Luís Merino

RO
h-index32
7papers
105citations
Novelty49%
AI Score46

7 Papers

6.3ROMar 12Code
4D Radar-Inertial Odometry based on Gaussian Modeling and Multi-Hypothesis Scan Matching

Fernando Amodeo, Luis Merino, Fernando Caballero

4D millimeter-wave (mmWave) radars are sensors that provide robustness against adverse weather conditions (rain, snow, fog, etc.), and as such they are increasingly used for odometry and SLAM (Simultaneous Location and Mapping). However, the noisy and sparse nature of the returned scan data proves to be a challenging obstacle for existing registration algorithms, especially those originally intended for more accurate sensors such as LiDAR. Following the success of 3D Gaussian Splatting for vision, in this paper we propose a summarized representation for radar scenes based on global simultaneous optimization of 3D Gaussians as opposed to voxel-based approaches, and leveraging its inherent Probability Density Function (PDF) for registration. Moreover, we propose optimizing multiple registration hypotheses for better protection against local optima of the PDF. We evaluate our modeling and registration system against state of the art techniques, finding that our system provides richer models and more accurate registration results. Finally, we evaluate the effectiveness of our system in a real Radar-Inertial Odometry task. Experiments using publicly available 4D radar datasets show that our Gaussian approach is comparable to existing registration algorithms, outperforming them in several sequences. Copyright 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

9.2ROFeb 21, 2022Code
OG-SGG: Ontology-Guided Scene Graph Generation. A Case Study in Transfer Learning for Telepresence Robotics

Fernando Amodeo, Fernando Caballero, Natalia Díaz-Rodríguez et al.

Scene graph generation from images is a task of great interest to applications such as robotics, because graphs are the main way to represent knowledge about the world and regulate human-robot interactions in tasks such as Visual Question Answering (VQA). Unfortunately, its corresponding area of machine learning is still relatively in its infancy, and the solutions currently offered do not specialize well in concrete usage scenarios. Specifically, they do not take existing "expert" knowledge about the domain world into account; and that might indeed be necessary in order to provide the level of reliability demanded by the use case scenarios. In this paper, we propose an initial approximation to a framework called Ontology-Guided Scene Graph Generation (OG-SGG), that can improve the performance of an existing machine learning based scene graph generator using prior knowledge supplied in the form of an ontology (specifically, using the axioms defined within); and we present results evaluated on a specific scenario founded in telepresence robotics. These results show quantitative and qualitative improvements in the generated scene graphs.

3.0RODec 10, 2021
Autonomous Aerial Robot for High-Speed Search and Intercept Applications

Alejandro Rodriguez-Ramos, Adrian Alvarez-Fernandez Hriday Bavle, Javier Rodriguez-Vazquez et al.

In recent years, high-speed navigation and environment interaction in the context of aerial robotics has become a field of interest for several academic and industrial research studies. In particular, Search and Intercept (SaI) applications for aerial robots pose a compelling research area due to their potential usability in several environments. Nevertheless, SaI tasks involve a challenging development regarding sensory weight, on-board computation resources, actuation design and algorithms for perception and control, among others. In this work, a fully-autonomous aerial robot for high-speed object grasping has been proposed. As an additional sub-task, our system is able to autonomously pierce balloons located in poles close to the surface. Our first contribution is the design of the aerial robot at an actuation and sensory level consisting of a novel gripper design with additional sensors enabling the robot to grasp objects at high speeds. The second contribution is a complete software framework consisting of perception, state estimation, motion planning, motion control and mission control in order to rapid- and robustly perform the autonomous grasping mission. Our approach has been validated in a challenging international competition and has shown outstanding results, being able to autonomously search, follow and grasp a moving object at 6 m/s in an outdoor environment

5.3ROApr 5, 2021Code
Skyeye Team at MBZIRC 2020: A team of aerial and ground robots for GPS-denied autonomous fire extinguishing in an urban building scenario

Simon Martinez-Rozas, Rafael Rey, David Alejo et al.

The paper presents a framework for fire extinguishing in an urban scenario by a team of aerial and ground robots. The system was developed to address Challenge 3 of the 2020Mohamed Bin Zayed International Robotics Challenge (MBZIRC). The challenge required to autonomously detect, locate and extinguish fires on different floors of a building, as well as in its surroundings. The multi-robot system developed consists of a heterogeneous robot team of up to three Unmanned Aerial Vehicles (UAV) and one Unmanned Ground Vehicle (UGV). We describe the main hardware and software components for UAV and UGVplatforms and also present the main algorithmic components of the system: a 3D LIDAR-based mapping and localization module able to work in GPS-denied scenarios; a global planner and a fast local re-planning system for robot navigation; infrared-based perception and robot actuation control for fire extinguishing; and a mission executive and coordination module based on Behavior Trees. The paper finally describes the results obtained during the competition, where the system worked fully autonomously and scored in all the trials performed. The presented system ended in 7th position out of 20 teams in the Challenge3 competition and in 5th position (out of 17 teams) in the Challenge 3 entry to the Grand Finale (Grand Challenge) of MBZIRC 2020 competition.

10.4ROMar 10, 2021Code
DLL: Direct LIDAR Localization. A map-based localization approach for aerial robots

Fernando Caballero, Luis Merino

This paper presents DLL, a fast direct map-based localization technique using 3D LIDAR for its application to aerial robots. DLL implements a point cloud to map registration based on non-linear optimization of the distance of the points and the map, thus not requiring features, neither point correspondences. Given an initial pose, the method is able to track the pose of the robot by refining the predicted pose from odometry. Through benchmarks using real datasets and simulations, we show how the method performs much better than Monte-Carlo localization methods and achieves comparable precision to other optimization-based approaches but running one order of magnitude faster. The method is also robust under odometric errors. The approach has been implemented under the Robot Operating System (ROS), and it is publicly available.

4.1RONov 6, 2020Code
Optimization-based Trajectory Planning for Tethered Aerial Robots

S. Martinez-Rozas, D. Alejo, F. Caballero et al.

This paper presents a non-linear optimization method for trajectory planning of tethered aerial robots. Particularly, the paper addresses the planning problem of an unmanned aerial vehicle (UAV) linked to an unmanned ground vehicle (UGV) by means of a tether. The result is a collision-free trajectory for UAV and tether, assuming the UGV position is static. The optimizer takes into account constraints related to the UAV, UGV and tether positions, obstacles and temporal aspects of the motion such as limited robot velocities and accelerations, and finally the tether state, which is not required to be tense. The problem is formulated in a weighted multi-objective optimization framework. Results from simulated scenarios demonstrate that the approach is able to generate obstacle-free and smooth trajectories for the UAV and tether.

15.9ROMar 1, 2018
Learning Human-Aware Path Planning with Fully Convolutional Networks

Noé Pérez-Higueras, Fernando Caballero, Luis Merino

This work presents an approach to learn path planning for robot social navigation by demonstration. We make use of Fully Convolutional Neural Networks (FCNs) to learn from expert's path demonstrations a map that marks a feasible path to the goal as a classification problem. The use of FCNs allows us to overcome the problem of manually designing/identifying the cost-map and relevant features for the task of robot navigation. The method makes use of optimal Rapidly-exploring Random Tree planner (RRT*) to overcome eventual errors in the path prediction; the FCNs prediction is used as cost-map and also to partially bias the sampling of the configuration space, leading the planner to behave similarly to the learned expert behavior. The approach is evaluated in experiments with real trajectories and compared with Inverse Reinforcement Learning algorithms that use RRT* as underlying planner.