MLFeb 5, 2019
Efficient Change-Point Detection for Tackling Piecewise-Stationary BanditsLilian Besson, Emilie Kaufmann, Odalric-Ambrym Maillard et al.
We introduce GLR-klUCB, a novel algorithm for the piecewise iid non-stationary bandit problem with bounded rewards. This algorithm combines an efficient bandit algorithm, kl-UCB, with an efficient, parameter-free, changepoint detector, the Bernoulli Generalized Likelihood Ratio Test, for which we provide new theoretical guarantees of independent interest. Unlike previous non-stationary bandit algorithms using a change-point detector, GLR-klUCB does not need to be calibrated based on prior knowledge on the arms' means. We prove that this algorithm can attain a $O(\sqrt{TA Υ_T\log(T)})$ regret in $T$ rounds on some "easy" instances, where A is the number of arms and $Υ_T$ the number of change-points, without prior knowledge of $Υ_T$. In contrast with recently proposed algorithms that are agnostic to $Υ_T$, we perform a numerical study showing that GLR-klUCB is also very efficient in practice, beyond easy instances.
MLMar 19, 2018
What Doubling Tricks Can and Can't Do for Multi-Armed BanditsLilian Besson, Emilie Kaufmann
An online reinforcement learning algorithm is anytime if it does not need to know in advance the horizon T of the experiment. A well-known technique to obtain an anytime algorithm from any non-anytime algorithm is the "Doubling Trick". In the context of adversarial or stochastic multi-armed bandits, the performance of an algorithm is measured by its regret, and we study two families of sequences of growing horizons (geometric and exponential) to generalize previously known results that certain doubling tricks can be used to conserve certain regret bounds. In a broad setting, we prove that a geometric doubling trick can be used to conserve (minimax) bounds in $R\_T = O(\sqrt{T})$ but cannot conserve (distribution-dependent) bounds in $R\_T = O(\log T)$. We give insights as to why exponential doubling tricks may be better, as they conserve bounds in $R\_T = O(\log T)$, and are close to conserving bounds in $R\_T = O(\sqrt{T})$.
MLNov 7, 2017
Multi-Player Bandits RevisitedLilian Besson, Emilie Kaufmann
Multi-player Multi-Armed Bandits (MAB) have been extensively studied in the literature, motivated by applications to Cognitive Radio systems. Driven by such applications as well, we motivate the introduction of several levels of feedback for multi-player MAB algorithms. Most existing work assume that sensing information is available to the algorithm. Under this assumption, we improve the state-of-the-art lower bound for the regret of any decentralized algorithms and introduce two algorithms, RandTopM and MCTopM, that are shown to empirically outperform existing algorithms. Moreover, we provide strong theoretical guarantees for these algorithms, including a notion of asymptotic optimality in terms of the number of selections of bad arms. We then introduce a promising heuristic, called Selfish, that can operate without sensing information, which is crucial for emerging applications to Internet of Things networks. We investigate the empirical performance of this algorithm and provide some first theoretical elements for the understanding of its behavior.