Roch Glitho

MM
5papers
56citations
Novelty45%
AI Score22

5 Papers

MMMar 27, 2019
Resource Allocation Mechanism for Media Handling Services in Cloud Multimedia Conferencing

Abbas Soltanian, Diala Naboulsi, Roch Glitho et al.

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g., Massively Multiplayer Online Games (MMOGs) and distance learning). Media handling services (e.g., video mixing, transcoding, and compressing) are critical to multimedia conferencing. However, efficient resource usage and scalability still remain important challenges. Unfortunately, the cloud-based approaches proposed so far have several deficiencies in terms of efficiency in resource usage and scaling, while meeting Quality of Service (QoS) requirements. This paper proposes a solution which optimizes resource allocation and scales in terms of the number of participants while guaranteeing QoS. Moreover, our solution composes different media handling services to support the participants' demands. We formulate the resource allocation problem mathematically as an Integer Linear Programming (ILP) problem and design a heuristic for it. We evaluate our proposed solution for different numbers of participants and different participants' geographical distributions. Simulation results show that our resource allocation mechanism can compose the media handling services and allocate the required resources in an optimal manner while honoring the QoS in terms of end-to-end delay.

MMNov 6, 2017
ADS: Adaptive and Dynamic Scaling Mechanism for Multimedia Conferencing Services in the Cloud

Abbas Soltanian, Diala Naboulsi, Mohammad A. Salahuddin et al.

Multimedia conferencing is used extensively in a wide range of applications, such as online games and distance learning. These applications need to efficiently scale the conference size as the number of participants fluctuates. Cloud is a technology that addresses the scalability issue. However, the proposed cloud-based solutions have several shortcomings in considering the future demand of applications while meeting both Quality of Service (QoS) requirements and efficiency in resource usage. In this paper, we propose an Adaptive and Dynamic Scaling mechanism (ADS) for multimedia conferencing services in the cloud. This mechanism enables scalable and elastic resource allocation with respect to the number of participants. ADS produces a cost-efficient scaling schedule while considering the QoS requirements and the future demand of the conferencing service. We formulate the problem using Integer Linear Programming (ILP) and design a heuristic for it. Simulation results show that ADS mechanism elastically scales conferencing services. Moreover, the ADS heuristic is shown to outperform a greedy algorithm from a resource-efficiency perspective.

NIMay 1, 2016
A Cloud Platform-as-a-Service for Multimedia Conferencing Service Provisioning

Ahmad F. B. Alam, Abbas Soltanian, Sami Yangui et al.

Multimedia conferencing is the real-time exchange of multimedia content between multiple parties. It is the basis of a wide range of applications (e.g., multimedia multiplayer game). Cloud-based provisioning of the conferencing services on which these applications rely will bring benefits, such as easy service provisioning and elastic scalability. However, it remains a big challenge. This paper proposes a PaaS for conferencing service provisioning. The proposed PaaS is based on a business model from the state of the art. It relies on conferencing IaaSs that, instead of VMs, offer conferencing substrates (e.g., dial-in signaling, video mixer and audio mixer). The PaaS enables composition of new conferences from substrates on the fly. This has been prototyped in this paper and, in order to evaluate it, a conferencing IaaS is also implemented. Performance measurements are also made.

MMSep 22, 2015
A Resource Allocation Mechanism for Video Mixing as a Cloud Computing Service in Multimedia Conferencing Applications

Abbas Soltanian, Mohammad A. Salahuddin, Halima Elbiaze et al.

Multimedia conferencing is the conversational exchange of multimedia content between multiple parties. It has a wide range of applications (e.g. Massively Multiplayer Online Games (MMOGs) and distance learning). Many multimedia conferencing applications use video extensively, thus video mixing in conferencing settings is of critical importance. Cloud computing is a technology that can solve the scalability issue in multimedia conferencing, while bringing other benefits, such as, elasticity, efficient use of resources, rapid development, and introduction of new applications. However, proposed cloud-based multimedia conferencing approaches so far have several deficiencies when it comes to efficient resource usage while meeting Quality of Service (QoS) requirements. We propose a solution to optimize resource allocation for cloud-based video mixing service in multimedia conferencing applications, which can support scalability in terms of number of users, while guaranteeing QoS. We formulate the resource allocation problem mathematically as an Integer Linear Programming (ILP) problem and design a heuristic for it. Simulation results show that our resource allocation model can support more participants compared to the state-of-the-art, while honoring QoS, with respect to end-to-end delay.

NIJun 28, 2015
Social Network Analysis Inspired Content Placement with QoS in Cloud-based Content Delivery Networks

Mohammad A. Salahuddin, Halima Elbiaze, Wessam Ajib et al.

Content Placement (CP) problem in Cloud-based Content Delivery Networks (CCDNs) leverage resource elasticity to build cost effective CDNs that guarantee QoS. In this paper, we present our novel CP model, which optimally places content on surrogates in the cloud, to achieve (a) minimum cost of leasing storage and bandwidth resources for data coming into and going out of the cloud zones and regions, (b) guarantee Service Level Agreement (SLA), and (c) minimize degree of QoS violations. The CP problem is NP-Hard, hence we design a unique push-based heuristic, called Weighted Social Network Analysis (W-SNA) for CCDN providers. W-SNA is based on Betweeness Centrality (BC) from SNA and prioritizes surrogates based on their relationship to the other vertices in the network graph. To achieve our unique objectives, we further prioritize surrogates based on weights derived from storage cost and content requests. We compare our heuristic to current state of the art Greedy Site (GS) and purely Social Network Analysis (SNA) heuristics, which are relevant to our work. We show that W-SNA outperforms GS and SNA in minimizing cost and QoS. Moreover, W-SNA guarantees SLA but also minimizes the degree of QoS violations. To the best of our knowledge, this is the first model and heuristic of its kind, which is timely and gives a fundamental pre-allocation scheme for future online and dynamic resource provision for CCDNs.