Jorge Gomes

NE
8papers
434citations
Novelty46%
AI Score26

8 Papers

SEJul 30, 2018Code
umd-verification: Automation of Software Validation for the EGI federated e-Infrastructure

Pablo Orviz Fernandez, Joao Pina, Alvaro Lopez Garcia et al.

Supporting e-Science in the EGI e-Infrastructure requires extensive and reliable software, for advanced computing use, deployed across over approximately 300 European and worldwide data centers. The Unified Middleware Distribution (UMD) and Cloud Middleware Distribution (CMD) are the channels to deliver the software for the EGI e-Infrastructure consumption. The software is compiled, validated and distributed following the Software Provisioning Process (SWPP), where the Quality Criteria (QC) definition sets the minimum quality requirements for EGI acceptance. The growing number of software components currently existing within UMD and CMD distributions hinders the application of the traditional, manual-based validation mechanisms, thus driving the adoption of automated solutions. This paper presents umd-verification, an open-source tool that enforces the fulfillment of the QC requirements in an automated way for the continuous validation of the software products for scientific disposal. The umd-verification tool has been successfully integrated within the SWPP pipeline and is progressively supporting the full validation of the products in the UMD and CMD repositories. While the cost of supporting new products is dependant on the availability of Infrastructure as Code solutions to take over the deployment and high test coverage, the results obtained for the already integrated products are promising, as the time invested in the validation of products has been drastically reduced. Furthermore, automation adoption has brought along benefits for the reliability of the process, such as the removal of human-associated errors or the risk of regression of previously tested functionalities.

SENov 6, 2017
Enabling rootless Linux Containers in multi-user environments: the udocker tool

Jorge Gomes, Isabel Campos, Emanuele Bagnaschi et al.

Containers are increasingly used as means to distribute and run Linux services and applications. In this paper we describe the architectural design and implementation of udocker, a tool which enables the user to execute Linux containers in user mode. We also present a few practical applications, using a range of scientific codes characterized by different requirements: from single core execution to MPI parallel execution and execution on GPGPUs.

RONov 10, 2015
Evolution of Collective Behaviors for a Real Swarm of Aquatic Surface Robots

Miguel Duarte, Vasco Costa, Jorge Gomes et al.

Swarm robotics is a promising approach for the coordination of large numbers of robots. While previous studies have shown that evolutionary robotics techniques can be applied to obtain robust and efficient self-organized behaviors for robot swarms, most studies have been conducted in simulation, and the few that have been conducted on real robots have been confined to laboratory environments. In this paper, we demonstrate for the first time a swarm robotics system with evolved control successfully operating in a real and uncontrolled environment. We evolve neural network-based controllers in simulation for canonical swarm robotics tasks, namely homing, dispersion, clustering, and monitoring. We then assess the performance of the controllers on a real swarm of up to ten aquatic surface robots. Our results show that the evolved controllers transfer successfully to real robots and achieve a performance similar to the performance obtained in simulation. We validate that the evolved controllers display key properties of swarm intelligence-based control, namely scalability, flexibility, and robustness on the real swarm. We conclude with a proof-of-concept experiment in which the swarm performs a complete environmental monitoring task by combining multiple evolved controllers.

NEJul 2, 2014
Systematic Derivation of Behaviour Characterisations in Evolutionary Robotics

Jorge Gomes, Pedro Mariano, Anders Lyhne Christensen

Evolutionary techniques driven by behavioural diversity, such as novelty search, have shown significant potential in evolutionary robotics. These techniques rely on priorly specified behaviour characterisations to estimate the similarity between individuals. Characterisations are typically defined in an ad hoc manner based on the experimenter's intuition and knowledge about the task. Alternatively, generic characterisations based on the sensor-effector values of the agents are used. In this paper, we propose a novel approach that allows for systematic derivation of behaviour characterisations for evolutionary robotics, based on a formal description of the agents and their environment. Systematically derived behaviour characterisations (SDBCs) go beyond generic characterisations in that they can contain task-specific features related to the internal state of the agents, environmental features, and relations between them. We evaluate SDBCs with novelty search in three simulated collective robotics tasks. Our results show that SDBCs yield a performance comparable to the task-specific characterisations, in terms of both solution quality and behaviour space exploration.

NEJul 2, 2014
Novelty Search in Competitive Coevolution

Jorge Gomes, Pedro Mariano, Anders Lyhne Christensen

One of the main motivations for the use of competitive coevolution systems is their ability to capitalise on arms races between competing species to evolve increasingly sophisticated solutions. Such arms races can, however, be hard to sustain, and it has been shown that the competing species often converge prematurely to certain classes of behaviours. In this paper, we investigate if and how novelty search, an evolutionary technique driven by behavioural novelty, can overcome convergence in coevolution. We propose three methods for applying novelty search to coevolutionary systems with two species: (i) score both populations according to behavioural novelty; (ii) score one population according to novelty, and the other according to fitness; and (iii) score both populations with a combination of novelty and fitness. We evaluate the methods in a predator-prey pursuit task. Our results show that novelty-based approaches can evolve a significantly more diverse set of solutions, when compared to traditional fitness-based coevolution.

NEApr 11, 2013
Generic Behaviour Similarity Measures for Evolutionary Swarm Robotics

Jorge Gomes, Anders Lyhne Christensen

Novelty search has shown to be a promising approach for the evolution of controllers for swarm robotics. In existing studies, however, the experimenter had to craft a domain dependent behaviour similarity measure to use novelty search in swarm robotics applications. The reliance on hand-crafted similarity measures places an additional burden to the experimenter and introduces a bias in the evolutionary process. In this paper, we propose and compare two task-independent, generic behaviour similarity measures: combined state count and sampled average state. The proposed measures use the values of sensors and effectors recorded for each individual robot of the swarm. The characterisation of the group-level behaviour is then obtained by combining the sensor-effector values from all the robots. We evaluate the proposed measures in an aggregation task and in a resource sharing task. We show that the generic measures match the performance of domain dependent measures in terms of solution quality. Our results indicate that the proposed generic measures operate as effective behaviour similarity measures, and that it is possible to leverage the benefits of novelty search without having to craft domain specific similarity measures.

NEApr 11, 2013
Evolution of Swarm Robotics Systems with Novelty Search

Jorge Gomes, Paulo Urbano, Anders Lyhne Christensen

Novelty search is a recent artificial evolution technique that challenges traditional evolutionary approaches. In novelty search, solutions are rewarded based on their novelty, rather than their quality with respect to a predefined objective. The lack of a predefined objective precludes premature convergence caused by a deceptive fitness function. In this paper, we apply novelty search combined with NEAT to the evolution of neural controllers for homogeneous swarms of robots. Our empirical study is conducted in simulation, and we use a common swarm robotics task - aggregation, and a more challenging task - sharing of an energy recharging station. Our results show that novelty search is unaffected by deception, is notably effective in bootstrapping the evolution, can find solutions with lower complexity than fitness-based evolution, and can find a broad diversity of solutions for the same task. Even in non-deceptive setups, novelty search achieves solution qualities similar to those obtained in traditional fitness-based evolution. Our study also encompasses variants of novelty search that work in concert with fitness-based evolution to combine the exploratory character of novelty search with the exploitatory character of objective-based evolution. We show that these variants can further improve the performance of novelty search. Overall, our study shows that novelty search is a promising alternative for the evolution of controllers for robotic swarms.

MMApr 9, 2013
Genetic Soundtracks: Creative Matching of Audio to Video

Jorge Gomes, Fernando Silva, Teresa Chambel

The matching of the soundtrack in a movie or a video can have an enormous influence in the message being conveyed and its impact, in the sense of involvement and engagement, and ultimately in their aesthetic and entertainment qualities. Art is often associated with creativity, implying the presence of inspiration, originality and appropriateness. Evolutionary systems provides us with the novelty, showing us new and subtly different solutions in every generation, possibly stimulating the creativity of the human using the system. In this paper, we present Genetic Soundtracks, an evolutionary approach to the creative matching of audio to a video. It analyzes both media to extract features based on their content, and adopts genetic algorithms, with the purpose of truncating, combining and adjusting audio clips, to align and match them with the video scenes.