Guangfu Wang

CV
h-index17
4papers
242citations
Novelty53%
AI Score44

4 Papers

CLJul 7, 2025Code
OpenS2S: Advancing Fully Open-Source End-to-End Empathetic Large Speech Language Model

Chen Wang, Tianyu Peng, Wen Yang et al.

Empathetic interaction is a cornerstone of human-machine communication, due to the need for understanding speech enriched with paralinguistic cues and generating emotional and expressive responses. However, the most powerful empathetic LSLMs are increasingly closed off, leaving the crucial details about the architecture, data and development opaque to researchers. Given the critical need for transparent research into the LSLMs and empathetic behavior, we present OpenS2S, a fully open-source, transparent and end-to-end LSLM designed to enable empathetic speech interactions. Based on our empathetic speech-to-text model BLSP-Emo, OpenS2S further employs a streaming interleaved decoding architecture to achieve low-latency speech generation. To facilitate end-to-end training, OpenS2S incorporates an automated data construction pipeline that synthesizes diverse, high-quality empathetic speech dialogues at low cost. By leveraging large language models to generate empathetic content and controllable text-to-speech systems to introduce speaker and emotional variation, we construct a scalable training corpus with rich paralinguistic diversity and minimal human supervision. We release the fully open-source OpenS2S model, including the dataset, model weights, pre-training and fine-tuning codes, to empower the broader research community and accelerate innovation in empathetic speech systems. The project webpage can be accessed at https://casia-lm.github.io/OpenS2S

CVMar 1, 2021Code
OMNet: Learning Overlapping Mask for Partial-to-Partial Point Cloud Registration

Hao Xu, Shuaicheng Liu, Guangfu Wang et al.

Point cloud registration is a key task in many computational fields. Previous correspondence matching based methods require the inputs to have distinctive geometric structures to fit a 3D rigid transformation according to point-wise sparse feature matches. However, the accuracy of transformation heavily relies on the quality of extracted features, which are prone to errors with respect to partiality and noise. In addition, they can not utilize the geometric knowledge of all the overlapping regions. On the other hand, previous global feature based approaches can utilize the entire point cloud for the registration, however they ignore the negative effect of non-overlapping points when aggregating global features. In this paper, we present OMNet, a global feature based iterative network for partial-to-partial point cloud registration. We learn overlapping masks to reject non-overlapping regions, which converts the partial-to-partial registration to the registration of the same shape. Moreover, the previously used data is sampled only once from the CAD models for each object, resulting in the same point clouds for the source and reference. We propose a more practical manner of data generation where a CAD model is sampled twice for the source and reference, avoiding the previously prevalent over-fitting issue. Experimental results show that our method achieves state-of-the-art performance compared to traditional and deep learning based methods. Code is available at https://github.com/megvii-research/OMNet.

CVJan 19, 2021
JigsawGAN: Auxiliary Learning for Solving Jigsaw Puzzles with Generative Adversarial Networks

Ru Li, Shuaicheng Liu, Guangfu Wang et al.

The paper proposes a solution based on Generative Adversarial Network (GAN) for solving jigsaw puzzles. The problem assumes that an image is divided into equal square pieces, and asks to recover the image according to information provided by the pieces. Conventional jigsaw puzzle solvers often determine the relationships based on the boundaries of pieces, which ignore the important semantic information. In this paper, we propose JigsawGAN, a GAN-based auxiliary learning method for solving jigsaw puzzles with unpaired images (with no prior knowledge of the initial images). We design a multi-task pipeline that includes, (1) a classification branch to classify jigsaw permutations, and (2) a GAN branch to recover features to images in correct orders. The classification branch is constrained by the pseudo-labels generated according to the shuffled pieces. The GAN branch concentrates on the image semantic information, where the generator produces the natural images to fool the discriminator, while the discriminator distinguishes whether a given image belongs to the synthesized or the real target domain. These two branches are connected by a flow-based warp module that is applied to warp features to correct the order according to the classification results. The proposed method can solve jigsaw puzzles more efficiently by utilizing both semantic information and boundary information simultaneously. Qualitative and quantitative comparisons against several representative jigsaw puzzle solvers demonstrate the superiority of our method.

CVNov 24, 2020
RIN: Textured Human Model Recovery and Imitation with a Single Image

Haoxi Ran, Guangfu Wang, Li Lu

Human imitation has become topical recently, driven by GAN's ability to disentangle human pose and body content. However, the latest methods hardly focus on 3D information, and to avoid self-occlusion, a massive amount of input images are needed. In this paper, we propose RIN, a novel volume-based framework for reconstructing a textured 3D model from a single picture and imitating a subject with the generated model. Specifically, to estimate most of the human texture, we propose a U-Net-like front-to-back translation network. With both front and back images input, the textured volume recovery module allows us to color a volumetric human. A sequence of 3D poses then guides the colored volume via Flowable Disentangle Networks as a volume-to-volume translation task. To project volumes to a 2D plane during training, we design a differentiable depth-aware renderer. Our experiments demonstrate that our volume-based model is adequate for human imitation, and the back view can be estimated reliably using our network. While prior works based on either 2D pose or semantic map often fail for the unstable appearance of a human, our framework can still produce concrete results, which are competitive to those imagined from multi-view input.