59.7GRMay 19
HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork ConditioningAstitva Srivastava, Hsiao-Yu Chen, Ryan Goldade et al.
Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In contrast, linear blend skinning is efficient, but cannot capture the complex dynamics of loose-fitting garments, often leading to unrealistic motion and visual artifacts. Neural methods offer a promising alternative, yet they still struggle to animate loose clothing plausibly under strict runtime constraints. We present a fast and physically plausible approach for dynamic garment simulation. Our method trains a reduced-space neural dynamics simulator composed of independent coarse- and fine-level components. At the coarse level, the garment is driven by a set of virtual bones integrated with a lightweight neural network. Fine-scale wrinkle details are then recovered using a trained convolutional neural map. By decoupling identity-specific computation from real-time neural integration, our architecture maintains high performance while supporting diverse body shapes and motions. We further introduce an effective physics-supervision scheme that enables accurate results without relying on an external simulator. Experiments show that our method produces physically plausible garment dynamics, generalizes across a range of motions and body shapes, and supports a fixed set of garments. Our simulator runs at 300+ FPS on a commodity GPU, making it suitable for real-time applications.
CVFeb 11
HairWeaver: Few-Shot Photorealistic Hair Motion Synthesis with Sim-to-Real Guided Video DiffusionDi Chang, Ji Hou, Aljaz Bozic et al.
We present HairWeaver, a diffusion-based pipeline that animates a single human image with realistic and expressive hair dynamics. While existing methods successfully control body pose, they lack specific control over hair, and as a result, fail to capture the intricate hair motions, resulting in stiff and unrealistic animations. HairWeaver overcomes this limitation using two specialized modules: a Motion-Context-LoRA to integrate motion conditions and a Sim2Real-Domain-LoRA to preserve the subject's photoreal appearance across different data domains. These lightweight components are designed to guide a video diffusion backbone while maintaining its core generative capabilities. By training on a specialized dataset of dynamic human motion generated from a CG simulator, HairWeaver affords fine control over hair motion and ultimately learns to produce highly realistic hair that responds naturally to movement. Comprehensive evaluations demonstrate that our approach sets a new state of the art, producing lifelike human hair animations with dynamic details.
59.3CVMay 9
RigidFormer: Learning Rigid Dynamics using TransformersZhiyang Dou, Minghao Guo, Haixu Wu et al.
Learning-based simulation of multi-object rigid-body dynamics remains difficult because contact is discontinuous and errors compound over long horizons. Most existing methods remain tied to mesh connectivity and vertex-level message passing, which limits their applicability to mesh-free inputs such as point clouds and leads to high computational cost. Efficiently modeling high-fidelity rigid-body dynamics from mesh-free representations, therefore, remains challenging. We introduce RigidFormer, an object-centric Transformer-based model that learns mesh-free rigid-body dynamics with controllable integration step sizes. RigidFormer reasons at the object level and advances each object through compact anchors; Anchor-Vertex Pooling enriches these anchors with local vertex features, retaining contact-relevant geometry without dense vertex-level interaction. We propose Anchor-based RoPE to inject anchor geometry into attention while respecting the unordered nature of objects and anchors: object-token processing is permutation-equivariant, and the mean-pooled anchor descriptor is invariant to anchor reindexing while preserving shape extent. RigidFormer further enforces rigidity by projecting updates onto the rigid-body manifold using differentiable Kabsch alignment. On standard benchmarks, RigidFormer outperforms or matches mesh-based baselines using point inputs, runs faster, generalizes to unseen point resolutions and across datasets, and scales to 200+ objects; we also show a preliminary extension to command-conditioned articulated bodies by treating body parts as interacting object-level components.
CVDec 13, 2024
Quaffure: Real-Time Quasi-Static Neural Hair SimulationTuur Stuyck, Gene Wei-Chin Lin, Egor Larionov et al.
Realistic hair motion is crucial for high-quality avatars, but it is often limited by the computational resources available for real-time applications. To address this challenge, we propose a novel neural approach to predict physically plausible hair deformations that generalizes to various body poses, shapes, and hairstyles. Our model is trained using a self-supervised loss, eliminating the need for expensive data generation and storage. We demonstrate our method's effectiveness through numerous results across a wide range of pose and shape variations, showcasing its robust generalization capabilities and temporally smooth results. Our approach is highly suitable for real-time applications with an inference time of only a few milliseconds on consumer hardware and its ability to scale to predicting the drape of 1000 grooms in 0.3 seconds. Please see our project page here following https://tuurstuyck.github.io/quaffure/quaffure.html
GRJul 7, 2025
Neuralocks: Real-Time Dynamic Neural Hair SimulationGene Wei-Chin Lin, Egor Larionov, Hsiao-yu Chen et al.
Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like jumping or walking, plays a significant role in enhancing the overall realism and engagement of virtual experiences. Current methods for simulating hair have been constrained by two primary approaches: highly optimized physics-based systems and neural methods. However, state-of-the-art neural techniques have been limited to quasi-static solutions, failing to capture the dynamic behavior of hair. This paper introduces a novel neural method that breaks through these limitations, achieving efficient and stable dynamic hair simulation while outperforming existing approaches. We propose a fully self-supervised method which can be trained without any manual intervention or artist generated training data allowing the method to be integrated with hair reconstruction methods to enable automatic end-to-end methods for avatar reconstruction. Our approach harnesses the power of compact, memory-efficient neural networks to simulate hair at the strand level, allowing for the simulation of diverse hairstyles without excessive computational resources or memory requirements. We validate the effectiveness of our method through a variety of hairstyle examples, showcasing its potential for real-world applications.