10.4ROSep 26, 2024
GSON: A Group-based Social Navigation Framework with Large Multimodal ModelShangyi Luo, Peng Sun, Ji Zhu et al.
With the increasing presence of service robots and autonomous vehicles in human environments, navigation systems need to evolve beyond simple destination reach to incorporate social awareness. This paper introduces GSON, a novel group-based social navigation framework that leverages Large Multimodal Models (LMMs) to enhance robots' social perception capabilities. Our approach uses visual prompting to enable zero-shot extraction of social relationships among pedestrians and integrates these results with robust pedestrian detection and tracking pipelines to overcome the inherent inference speed limitations of LMMs. The planning system incorporates a mid-level planner that sits between global path planning and local motion planning, effectively preserving both global context and reactive responsiveness while avoiding disruption of the predicted social group. We validate GSON through extensive real-world mobile robot navigation experiments involving complex social scenarios such as queuing, conversations, and photo sessions. Comparative results show that our system significantly outperforms existing navigation approaches in minimizing social perturbations while maintaining comparable performance on traditional navigation metrics.
10.9CLJan 24, 2025
Multi-agent KTO: Reinforcing Strategic Interactions of Large Language Model in Language GameRong Ye, Yongxin Zhang, Yikai Zhang et al. · bytedance
Achieving Artificial General Intelligence (AGI) requires AI agents that can not only make stratigic decisions but also engage in flexible and meaningful communication. Inspired by Wittgenstein's language game theory in Philosophical Investigations, we propose that language agents can learn through in-context interaction rather than traditional multi-stage frameworks that separate decision-making from language expression. Using Werewolf, a social deduction game that tests language understanding, strategic interaction, and adaptability, we develop the Multi-agent Kahneman & Tversky's Optimization (MaKTO). MaKTO engages diverse models in extensive gameplay to generate unpaired desirable and unacceptable responses, then employs KTO to refine the model's decision-making process. In 9-player Werewolf games, MaKTO achieves a 61% average win rate across various models, outperforming GPT-4o and two-stage RL agents by relative improvements of 23.0% and 10.9%, respectively. Notably, MaKTO also demonstrates human-like performance, winning 60% against expert players and showing only 49% detectability in Turing-style blind tests.
4.3DCSep 28, 2025
AdaPtis: Reducing Pipeline Bubbles with Adaptive Pipeline Parallelism on Heterogeneous ModelsJihu Guo, Tenghui Ma, Wei Gao et al.
Pipeline parallelism is widely used to train large language models (LLMs). However, increasing heterogeneity in model architectures exacerbates pipeline bubbles, thereby reducing training efficiency. Existing approaches overlook the co-optimization of model partition, model placement, and workload scheduling, resulting in limited efficiency improvement or even performance degradation. To respond, we propose AdaPtis, an LLM training system that supports adaptive pipeline parallelism. First, we develop a pipeline performance model to accurately estimate training throughput. Second, AdaPtis jointly optimizes model partition, model placement, and workload scheduling policies guided by this performance model. Third, we design a unified pipeline executor that efficiently supports the execution of diverse pipeline strategies. Extensive experiments show that AdaPtis achieves an average speedup of 1.42x (up to 2.14x) over Megatron-LM I-1F1B across various LLM architectures and scales.