Martin Pielot

HC
6papers
238citations
Novelty41%
AI Score23

6 Papers

IRJan 22, 2021
Impact of Response Latency on User Behaviour in Mobile Web Search

Ioannis Arapakis, Souneil Park, Martin Pielot

Traditionally, the efficiency and effectiveness of search systems have both been of great interest to the information retrieval community. However, an in-depth analysis of the interaction between the response latency and users' subjective search experience in the mobile setting has been missing so far. To address this gap, we conduct a controlled study that aims to reveal how response latency affects mobile web search. Our preliminary results indicate that mobile web search users are four times more tolerant to response latency reported for desktop web search users. However, when exceeding a certain threshold of 7-10 sec, the delays have a sizeable impact and users report feeling significantly more tensed, tired, terrible, frustrated and sluggish, all which contribute to a worse subjective user experience.

HCJul 6, 2018
Typical Phone Use Habits: Intense Use Does Not Predict Negative Well-Being

Kleomenis Katevas, Ioannis Arapakis, Martin Pielot

Not all smartphone owners use their device in the same way. In this work, we uncover broad, latent patterns of mobile phone use behavior. We conducted a study where, via a dedicated logging app, we collected daily mobile phone activity data from a sample of 340 participants for a period of four weeks. Through an unsupervised learning approach and a methodologically rigorous analysis, we reveal five generic phone use profiles which describe at least 10% of the participants each: limited use, business use, power use, and personality- & externally induced problematic use. We provide evidence that intense mobile phone use alone does not predict negative well-being. Instead, our approach automatically revealed two groups with tendencies for lower well-being, which are characterized by nightly phone use sessions.

HCDec 19, 2017
Continual Prediction of Notification Attendance with Classical and Deep Network Approaches

Kleomenis Katevas, Ilias Leontiadis, Martin Pielot et al.

We investigate to what extent mobile use patterns can predict -- at the moment it is posted -- whether a notification will be clicked within the next 10 minutes. We use a data set containing the detailed mobile phone usage logs of 279 users, who over the course of 5 weeks received 446,268 notifications from a variety of apps. Besides using classical gradient-boosted trees, we demonstrate how to make continual predictions using a recurrent neural network (RNN). The two approaches achieve a similar AUC of ca. 0.7 on unseen users, with a possible operation point of 50% sensitivity and 80% specificity considering all notification types (an increase of 40% with respect to a probabilistic baseline). These results enable automatic, intelligent handling of mobile phone notifications without the need for user feedback or personalization. Furthermore, they showcase how forego feature-extraction by using RNNs for continual predictions directly on mobile usage logs. To the best of our knowledge, this is the first work that leverages mobile sensor data for continual, context-aware predictions of interruptibility using deep neural networks.

LGMay 17, 2017
Practical Processing of Mobile Sensor Data for Continual Deep Learning Predictions

Kleomenis Katevas, Ilias Leontiadis, Martin Pielot et al.

We present a practical approach for processing mobile sensor time series data for continual deep learning predictions. The approach comprises data cleaning, normalization, capping, time-based compression, and finally classification with a recurrent neural network. We demonstrate the effectiveness of the approach in a case study with 279 participants. On the basis of sparse sensor events, the network continually predicts whether the participants would attend to a notification within 10 minutes. Compared to a random baseline, the classifier achieves a 40% performance increase (AUC of 0.702) on a withheld test set. This approach allows to forgo resource-intensive, domain-specific, error-prone feature engineering, which may drastically increase the applicability of machine learning to mobile phone sensor data.

HCDec 7, 2016
Productive, Anxious, Lonely - 24 Hours Without Push Notifications

Martin Pielot, Luz Rello

We report from the Do Not Disturb Challenge where 30 volunteers disabled notification alerts for 24 hours across all devices. The effect of the absence of notifications on the participants was isolated through an experimental study design: we compared self-reported feedback from the day without notifications against a baseline day. The evidence indicates that notifications have locked us in a dilemma: without notifications, participants felt less distracted and more productive. But, they also felt no longer able to be as responsive as expected, which made some participants anxious. And, they felt less connected with one's social group. In contrast to previous reports, about two third of the participants expressed the intention to change how they manage notifications. Two years later, half of the participants are still following through with their plans.

HCAug 19, 2015
A Computer-Based Method to Improve the Spelling of Children with Dyslexia

Luz Rello, Clara Bayarri, Yolanda Otal et al.

In this paper we present a method which aims to improve the spelling of children with dyslexia through playful and targeted exercises. In contrast to previous approaches, our method does not use correct words or positive examples to follow, but presents the child a misspelled word as an exercise to solve. We created these training exercises on the basis of the linguistic knowledge extracted from the errors found in texts written by children with dyslexia. To test the effectiveness of this method in Spanish, we integrated the exercises in a game for iPad, DysEggxia (Piruletras in Spanish), and carried out a within-subject experiment. During eight weeks, 48 children played either DysEggxia or Word Search, which is another word game. We conducted tests and questionnaires at the beginning of the study, after four weeks when the games were switched, and at the end of the study. The children who played DysEggxia for four weeks in a row had significantly less writing errors in the tests that after playing Word Search for the same time. This provides evidence that error-based exercises presented in a tablet help children with dyslexia improve their spelling skills.