Bo Peng

CV
h-index21
10papers
148citations
Novelty51%
AI Score36

10 Papers

20.1CVOct 26, 2023
A Dataset of Relighted 3D Interacting Hands

Gyeongsik Moon, Shunsuke Saito, Weipeng Xu et al.

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image appearances and 2) diverse and large-scale groundtruth (GT) 3D poses at the same time. In this work, we propose Re:InterHand, a dataset of relighted 3D interacting hands that achieve the two goals. To this end, we employ a state-of-the-art hand relighting network with our accurately tracked two-hand 3D poses. We compare our Re:InterHand with existing 3D interacting hands datasets and show the benefit of it. Our Re:InterHand is available in https://mks0601.github.io/ReInterHand/.

5.0CVJun 26, 2023
3D-Aware Adversarial Makeup Generation for Facial Privacy Protection

Yueming Lyu, Yue Jiang, Ziwen He et al.

The privacy and security of face data on social media are facing unprecedented challenges as it is vulnerable to unauthorized access and identification. A common practice for solving this problem is to modify the original data so that it could be protected from being recognized by malicious face recognition (FR) systems. However, such ``adversarial examples'' obtained by existing methods usually suffer from low transferability and poor image quality, which severely limits the application of these methods in real-world scenarios. In this paper, we propose a 3D-Aware Adversarial Makeup Generation GAN (3DAM-GAN). which aims to improve the quality and transferability of synthetic makeup for identity information concealing. Specifically, a UV-based generator consisting of a novel Makeup Adjustment Module (MAM) and Makeup Transfer Module (MTM) is designed to render realistic and robust makeup with the aid of symmetric characteristics of human faces. Moreover, a makeup attack mechanism with an ensemble training strategy is proposed to boost the transferability of black-box models. Extensive experiment results on several benchmark datasets demonstrate that 3DAM-GAN could effectively protect faces against various FR models, including both publicly available state-of-the-art models and commercial face verification APIs, such as Face++, Baidu and Aliyun.

6.8CVOct 11, 2023Code
ConditionVideo: Training-Free Condition-Guided Text-to-Video Generation

Bo Peng, Xinyuan Chen, Yaohui Wang et al.

Recent works have successfully extended large-scale text-to-image models to the video domain, producing promising results but at a high computational cost and requiring a large amount of video data. In this work, we introduce ConditionVideo, a training-free approach to text-to-video generation based on the provided condition, video, and input text, by leveraging the power of off-the-shelf text-to-image generation methods (e.g., Stable Diffusion). ConditionVideo generates realistic dynamic videos from random noise or given scene videos. Our method explicitly disentangles the motion representation into condition-guided and scenery motion components. To this end, the ConditionVideo model is designed with a UNet branch and a control branch. To improve temporal coherence, we introduce sparse bi-directional spatial-temporal attention (sBiST-Attn). The 3D control network extends the conventional 2D controlnet model, aiming to strengthen conditional generation accuracy by additionally leveraging the bi-directional frames in the temporal domain. Our method exhibits superior performance in terms of frame consistency, clip score, and conditional accuracy, outperforming other compared methods.

18.2CVMar 30, 2024Code
Latent Watermark: Inject and Detect Watermarks in Latent Diffusion Space

Zheling Meng, Bo Peng, Jing Dong

Watermarking is a tool for actively identifying and attributing the images generated by latent diffusion models. Existing methods face the dilemma of image quality and watermark robustness. Watermarks with superior image quality usually have inferior robustness against attacks such as blurring and JPEG compression, while watermarks with superior robustness usually significantly damage image quality. This dilemma stems from the traditional paradigm where watermarks are injected and detected in pixel space, relying on pixel perturbation for watermark detection and resilience against attacks. In this paper, we highlight that an effective solution to the problem is to both inject and detect watermarks in the latent diffusion space, and propose Latent Watermark with a progressive training strategy. It weakens the direct connection between quality and robustness and thus alleviates their contradiction. We conduct evaluations on two datasets and against 10 watermark attacks. Six metrics measure the image quality and watermark robustness. Results show that compared to the recently proposed methods such as StableSignature, StegaStamp, RoSteALS, LaWa, TreeRing, and DiffuseTrace, LW not only surpasses them in terms of robustness but also offers superior image quality. Our code will be available at https://github.com/RichardSunnyMeng/LatentWatermark.

2.0CVSep 26, 2024
Dark Miner: Defend against undesirable generation for text-to-image diffusion models

Zheling Meng, Bo Peng, Xiaochuan Jin et al.

Text-to-image diffusion models have been demonstrated with undesired generation due to unfiltered large-scale training data, such as sexual images and copyrights, necessitating the erasure of undesired concepts. Most existing methods focus on modifying the generation probabilities conditioned on the texts containing target concepts. However, they fail to guarantee the desired generation of texts unseen in the training phase, especially for the adversarial texts from malicious attacks. In this paper, we analyze the erasure task and point out that existing methods cannot guarantee the minimization of the total probabilities of undesired generation. To tackle this problem, we propose Dark Miner. It entails a recurring three-stage process that comprises mining, verifying, and circumventing. This method greedily mines embeddings with maximum generation probabilities of target concepts and more effectively reduces their generation. In the experiments, we evaluate its performance on the inappropriateness, object, and style concepts. Compared with the previous methods, our method achieves better erasure and defense results, especially under multiple adversarial attacks, while preserving the native generation capability of the models. Our code will be available on GitHub.

6.5CVSep 12, 2024
VI3DRM:Towards meticulous 3D Reconstruction from Sparse Views via Photo-Realistic Novel View Synthesis

Hao Chen, Jiafu Wu, Ying Jin et al.

Recently, methods like Zero-1-2-3 have focused on single-view based 3D reconstruction and have achieved remarkable success. However, their predictions for unseen areas heavily rely on the inductive bias of large-scale pretrained diffusion models. Although subsequent work, such as DreamComposer, attempts to make predictions more controllable by incorporating additional views, the results remain unrealistic due to feature entanglement in the vanilla latent space, including factors such as lighting, material, and structure. To address these issues, we introduce the Visual Isotropy 3D Reconstruction Model (VI3DRM), a diffusion-based sparse views 3D reconstruction model that operates within an ID consistent and perspective-disentangled 3D latent space. By facilitating the disentanglement of semantic information, color, material properties and lighting, VI3DRM is capable of generating highly realistic images that are indistinguishable from real photographs. By leveraging both real and synthesized images, our approach enables the accurate construction of pointmaps, ultimately producing finely textured meshes or point clouds. On the NVS task, tested on the GSO dataset, VI3DRM significantly outperforms state-of-the-art method DreamComposer, achieving a PSNR of 38.61, an SSIM of 0.929, and an LPIPS of 0.027. Code will be made available upon publication.

16.4CVJan 10, 2024
URHand: Universal Relightable Hands

Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo et al.

Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing to natural illuminations and novel identities. To bridge this gap, we present URHand, the first universal relightable hand model that generalizes across viewpoints, poses, illuminations, and identities. Our model allows few-shot personalization using images captured with a mobile phone, and is ready to be photorealistically rendered under novel illuminations. To simplify the personalization process while retaining photorealism, we build a powerful universal relightable prior based on neural relighting from multi-view images of hands captured in a light stage with hundreds of identities. The key challenge is scaling the cross-identity training while maintaining personalized fidelity and sharp details without compromising generalization under natural illuminations. To this end, we propose a spatially varying linear lighting model as the neural renderer that takes physics-inspired shading as input feature. By removing non-linear activations and bias, our specifically designed lighting model explicitly keeps the linearity of light transport. This enables single-stage training from light-stage data while generalizing to real-time rendering under arbitrary continuous illuminations across diverse identities. In addition, we introduce the joint learning of a physically based model and our neural relighting model, which further improves fidelity and generalization. Extensive experiments show that our approach achieves superior performance over existing methods in terms of both quality and generalizability. We also demonstrate quick personalization of URHand from a short phone scan of an unseen identity.

9.4LGMay 22, 2025
STRCMP: Integrating Graph Structural Priors with Language Models for Combinatorial Optimization

Xijun Li, Jiexiang Yang, Jinghao Wang et al.

Combinatorial optimization (CO) problems, central to operation research and theoretical computer science, present significant computational challenges due to their NP-hard nature. While large language models (LLMs) have emerged as promising tools for CO--either by directly generating solutions or synthesizing solver-specific codes--existing approaches often neglect critical structural priors inherent to CO problems, leading to suboptimality and iterative inefficiency. Inspired by human experts' success in leveraging CO structures for algorithm design, we propose STRCMP, a novel structure-aware LLM-based algorithm discovery framework that systematically integrates structure priors to enhance solution quality and solving efficiency. Our framework combines a graph neural network (GNN) for extracting structural embeddings from CO instances with an LLM conditioned on these embeddings to identify high-performing algorithms in the form of solver-specific codes. This composite architecture ensures syntactic correctness, preserves problem topology, and aligns with natural language objectives, while an evolutionary refinement process iteratively optimizes generated algorithm. Extensive evaluations across Mixed Integer Linear Programming and Boolean Satisfiability problems, using nine benchmark datasets, demonstrate that our proposed STRCMP outperforms five strong neural and LLM-based methods by a large margin, in terms of both solution optimality and computational efficiency. The code and learned model will be publicly available upon the acceptance of the paper.

4.7CVApr 28, 2021
Robust Face-Swap Detection Based on 3D Facial Shape Information

Weinan Guan, Wei Wang, Jing Dong et al.

Maliciously-manipulated images or videos - so-called deep fakes - especially face-swap images and videos have attracted more and more malicious attackers to discredit some key figures. Previous pixel-level artifacts based detection techniques always focus on some unclear patterns but ignore some available semantic clues. Therefore, these approaches show weak interpretability and robustness. In this paper, we propose a biometric information based method to fully exploit the appearance and shape feature for face-swap detection of key figures. The key aspect of our method is obtaining the inconsistency of 3D facial shape and facial appearance, and the inconsistency based clue offers natural interpretability for the proposed face-swap detection method. Experimental results show the superiority of our method in robustness on various laundering and cross-domain data, which validates the effectiveness of the proposed method.

4.2CVApr 3, 2020Code
Learning Pose-invariant 3D Object Reconstruction from Single-view Images

Bo Peng, Wei Wang, Jing Dong et al.

Learning to reconstruct 3D shapes using 2D images is an active research topic, with benefits of not requiring expensive 3D data. However, most work in this direction requires multi-view images for each object instance as training supervision, which oftentimes does not apply in practice. In this paper, we relax the common multi-view assumption and explore a more challenging yet more realistic setup of learning 3D shape from only single-view images. The major difficulty lies in insufficient constraints that can be provided by single view images, which leads to the problem of pose entanglement in learned shape space. As a result, reconstructed shapes vary along input pose and have poor accuracy. We address this problem by taking a novel domain adaptation perspective, and propose an effective adversarial domain confusion method to learn pose-disentangled compact shape space. Experiments on single-view reconstruction show effectiveness in solving pose entanglement, and the proposed method achieves on-par reconstruction accuracy with state-of-the-art with higher efficiency.