Yunfei Bai

RO
h-index35
3papers
739citations
Novelty52%
AI Score27

3 Papers

5.5ROFeb 3, 2022
Practical Imitation Learning in the Real World via Task Consistency Loss

Mohi Khansari, Daniel Ho, Yuqing Du et al.

Recent work in visual end-to-end learning for robotics has shown the promise of imitation learning across a variety of tasks. Such approaches are expensive both because they require large amounts of real world training demonstrations and because identifying the best model to deploy in the real world requires time-consuming real-world evaluations. These challenges can be mitigated by simulation: by supplementing real world data with simulated demonstrations and using simulated evaluations to identify high performing policies. However, this introduces the well-known "reality gap" problem, where simulator inaccuracies decorrelate performance in simulation from that of reality. In this paper, we build on top of prior work in GAN-based domain adaptation and introduce the notion of a Task Consistency Loss (TCL), a self-supervised loss that encourages sim and real alignment both at the feature and action-prediction levels. We demonstrate the effectiveness of our approach by teaching a mobile manipulator to autonomously approach a door, turn the handle to open the door, and enter the room. The policy performs control from RGB and depth images and generalizes to doors not encountered in training data. We achieve 72% success across sixteen seen and unseen scenes using only ~16.2 hours of teleoperated demonstrations in sim and real. To the best of our knowledge, this is the first work to tackle latched door opening from a purely end-to-end learning approach, where the task of navigation and manipulation are jointly modeled by a single neural network.

9.4RONov 23, 2020
COCOI: Contact-aware Online Context Inference for Generalizable Non-planar Pushing

Zhuo Xu, Wenhao Yu, Alexander Herzog et al.

General contact-rich manipulation problems are long-standing challenges in robotics due to the difficulty of understanding complicated contact physics. Deep reinforcement learning (RL) has shown great potential in solving robot manipulation tasks. However, existing RL policies have limited adaptability to environments with diverse dynamics properties, which is pivotal in solving many contact-rich manipulation tasks. In this work, we propose Contact-aware Online COntext Inference (COCOI), a deep RL method that encodes a context embedding of dynamics properties online using contact-rich interactions. We study this method based on a novel and challenging non-planar pushing task, where the robot uses a monocular camera image and wrist force torque sensor reading to push an object to a goal location while keeping it upright. We run extensive experiments to demonstrate the capability of COCOI in a wide range of settings and dynamics properties in simulation, and also in a sim-to-real transfer scenario on a real robot (Video: https://youtu.be/nrmJYksh1Kc)

35.3LGSep 22, 2017
Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

Konstantinos Bousmalis, Alex Irpan, Paul Wohlhart et al.

Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.