Chris M. Ward

h-index4
2papers
68citations

2 Papers

0.9CVMay 13, 2019
Leveraging synthetic imagery for collision-at-sea avoidance

Chris M. Ward, Josh Harguess, Alexander G. Corelli

Maritime collisions involving multiple ships are considered rare, but in 2017 several United States Navy vessels were involved in fatal at-sea collisions that resulted in the death of seventeen American Servicemembers. The experimentation introduced in this paper is a direct response to these incidents. We propose a shipboard Collision-At-Sea avoidance system, based on video image processing, that will help ensure the safe stationing and navigation of maritime vessels. Our system leverages a convolutional neural network trained on synthetic maritime imagery in order to detect nearby vessels within a scene, perform heading analysis of detected vessels, and provide an alert in the presence of an inbound vessel. Additionally, we present the Navigational Hazards - Synthetic (NAVHAZ-Synthetic) dataset. This dataset, is comprised of one million annotated images of ten vessel classes observed from virtual vessel-mounted cameras, as well as a human "Topside Lookout" perspective. NAVHAZ-Synthetic includes imagery displaying varying sea-states, lighting conditions, and optical degradations such as fog, sea-spray, and salt-accumulation. We present our results on the use of synthetic imagery in a computer vision based collision-at-sea warning system with promising performance.

6.0CVMay 10, 2019
Ship classification from overhead imagery using synthetic data and domain adaptation

Chris M. Ward, Josh Harguess, Cameron Hilton

In this paper, we revisit the problem of classifying ships (maritime vessels) detected from overhead imagery. Despite the last decade of research on this very important and pertinent problem, it remains largely unsolved. One of the major issues with the detection and classification of ships and other objects in the maritime domain is the lack of substantial ground truth data needed to train state-of-the-art machine learning algorithms. We address this issue by building a large (200k) synthetic image dataset using the Unity gaming engine and 3D ship models. We demonstrate that with the use of synthetic data, classification performance increases dramatically, particularly when there are very few annotated images used in training.