Vihan Jain

LG
h-index117
17papers
18,688citations
Novelty49%
AI Score42

17 Papers

CLJul 31, 2024
Gemma 2: Improving Open Language Models at a Practical Size

Gemma Team, Morgane Riviere, Shreya Pathak et al. · deepmind

In this work, we introduce Gemma 2, a new addition to the Gemma family of lightweight, state-of-the-art open models, ranging in scale from 2 billion to 27 billion parameters. In this new version, we apply several known technical modifications to the Transformer architecture, such as interleaving local-global attentions (Beltagy et al., 2020a) and group-query attention (Ainslie et al., 2023). We also train the 2B and 9B models with knowledge distillation (Hinton et al., 2015) instead of next token prediction. The resulting models deliver the best performance for their size, and even offer competitive alternatives to models that are 2-3 times bigger. We release all our models to the community.

CLMar 8, 2024
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context

Gemini Team, Petko Georgiev, Ving Ian Lei et al. · deepmind, mila

In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

AIMay 10, 2020Code
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby Steps

Wang Zhu, Hexiang Hu, Jiacheng Chen et al.

Learning to follow instructions is of fundamental importance to autonomous agents for vision-and-language navigation (VLN). In this paper, we study how an agent can navigate long paths when learning from a corpus that consists of shorter ones. We show that existing state-of-the-art agents do not generalize well. To this end, we propose BabyWalk, a new VLN agent that is learned to navigate by decomposing long instructions into shorter ones (BabySteps) and completing them sequentially. A special design memory buffer is used by the agent to turn its past experiences into contexts for future steps. The learning process is composed of two phases. In the first phase, the agent uses imitation learning from demonstration to accomplish BabySteps. In the second phase, the agent uses curriculum-based reinforcement learning to maximize rewards on navigation tasks with increasingly longer instructions. We create two new benchmark datasets (of long navigation tasks) and use them in conjunction with existing ones to examine BabyWalk's generalization ability. Empirical results show that BabyWalk achieves state-of-the-art results on several metrics, in particular, is able to follow long instructions better. The codes and the datasets are released on our project page https://github.com/Sha-Lab/babywalk.

AIMar 1, 2020Code
Environment-agnostic Multitask Learning for Natural Language Grounded Navigation

Xin Eric Wang, Vihan Jain, Eugene Ie et al.

Recent research efforts enable study for natural language grounded navigation in photo-realistic environments, e.g., following natural language instructions or dialog. However, existing methods tend to overfit training data in seen environments and fail to generalize well in previously unseen environments. To close the gap between seen and unseen environments, we aim at learning a generalized navigation model from two novel perspectives: (1) we introduce a multitask navigation model that can be seamlessly trained on both Vision-Language Navigation (VLN) and Navigation from Dialog History (NDH) tasks, which benefits from richer natural language guidance and effectively transfers knowledge across tasks; (2) we propose to learn environment-agnostic representations for the navigation policy that are invariant among the environments seen during training, thus generalizing better on unseen environments. Extensive experiments show that environment-agnostic multitask learning significantly reduces the performance gap between seen and unseen environments, and the navigation agent trained so outperforms baselines on unseen environments by 16% (relative measure on success rate) on VLN and 120% (goal progress) on NDH. Our submission to the CVDN leaderboard establishes a new state-of-the-art for the NDH task on the holdout test set. Code is available at https://github.com/google-research/valan.

LGJun 24, 2016Code
Wide & Deep Learning for Recommender Systems

Heng-Tze Cheng, Levent Koc, Jeremiah Harmsen et al.

Generalized linear models with nonlinear feature transformations are widely used for large-scale regression and classification problems with sparse inputs. Memorization of feature interactions through a wide set of cross-product feature transformations are effective and interpretable, while generalization requires more feature engineering effort. With less feature engineering, deep neural networks can generalize better to unseen feature combinations through low-dimensional dense embeddings learned for the sparse features. However, deep neural networks with embeddings can over-generalize and recommend less relevant items when the user-item interactions are sparse and high-rank. In this paper, we present Wide & Deep learning---jointly trained wide linear models and deep neural networks---to combine the benefits of memorization and generalization for recommender systems. We productionized and evaluated the system on Google Play, a commercial mobile app store with over one billion active users and over one million apps. Online experiment results show that Wide & Deep significantly increased app acquisitions compared with wide-only and deep-only models. We have also open-sourced our implementation in TensorFlow.

LGMar 14, 2021
RecSim NG: Toward Principled Uncertainty Modeling for Recommender Ecosystems

Martin Mladenov, Chih-Wei Hsu, Vihan Jain et al.

The development of recommender systems that optimize multi-turn interaction with users, and model the interactions of different agents (e.g., users, content providers, vendors) in the recommender ecosystem have drawn increasing attention in recent years. Developing and training models and algorithms for such recommenders can be especially difficult using static datasets, which often fail to offer the types of counterfactual predictions needed to evaluate policies over extended horizons. To address this, we develop RecSim NG, a probabilistic platform for the simulation of multi-agent recommender systems. RecSim NG is a scalable, modular, differentiable simulator implemented in Edward2 and TensorFlow. It offers: a powerful, general probabilistic programming language for agent-behavior specification; tools for probabilistic inference and latent-variable model learning, backed by automatic differentiation and tracing; and a TensorFlow-based runtime for running simulations on accelerated hardware. We describe RecSim NG and illustrate how it can be used to create transparent, configurable, end-to-end models of a recommender ecosystem, complemented by a small set of simple use cases that demonstrate how RecSim NG can help both researchers and practitioners easily develop and train novel algorithms for recommender systems.

AIJan 26, 2021
On the Evaluation of Vision-and-Language Navigation Instructions

Ming Zhao, Peter Anderson, Vihan Jain et al.

Vision-and-Language Navigation wayfinding agents can be enhanced by exploiting automatically generated navigation instructions. However, existing instruction generators have not been comprehensively evaluated, and the automatic evaluation metrics used to develop them have not been validated. Using human wayfinders, we show that these generators perform on par with or only slightly better than a template-based generator and far worse than human instructors. Furthermore, we discover that BLEU, ROUGE, METEOR and CIDEr are ineffective for evaluating grounded navigation instructions. To improve instruction evaluation, we propose an instruction-trajectory compatibility model that operates without reference instructions. Our model shows the highest correlation with human wayfinding outcomes when scoring individual instructions. For ranking instruction generation systems, if reference instructions are available we recommend using SPICE.

CVNov 18, 2020
A Hierarchical Multi-Modal Encoder for Moment Localization in Video Corpus

Bowen Zhang, Hexiang Hu, Joonseok Lee et al.

Identifying a short segment in a long video that semantically matches a text query is a challenging task that has important application potentials in language-based video search, browsing, and navigation. Typical retrieval systems respond to a query with either a whole video or a pre-defined video segment, but it is challenging to localize undefined segments in untrimmed and unsegmented videos where exhaustively searching over all possible segments is intractable. The outstanding challenge is that the representation of a video must account for different levels of granularity in the temporal domain. To tackle this problem, we propose the HierArchical Multi-Modal EncodeR (HAMMER) that encodes a video at both the coarse-grained clip level and the fine-grained frame level to extract information at different scales based on multiple subtasks, namely, video retrieval, segment temporal localization, and masked language modeling. We conduct extensive experiments to evaluate our model on moment localization in video corpus on ActivityNet Captions and TVR datasets. Our approach outperforms the previous methods as well as strong baselines, establishing new state-of-the-art for this task.

CVOct 6, 2020
Learning to Represent Image and Text with Denotation Graph

Bowen Zhang, Hexiang Hu, Vihan Jain et al.

Learning to fuse vision and language information and representing them is an important research problem with many applications. Recent progresses have leveraged the ideas of pre-training (from language modeling) and attention layers in Transformers to learn representation from datasets containing images aligned with linguistic expressions that describe the images. In this paper, we propose learning representations from a set of implied, visually grounded expressions between image and text, automatically mined from those datasets. In particular, we use denotation graphs to represent how specific concepts (such as sentences describing images) can be linked to abstract and generic concepts (such as short phrases) that are also visually grounded. This type of generic-to-specific relations can be discovered using linguistic analysis tools. We propose methods to incorporate such relations into learning representation. We show that state-of-the-art multimodal learning models can be further improved by leveraging automatically harvested structural relations. The representations lead to stronger empirical results on downstream tasks of cross-modal image retrieval, referring expression, and compositional attribute-object recognition. Both our codes and the extracted denotation graphs on the Flickr30K and the COCO datasets are publically available on https://sha-lab.github.io/DG.

LGDec 6, 2019
VALAN: Vision and Language Agent Navigation

Larry Lansing, Vihan Jain, Harsh Mehta et al.

VALAN is a lightweight and scalable software framework for deep reinforcement learning based on the SEED RL architecture. The framework facilitates the development and evaluation of embodied agents for solving grounded language understanding tasks, such as Vision-and-Language Navigation and Vision-and-Dialog Navigation, in photo-realistic environments, such as Matterport3D and Google StreetView. We have added a minimal set of abstractions on top of SEED RL allowing us to generalize the architecture to solve a variety of other RL problems. In this article, we will describe VALAN's software abstraction and architecture, and also present an example of using VALAN to design agents for instruction-conditioned indoor navigation.

LGSep 11, 2019
RecSim: A Configurable Simulation Platform for Recommender Systems

Eugene Ie, Chih-wei Hsu, Martin Mladenov et al.

We propose RecSim, a configurable platform for authoring simulation environments for recommender systems (RSs) that naturally supports sequential interaction with users. RecSim allows the creation of new environments that reflect particular aspects of user behavior and item structure at a level of abstraction well-suited to pushing the limits of current reinforcement learning (RL) and RS techniques in sequential interactive recommendation problems. Environments can be easily configured that vary assumptions about: user preferences and item familiarity; user latent state and its dynamics; and choice models and other user response behavior. We outline how RecSim offers value to RL and RS researchers and practitioners, and how it can serve as a vehicle for academic-industrial collaboration.

CVAug 9, 2019
Transferable Representation Learning in Vision-and-Language Navigation

Haoshuo Huang, Vihan Jain, Harsh Mehta et al.

Vision-and-Language Navigation (VLN) tasks such as Room-to-Room (R2R) require machine agents to interpret natural language instructions and learn to act in visually realistic environments to achieve navigation goals. The overall task requires competence in several perception problems: successful agents combine spatio-temporal, vision and language understanding to produce appropriate action sequences. Our approach adapts pre-trained vision and language representations to relevant in-domain tasks making them more effective for VLN. Specifically, the representations are adapted to solve both a cross-modal sequence alignment and sequence coherence task. In the sequence alignment task, the model determines whether an instruction corresponds to a sequence of visual frames. In the sequence coherence task, the model determines whether the perceptual sequences are predictive sequentially in the instruction-conditioned latent space. By transferring the domain-adapted representations, we improve competitive agents in R2R as measured by the success rate weighted by path length (SPL) metric.

ROJul 11, 2019
General Evaluation for Instruction Conditioned Navigation using Dynamic Time Warping

Gabriel Ilharco, Vihan Jain, Alexander Ku et al.

In instruction conditioned navigation, agents interpret natural language and their surroundings to navigate through an environment. Datasets for studying this task typically contain pairs of these instructions and reference trajectories. Yet, most evaluation metrics used thus far fail to properly account for the latter, relying instead on insufficient similarity comparisons. We address fundamental flaws in previously used metrics and show how Dynamic Time Warping (DTW), a long known method of measuring similarity between two time series, can be used for evaluation of navigation agents. For such, we define the normalized Dynamic Time Warping (nDTW) metric, that softly penalizes deviations from the reference path, is naturally sensitive to the order of the nodes composing each path, is suited for both continuous and graph-based evaluations, and can be efficiently calculated. Further, we define SDTW, which constrains nDTW to only successful paths. We collect human similarity judgments for simulated paths and find nDTW correlates better with human rankings than all other metrics. We also demonstrate that using nDTW as a reward signal for Reinforcement Learning navigation agents improves their performance on both the Room-to-Room (R2R) and Room-for-Room (R4R) datasets. The R4R results in particular highlight the superiority of SDTW over previous success-constrained metrics.

CLMay 31, 2019
Multi-modal Discriminative Model for Vision-and-Language Navigation

Haoshuo Huang, Vihan Jain, Harsh Mehta et al.

Vision-and-Language Navigation (VLN) is a natural language grounding task where agents have to interpret natural language instructions in the context of visual scenes in a dynamic environment to achieve prescribed navigation goals. Successful agents must have the ability to parse natural language of varying linguistic styles, ground them in potentially unfamiliar scenes, plan and react with ambiguous environmental feedback. Generalization ability is limited by the amount of human annotated data. In particular, \emph{paired} vision-language sequence data is expensive to collect. We develop a discriminator that evaluates how well an instruction explains a given path in VLN task using multi-modal alignment. Our study reveals that only a small fraction of the high-quality augmented data from \citet{Fried:2018:Speaker}, as scored by our discriminator, is useful for training VLN agents with similar performance on previously unseen environments. We also show that a VLN agent warm-started with pre-trained components from the discriminator outperforms the benchmark success rates of 35.5 by 10\% relative measure on previously unseen environments.

LGMay 29, 2019
Reinforcement Learning for Slate-based Recommender Systems: A Tractable Decomposition and Practical Methodology

Eugene Ie, Vihan Jain, Jing Wang et al.

Most practical recommender systems focus on estimating immediate user engagement without considering the long-term effects of recommendations on user behavior. Reinforcement learning (RL) methods offer the potential to optimize recommendations for long-term user engagement. However, since users are often presented with slates of multiple items - which may have interacting effects on user choice - methods are required to deal with the combinatorics of the RL action space. In this work, we address the challenge of making slate-based recommendations to optimize long-term value using RL. Our contributions are three-fold. (i) We develop SLATEQ, a decomposition of value-based temporal-difference and Q-learning that renders RL tractable with slates. Under mild assumptions on user choice behavior, we show that the long-term value (LTV) of a slate can be decomposed into a tractable function of its component item-wise LTVs. (ii) We outline a methodology that leverages existing myopic learning-based recommenders to quickly develop a recommender that handles LTV. (iii) We demonstrate our methods in simulation, and validate the scalability of decomposed TD-learning using SLATEQ in live experiments on YouTube.

AIMay 29, 2019
Stay on the Path: Instruction Fidelity in Vision-and-Language Navigation

Vihan Jain, Gabriel Magalhaes, Alexander Ku et al.

Advances in learning and representations have reinvigorated work that connects language to other modalities. A particularly exciting direction is Vision-and-Language Navigation(VLN), in which agents interpret natural language instructions and visual scenes to move through environments and reach goals. Despite recent progress, current research leaves unclear how much of a role language understanding plays in this task, especially because dominant evaluation metrics have focused on goal completion rather than the sequence of actions corresponding to the instructions. Here, we highlight shortcomings of current metrics for the Room-to-Room dataset (Anderson et al.,2018b) and propose a new metric, Coverage weighted by Length Score (CLS). We also show that the existing paths in the dataset are not ideal for evaluating instruction following because they are direct-to-goal shortest paths. We join existing short paths to form more challenging extended paths to create a new data set, Room-for-Room (R4R). Using R4R and CLS, we show that agents that receive rewards for instruction fidelity outperform agents that focus on goal completion.