LGAug 7, 2023
AlphaStar Unplugged: Large-Scale Offline Reinforcement LearningMichaël Mathieu, Sherjil Ozair, Srivatsan Srinivasan et al.
StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution. It also has an active professional competitive scene. StarCraft II is uniquely suited for advancing offline RL algorithms, both because of its challenging nature and because Blizzard has released a massive dataset of millions of StarCraft II games played by human players. This paper leverages that and establishes a benchmark, called AlphaStar Unplugged, introducing unprecedented challenges for offline reinforcement learning. We define a dataset (a subset of Blizzard's release), tools standardizing an API for machine learning methods, and an evaluation protocol. We also present baseline agents, including behavior cloning, offline variants of actor-critic and MuZero. We improve the state of the art of agents using only offline data, and we achieve 90% win rate against previously published AlphaStar behavior cloning agent.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
CVAug 13, 2024
Imagen 3Imagen-Team-Google, Jason Baldridge, Jakob Bauer et al.
We introduce Imagen 3, a latent diffusion model that generates high quality images from text prompts. We describe our quality and responsibility evaluations. Imagen 3 is preferred over other state-of-the-art (SOTA) models at the time of evaluation. In addition, we discuss issues around safety and representation, as well as methods we used to minimize the potential harm of our models.
LGJun 8, 2021
Vector Quantized Models for PlanningSherjil Ozair, Yazhe Li, Ali Razavi et al.
Recent developments in the field of model-based RL have proven successful in a range of environments, especially ones where planning is essential. However, such successes have been limited to deterministic fully-observed environments. We present a new approach that handles stochastic and partially-observable environments. Our key insight is to use discrete autoencoders to capture the multiple possible effects of an action in a stochastic environment. We use a stochastic variant of Monte Carlo tree search to plan over both the agent's actions and the discrete latent variables representing the environment's response. Our approach significantly outperforms an offline version of MuZero on a stochastic interpretation of chess where the opponent is considered part of the environment. We also show that our approach scales to DeepMind Lab, a first-person 3D environment with large visual observations and partial observability.
CVMar 30, 2021
Broaden Your Views for Self-Supervised Video LearningAdrià Recasens, Pauline Luc, Jean-Baptiste Alayrac et al.
Most successful self-supervised learning methods are trained to align the representations of two independent views from the data. State-of-the-art methods in video are inspired by image techniques, where these two views are similarly extracted by cropping and augmenting the resulting crop. However, these methods miss a crucial element in the video domain: time. We introduce BraVe, a self-supervised learning framework for video. In BraVe, one of the views has access to a narrow temporal window of the video while the other view has a broad access to the video content. Our models learn to generalise from the narrow view to the general content of the video. Furthermore, BraVe processes the views with different backbones, enabling the use of alternative augmentations or modalities into the broad view such as optical flow, randomly convolved RGB frames, audio or their combinations. We demonstrate that BraVe achieves state-of-the-art results in self-supervised representation learning on standard video and audio classification benchmarks including UCF101, HMDB51, Kinetics, ESC-50 and AudioSet.
CVMar 2, 2021
Predicting Video with VQVAEJacob Walker, Ali Razavi, Aäron van den Oord
In recent years, the task of video prediction-forecasting future video given past video frames-has attracted attention in the research community. In this paper we propose a novel approach to this problem with Vector Quantized Variational AutoEncoders (VQ-VAE). With VQ-VAE we compress high-resolution videos into a hierarchical set of multi-scale discrete latent variables. Compared to pixels, this compressed latent space has dramatically reduced dimensionality, allowing us to apply scalable autoregressive generative models to predict video. In contrast to previous work that has largely emphasized highly constrained datasets, we focus on very diverse, large-scale datasets such as Kinetics-600. We predict video at a higher resolution on unconstrained videos, 256x256, than any other previous method to our knowledge. We further validate our approach against prior work via a crowdsourced human evaluation.
CVJun 12, 2020
Are we done with ImageNet?Lucas Beyer, Olivier J. Hénaff, Alexander Kolesnikov et al.
Yes, and no. We ask whether recent progress on the ImageNet classification benchmark continues to represent meaningful generalization, or whether the community has started to overfit to the idiosyncrasies of its labeling procedure. We therefore develop a significantly more robust procedure for collecting human annotations of the ImageNet validation set. Using these new labels, we reassess the accuracy of recently proposed ImageNet classifiers, and find their gains to be substantially smaller than those reported on the original labels. Furthermore, we find the original ImageNet labels to no longer be the best predictors of this independently-collected set, indicating that their usefulness in evaluating vision models may be nearing an end. Nevertheless, we find our annotation procedure to have largely remedied the errors in the original labels, reinforcing ImageNet as a powerful benchmark for future research in visual recognition.
LGOct 14, 2019
Low Bit-Rate Speech Coding with VQ-VAE and a WaveNet DecoderCristina Gârbacea, Aäron van den Oord, Yazhe Li et al.
In order to efficiently transmit and store speech signals, speech codecs create a minimally redundant representation of the input signal which is then decoded at the receiver with the best possible perceptual quality. In this work we demonstrate that a neural network architecture based on VQ-VAE with a WaveNet decoder can be used to perform very low bit-rate speech coding with high reconstruction quality. A prosody-transparent and speaker-independent model trained on the LibriSpeech corpus coding audio at 1.6 kbps exhibits perceptual quality which is around halfway between the MELP codec at 2.4 kbps and AMR-WB codec at 23.05 kbps. In addition, when training on high-quality recorded speech with the test speaker included in the training set, a model coding speech at 1.6 kbps produces output of similar perceptual quality to that generated by AMR-WB at 23.05 kbps.
LGJan 25, 2019
Unsupervised speech representation learning using WaveNet autoencodersJan Chorowski, Ron J. Weiss, Samy Bengio et al.
We consider the task of unsupervised extraction of meaningful latent representations of speech by applying autoencoding neural networks to speech waveforms. The goal is to learn a representation able to capture high level semantic content from the signal, e.g.\ phoneme identities, while being invariant to confounding low level details in the signal such as the underlying pitch contour or background noise. Since the learned representation is tuned to contain only phonetic content, we resort to using a high capacity WaveNet decoder to infer information discarded by the encoder from previous samples. Moreover, the behavior of autoencoder models depends on the kind of constraint that is applied to the latent representation. We compare three variants: a simple dimensionality reduction bottleneck, a Gaussian Variational Autoencoder (VAE), and a discrete Vector Quantized VAE (VQ-VAE). We analyze the quality of learned representations in terms of speaker independence, the ability to predict phonetic content, and the ability to accurately reconstruct individual spectrogram frames. Moreover, for discrete encodings extracted using the VQ-VAE, we measure the ease of mapping them to phonemes. We introduce a regularization scheme that forces the representations to focus on the phonetic content of the utterance and report performance comparable with the top entries in the ZeroSpeech 2017 unsupervised acoustic unit discovery task.
LGJan 10, 2019
Preventing Posterior Collapse with delta-VAEsAli Razavi, Aäron van den Oord, Ben Poole et al.
Due to the phenomenon of "posterior collapse," current latent variable generative models pose a challenging design choice that either weakens the capacity of the decoder or requires augmenting the objective so it does not only maximize the likelihood of the data. In this paper, we propose an alternative that utilizes the most powerful generative models as decoders, whilst optimising the variational lower bound all while ensuring that the latent variables preserve and encode useful information. Our proposed $δ$-VAEs achieve this by constraining the variational family for the posterior to have a minimum distance to the prior. For sequential latent variable models, our approach resembles the classic representation learning approach of slow feature analysis. We demonstrate the efficacy of our approach at modeling text on LM1B and modeling images: learning representations, improving sample quality, and achieving state of the art log-likelihood on CIFAR-10 and ImageNet $32\times 32$.
LGSep 27, 2018
Sample Efficient Adaptive Text-to-SpeechYutian Chen, Yannis Assael, Brendan Shillingford et al.
We present a meta-learning approach for adaptive text-to-speech (TTS) with few data. During training, we learn a multi-speaker model using a shared conditional WaveNet core and independent learned embeddings for each speaker. The aim of training is not to produce a neural network with fixed weights, which is then deployed as a TTS system. Instead, the aim is to produce a network that requires few data at deployment time to rapidly adapt to new speakers. We introduce and benchmark three strategies: (i) learning the speaker embedding while keeping the WaveNet core fixed, (ii) fine-tuning the entire architecture with stochastic gradient descent, and (iii) predicting the speaker embedding with a trained neural network encoder. The experiments show that these approaches are successful at adapting the multi-speaker neural network to new speakers, obtaining state-of-the-art results in both sample naturalness and voice similarity with merely a few minutes of audio data from new speakers.
SDJun 26, 2018
The challenge of realistic music generation: modelling raw audio at scaleSander Dieleman, Aäron van den Oord, Karen Simonyan
Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds.
NEOct 27, 2017
Few-shot Autoregressive Density Estimation: Towards Learning to Learn DistributionsScott Reed, Yutian Chen, Thomas Paine et al.
Deep autoregressive models have shown state-of-the-art performance in density estimation for natural images on large-scale datasets such as ImageNet. However, such models require many thousands of gradient-based weight updates and unique image examples for training. Ideally, the models would rapidly learn visual concepts from only a handful of examples, similar to the manner in which humans learns across many vision tasks. In this paper, we show how 1) neural attention and 2) meta learning techniques can be used in combination with autoregressive models to enable effective few-shot density estimation. Our proposed modifications to PixelCNN result in state-of-the art few-shot density estimation on the Omniglot dataset. Furthermore, we visualize the learned attention policy and find that it learns intuitive algorithms for simple tasks such as image mirroring on ImageNet and handwriting on Omniglot without supervision. Finally, we extend the model to natural images and demonstrate few-shot image generation on the Stanford Online Products dataset.
CVMar 10, 2017
Parallel Multiscale Autoregressive Density EstimationScott Reed, Aäron van den Oord, Nal Kalchbrenner et al.
PixelCNN achieves state-of-the-art results in density estimation for natural images. Although training is fast, inference is costly, requiring one network evaluation per pixel; O(N) for N pixels. This can be sped up by caching activations, but still involves generating each pixel sequentially. In this work, we propose a parallelized PixelCNN that allows more efficient inference by modeling certain pixel groups as conditionally independent. Our new PixelCNN model achieves competitive density estimation and orders of magnitude speedup - O(log N) sampling instead of O(N) - enabling the practical generation of 512x512 images. We evaluate the model on class-conditional image generation, text-to-image synthesis, and action-conditional video generation, showing that our model achieves the best results among non-pixel-autoregressive density models that allow efficient sampling.
MLNov 5, 2015
A note on the evaluation of generative modelsLucas Theis, Aäron van den Oord, Matthias Bethge
Probabilistic generative models can be used for compression, denoising, inpainting, texture synthesis, semi-supervised learning, unsupervised feature learning, and other tasks. Given this wide range of applications, it is not surprising that a lot of heterogeneity exists in the way these models are formulated, trained, and evaluated. As a consequence, direct comparison between models is often difficult. This article reviews mostly known but often underappreciated properties relating to the evaluation and interpretation of generative models with a focus on image models. In particular, we show that three of the currently most commonly used criteria---average log-likelihood, Parzen window estimates, and visual fidelity of samples---are largely independent of each other when the data is high-dimensional. Good performance with respect to one criterion therefore need not imply good performance with respect to the other criteria. Our results show that extrapolation from one criterion to another is not warranted and generative models need to be evaluated directly with respect to the application(s) they were intended for. In addition, we provide examples demonstrating that Parzen window estimates should generally be avoided.
CVJun 5, 2015
Beyond Temporal Pooling: Recurrence and Temporal Convolutions for Gesture Recognition in VideoLionel Pigou, Aäron van den Oord, Sander Dieleman et al.
Recent studies have demonstrated the power of recurrent neural networks for machine translation, image captioning and speech recognition. For the task of capturing temporal structure in video, however, there still remain numerous open research questions. Current research suggests using a simple temporal feature pooling strategy to take into account the temporal aspect of video. We demonstrate that this method is not sufficient for gesture recognition, where temporal information is more discriminative compared to general video classification tasks. We explore deep architectures for gesture recognition in video and propose a new end-to-end trainable neural network architecture incorporating temporal convolutions and bidirectional recurrence. Our main contributions are twofold; first, we show that recurrence is crucial for this task; second, we show that adding temporal convolutions leads to significant improvements. We evaluate the different approaches on the Montalbano gesture recognition dataset, where we achieve state-of-the-art results.