Tianyu Qiu

NA
h-index12
8papers
207citations
Novelty39%
AI Score37

8 Papers

1.2NAAug 12, 2014
The Costabel-Stephan system of Boundary Integral Equations in the Time Domain

Tianyu Qiu, Francisco-Javier Sayas

In this paper we formulate a transmission problem for the transient acoustic wave equation as a system of retarded boundary integral equations. We then analyse a fully discrete method using a general Galerkin semidiscretization-in-space and Convolution Quadrature in time. All proofs are developed using recent techniques based on the theory of evolution equations. Some numerical experiments are provided.

1.2NANov 7, 2017
Time-domain boundary integral equation modeling of heat transmission problems

Tianyu Qiu, Alexander Rieder, Francisco-Javier Sayas et al.

This paper investigates the numerical modeling of a time-dependent heat transmission problem by the convolution quadrature boundary element method. It introduces the latest theoretical development into the error analysis of the numerical scheme. Semigroup theory is applied to obtain stability in spatial semidiscrete scheme. Functional calculus is employed to yield convergence in the fully discrete scheme. In comparison to the traditional Laplace domain approach, we show our approach gives better estimates.

2.3QMSep 12, 2023
CloudBrain-NMR: An Intelligent Cloud Computing Platform for NMR Spectroscopy Processing, Reconstruction and Analysis

Di Guo, Sijin Li, Jun Liu et al.

Nuclear Magnetic Resonance (NMR) spectroscopy has served as a powerful analytical tool for studying molecular structure and dynamics in chemistry and biology. However, the processing of raw data acquired from NMR spectrometers and subsequent quantitative analysis involves various specialized tools, which necessitates comprehensive knowledge in programming and NMR. Particularly, the emerging deep learning tools is hard to be widely used in NMR due to the sophisticated setup of computation. Thus, NMR processing is not an easy task for chemist and biologists. In this work, we present CloudBrain-NMR, an intelligent online cloud computing platform designed for NMR data reading, processing, reconstruction, and quantitative analysis. The platform is conveniently accessed through a web browser, eliminating the need for any program installation on the user side. CloudBrain-NMR uses parallel computing with graphics processing units and central processing units, resulting in significantly shortened computation time. Furthermore, it incorporates state-of-the-art deep learning-based algorithms offering comprehensive functionalities that allow users to complete the entire processing procedure without relying on additional software. This platform has empowered NMR applications with advanced artificial intelligence processing. CloudBrain-NMR is openly accessible for free usage at https://csrc.xmu.edu.cn/CloudBrain.html

2.3MAJul 13, 2024
Inferring Occluded Agent Behavior in Dynamic Games from Noise Corrupted Observations

Tianyu Qiu, David Fridovich-Keil

In mobile robotics and autonomous driving, it is natural to model agent interactions as the Nash equilibrium of a noncooperative, dynamic game. These methods inherently rely on observations from sensors such as lidars and cameras to identify agents participating in the game and, therefore, have difficulty when some agents are occluded. To address this limitation, this paper presents an occlusion-aware game-theoretic inference method to estimate the locations of potentially occluded agents, and simultaneously infer the intentions of both visible and occluded agents, which best accounts for the observations of visible agents. Additionally, we propose a receding horizon planning strategy based on an occlusion-aware contingency game designed to navigate in scenarios with potentially occluded agents. Monte Carlo simulations validate our approach, demonstrating that it accurately estimates the game model and trajectories for both visible and occluded agents using noisy observations of visible agents. Our planning pipeline significantly enhances navigation safety when compared to occlusion-ignorant baseline as well.

6.1ROApr 1
A Player Selection Network for Scalable Game-Theoretic Prediction and Planning

Tianyu Qiu, Eric Ouano, Fernando Palafox et al.

While game-theoretic planning frameworks are effective at modeling multi-agent interactions, they require solving large optimization problems where the number of variables increases with the number of agents, resulting in long computation times that limit their use in large-scale, real-time systems. To address this issue, we propose 1) PSN Game-a learning-based, game-theoretic prediction and planning framework that reduces game size by learning a Player Selection Network (PSN); and 2) a Goal Inference Network (GIN) that makes it possible to use the PSN in incomplete-information games where other agents' intentions are unknown to the ego agent. A PSN outputs a player selection mask that distinguishes influential players from less relevant ones, enabling the ego player to solve a smaller, masked game involving only selected players. By reducing the number of players included in the game, PSN shrinks the corresponding optimization problems, leading to faster solve times. Experiments in both simulated scenarios and real-world pedestrian trajectory datasets show that PSN is competitive with, and often improves upon, the evaluated explicit game-theoretic selection baselines in 1) prediction accuracy and 2) planning safety. Across scenarios, PSN typically selects substantially fewer players than are present in the full game, thereby reducing game size and planning complexity. PSN also generalizes to settings in which agents' objectives are unknown, via the GIN, without test-time fine-tuning. By selecting only the most relevant players for decision-making, PSN Game provides a practical mechanism for reducing planning complexity that can be integrated into existing multi-agent planning frameworks.

6.4LGDec 2, 2024
Dense Dynamics-Aware Reward Synthesis: Integrating Prior Experience with Demonstrations

Cevahir Koprulu, Po-han Li, Tianyu Qiu et al.

Many continuous control problems can be formulated as sparse-reward reinforcement learning (RL) tasks. In principle, online RL methods can automatically explore the state space to solve each new task. However, discovering sequences of actions that lead to a non-zero reward becomes exponentially more difficult as the task horizon increases. Manually shaping rewards can accelerate learning for a fixed task, but it is an arduous process that must be repeated for each new environment. We introduce a systematic reward-shaping framework that distills the information contained in 1) a task-agnostic prior data set and 2) a small number of task-specific expert demonstrations, and then uses these priors to synthesize dense dynamics-aware rewards for the given task. This supervision substantially accelerates learning in our experiments, and we provide analysis demonstrating how the approach can effectively guide online learning agents to faraway goals.

5.9MED-PHJan 26, 2021
Magnetic Resonance Spectroscopy Deep Learning Denoising Using Few In Vivo Data

Dicheng Chen, Wanqi Hu, Huiting Liu et al.

Magnetic Resonance Spectroscopy (MRS) is a noninvasive tool to reveal metabolic information. One challenge of 1H-MRS is the low Signal-Noise Ratio (SNR). To improve the SNR, a typical approach is to perform Signal Averaging (SA) with M repeated samples. The data acquisition time, however, is increased by M times accordingly, and a complete clinical MRS scan takes approximately 10 minutes at a common setting M=128. Recently, deep learning has been introduced to improve the SNR but most of them use the simulated data as the training set. This may hinder the MRS applications since some potential differences, such as acquisition system imperfections, and physiological and psychologic conditions may exist between the simulated and in vivo data. Here, we proposed a new scheme that purely used the repeated samples of realistic data. A deep learning model, Refusion Long Short-Term Memory (ReLSTM), was designed to learn the mapping from the low SNR time-domain data (24 SA) to the high SNR one (128 SA). Experiments on the in vivo brain spectra of 7 healthy subjects, 2 brain tumor patients and 1 cerebral infarction patient showed that only using 20% repeated samples, the denoised spectra by ReLSTM could provide comparable estimated concentrations of metabolites to 128 SA. Compared with the state-of-the-art low-rank denoising method, the ReLSTM achieved the lower relative error and the Cramér-Rao lower bounds in quantifying some important biomarkers. In summary, ReLSTM can perform high-fidelity denoising of the spectra under fast acquisition (24 SA), which would be valuable to MRS clinical studies.

12.6MED-PHApr 9, 2019
Accelerated Nuclear Magnetic Resonance Spectroscopy with Deep Learning

Xiaobo Qu, Yihui Huang, Hengfa Lu et al.

Nuclear magnetic resonance (NMR) spectroscopy serves as an indispensable tool in chemistry and biology but often suffers from long experimental time. We present a proof-of-concept of application of deep learning and neural network for high-quality, reliable, and very fast NMR spectra reconstruction from limited experimental data. We show that the neural network training can be achieved using solely synthetic NMR signal, which lifts the prohibiting demand for a large volume of realistic training data usually required in the deep learning approach.