LGDec 2, 2022
Bayesian Physics Informed Neural Networks for Data Assimilation and Spatio-Temporal Modelling of WildfiresJoel Janek Dabrowski, Daniel Edward Pagendam, James Hilton et al.
We apply the Physics Informed Neural Network (PINN) to the problem of wildfire fire-front modelling. We use the PINN to solve the level-set equation, which is a partial differential equation that models a fire-front through the zero-level-set of a level-set function. The result is a PINN that simulates a fire-front as it propagates through the spatio-temporal domain. We show that popular optimisation cost functions used in the literature can result in PINNs that fail to maintain temporal continuity in modelled fire-fronts when there are extreme changes in exogenous forcing variables such as wind direction. We thus propose novel additions to the optimisation cost function that improves temporal continuity under these extreme changes. Furthermore, we develop an approach to perform data assimilation within the PINN such that the PINN predictions are drawn towards observations of the fire-front. Finally, we incorporate our novel approaches into a Bayesian PINN (B-PINN) to provide uncertainty quantification in the fire-front predictions. This is significant as the standard solver, the level-set method, does not naturally offer the capability for data assimilation and uncertainty quantification. Our results show that, with our novel approaches, the B-PINN can produce accurate predictions with high quality uncertainty quantification on real-world data.
LGJun 17, 2022
A Spatio-Temporal Neural Network Forecasting Approach for Emulation of Firefront ModelsAndrew Bolt, Carolyn Huston, Petra Kuhnert et al.
Computational simulations of wildfire spread typically employ empirical rate-of-spread calculations under various conditions (such as terrain, fuel type, weather). Small perturbations in conditions can often lead to significant changes in fire spread (such as speed and direction), necessitating a computationally expensive large set of simulations to quantify uncertainty. Model emulation seeks alternative representations of physical models using machine learning, aiming to provide more efficient and/or simplified surrogate models. We propose a dedicated spatio-temporal neural network based framework for model emulation, able to capture the complex behaviour of fire spread models. The proposed approach can approximate forecasts at fine spatial and temporal resolutions that are often challenging for neural network based approaches. Furthermore, the proposed approach is robust even with small training sets, due to novel data augmentation methods. Empirical experiments show good agreement between simulated and emulated firefronts, with an average Jaccard score of 0.76.
AIDec 4, 2025
SIMA 2: A Generalist Embodied Agent for Virtual WorldsSIMA team, Adrian Bolton, Alexander Lerchner et al.
We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.
LGMar 23, 2022
An Emulation Framework for Fire Front SpreadAndrew Bolt, Joel Janek Dabrowski, Carolyn Huston et al.
Forecasting bushfire spread is an important element in fire prevention and response efforts. Empirical observations of bushfire spread can be used to estimate fire response under certain conditions. These observations form rate-of-spread models, which can be used to generate simulations. We use machine learning to drive the emulation approach for bushfires and show that emulation has the capacity to closely reproduce simulated fire-front data. We present a preliminary emulator approach with the capacity for fast emulation of complex simulations. Large numbers of predictions can then be generated as part of ensemble estimation techniques, which provide more robust and reliable forecasts of stochastic systems.
CLMar 8, 2024
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextGemini Team, Petko Georgiev, Ving Ian Lei et al. · deepmind, mila
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
ROMar 13, 2024
Scaling Instructable Agents Across Many Simulated WorldsSIMA Team, Maria Abi Raad, Arun Ahuja et al. · deepmind, stanford
Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.
LGMay 10, 2023
A Neural Emulator for Uncertainty Estimation of Fire PropagationAndrew Bolt, Conrad Sanderson, Joel Janek Dabrowski et al.
Wildfire propagation is a highly stochastic process where small changes in environmental conditions (such as wind speed and direction) can lead to large changes in observed behaviour. A traditional approach to quantify uncertainty in fire-front progression is to generate probability maps via ensembles of simulations. However, use of ensembles is typically computationally expensive, which can limit the scope of uncertainty analysis. To address this, we explore the use of a spatio-temporal neural-based modelling approach to directly estimate the likelihood of fire propagation given uncertainty in input parameters. The uncertainty is represented by deliberately perturbing the input weather forecast during model training. The computational load is concentrated in the model training process, which allows larger probability spaces to be explored during deployment. Empirical evaluations indicate that the proposed model achieves comparable fire boundaries to those produced by the traditional SPARK simulation platform, with an overall Jaccard index (similarity score) of 67.4% on a set of 35 simulated fires. When compared to a related neural model (emulator) which was employed to generate probability maps via ensembles of emulated fires, the proposed approach produces competitive Jaccard similarity scores while being approximately an order of magnitude faster.
AINov 18, 2020
Using Unity to Help Solve IntelligenceTom Ward, Andrew Bolt, Nik Hemmings et al.
In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically constrained by the technologies they are founded on, and are therefore only able to provide a subset of scenarios necessary to evaluate progress. To overcome these shortcomings, we present our use of Unity, a widely recognized and comprehensive game engine, to create more diverse, complex, virtual simulations. We describe the concepts and components developed to simplify the authoring of these environments, intended for use predominantly in the field of reinforcement learning. We also introduce a practical approach to packaging and re-distributing environments in a way that attempts to improve the robustness and reproducibility of experiment results. To illustrate the versatility of our use of Unity compared to other solutions, we highlight environments already created using our approach from published papers. We hope that others can draw inspiration from how we adapted Unity to our needs, and anticipate increasingly varied and complex environments to emerge from our approach as familiarity grows.
AIMay 7, 2019
Learned human-agent decision-making, communication and joint action in a virtual reality environmentPatrick M. Pilarski, Andrew Butcher, Michael Johanson et al.
Humans make decisions and act alongside other humans to pursue both short-term and long-term goals. As a result of ongoing progress in areas such as computing science and automation, humans now also interact with non-human agents of varying complexity as part of their day-to-day activities; substantial work is being done to integrate increasingly intelligent machine agents into human work and play. With increases in the cognitive, sensory, and motor capacity of these agents, intelligent machinery for human assistance can now reasonably be considered to engage in joint action with humans---i.e., two or more agents adapting their behaviour and their understanding of each other so as to progress in shared objectives or goals. The mechanisms, conditions, and opportunities for skillful joint action in human-machine partnerships is of great interest to multiple communities. Despite this, human-machine joint action is as yet under-explored, especially in cases where a human and an intelligent machine interact in a persistent way during the course of real-time, daily-life experience. In this work, we contribute a virtual reality environment wherein a human and an agent can adapt their predictions, their actions, and their communication so as to pursue a simple foraging task. In a case study with a single participant, we provide an example of human-agent coordination and decision-making involving prediction learning on the part of the human and the machine agent, and control learning on the part of the machine agent wherein audio communication signals are used to cue its human partner in service of acquiring shared reward. These comparisons suggest the utility of studying human-machine coordination in a virtual reality environment, and identify further research that will expand our understanding of persistent human-machine joint action.