LGMay 29, 2022Code
On the Robustness of Safe Reinforcement Learning under Observational PerturbationsZuxin Liu, Zijian Guo, Zhepeng Cen et al. · cmu
Safe reinforcement learning (RL) trains a policy to maximize the task reward while satisfying safety constraints. While prior works focus on the performance optimality, we find that the optimal solutions of many safe RL problems are not robust and safe against carefully designed observational perturbations. We formally analyze the unique properties of designing effective observational adversarial attackers in the safe RL setting. We show that baseline adversarial attack techniques for standard RL tasks are not always effective for safe RL and propose two new approaches - one maximizes the cost and the other maximizes the reward. One interesting and counter-intuitive finding is that the maximum reward attack is strong, as it can both induce unsafe behaviors and make the attack stealthy by maintaining the reward. We further propose a robust training framework for safe RL and evaluate it via comprehensive experiments. This paper provides a pioneer work to investigate the safety and robustness of RL under observational attacks for future safe RL studies. Code is available at: \url{https://github.com/liuzuxin/safe-rl-robustness}
ROJul 10, 2024
Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological GraphsHao-Tien Lewis Chiang, Zhuo Xu, Zipeng Fu et al. · berkeley
An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s
LGJun 15, 2023
Datasets and Benchmarks for Offline Safe Reinforcement LearningZuxin Liu, Zijian Guo, Haohong Lin et al. · cmu
This paper presents a comprehensive benchmarking suite tailored to offline safe reinforcement learning (RL) challenges, aiming to foster progress in the development and evaluation of safe learning algorithms in both the training and deployment phases. Our benchmark suite contains three packages: 1) expertly crafted safe policies, 2) D4RL-styled datasets along with environment wrappers, and 3) high-quality offline safe RL baseline implementations. We feature a methodical data collection pipeline powered by advanced safe RL algorithms, which facilitates the generation of diverse datasets across 38 popular safe RL tasks, from robot control to autonomous driving. We further introduce an array of data post-processing filters, capable of modifying each dataset's diversity, thereby simulating various data collection conditions. Additionally, we provide elegant and extensible implementations of prevalent offline safe RL algorithms to accelerate research in this area. Through extensive experiments with over 50000 CPU and 800 GPU hours of computations, we evaluate and compare the performance of these baseline algorithms on the collected datasets, offering insights into their strengths, limitations, and potential areas of improvement. Our benchmarking framework serves as a valuable resource for researchers and practitioners, facilitating the development of more robust and reliable offline safe RL solutions in safety-critical applications. The benchmark website is available at \url{www.offline-saferl.org}.
ROJun 14, 2023
Language to Rewards for Robotic Skill SynthesisWenhao Yu, Nimrod Gileadi, Chuyuan Fu et al.
Large language models (LLMs) have demonstrated exciting progress in acquiring diverse new capabilities through in-context learning, ranging from logical reasoning to code-writing. Robotics researchers have also explored using LLMs to advance the capabilities of robotic control. However, since low-level robot actions are hardware-dependent and underrepresented in LLM training corpora, existing efforts in applying LLMs to robotics have largely treated LLMs as semantic planners or relied on human-engineered control primitives to interface with the robot. On the other hand, reward functions are shown to be flexible representations that can be optimized for control policies to achieve diverse tasks, while their semantic richness makes them suitable to be specified by LLMs. In this work, we introduce a new paradigm that harnesses this realization by utilizing LLMs to define reward parameters that can be optimized and accomplish variety of robotic tasks. Using reward as the intermediate interface generated by LLMs, we can effectively bridge the gap between high-level language instructions or corrections to low-level robot actions. Meanwhile, combining this with a real-time optimizer, MuJoCo MPC, empowers an interactive behavior creation experience where users can immediately observe the results and provide feedback to the system. To systematically evaluate the performance of our proposed method, we designed a total of 17 tasks for a simulated quadruped robot and a dexterous manipulator robot. We demonstrate that our proposed method reliably tackles 90% of the designed tasks, while a baseline using primitive skills as the interface with Code-as-policies achieves 50% of the tasks. We further validated our method on a real robot arm where complex manipulation skills such as non-prehensile pushing emerge through our interactive system.
ROApr 19, 2023
Learning and Adapting Agile Locomotion Skills by Transferring ExperienceLaura Smith, J. Chase Kew, Tianyu Li et al.
Legged robots have enormous potential in their range of capabilities, from navigating unstructured terrains to high-speed running. However, designing robust controllers for highly agile dynamic motions remains a substantial challenge for roboticists. Reinforcement learning (RL) offers a promising data-driven approach for automatically training such controllers. However, exploration in these high-dimensional, underactuated systems remains a significant hurdle for enabling legged robots to learn performant, naturalistic, and versatile agility skills. We propose a framework for training complex robotic skills by transferring experience from existing controllers to jumpstart learning new tasks. To leverage controllers we can acquire in practice, we design this framework to be flexible in terms of their source -- that is, the controllers may have been optimized for a different objective under different dynamics, or may require different knowledge of the surroundings -- and thus may be highly suboptimal for the target task. We show that our method enables learning complex agile jumping behaviors, navigating to goal locations while walking on hind legs, and adapting to new environments. We also demonstrate that the agile behaviors learned in this way are graceful and safe enough to deploy in the real world.
ROJun 24, 2023
Transforming a Quadruped into a Guide Robot for the Visually Impaired: Formalizing Wayfinding, Interaction Modeling, and Safety MechanismJ. Taery Kim, Wenhao Yu, Yash Kothari et al. · gatech
This paper explores the principles for transforming a quadrupedal robot into a guide robot for individuals with visual impairments. A guide robot has great potential to resolve the limited availability of guide animals that are accessible to only two to three percent of the potential blind or visually impaired (BVI) users. To build a successful guide robot, our paper explores three key topics: (1) formalizing the navigation mechanism of a guide dog and a human, (2) developing a data-driven model of their interaction, and (3) improving user safety. First, we formalize the wayfinding task of the human-guide robot team using Markov Decision Processes based on the literature and interviews. Then we collect real human-robot interaction data from three visually impaired and six sighted people and develop an interaction model called the ``Delayed Harness'' to effectively simulate the navigation behaviors of the team. Additionally, we introduce an action shielding mechanism to enhance user safety by predicting and filtering out dangerous actions. We evaluate the developed interaction model and the safety mechanism in simulation, which greatly reduce the prediction errors and the number of collisions, respectively. We also demonstrate the integrated system on a quadrupedal robot with a rigid harness, by guiding users over $100+$~m trajectories.
CLApr 30Code
TiMem: Temporal-Hierarchical Memory Consolidation for Long-Horizon Conversational AgentsKai Li, Xuanqing Yu, Ziyi Ni et al.
Long-horizon conversational agents have to manage ever-growing interaction histories that quickly exceed the finite context windows of large language models (LLMs). Existing memory frameworks provide limited support for temporally structured information across hierarchical levels, often leading to fragmented memories and unstable long-horizon personalization. We present TiMem, a temporal--hierarchical memory framework that organizes conversations through a Temporal Memory Tree (TMT), enabling systematic memory consolidation from raw conversational observations to progressively abstracted persona representations. TiMem is characterized by three core properties: (1) temporal--hierarchical organization through TMT; (2) semantic-guided consolidation that enables memory integration across hierarchical levels without fine-tuning; and (3) complexity-aware memory recall that balances precision and efficiency across queries of varying complexity. Under a consistent evaluation setup, TiMem achieves state-of-the-art accuracy on both benchmarks, reaching 75.30% on LoCoMo and 76.88% on LongMemEval-S. It outperforms all evaluated baselines while reducing the recalled memory length by 52.20% on LoCoMo. Manifold analysis indicates clear persona separation on LoCoMo and reduced dispersion on LongMemEval-S. Overall, TiMem treats temporal continuity as a first-class organizing principle for long-horizon memory in conversational agents. The code is available at https://github.com/TiMEM-AI/timem.
ROSep 22, 2022
Learning Model Predictive Controllers with Real-Time Attention for Real-World NavigationXuesu Xiao, Tingnan Zhang, Krzysztof Choromanski et al.
Despite decades of research, existing navigation systems still face real-world challenges when deployed in the wild, e.g., in cluttered home environments or in human-occupied public spaces. To address this, we present a new class of implicit control policies combining the benefits of imitation learning with the robust handling of system constraints from Model Predictive Control (MPC). Our approach, called Performer-MPC, uses a learned cost function parameterized by vision context embeddings provided by Performers -- a low-rank implicit-attention Transformer. We jointly train the cost function and construct the controller relying on it, effectively solving end-to-end the corresponding bi-level optimization problem. We show that the resulting policy improves standard MPC performance by leveraging a few expert demonstrations of the desired navigation behavior in different challenging real-world scenarios. Compared with a standard MPC policy, Performer-MPC achieves >40% better goal reached in cluttered environments and >65% better on social metrics when navigating around humans.
ROJul 31, 2023
Discovering Adaptable Symbolic Algorithms from ScratchStephen Kelly, Daniel S. Park, Xingyou Song et al.
Autonomous robots deployed in the real world will need control policies that rapidly adapt to environmental changes. To this end, we propose AutoRobotics-Zero (ARZ), a method based on AutoML-Zero that discovers zero-shot adaptable policies from scratch. In contrast to neural network adaptation policies, where only model parameters are optimized, ARZ can build control algorithms with the full expressive power of a linear register machine. We evolve modular policies that tune their model parameters and alter their inference algorithm on-the-fly to adapt to sudden environmental changes. We demonstrate our method on a realistic simulated quadruped robot, for which we evolve safe control policies that avoid falling when individual limbs suddenly break. This is a challenging task in which two popular neural network baselines fail. Finally, we conduct a detailed analysis of our method on a novel and challenging non-stationary control task dubbed Cataclysmic Cartpole. Results confirm our findings that ARZ is significantly more robust to sudden environmental changes and can build simple, interpretable control policies.
ROMar 5, 2022
Safe Reinforcement Learning for Legged LocomotionTsung-Yen Yang, Tingnan Zhang, Linda Luu et al.
Designing control policies for legged locomotion is complex due to the under-actuated and non-continuous robot dynamics. Model-free reinforcement learning provides promising tools to tackle this challenge. However, a major bottleneck of applying model-free reinforcement learning in real world is safety. In this paper, we propose a safe reinforcement learning framework that switches between a safe recovery policy that prevents the robot from entering unsafe states, and a learner policy that is optimized to complete the task. The safe recovery policy takes over the control when the learner policy violates safety constraints, and hands over the control back when there are no future safety violations. We design the safe recovery policy so that it ensures safety of legged locomotion while minimally intervening in the learning process. Furthermore, we theoretically analyze the proposed framework and provide an upper bound on the task performance. We verify the proposed framework in four locomotion tasks on a simulated and real quadrupedal robot: efficient gait, catwalk, two-leg balance, and pacing. On average, our method achieves 48.6% fewer falls and comparable or better rewards than the baseline methods in simulation. When deployed it on real-world quadruped robot, our training pipeline enables 34% improvement in energy efficiency for the efficient gait, 40.9% narrower of the feet placement in the catwalk, and two times more jumping duration in the two-leg balance. Our method achieves less than five falls over the duration of 115 minutes of hardware time.
ROOct 19, 2022
Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory OptimizationThomas Lew, Sumeet Singh, Mario Prats et al.
We propose a framework to enable multipurpose assistive mobile robots to autonomously wipe tables to clean spills and crumbs. This problem is challenging, as it requires planning wiping actions while reasoning over uncertain latent dynamics of crumbs and spills captured via high-dimensional visual observations. Simultaneously, we must guarantee constraints satisfaction to enable safe deployment in unstructured cluttered environments. To tackle this problem, we first propose a stochastic differential equation to model crumbs and spill dynamics and absorption with a robot wiper. Using this model, we train a vision-based policy for planning wiping actions in simulation using reinforcement learning (RL). To enable zero-shot sim-to-real deployment, we dovetail the RL policy with a whole-body trajectory optimization framework to compute base and arm joint trajectories that execute the desired wiping motions while guaranteeing constraints satisfaction. We extensively validate our approach in simulation and on hardware. Video: https://youtu.be/inORKP4F3EI
ROJul 27, 2022
PI-ARS: Accelerating Evolution-Learned Visual-Locomotion with Predictive Information RepresentationsKuang-Huei Lee, Ofir Nachum, Tingnan Zhang et al.
Evolution Strategy (ES) algorithms have shown promising results in training complex robotic control policies due to their massive parallelism capability, simple implementation, effective parameter-space exploration, and fast training time. However, a key limitation of ES is its scalability to large capacity models, including modern neural network architectures. In this work, we develop Predictive Information Augmented Random Search (PI-ARS) to mitigate this limitation by leveraging recent advancements in representation learning to reduce the parameter search space for ES. Namely, PI-ARS combines a gradient-based representation learning technique, Predictive Information (PI), with a gradient-free ES algorithm, Augmented Random Search (ARS), to train policies that can process complex robot sensory inputs and handle highly nonlinear robot dynamics. We evaluate PI-ARS on a set of challenging visual-locomotion tasks where a quadruped robot needs to walk on uneven stepping stones, quincuncial piles, and moving platforms, as well as to complete an indoor navigation task. Across all tasks, PI-ARS demonstrates significantly better learning efficiency and performance compared to the ARS baseline. We further validate our algorithm by demonstrating that the learned policies can successfully transfer to a real quadruped robot, for example, achieving a 100% success rate on the real-world stepping stone environment, dramatically improving prior results achieving 40% success.
ROApr 17, 2023
Continuous Versatile Jumping Using Learned Action ResidualsYuxiang Yang, Xiangyun Meng, Wenhao Yu et al.
Jumping is essential for legged robots to traverse through difficult terrains. In this work, we propose a hierarchical framework that combines optimal control and reinforcement learning to learn continuous jumping motions for quadrupedal robots. The core of our framework is a stance controller, which combines a manually designed acceleration controller with a learned residual policy. As the acceleration controller warm starts policy for efficient training, the trained policy overcomes the limitation of the acceleration controller and improves the jumping stability. In addition, a low-level whole-body controller converts the body pose command from the stance controller to motor commands. After training in simulation, our framework can be deployed directly to the real robot, and perform versatile, continuous jumping motions, including omni-directional jumps at up to 50cm high, 60cm forward, and jump-turning at up to 90 degrees. Please visit our website for more results: https://sites.google.com/view/learning-to-jump.
LGFeb 2, 2023
Mnemosyne: Learning to Train Transformers with TransformersDeepali Jain, Krzysztof Marcin Choromanski, Avinava Dubey et al.
In this work, we propose a new class of learnable optimizers, called \textit{Mnemosyne}. It is based on the novel spatio-temporal low-rank implicit attention Transformers that can learn to train entire neural network architectures, including other Transformers, without any task-specific optimizer tuning. We show that Mnemosyne: (a) outperforms popular LSTM optimizers (also with new feature engineering to mitigate catastrophic forgetting of LSTMs), (b) can successfully train Transformers while using simple meta-training strategies that require minimal computational resources, (c) matches accuracy-wise SOTA hand-designed optimizers with carefully tuned hyper-parameters (often producing top performing models). Furthermore, Mnemosyne provides space complexity comparable to that of its hand-designed first-order counterparts, which allows it to scale to training larger sets of parameters. We conduct an extensive empirical evaluation of Mnemosyne on: (a) fine-tuning a wide range of Vision Transformers (ViTs) from medium-size architectures to massive ViT-Hs (36 layers, 16 heads), (b) pre-training BERT models and (c) soft prompt-tuning large 11B+ T5XXL models. We complement our results with a comprehensive theoretical analysis of the compact associative memory used by Mnemosyne which we believe was never done before.
ROJun 27, 2022
Learning Semantics-Aware Locomotion Skills from Human DemonstrationYuxiang Yang, Xiangyun Meng, Wenhao Yu et al.
The semantics of the environment, such as the terrain type and property, reveals important information for legged robots to adjust their behaviors. In this work, we present a framework that learns semantics-aware locomotion skills from perception for quadrupedal robots, such that the robot can traverse through complex offroad terrains with appropriate speeds and gaits using perception information. Due to the lack of high-fidelity outdoor simulation, our framework needs to be trained directly in the real world, which brings unique challenges in data efficiency and safety. To ensure sample efficiency, we pre-train the perception model with an off-road driving dataset. To avoid the risks of real-world policy exploration, we leverage human demonstration to train a speed policy that selects a desired forward speed from camera image. For maximum traversability, we pair the speed policy with a gait selector, which selects a robust locomotion gait for each forward speed. Using only 40 minutes of human demonstration data, our framework learns to adjust the speed and gait of the robot based on perceived terrain semantics, and enables the robot to walk over 6km without failure at close-to-optimal speed.
ROOct 19, 2023
Creative Robot Tool Use with Large Language ModelsMengdi Xu, Peide Huang, Wenhao Yu et al.
Tool use is a hallmark of advanced intelligence, exemplified in both animal behavior and robotic capabilities. This paper investigates the feasibility of imbuing robots with the ability to creatively use tools in tasks that involve implicit physical constraints and long-term planning. Leveraging Large Language Models (LLMs), we develop RoboTool, a system that accepts natural language instructions and outputs executable code for controlling robots in both simulated and real-world environments. RoboTool incorporates four pivotal components: (i) an "Analyzer" that interprets natural language to discern key task-related concepts, (ii) a "Planner" that generates comprehensive strategies based on the language input and key concepts, (iii) a "Calculator" that computes parameters for each skill, and (iv) a "Coder" that translates these plans into executable Python code. Our results show that RoboTool can not only comprehend explicit or implicit physical constraints and environmental factors but also demonstrate creative tool use. Unlike traditional Task and Motion Planning (TAMP) methods that rely on explicit optimization, our LLM-based system offers a more flexible, efficient, and user-friendly solution for complex robotics tasks. Through extensive experiments, we validate that RoboTool is proficient in handling tasks that would otherwise be infeasible without the creative use of tools, thereby expanding the capabilities of robotic systems. Demos are available on our project page: https://creative-robotool.github.io/.
SYDec 6, 2022
Efficient Learning of Voltage Control Strategies via Model-based Deep Reinforcement LearningRamij R. Hossain, Tianzhixi Yin, Yan Du et al.
This article proposes a model-based deep reinforcement learning (DRL) method to design emergency control strategies for short-term voltage stability problems in power systems. Recent advances show promising results in model-free DRL-based methods for power systems, but model-free methods suffer from poor sample efficiency and training time, both critical for making state-of-the-art DRL algorithms practically applicable. DRL-agent learns an optimal policy via a trial-and-error method while interacting with the real-world environment. And it is desirable to minimize the direct interaction of the DRL agent with the real-world power grid due to its safety-critical nature. Additionally, state-of-the-art DRL-based policies are mostly trained using a physics-based grid simulator where dynamic simulation is computationally intensive, lowering the training efficiency. We propose a novel model-based-DRL framework where a deep neural network (DNN)-based dynamic surrogate model, instead of a real-world power-grid or physics-based simulation, is utilized with the policy learning framework, making the process faster and sample efficient. However, stabilizing model-based DRL is challenging because of the complex system dynamics of large-scale power systems. We solved these issues by incorporating imitation learning to have a warm start in policy learning, reward-shaping, and multi-step surrogate loss. Finally, we achieved 97.5% sample efficiency and 87.7% training efficiency for an application to the IEEE 300-bus test system.
LGApr 8, 2022
Evolving Pareto-Optimal Actor-Critic Algorithms for Generalizability and StabilityJuan Jose Garau-Luis, Yingjie Miao, John D. Co-Reyes et al.
Generalizability and stability are two key objectives for operating reinforcement learning (RL) agents in the real world. Designing RL algorithms that optimize these objectives can be a costly and painstaking process. This paper presents MetaPG, an evolutionary method for automated design of actor-critic loss functions. MetaPG explicitly optimizes for generalizability and performance, and implicitly optimizes the stability of both metrics. We initialize our loss function population with Soft Actor-Critic (SAC) and perform multi-objective optimization using fitness metrics encoding single-task performance, zero-shot generalizability to unseen environment configurations, and stability across independent runs with different random seeds. On a set of continuous control tasks from the Real-World RL Benchmark Suite, we find that our method, using a single environment during evolution, evolves algorithms that improve upon SAC's performance and generalizability by 4% and 20%, respectively, and reduce instability up to 67%. Then, we scale up to more complex environments from the Brax physics simulator and replicate generalizability tests encountered in practical settings, such as different friction coefficients. MetaPG evolves algorithms that can obtain 10% better generalizability without loss of performance within the same meta-training environment and obtain similar results to SAC when doing cross-domain evaluations in other Brax environments. The evolution results are interpretable; by analyzing the structure of the best algorithms we identify elements that help optimizing certain objectives, such as regularization terms for the critic loss.
CLAug 14, 2024
ONSEP: A Novel Online Neural-Symbolic Framework for Event Prediction Based on Large Language ModelXuanqing Yu, Wangtao Sun, Jingwei Li et al.
In the realm of event prediction, temporal knowledge graph forecasting (TKGF) stands as a pivotal technique. Previous approaches face the challenges of not utilizing experience during testing and relying on a single short-term history, which limits adaptation to evolving data. In this paper, we introduce the Online Neural-Symbolic Event Prediction (ONSEP) framework, which innovates by integrating dynamic causal rule mining (DCRM) and dual history augmented generation (DHAG). DCRM dynamically constructs causal rules from real-time data, allowing for swift adaptation to new causal relationships. In parallel, DHAG merges short-term and long-term historical contexts, leveraging a bi-branch approach to enrich event prediction. Our framework demonstrates notable performance enhancements across diverse datasets, with significant Hit@k (k=1,3,10) improvements, showcasing its ability to augment large language models (LLMs) for event prediction without necessitating extensive retraining. The ONSEP framework not only advances the field of TKGF but also underscores the potential of neural-symbolic approaches in adapting to dynamic data environments.
CLJun 8, 2025Code
Lingshu: A Generalist Foundation Model for Unified Multimodal Medical Understanding and ReasoningLASA Team, Weiwen Xu, Hou Pong Chan et al.
Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities in understanding common visual elements, largely due to their large-scale datasets and advanced training strategies. However, their effectiveness in medical applications remains limited due to the inherent discrepancies between data and tasks in medical scenarios and those in the general domain. Concretely, existing medical MLLMs face the following critical limitations: (1) limited coverage of medical knowledge beyond imaging, (2) heightened susceptibility to hallucinations due to suboptimal data curation processes, (3) lack of reasoning capabilities tailored for complex medical scenarios. To address these challenges, we first propose a comprehensive data curation procedure that (1) efficiently acquires rich medical knowledge data not only from medical imaging but also from extensive medical texts and general-domain data; and (2) synthesizes accurate medical captions, visual question answering (VQA), and reasoning samples. As a result, we build a multimodal dataset enriched with extensive medical knowledge. Building on the curated data, we introduce our medical-specialized MLLM: Lingshu. Lingshu undergoes multi-stage training to embed medical expertise and enhance its task-solving capabilities progressively. Besides, we preliminarily explore the potential of applying reinforcement learning with verifiable rewards paradigm to enhance Lingshu's medical reasoning ability. Additionally, we develop MedEvalKit, a unified evaluation framework that consolidates leading multimodal and textual medical benchmarks for standardized, fair, and efficient model assessment. We evaluate the performance of Lingshu on three fundamental medical tasks, multimodal QA, text-based QA, and medical report generation. The results show that Lingshu consistently outperforms the existing open-source multimodal models on most tasks ...
ROOct 17, 2023
Predicting Human Perceptions of Robot Performance During Navigation TasksQiping Zhang, Nathan Tsoi, Mofeed Nagib et al.
Understanding human perceptions of robot performance is crucial for designing socially intelligent robots that can adapt to human expectations. Current approaches often rely on surveys, which can disrupt ongoing human-robot interactions. As an alternative, we explore predicting people's perceptions of robot performance using non-verbal behavioral cues and machine learning techniques. We contribute the SEAN TOGETHER Dataset consisting of observations of an interaction between a person and a mobile robot in Virtual Reality, together with perceptions of robot performance provided by users on a 5-point scale. We then analyze how well humans and supervised learning techniques can predict perceived robot performance based on different observation types (like facial expression and spatial behavior features). Our results suggest that facial expressions alone provide useful information, but in the navigation scenarios that we considered, reasoning about spatial features in context is critical for the prediction task. Also, supervised learning techniques outperformed humans' predictions in most cases. Further, when predicting robot performance as a binary classification task on unseen users' data, the F1-Score of machine learning models more than doubled that of predictions on a 5-point scale. This suggested good generalization capabilities, particularly in identifying performance directionality over exact ratings. Based on these findings, we conducted a real-world demonstration where a mobile robot uses a machine learning model to predict how a human who follows it perceives it. Finally, we discuss the implications of our results for implementing these supervised learning models in real-world navigation. Our work paves the path to automatically enhancing robot behavior based on observations of users and inferences about their perceptions of a robot.
ROMay 1, 2024Code
Gameplay Filters: Robust Zero-Shot Safety through Adversarial ImaginationDuy P. Nguyen, Kai-Chieh Hsu, Wenhao Yu et al.
Despite the impressive recent advances in learning-based robot control, ensuring robustness to out-of-distribution conditions remains an open challenge. Safety filters can, in principle, keep arbitrary control policies from incurring catastrophic failures by overriding unsafe actions, but existing solutions for complex (e.g., legged) robot dynamics do not span the full motion envelope and instead rely on local, reduced-order models. These filters tend to overly restrict agility and can still fail when perturbed away from nominal conditions. This paper presents the gameplay filter, a new class of predictive safety filter that continually plays out hypothetical matches between its simulation-trained safety strategy and a virtual adversary co-trained to invoke worst-case events and sim-to-real error, and precludes actions that would cause failures down the line. We demonstrate the scalability and robustness of the approach with a first-of-its-kind full-order safety filter for (36-D) quadrupedal dynamics. Physical experiments on two different quadruped platforms demonstrate the superior zero-shot effectiveness of the gameplay filter under large perturbations such as tugging and unmodeled terrain. Experiment videos and open-source software are available online: https://saferobotics.org/research/gameplay-filter
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
AIJan 13, 2025Code
Natural Language-Assisted Multi-modal Medication RecommendationJie Tan, Yu Rong, Kangfei Zhao et al.
Combinatorial medication recommendation(CMR) is a fundamental task of healthcare, which offers opportunities for clinical physicians to provide more precise prescriptions for patients with intricate health conditions, particularly in the scenarios of long-term medical care. Previous research efforts have sought to extract meaningful information from electronic health records (EHRs) to facilitate combinatorial medication recommendations. Existing learning-based approaches further consider the chemical structures of medications, but ignore the textual medication descriptions in which the functionalities are clearly described. Furthermore, the textual knowledge derived from the EHRs of patients remains largely underutilized. To address these issues, we introduce the Natural Language-Assisted Multi-modal Medication Recommendation(NLA-MMR), a multi-modal alignment framework designed to learn knowledge from the patient view and medication view jointly. Specifically, NLA-MMR formulates CMR as an alignment problem from patient and medication modalities. In this vein, we employ pretrained language models(PLMs) to extract in-domain knowledge regarding patients and medications, serving as the foundational representation for both modalities. In the medication modality, we exploit both chemical structures and textual descriptions to create medication representations. In the patient modality, we generate the patient representations based on textual descriptions of diagnosis, procedure, and symptom. Extensive experiments conducted on three publicly accessible datasets demonstrate that NLA-MMR achieves new state-of-the-art performance, with a notable average improvement of 4.72% in Jaccard score. Our source code is publicly available on https://github.com/jtan1102/NLA-MMR_CIKM_2024.
ROJun 19, 2025Code
Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human PretrainingYaru Niu, Yunzhe Zhang, Mingyang Yu et al.
Quadrupedal robots have demonstrated impressive locomotion capabilities in complex environments, but equipping them with autonomous versatile manipulation skills in a scalable way remains a significant challenge. In this work, we introduce a cross-embodiment imitation learning system for quadrupedal manipulation, leveraging data collected from both humans and LocoMan, a quadruped equipped with multiple manipulation modes. Specifically, we develop a teleoperation and data collection pipeline, which unifies and modularizes the observation and action spaces of the human and the robot. To effectively leverage the collected data, we propose an efficient modularized architecture that supports co-training and pretraining on structured modality-aligned data across different embodiments. Additionally, we construct the first manipulation dataset for the LocoMan robot, covering various household tasks in both unimanual and bimanual modes, supplemented by a corresponding human dataset. We validate our system on six real-world manipulation tasks, where it achieves an average success rate improvement of 41.9% overall and 79.7% under out-of-distribution (OOD) settings compared to the baseline. Pretraining with human data contributes a 38.6% success rate improvement overall and 82.7% under OOD settings, enabling consistently better performance with only half the amount of robot data. Our code, hardware, and data are open-sourced at: https://human2bots.github.io.
CVApr 21
How Far Are Video Models from True Multimodal Reasoning?Xiaotian Zhang, Jianhui Wei, Yuan Wang et al.
Despite remarkable progress toward general-purpose video models, a critical question remains unanswered: how far are these models from achieving true multimodal reasoning? Existing benchmarks fail to address this question rigorously, as they remain constrained by straightforward task designs and fragmented evaluation metrics that neglect complex multimodal reasoning. To bridge this gap, we introduce CLVG-Bench, an evaluation framework designed to probe video models' zero-shot reasoning capabilities via Context Learning in Video Generation. CLVG-Bench comprises more than 1,000 high-quality, manually annotated metadata across 6 categories and 47 subcategories, covering complex scenarios including physical simulation, logical reasoning, and interactive contexts. To enable rigorous and scalable assessment, we further propose an Adaptive Video Evaluator (AVE) that aligns with human expert perception using minimal annotations, delivering interpretable textual feedback across diverse video context tasks. Extensive experiments reveal a striking answer to our central question: while state-of-the-art (SOTA) video models, such as Seedance 2.0, demonstrate competence on certain understanding and reasoning subtasks, they fall substantially short with logically grounded and interactive generation tasks (achieving success rates <25% and ~0%, respectively), exposing multimodal reasoning and physical grounding as critical bottlenecks. By systematically quantifying these limitations, the proposed method provides actionable feedbacks and a clear roadmap toward truly robust, general-purpose video models. CLVG-Bench and code are released here.
LGMar 4, 2025Code
A2Perf: Real-World Autonomous Agents BenchmarkIkechukwu Uchendu, Jason Jabbour, Korneel Van den Berghe et al.
Autonomous agents and systems cover a number of application areas, from robotics and digital assistants to combinatorial optimization, all sharing common, unresolved research challenges. It is not sufficient for agents to merely solve a given task; they must generalize to out-of-distribution tasks, perform reliably, and use hardware resources efficiently during training and inference, among other requirements. Several methods, such as reinforcement learning and imitation learning, are commonly used to tackle these problems, each with different trade-offs. However, there is a lack of benchmarking suites that define the environments, datasets, and metrics which can be used to provide a meaningful way for the community to compare progress on applying these methods to real-world problems. We introduce A2Perf--a benchmark with three environments that closely resemble real-world domains: computer chip floorplanning, web navigation, and quadruped locomotion. A2Perf provides metrics that track task performance, generalization, system resource efficiency, and reliability, which are all critical to real-world applications. Using A2Perf, we demonstrate that web navigation agents can achieve latencies comparable to human reaction times on consumer hardware, reveal reliability trade-offs between algorithms for quadruped locomotion, and quantify the energy costs of different learning approaches for computer chip-design. In addition, we propose a data cost metric to account for the cost incurred acquiring offline data for imitation learning and hybrid algorithms, which allows us to better compare these approaches. A2Perf also contains several standard baselines, enabling apples-to-apples comparisons across methods and facilitating progress in real-world autonomy. As an open-source benchmark, A2Perf is designed to remain accessible, up-to-date, and useful to the research community over the long term.
SEJun 22, 2021Code
Do practitioners intentionally self-fix Technical Debt and why?Jie Tan, Daniel Feitosa, Paris Avgeriou
The impact of Technical Debt (TD) on software maintenance and evolution is of great concern, but recent evidence shows that a considerable amount of TD is fixed by the same developers who introduced it; this is termed self-fixed TD. This characteristic of TD management can potentially impact team dynamics and practices in managing TD. However, the initial evidence is based on low-level source code analysis; this casts some doubt whether practitioners repay their own debt intentionally and under what circumstances. To address this gap, we conducted an online survey on 17 well-known Java and Python open-source software communities to investigate practitioners' intent and rationale for self-fixing technical debt. We also investigate the relationship between human-related factors (e.g., experience) and self-fixing. The results, derived from the responses of 181 participants, show that a majority addresses their own debt consciously and often. Moreover, those with a higher level of involvement (e.g., more experience in the project and number of contributions) tend to be more concerned about self-fixing TD. We also learned that the sense of responsibility is a common self-fixing driver and that decisions to fix TD are not superficial but consider balancing costs and benefits, among other factors. The findings in this paper can lead to improving TD prevention and management strategies.
LGMar 9, 2019Code
Adaptive Power System Emergency Control using Deep Reinforcement LearningQiuhua Huang, Renke Huang, Weituo Hao et al.
Power system emergency control is generally regarded as the last safety net for grid security and resiliency. Existing emergency control schemes are usually designed off-line based on either the conceived "worst" case scenario or a few typical operation scenarios. These schemes are facing significant adaptiveness and robustness issues as increasing uncertainties and variations occur in modern electrical grids. To address these challenges, for the first time, this paper developed novel adaptive emergency control schemes using deep reinforcement learning (DRL), by leveraging the high-dimensional feature extraction and non-linear generalization capabilities of DRL for complex power systems. Furthermore, an open-source platform named RLGC has been designed for the first time to assist the development and benchmarking of DRL algorithms for power system control. Details of the platform and DRL-based emergency control schemes for generator dynamic braking and under-voltage load shedding are presented. Extensive case studies performed in both two-area four-machine system and IEEE 39-Bus system have demonstrated the excellent performance and robustness of the proposed schemes.
RONov 11, 2024
Learning Multi-Agent Loco-Manipulation for Long-Horizon Quadrupedal PushingYuming Feng, Chuye Hong, Yaru Niu et al.
Recently, quadrupedal locomotion has achieved significant success, but their manipulation capabilities, particularly in handling large objects, remain limited, restricting their usefulness in demanding real-world applications such as search and rescue, construction, industrial automation, and room organization. This paper tackles the task of obstacle-aware, long-horizon pushing by multiple quadrupedal robots. We propose a hierarchical multi-agent reinforcement learning framework with three levels of control. The high-level controller integrates an RRT planner and a centralized adaptive policy to generate subgoals, while the mid-level controller uses a decentralized goal-conditioned policy to guide the robots toward these sub-goals. A pre-trained low-level locomotion policy executes the movement commands. We evaluate our method against several baselines in simulation, demonstrating significant improvements over baseline approaches, with 36.0% higher success rates and 24.5% reduction in completion time than the best baseline. Our framework successfully enables long-horizon, obstacle-aware manipulation tasks like Push-Cuboid and Push-T on Go1 robots in the real world.
ROApr 17, 2025
Chain-of-Modality: Learning Manipulation Programs from Multimodal Human Videos with Vision-Language-ModelsChen Wang, Fei Xia, Wenhao Yu et al.
Learning to perform manipulation tasks from human videos is a promising approach for teaching robots. However, many manipulation tasks require changing control parameters during task execution, such as force, which visual data alone cannot capture. In this work, we leverage sensing devices such as armbands that measure human muscle activities and microphones that record sound, to capture the details in the human manipulation process, and enable robots to extract task plans and control parameters to perform the same task. To achieve this, we introduce Chain-of-Modality (CoM), a prompting strategy that enables Vision Language Models to reason about multimodal human demonstration data -- videos coupled with muscle or audio signals. By progressively integrating information from each modality, CoM refines a task plan and generates detailed control parameters, enabling robots to perform manipulation tasks based on a single multimodal human video prompt. Our experiments show that CoM delivers a threefold improvement in accuracy for extracting task plans and control parameters compared to baselines, with strong generalization to new task setups and objects in real-world robot experiments. Videos and code are available at https://chain-of-modality.github.io
ROOct 25, 2024
IPPON: Common Sense Guided Informative Path Planning for Object Goal NavigationKaixian Qu, Jie Tan, Tingnan Zhang et al.
Navigating efficiently to an object in an unexplored environment is a critical skill for general-purpose intelligent robots. Recent approaches to this object goal navigation problem have embraced a modular strategy, integrating classical exploration algorithms-notably frontier exploration-with a learned semantic mapping/exploration module. This paper introduces a novel informative path planning and 3D object probability mapping approach. The mapping module computes the probability of the object of interest through semantic segmentation and a Bayes filter. Additionally, it stores probabilities for common objects, which semantically guides the exploration based on common sense priors from a large language model. The planner terminates when the current viewpoint captures enough voxels identified with high confidence as the object of interest. Although our planner follows a zero-shot approach, it achieves state-of-the-art performance as measured by the Success weighted by Path Length (SPL) and Soft SPL in the Habitat ObjectNav Challenge 2023, outperforming other works by more than 20%. Furthermore, we validate its effectiveness on real robots. Project webpage: https://ippon-paper.github.io/
RODec 11, 2025
Evaluating Gemini Robotics Policies in a Veo World SimulatorGemini Robotics Team, Krzysztof Choromanski, Coline Devin et al.
Generative world models hold significant potential for simulating interactions with visuomotor policies in varied environments. Frontier video models can enable generation of realistic observations and environment interactions in a scalable and general manner. However, the use of video models in robotics has been limited primarily to in-distribution evaluations, i.e., scenarios that are similar to ones used to train the policy or fine-tune the base video model. In this report, we demonstrate that video models can be used for the entire spectrum of policy evaluation use cases in robotics: from assessing nominal performance to out-of-distribution (OOD) generalization, and probing physical and semantic safety. We introduce a generative evaluation system built upon a frontier video foundation model (Veo). The system is optimized to support robot action conditioning and multi-view consistency, while integrating generative image-editing and multi-view completion to synthesize realistic variations of real-world scenes along multiple axes of generalization. We demonstrate that the system preserves the base capabilities of the video model to enable accurate simulation of scenes that have been edited to include novel interaction objects, novel visual backgrounds, and novel distractor objects. This fidelity enables accurately predicting the relative performance of different policies in both nominal and OOD conditions, determining the relative impact of different axes of generalization on policy performance, and performing red teaming of policies to expose behaviors that violate physical or semantic safety constraints. We validate these capabilities through 1600+ real-world evaluations of eight Gemini Robotics policy checkpoints and five tasks for a bimanual manipulator.
ROMar 6, 2025
QuietPaw: Learning Quadrupedal Locomotion with Versatile Noise Preference AlignmentYuyou Zhang, Yihang Yao, Shiqi Liu et al.
When operating at their full capacity, quadrupedal robots can produce loud footstep noise, which can be disruptive in human-centered environments like homes, offices, and hospitals. As a result, balancing locomotion performance with noise constraints is crucial for the successful real-world deployment of quadrupedal robots. However, achieving adaptive noise control is challenging due to (a) the trade-off between agility and noise minimization, (b) the need for generalization across diverse deployment conditions, and (c) the difficulty of effectively adjusting policies based on noise requirements. We propose QuietPaw, a framework incorporating our Conditional Noise-Constrained Policy (CNCP), a constrained learning-based algorithm that enables flexible, noise-aware locomotion by conditioning policy behavior on noise-reduction levels. We leverage value representation decomposition in the critics, disentangling state representations from condition-dependent representations and this allows a single versatile policy to generalize across noise levels without retraining while improving the Pareto trade-off between agility and noise reduction. We validate our approach in simulation and the real world, demonstrating that CNCP can effectively balance locomotion performance and noise constraints, achieving continuously adjustable noise reduction.
ROMay 24, 2023
Barkour: Benchmarking Animal-level Agility with Quadruped RobotsKen Caluwaerts, Atil Iscen, J. Chase Kew et al.
Animals have evolved various agile locomotion strategies, such as sprinting, leaping, and jumping. There is a growing interest in developing legged robots that move like their biological counterparts and show various agile skills to navigate complex environments quickly. Despite the interest, the field lacks systematic benchmarks to measure the performance of control policies and hardware in agility. We introduce the Barkour benchmark, an obstacle course to quantify agility for legged robots. Inspired by dog agility competitions, it consists of diverse obstacles and a time based scoring mechanism. This encourages researchers to develop controllers that not only move fast, but do so in a controllable and versatile way. To set strong baselines, we present two methods for tackling the benchmark. In the first approach, we train specialist locomotion skills using on-policy reinforcement learning methods and combine them with a high-level navigation controller. In the second approach, we distill the specialist skills into a Transformer-based generalist locomotion policy, named Locomotion-Transformer, that can handle various terrains and adjust the robot's gait based on the perceived environment and robot states. Using a custom-built quadruped robot, we demonstrate that our method can complete the course at half the speed of a dog. We hope that our work represents a step towards creating controllers that enable robots to reach animal-level agility.
LGDec 7, 2021
MESA: Offline Meta-RL for Safe Adaptation and Fault ToleranceMichael Luo, Ashwin Balakrishna, Brijen Thananjeyan et al.
Safe exploration is critical for using reinforcement learning (RL) in risk-sensitive environments. Recent work learns risk measures which measure the probability of violating constraints, which can then be used to enable safety. However, learning such risk measures requires significant interaction with the environment, resulting in excessive constraint violations during learning. Furthermore, these measures are not easily transferable to new environments. We cast safe exploration as an offline meta-RL problem, where the objective is to leverage examples of safe and unsafe behavior across a range of environments to quickly adapt learned risk measures to a new environment with previously unseen dynamics. We then propose MEta-learning for Safe Adaptation (MESA), an approach for meta-learning a risk measure for safe RL. Simulation experiments across 5 continuous control domains suggest that MESA can leverage offline data from a range of different environments to reduce constraint violations in unseen environments by up to a factor of 2 while maintaining task performance. See https://tinyurl.com/safe-meta-rl for code and supplementary material.
SYNov 29, 2021
Physics-informed Evolutionary Strategy based Control for Mitigating Delayed Voltage RecoveryYan Du, Qiuhua Huang, Renke Huang et al.
In this work we propose a novel data-driven, real-time power system voltage control method based on the physics-informed guided meta evolutionary strategy (ES). The main objective is to quickly provide an adaptive control strategy to mitigate the fault-induced delayed voltage recovery (FIDVR) problem. Reinforcement learning methods have been developed for the same or similar challenging control problems, but they suffer from training inefficiency and lack of robustness for "corner or unseen" scenarios. On the other hand, extensive physical knowledge has been developed in power systems but little has been leveraged in learning-based approaches. To address these challenges, we introduce the trainable action mask technique for flexibly embedding physical knowledge into RL models to rule out unnecessary or unfavorable actions, and achieve notable improvements in sample efficiency, control performance and robustness. Furthermore, our method leverages past learning experience to derive surrogate gradient to guide and accelerate the exploration process in training. Case studies on the IEEE 300-bus system and comparisons with other state-of-the-art benchmark methods demonstrate effectiveness and advantages of our method.
SEOct 12, 2021
Does it matter who pays back Technical Debt? An empirical study of self-fixed TDJie Tan, Daniel Feitosa, Paris Avgeriou
Context: Technical Debt (TD) can be paid back either by those that incurred it or by others. We call the former self-fixed TD, and it can be particularly effective, as developers are experts in their own code and are well-suited to fix the corresponding TD issues. Objective: The goal of our study is to investigate self-fixed technical debt, especially the extent in which TD is self-fixed, which types of TD are more likely to be self-fixed, whether the remediation time of self-fixed TD is shorter than non-self-fixed TD and how development behaviors are related to self-fixed TD. Method: We report on an empirical study that analyzes the self-fixed issues of five types of TD (i.e., Code, Defect, Design, Documentation and Test), captured via static analysis, in more than 44,000 commits obtained from 20 Python and 16 Java projects of the Apache Software Foundation. Results: The results show that about half of the fixed issues are self-fixed and that the likelihood of contained TD issues being self-fixed is negatively correlated with project size, the number of developers and total issues. Moreover, there is no significant difference of the survival time between self-fixed and non-self-fixed issues. Furthermore, developers are more keen to pay back their own TD when it is related to lower code level issues, e.g., Defect Debt and Code Debt. Finally, developers who are more dedicated to or knowledgeable about the project contribute to a higher chance of self-fixing TD. Conclusions: These results can benefit both researchers and practitioners by aiding the prioritization of TD remediation activities and refining strategies within development teams, and by informing the development of TD management tools.
ROOct 11, 2021
Legged Robots that Keep on Learning: Fine-Tuning Locomotion Policies in the Real WorldLaura Smith, J. Chase Kew, Xue Bin Peng et al.
Legged robots are physically capable of traversing a wide range of challenging environments, but designing controllers that are sufficiently robust to handle this diversity has been a long-standing challenge in robotics. Reinforcement learning presents an appealing approach for automating the controller design process and has been able to produce remarkably robust controllers when trained in a suitable range of environments. However, it is difficult to predict all likely conditions the robot will encounter during deployment and enumerate them at training-time. What if instead of training controllers that are robust enough to handle any eventuality, we enable the robot to continually learn in any setting it finds itself in? This kind of real-world reinforcement learning poses a number of challenges, including efficiency, safety, and autonomy. To address these challenges, we propose a practical robot reinforcement learning system for fine-tuning locomotion policies in the real world. We demonstrate that a modest amount of real-world training can substantially improve performance during deployment, and this enables a real A1 quadrupedal robot to autonomously fine-tune multiple locomotion skills in a range of environments, including an outdoor lawn and a variety of indoor terrains.
ROSep 12, 2021
Learning to Navigate Sidewalks in Outdoor EnvironmentsMaks Sorokin, Jie Tan, C. Karen Liu et al.
Outdoor navigation on sidewalks in urban environments is the key technology behind important human assistive applications, such as last-mile delivery or neighborhood patrol. This paper aims to develop a quadruped robot that follows a route plan generated by public map services, while remaining on sidewalks and avoiding collisions with obstacles and pedestrians. We devise a two-staged learning framework, which first trains a teacher agent in an abstract world with privileged ground-truth information, and then applies Behavior Cloning to teach the skills to a student agent who only has access to realistic sensors. The main research effort of this paper focuses on overcoming challenges when deploying the student policy on a quadruped robot in the real world. We propose methodologies for designing sensing modalities, network architectures, and training procedures to enable zero-shot policy transfer to unstructured and dynamic real outdoor environments. We evaluate our learning framework on a quadrupedal robot navigating sidewalks in the city of Atlanta, USA. Using the learned navigation policy and its onboard sensors, the robot is able to walk 3.2 kilometers with a limited number of human interventions.
CVApr 13, 2021
Disentangled Motif-aware Graph Learning for Phrase GroundingZongshen Mu, Siliang Tang, Jie Tan et al.
In this paper, we propose a novel graph learning framework for phrase grounding in the image. Developing from the sequential to the dense graph model, existing works capture coarse-grained context but fail to distinguish the diversity of context among phrases and image regions. In contrast, we pay special attention to different motifs implied in the context of the scene graph and devise the disentangled graph network to integrate the motif-aware contextual information into representations. Besides, we adopt interventional strategies at the feature and the structure levels to consolidate and generalize representations. Finally, the cross-modal attention network is utilized to fuse intra-modal features, where each phrase can be computed similarity with regions to select the best-grounded one. We validate the efficiency of disentangled and interventional graph network (DIGN) through a series of ablation studies, and our model achieves state-of-the-art performance on Flickr30K Entities and ReferIt Game benchmarks.
ROApr 9, 2021
Fast and Efficient Locomotion via Learned Gait TransitionsYuxiang Yang, Tingnan Zhang, Erwin Coumans et al.
We focus on the problem of developing energy efficient controllers for quadrupedal robots. Animals can actively switch gaits at different speeds to lower their energy consumption. In this paper, we devise a hierarchical learning framework, in which distinctive locomotion gaits and natural gait transitions emerge automatically with a simple reward of energy minimization. We use evolutionary strategies (ES) to train a high-level gait policy that specifies gait patterns of each foot, while the low-level convex MPC controller optimizes the motor commands so that the robot can walk at a desired velocity using that gait pattern. We test our learning framework on a quadruped robot and demonstrate automatic gait transitions, from walking to trotting and to fly-trotting, as the robot increases its speed. We show that the learned hierarchical controller consumes much less energy across a wide range of locomotion speed than baseline controllers.
LGFeb 8, 2021
Unlocking Pixels for Reinforcement Learning via Implicit AttentionKrzysztof Marcin Choromanski, Deepali Jain, Wenhao Yu et al.
There has recently been significant interest in training reinforcement learning (RL) agents in vision-based environments. This poses many challenges, such as high dimensionality and the potential for observational overfitting through spurious correlations. A promising approach to solve both of these problems is an attention bottleneck, which provides a simple and effective framework for learning high performing policies, even in the presence of distractions. However, due to poor scalability of attention architectures, these methods cannot be applied beyond low resolution visual inputs, using large patches (thus small attention matrices). In this paper we make use of new efficient attention algorithms, recently shown to be highly effective for Transformers, and demonstrate that these techniques can be successfully adopted for the RL setting. This allows our attention-based controllers to scale to larger visual inputs, and facilitate the use of smaller patches, even individual pixels, improving generalization. We show this on a range of tasks from the Distracting Control Suite to vision-based quadruped robots locomotion. We provide rigorous theoretical analysis of the proposed algorithm.
ROFeb 4, 2021
How to Train Your Robot with Deep Reinforcement Learning; Lessons We've LearnedJulian Ibarz, Jie Tan, Chelsea Finn et al.
Deep reinforcement learning (RL) has emerged as a promising approach for autonomously acquiring complex behaviors from low level sensor observations. Although a large portion of deep RL research has focused on applications in video games and simulated control, which does not connect with the constraints of learning in real environments, deep RL has also demonstrated promise in enabling physical robots to learn complex skills in the real world. At the same time,real world robotics provides an appealing domain for evaluating such algorithms, as it connects directly to how humans learn; as an embodied agent in the real world. Learning to perceive and move in the real world presents numerous challenges, some of which are easier to address than others, and some of which are often not considered in RL research that focuses only on simulated domains. In this review article, we present a number of case studies involving robotic deep RL. Building off of these case studies, we discuss commonly perceived challenges in deep RL and how they have been addressed in these works. We also provide an overview of other outstanding challenges, many of which are unique to the real-world robotics setting and are not often the focus of mainstream RL research. Our goal is to provide a resource both for roboticists and machine learning researchers who are interested in furthering the progress of deep RL in the real world.
ROJan 15, 2021
SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement LearningYifeng Jiang, Tingnan Zhang, Daniel Ho et al.
As learning-based approaches progress towards automating robot controllers design, transferring learned policies to new domains with different dynamics (e.g. sim-to-real transfer) still demands manual effort. This paper introduces SimGAN, a framework to tackle domain adaptation by identifying a hybrid physics simulator to match the simulated trajectories to the ones from the target domain, using a learned discriminative loss to address the limitations associated with manual loss design. Our hybrid simulator combines neural networks and traditional physics simulation to balance expressiveness and generalizability, and alleviates the need for a carefully selected parameter set in System ID. Once the hybrid simulator is identified via adversarial reinforcement learning, it can be used to refine policies for the target domain, without the need to interleave data collection and policy refinement. We show that our approach outperforms multiple strong baselines on six robotic locomotion tasks for domain adaptation.
LGJan 13, 2021
Learning and Fast Adaptation for Grid Emergency Control via Deep Meta Reinforcement LearningRenke Huang, Yujiao Chen, Tianzhixi Yin et al.
As power systems are undergoing a significant transformation with more uncertainties, less inertia and closer to operation limits, there is increasing risk of large outages. Thus, there is an imperative need to enhance grid emergency control to maintain system reliability and security. Towards this end, great progress has been made in developing deep reinforcement learning (DRL) based grid control solutions in recent years. However, existing DRL-based solutions have two main limitations: 1) they cannot handle well with a wide range of grid operation conditions, system parameters, and contingencies; 2) they generally lack the ability to fast adapt to new grid operation conditions, system parameters, and contingencies, limiting their applicability for real-world applications. In this paper, we mitigate these limitations by developing a novel deep meta reinforcement learning (DMRL) algorithm. The DMRL combines the meta strategy optimization together with DRL, and trains policies modulated by a latent space that can quickly adapt to new scenarios. We test the developed DMRL algorithm on the IEEE 300-bus system. We demonstrate fast adaptation of the meta-trained DRL polices with latent variables to new operating conditions and scenarios using the proposed method and achieve superior performance compared to the state-of-the-art DRL and model predictive control (MPC) methods.
RONov 11, 2020
Learning Agile Locomotion Skills with a MentorAtil Iscen, George Yu, Alejandro Escontrela et al.
Developing agile behaviors for legged robots remains a challenging problem. While deep reinforcement learning is a promising approach, learning truly agile behaviors typically requires tedious reward shaping and careful curriculum design. We formulate agile locomotion as a multi-stage learning problem in which a mentor guides the agent throughout the training. The mentor is optimized to place a checkpoint to guide the movement of the robot's center of mass while the student (i.e. the robot) learns to reach these checkpoints. Once the student can solve the task, we teach the student to perform the task without the mentor. We evaluate our proposed learning system with a simulated quadruped robot on a course consisting of randomly generated gaps and hurdles. Our method significantly outperforms a single-stage RL baseline without a mentor, and the quadruped robot can agilely run and jump across gaps and obstacles. Finally, we present a detailed analysis of the learned behaviors' feasibility and efficiency.
RONov 11, 2020
Zero-Shot Terrain Generalization for Visual Locomotion PoliciesAlejandro Escontrela, George Yu, Peng Xu et al.
Legged robots have unparalleled mobility on unstructured terrains. However, it remains an open challenge to design locomotion controllers that can operate in a large variety of environments. In this paper, we address this challenge of automatically learning locomotion controllers that can generalize to a diverse collection of terrains often encountered in the real world. We frame this challenge as a multi-task reinforcement learning problem and define each task as a type of terrain that the robot needs to traverse. We propose an end-to-end learning approach that makes direct use of the raw exteroceptive inputs gathered from a simulated 3D LiDAR sensor, thus circumventing the need for ground-truth heightmaps or preprocessing of perception information. As a result, the learned controller demonstrates excellent zero-shot generalization capabilities and can navigate 13 different environments, including stairs, rugged land, cluttered offices, and indoor spaces with humans.
LGOct 27, 2020
Learning to be Safe: Deep RL with a Safety CriticKrishnan Srinivasan, Benjamin Eysenbach, Sehoon Ha et al.
Safety is an essential component for deploying reinforcement learning (RL) algorithms in real-world scenarios, and is critical during the learning process itself. A natural first approach toward safe RL is to manually specify constraints on the policy's behavior. However, just as learning has enabled progress in large-scale development of AI systems, learning safety specifications may also be necessary to ensure safety in messy open-world environments where manual safety specifications cannot scale. Akin to how humans learn incrementally starting in child-safe environments, we propose to learn how to be safe in one set of tasks and environments, and then use that learned intuition to constrain future behaviors when learning new, modified tasks. We empirically study this form of safety-constrained transfer learning in three challenging domains: simulated navigation, quadruped locomotion, and dexterous in-hand manipulation. In comparison to standard deep RL techniques and prior approaches to safe RL, we find that our method enables the learning of new tasks and in new environments with both substantially fewer safety incidents, such as falling or dropping an object, and faster, more stable learning. This suggests a path forward not only for safer RL systems, but also for more effective RL systems.
ROAug 3, 2020
Learning Agile Locomotion via Adversarial TrainingYujin Tang, Jie Tan, Tatsuya Harada
Developing controllers for agile locomotion is a long-standing challenge for legged robots. Reinforcement learning (RL) and Evolution Strategy (ES) hold the promise of automating the design process of such controllers. However, dedicated and careful human effort is required to design training environments to promote agility. In this paper, we present a multi-agent learning system, in which a quadruped robot (protagonist) learns to chase another robot (adversary) while the latter learns to escape. We find that this adversarial training process not only encourages agile behaviors but also effectively alleviates the laborious environment design effort. In contrast to prior works that used only one adversary, we find that training an ensemble of adversaries, each of which specializes in a different escaping strategy, is essential for the protagonist to master agility. Through extensive experiments, we show that the locomotion controller learned with adversarial training significantly outperforms carefully designed baselines.