Richard Bonett

SE
3papers
278citations
Novelty43%
AI Score23

3 Papers

CRJun 26, 2018
Discovering Flaws in Security-Focused Static Analysis Tools for Android using Systematic Mutation

Richard Bonett, Kaushal Kafle, Kevin Moran et al.

Mobile application security has been one of the major areas of security research in the last decade. Numerous application analysis tools have been proposed in response to malicious, curious, or vulnerable apps. However, existing tools, and specifically, static analysis tools, trade soundness of the analysis for precision and performance, and are hence soundy. Unfortunately, the specific unsound choices or flaws in the design of these tools are often not known or well-documented, leading to a misplaced confidence among researchers, developers, and users. This paper proposes the Mutation-based soundness evaluation ($μ$SE) framework, which systematically evaluates Android static analysis tools to discover, document, and fix, flaws, by leveraging the well-founded practice of mutation analysis. We implement $μ$SE as a semi-automated framework, and apply it to a set of prominent Android static analysis tools that detect private data leaks in apps. As the result of an in-depth analysis of one of the major tools, we discover 13 undocumented flaws. More importantly, we discover that all 13 flaws propagate to tools that inherit the flawed tool. We successfully fix one of the flaws in cooperation with the tool developers. Our results motivate the urgent need for systematic discovery and documentation of unsound choices in soundy tools, and demonstrate the opportunities in leveraging mutation testing in achieving this goal.

SEFeb 7, 2018
Machine Learning-Based Prototyping of Graphical User Interfaces for Mobile Apps

Kevin Moran, Carlos Bernal-Cárdenas, Michael Curcio et al.

It is common practice for developers of user-facing software to transform a mock-up of a graphical user interface (GUI) into code. This process takes place both at an application's inception and in an evolutionary context as GUI changes keep pace with evolving features. Unfortunately, this practice is challenging and time-consuming. In this paper, we present an approach that automates this process by enabling accurate prototyping of GUIs via three tasks: detection, classification, and assembly. First, logical components of a GUI are detected from a mock-up artifact using either computer vision techniques or mock-up metadata. Then, software repository mining, automated dynamic analysis, and deep convolutional neural networks are utilized to accurately classify GUI-components into domain-specific types (e.g., toggle-button). Finally, a data-driven, K-nearest-neighbors algorithm generates a suitable hierarchical GUI structure from which a prototype application can be automatically assembled. We implemented this approach for Android in a system called ReDraw. Our evaluation illustrates that ReDraw achieves an average GUI-component classification accuracy of 91% and assembles prototype applications that closely mirror target mock-ups in terms of visual affinity while exhibiting reasonable code structure. Interviews with industrial practitioners illustrate ReDraw's potential to improve real development workflows.

SEJan 18, 2018
On-Device Bug Reporting for Android Applications

Kevin Moran, Richard Bonett, Carlos Bernal-Cardenas et al.

Bugs that surface in mobile applications can be difficult to reproduce and fix due to several confounding factors including the highly GUI-driven nature of mobile apps, varying contextual states, differing platform versions and device fragmentation. It is clear that developers need support in the form of automated tools that allow for more precise reporting of application defects in order to facilitate more efficient and effective bug fixes. In this paper, we present a tool aimed at supporting application testers and developers in the process of On-Device Bug Reporting. Our tool, called ODBR, leverages the uiautomator framework and low-level event stream capture to offer support for recording and replaying a series of input gesture and sensor events that describe a bug in an Android application.