1.2SOC-PHNov 5, 2025
Leveraging LLM-based agents for social science research: insights from citation network simulationsJiarui Ji, Runlin Lei, Xuchen Pan et al.
The emergence of Large Language Models (LLMs) demonstrates their potential to encapsulate the logic and patterns inherent in human behavior simulation by leveraging extensive web data pre-training. However, the boundaries of LLM capabilities in social simulation remain unclear. To further explore the social attributes of LLMs, we introduce the CiteAgent framework, designed to generate citation networks based on human-behavior simulation with LLM-based agents. CiteAgent successfully captures predominant phenomena in real-world citation networks, including power-law distribution, citational distortion, and shrinking diameter. Building on this realistic simulation, we establish two LLM-based research paradigms in social science: LLM-SE (LLM-based Survey Experiment) and LLM-LE (LLM-based Laboratory Experiment). These paradigms facilitate rigorous analyses of citation network phenomena, allowing us to validate and challenge existing theories. Additionally, we extend the research scope of traditional science of science studies through idealized social experiments, with the simulation experiment results providing valuable insights for real-world academic environments. Our work demonstrates the potential of LLMs for advancing science of science research in social science.
23.9LGMar 4, 2025
BRIDGE: Bootstrapping Text to Control Time-Series Generation via Multi-Agent Iterative Optimization and Diffusion ModelingHao Li, Yu-Hao Huang, Chang Xu et al.
Time-series Generation (TSG) is a prominent research area with broad applications in simulations, data augmentation, and counterfactual analysis. While existing methods have shown promise in unconditional single-domain TSG, real-world applications demand for cross-domain approaches capable of controlled generation tailored to domain-specific constraints and instance-level requirements. In this paper, we argue that text can provide semantic insights, domain information and instance-specific temporal patterns, to guide and improve TSG. We introduce ``Text-Controlled TSG'', a task focused on generating realistic time series by incorporating textual descriptions. To address data scarcity in this setting, we propose a novel LLM-based Multi-Agent framework that synthesizes diverse, realistic text-to-TS datasets. Furthermore, we introduce BRIDGE, a hybrid text-controlled TSG framework that integrates semantic prototypes with text description for supporting domain-level guidance. This approach achieves state-of-the-art generation fidelity on 11 of 12 datasets, and improves controllability by up to 12% on MSE and 6% MAE compared to no text input generation, highlighting its potential for generating tailored time-series data.
MF-LLM: Simulating Population Decision Dynamics via a Mean-Field Large Language Model FrameworkQirui Mi, Mengyue Yang, Xiangning Yu et al.
Simulating collective decision-making involves more than aggregating individual behaviors; it emerges from dynamic interactions among individuals. While large language models (LLMs) offer strong potential for social simulation, achieving quantitative alignment with real-world data remains a key challenge. To bridge this gap, we propose the Mean-Field LLM (MF-LLM) framework, the first to incorporate mean field theory into LLM-based social simulation. MF-LLM models bidirectional interactions between individuals and the population through an iterative process, generating population signals to guide individual decisions, which in turn update the signals. This interplay produces coherent trajectories of collective behavior. To improve alignment with real-world data, we introduce IB-Tune, a novel fine-tuning method inspired by the Information Bottleneck principle, which retains population signals most predictive of future actions while filtering redundant history. Evaluated on a real-world social dataset, MF-LLM reduces KL divergence to human population distributions by 47\% compared to non-mean-field baselines, enabling accurate trend forecasting and effective intervention planning. Generalizing across 7 domains and 4 LLM backbones, MF-LLM provides a scalable, high-fidelity foundation for social simulation.
7.1OCNov 17, 2025
Power Homotopy for Zeroth-Order Non-Convex OptimizationsChen Xu
We introduce GS-PowerHP, a novel zeroth-order method for non-convex optimization problems of the form $\max_{x \in \mathbb{R}^d} f(x)$. Our approach leverages two key components: a power-transformed Gaussian-smoothed surrogate $F_{N,σ}(μ) = \mathbb{E}_{x\sim\mathcal{N}(μ,σ^2 I_d)}[e^{N f(x)}]$ whose stationary points cluster near the global maximizer $x^*$ of $f$ for sufficiently large $N$, and an incrementally decaying $σ$ for enhanced data efficiency. Under mild assumptions, we prove convergence in expectation to a small neighborhood of $x^*$ with the iteration complexity of $O(d^2 \varepsilon^{-2})$. Empirical results show our approach consistently ranks among the top three across a suite of competing algorithms. Its robustness is underscored by the final experiment on a substantially high-dimensional problem ($d=150,528$), where it achieved first place on least-likely targeted black-box attacks against images from ImageNet, surpassing all competing methods.
4.1LGOct 21, 2025
Nash Policy Gradient: A Policy Gradient Method with Iteratively Refined Regularization for Finding Nash EquilibriaEason Yu, Tzu Hao Liu, Yunke Wang et al.
Finding Nash equilibria in imperfect-information games remains a central challenge in multi-agent reinforcement learning. While regularization-based methods have recently achieved last-iteration convergence to a regularized equilibrium, they require the regularization strength to shrink toward zero to approximate a Nash equilibrium, often leading to unstable learning in practice. Instead, we fix the regularization strength at a large value for robustness and achieve convergence by iteratively refining the reference policy. Our main theoretical result shows that this procedure guarantees strictly monotonic improvement and convergence to an exact Nash equilibrium in two-player zero-sum games, without requiring a uniqueness assumption. Building on this framework, we develop a practical algorithm, Nash Policy Gradient (NashPG), which preserves the generalizability of policy gradient methods while relying solely on the current and reference policies. Empirically, NashPG achieves comparable or lower exploitability than prior model-free methods on classic benchmark games and scales to large domains such as Battleship and No-Limit Texas Hold'em, where NashPG consistently attains higher Elo ratings.