Peng Zhao

LG
h-index41
3papers
24citations
Novelty53%
AI Score29

3 Papers

3.8LGMar 5, 2023
Revisiting Weighted Strategy for Non-stationary Parametric Bandits

Jing Wang, Peng Zhao, Zhi-Hua Zhou

Non-stationary parametric bandits have attracted much attention recently. There are three principled ways to deal with non-stationarity, including sliding-window, weighted, and restart strategies. As many non-stationary environments exhibit gradual drifting patterns, the weighted strategy is commonly adopted in real-world applications. However, previous theoretical studies show that its analysis is more involved and the algorithms are either computationally less efficient or statistically suboptimal. This paper revisits the weighted strategy for non-stationary parametric bandits. In linear bandits (LB), we discover that this undesirable feature is due to an inadequate regret analysis, which results in an overly complex algorithm design. We propose a refined analysis framework, which simplifies the derivation and importantly produces a simpler weight-based algorithm that is as efficient as window/restart-based algorithms while retaining the same regret as previous studies. Furthermore, our new framework can be used to improve regret bounds of other parametric bandits, including Generalized Linear Bandits (GLB) and Self-Concordant Bandits (SCB). For example, we develop a simple weighted GLB algorithm with an $\widetilde{O}(k_μ^{\frac{5}{4}} c_μ^{-\frac{3}{4}} d^{\frac{3}{4}} P_T^{\frac{1}{4}}T^{\frac{3}{4}})$ regret, improving the $\widetilde{O}(k_μ^{2} c_μ^{-1}d^{\frac{9}{10}} P_T^{\frac{1}{5}}T^{\frac{4}{5}})$ bound in prior work, where $k_μ$ and $c_μ$ characterize the reward model's nonlinearity, $P_T$ measures the non-stationarity, $d$ and $T$ denote the dimension and time horizon.

9.8LGFeb 18, 2023
Stochastic Approximation Approaches to Group Distributionally Robust Optimization and Beyond

Lijun Zhang, Haomin Bai, Peng Zhao et al.

This paper investigates group distributionally robust optimization (GDRO) with the goal of learning a model that performs well over $m$ different distributions. First, we formulate GDRO as a stochastic convex-concave saddle-point problem, which is then solved by stochastic mirror descent (SMD) with $m$ samples in each iteration, and attain a nearly optimal sample complexity. To reduce the number of samples required in each round from $m$ to 1, we cast GDRO as a two-player game, where one player conducts SMD and the other executes an online algorithm for non-oblivious multi-armed bandits, maintaining the same sample complexity. Next, we extend GDRO to address scenarios involving imbalanced data and heterogeneous distributions. In the first scenario, we introduce a weighted variant of GDRO, enabling distribution-dependent convergence rates that rely on the number of samples from each distribution. We design two strategies to meet the sample budget: one integrates non-uniform sampling into SMD, and the other employs the stochastic mirror-prox algorithm with mini-batches, both of which deliver faster rates for distributions with more samples. In the second scenario, we propose to optimize the average top-$k$ risk instead of the maximum risk, thereby mitigating the impact of outlier distributions. Similar to the case of vanilla GDRO, we develop two stochastic approaches: one uses $m$ samples per iteration via SMD, and the other consumes $k$ samples per iteration through an online algorithm for non-oblivious combinatorial semi-bandits.

10.4LGMar 7, 2024
Improved Algorithm for Adversarial Linear Mixture MDPs with Bandit Feedback and Unknown Transition

Long-Fei Li, Peng Zhao, Zhi-Hua Zhou

We study reinforcement learning with linear function approximation, unknown transition, and adversarial losses in the bandit feedback setting. Specifically, we focus on linear mixture MDPs whose transition kernel is a linear mixture model. We propose a new algorithm that attains an $\widetilde{O}(d\sqrt{HS^3K} + \sqrt{HSAK})$ regret with high probability, where $d$ is the dimension of feature mappings, $S$ is the size of state space, $A$ is the size of action space, $H$ is the episode length and $K$ is the number of episodes. Our result strictly improves the previous best-known $\widetilde{O}(dS^2 \sqrt{K} + \sqrt{HSAK})$ result in Zhao et al. (2023a) since $H \leq S$ holds by the layered MDP structure. Our advancements are primarily attributed to (i) a new least square estimator for the transition parameter that leverages the visit information of all states, as opposed to only one state in prior work, and (ii) a new self-normalized concentration tailored specifically to handle non-independent noises, originally proposed in the dynamic assortment area and firstly applied in reinforcement learning to handle correlations between different states.