Ilkin Safarli

CG
h-index117
3papers
3,185citations
Novelty42%
AI Score37

3 Papers

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

CGMay 5, 2021
Stitch Fix for Mapper and Topological Gains

Youjia Zhou, Nathaniel Saul, Ilkin Safarli et al.

The mapper construction is a powerful tool from topological data analysis that is designed for the analysis and visualization of multivariate data. In this paper, we investigate a method for stitching a pair of univariate mappers together into a bivariate mapper, and study topological notions of information gains, referred to as topological gains, during such a process. We further provide implementations that visualize such topological gains for mapper graphs.

LGNov 2, 2020
Interpreting Graph Drawing with Multi-Agent Reinforcement Learning

Ilkin Safarli, Youjia Zhou, Bei Wang

Applying machine learning techniques to graph drawing has become an emergent area of research in visualization. In this paper, we interpret graph drawing as a multi-agent reinforcement learning (MARL) problem. We first demonstrate that a large number of classic graph drawing algorithms, including force-directed layouts and stress majorization, can be interpreted within the framework of MARL. Using this interpretation, a node in the graph is assigned to an agent with a reward function. Via multi-agent reward maximization, we obtain an aesthetically pleasing graph layout that is comparable to the outputs of classic algorithms. The main strength of a MARL framework for graph drawing is that it not only unifies a number of classic drawing algorithms in a general formulation but also supports the creation of novel graph drawing algorithms by introducing a diverse set of reward functions.