ROFeb 28, 2022
GA+DDPG+HER: Genetic Algorithm-Based Function Optimizer in Deep Reinforcement Learning for Robotic Manipulation TasksAdarsh Sehgal, Nicholas Ward, Hung Manh La et al.
Agents can base decisions made using reinforcement learning (RL) on a reward function. The selection of values for the learning algorithm parameters can, nevertheless, have a substantial impact on the overall learning process. In order to discover values for the learning parameters that are close to optimal, we extended our previously proposed genetic algorithm-based Deep Deterministic Policy Gradient and Hindsight Experience Replay approach (referred to as GA+DDPG+HER) in this study. On the robotic manipulation tasks of FetchReach, FetchSlide, FetchPush, FetchPick&Place, and DoorOpening, we applied the GA+DDPG+HER methodology. Our technique GA+DDPG+HER was also used in the AuboReach environment with a few adjustments. Our experimental analysis demonstrates that our method produces performance that is noticeably better and occurs faster than the original algorithm. We also offer proof that GA+DDPG+HER beat the current approaches. The final results support our assertion and offer sufficient proof that automating the parameter tuning procedure is crucial and does cut down learning time by as much as 57%.
NEMar 27, 2018
Evolutionary Multi-objective Optimization of Real-Time Strategy MicroRahul Dubey, Joseph Ghantous, Sushil Louis et al.
We investigate an evolutionary multi-objective approach to good micro for real-time strategy games. Good micro helps a player win skirmishes and is one of the keys to developing better real-time strategy game play. In prior work, the same multi-objective approach of maximizing damage done while minimizing damage received was used to evolve micro for a group of ranged units versus a group of melee units. We extend this work to consider groups composed from two types of units. Specifically, this paper uses evolutionary multi-objective optimization to generate micro for one group composed from both ranged and melee units versus another group of ranged and melee units. Our micro behavior representation uses influence maps to represent enemy spatial information and potential fields generated from distance, health, and weapons cool down to guide unit movement. Experimental results indicate that our multi-objective approach leads to a Pareto front of diverse high-quality micro encapsulating multiple possible tactics. This range of micro provided by the Pareto front enables a human or AI player to trade-off among short term tactics that better suit the player's longer term strategy - for example, choosing to minimize friendly unit damage at the cost of only lightly damaging the enemy versus maximizing damage to the enemy units at the cost of increased damage to friendly units. We believe that our results indicate the usefulness of potential fields as a representation, and of evolutionary multi-objective optimization as an approach, for generating good micro.
ROApr 24, 2017
Development of a Swarm UAV Simulator Integrating Realistic Motion Control Models For Disaster OperationsKazi Tanvir Ahmed Siddiqui, David Feil-Seifer, Tianyi Jiang et al.
Simulation environments for Unmanned Aerial Vehicles (UAVs) can be very useful for prototyping user interfaces and training personnel that will operate UAVs in the real world. The realistic operation of such simulations will only enhance the value of such training. In this paper, we present the integration of a model-based waypoint navigation controller into the Reno Rescue Simulator for the purposes of providing a more realistic user interface in simulated environments. We also present potential uses for such simulations, even for real-world operation of UAVs.