Pablo Sprechmann

LG
h-index117
22papers
11,275citations
Novelty57%
AI Score42

22 Papers

LGOct 16, 2023
TacticAI: an AI assistant for football tactics

Zhe Wang, Petar Veličković, Daniel Hennes et al.

Identifying key patterns of tactics implemented by rival teams, and developing effective responses, lies at the heart of modern football. However, doing so algorithmically remains an open research challenge. To address this unmet need, we propose TacticAI, an AI football tactics assistant developed and evaluated in close collaboration with domain experts from Liverpool FC. We focus on analysing corner kicks, as they offer coaches the most direct opportunities for interventions and improvements. TacticAI incorporates both a predictive and a generative component, allowing the coaches to effectively sample and explore alternative player setups for each corner kick routine and to select those with the highest predicted likelihood of success. We validate TacticAI on a number of relevant benchmark tasks: predicting receivers and shot attempts and recommending player position adjustments. The utility of TacticAI is validated by a qualitative study conducted with football domain experts at Liverpool FC. We show that TacticAI's model suggestions are not only indistinguishable from real tactics, but also favoured over existing tactics 90% of the time, and that TacticAI offers an effective corner kick retrieval system. TacticAI achieves these results despite the limited availability of gold-standard data, achieving data efficiency through geometric deep learning.

CLMar 8, 2024
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context

Gemini Team, Petko Georgiev, Ving Ian Lei et al. · deepmind, mila

In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

CLDec 19, 2023
Gemini: A Family of Highly Capable Multimodal Models

Gemini Team, Rohan Anil, Sebastian Borgeaud et al.

This report introduces a new family of multimodal models, Gemini, that exhibit remarkable capabilities across image, audio, video, and text understanding. The Gemini family consists of Ultra, Pro, and Nano sizes, suitable for applications ranging from complex reasoning tasks to on-device memory-constrained use-cases. Evaluation on a broad range of benchmarks shows that our most-capable Gemini Ultra model advances the state of the art in 30 of 32 of these benchmarks - notably being the first model to achieve human-expert performance on the well-studied exam benchmark MMLU, and improving the state of the art in every one of the 20 multimodal benchmarks we examined. We believe that the new capabilities of the Gemini family in cross-modal reasoning and language understanding will enable a wide variety of use cases. We discuss our approach toward post-training and deploying Gemini models responsibly to users through services including Gemini, Gemini Advanced, Google AI Studio, and Cloud Vertex AI.

LGMay 2, 2023
Unlocking the Power of Representations in Long-term Novelty-based Exploration

Alaa Saade, Steven Kapturowski, Daniele Calandriello et al.

We introduce Robust Exploration via Clustering-based Online Density Estimation (RECODE), a non-parametric method for novelty-based exploration that estimates visitation counts for clusters of states based on their similarity in a chosen embedding space. By adapting classical clustering to the nonstationary setting of Deep RL, RECODE can efficiently track state visitation counts over thousands of episodes. We further propose a novel generalization of the inverse dynamics loss, which leverages masked transformer architectures for multi-step prediction; which in conjunction with RECODE achieves a new state-of-the-art in a suite of challenging 3D-exploration tasks in DM-Hard-8. RECODE also sets new state-of-the-art in hard exploration Atari games, and is the first agent to reach the end screen in "Pitfall!".

LGFeb 24, 2021
Beyond Fine-Tuning: Transferring Behavior in Reinforcement Learning

Víctor Campos, Pablo Sprechmann, Steven Hansen et al.

Designing agents that acquire knowledge autonomously and use it to solve new tasks efficiently is an important challenge in reinforcement learning. Knowledge acquired during an unsupervised pre-training phase is often transferred by fine-tuning neural network weights once rewards are exposed, as is common practice in supervised domains. Given the nature of the reinforcement learning problem, we argue that standard fine-tuning strategies alone are not enough for efficient transfer in challenging domains. We introduce Behavior Transfer (BT), a technique that leverages pre-trained policies for exploration and that is complementary to transferring neural network weights. Our experiments show that, when combined with large-scale pre-training in the absence of rewards, existing intrinsic motivation objectives can lead to the emergence of complex behaviors. These pre-trained policies can then be leveraged by BT to discover better solutions than without pre-training, and combining BT with standard fine-tuning strategies results in additional benefits. The largest gains are generally observed in domains requiring structured exploration, including settings where the behavior of the pre-trained policies is misaligned with the downstream task.

AINov 18, 2020
Game Plan: What AI can do for Football, and What Football can do for AI

Karl Tuyls, Shayegan Omidshafiei, Paul Muller et al.

The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players' and coordinated teams' behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).

AIOct 5, 2020
Temporal Difference Uncertainties as a Signal for Exploration

Sebastian Flennerhag, Jane X. Wang, Pablo Sprechmann et al.

An effective approach to exploration in reinforcement learning is to rely on an agent's uncertainty over the optimal policy, which can yield near-optimal exploration strategies in tabular settings. However, in non-tabular settings that involve function approximators, obtaining accurate uncertainty estimates is almost as challenging a problem. In this paper, we highlight that value estimates are easily biased and temporally inconsistent. In light of this, we propose a novel method for estimating uncertainty over the value function that relies on inducing a distribution over temporal difference errors. This exploration signal controls for state-action transitions so as to isolate uncertainty in value that is due to uncertainty over the agent's parameters. Because our measure of uncertainty conditions on state-action transitions, we cannot act on this measure directly. Instead, we incorporate it as an intrinsic reward and treat exploration as a separate learning problem, induced by the agent's temporal difference uncertainties. We introduce a distinct exploration policy that learns to collect data with high estimated uncertainty, which gives rise to a curriculum that smoothly changes throughout learning and vanishes in the limit of perfect value estimates. We evaluate our method on hard exploration tasks, including Deep Sea and Atari 2600 environments and find that our proposed form of exploration facilitates both diverse and deep exploration.

LGMar 30, 2020
Agent57: Outperforming the Atari Human Benchmark

Adrià Puigdomènech Badia, Bilal Piot, Steven Kapturowski et al.

Atari games have been a long-standing benchmark in the reinforcement learning (RL) community for the past decade. This benchmark was proposed to test general competency of RL algorithms. Previous work has achieved good average performance by doing outstandingly well on many games of the set, but very poorly in several of the most challenging games. We propose Agent57, the first deep RL agent that outperforms the standard human benchmark on all 57 Atari games. To achieve this result, we train a neural network which parameterizes a family of policies ranging from very exploratory to purely exploitative. We propose an adaptive mechanism to choose which policy to prioritize throughout the training process. Additionally, we utilize a novel parameterization of the architecture that allows for more consistent and stable learning.

LGFeb 14, 2020
Never Give Up: Learning Directed Exploration Strategies

Adrià Puigdomènech Badia, Pablo Sprechmann, Alex Vitvitskyi et al.

We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent experience to train the directed exploratory policies, thereby encouraging the agent to repeatedly revisit all states in its environment. A self-supervised inverse dynamics model is used to train the embeddings of the nearest neighbour lookup, biasing the novelty signal towards what the agent can control. We employ the framework of Universal Value Function Approximators (UVFA) to simultaneously learn many directed exploration policies with the same neural network, with different trade-offs between exploration and exploitation. By using the same neural network for different degrees of exploration/exploitation, transfer is demonstrated from predominantly exploratory policies yielding effective exploitative policies. The proposed method can be incorporated to run with modern distributed RL agents that collect large amounts of experience from many actors running in parallel on separate environment instances. Our method doubles the performance of the base agent in all hard exploration in the Atari-57 suite while maintaining a very high score across the remaining games, obtaining a median human normalised score of 1344.0%. Notably, the proposed method is the first algorithm to achieve non-zero rewards (with a mean score of 8,400) in the game of Pitfall! without using demonstrations or hand-crafted features.

LGMay 8, 2019
Meta-learning of Sequential Strategies

Pedro A. Ortega, Jane X. Wang, Mark Rowland et al.

In this report we review memory-based meta-learning as a tool for building sample-efficient strategies that learn from past experience to adapt to any task within a target class. Our goal is to equip the reader with the conceptual foundations of this tool for building new, scalable agents that operate on broad domains. To do so, we present basic algorithmic templates for building near-optimal predictors and reinforcement learners which behave as if they had a probabilistic model that allowed them to efficiently exploit task structure. Furthermore, we recast memory-based meta-learning within a Bayesian framework, showing that the meta-learned strategies are near-optimal because they amortize Bayes-filtered data, where the adaptation is implemented in the memory dynamics as a state-machine of sufficient statistics. Essentially, memory-based meta-learning translates the hard problem of probabilistic sequential inference into a regression problem.

LGOct 18, 2018
Fast deep reinforcement learning using online adjustments from the past

Steven Hansen, Pablo Sprechmann, Alexander Pritzel et al.

We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value function found by planning over experience tuples from the replay buffer near the current state. EVA combines a number of recent ideas around combining episodic memory-like structures into reinforcement learning agents: slot-based storage, content-based retrieval, and memory-based planning. We show that EVAis performant on a demonstration task and Atari games.

NEJun 6, 2018
Meta-Learning by the Baldwin Effect

Chrisantha Thomas Fernando, Jakub Sygnowski, Simon Osindero et al.

The scope of the Baldwin effect was recently called into question by two papers that closely examined the seminal work of Hinton and Nowlan. To this date there has been no demonstration of its necessity in empirically challenging tasks. Here we show that the Baldwin effect is capable of evolving few-shot supervised and reinforcement learning mechanisms, by shaping the hyperparameters and the initial parameters of deep learning algorithms. Furthermore it can genetically accommodate strong learning biases on the same set of problems as a recent machine learning algorithm called MAML "Model Agnostic Meta-Learning" which uses second-order gradients instead of evolution to learn a set of reference parameters (initial weights) that can allow rapid adaptation to tasks sampled from a distribution. Whilst in simple cases MAML is more data efficient than the Baldwin effect, the Baldwin effect is more general in that it does not require gradients to be backpropagated to the reference parameters or hyperparameters, and permits effectively any number of gradient updates in the inner loop. The Baldwin effect learns strong learning dependent biases, rather than purely genetically accommodating fixed behaviours in a learning independent manner.

MLFeb 28, 2018
Memory-based Parameter Adaptation

Pablo Sprechmann, Siddhant M. Jayakumar, Jack W. Rae et al.

Deep neural networks have excelled on a wide range of problems, from vision to language and game playing. Neural networks very gradually incorporate information into weights as they process data, requiring very low learning rates. If the training distribution shifts, the network is slow to adapt, and when it does adapt, it typically performs badly on the training distribution before the shift. Our method, Memory-based Parameter Adaptation, stores examples in memory and then uses a context-based lookup to directly modify the weights of a neural network. Much higher learning rates can be used for this local adaptation, reneging the need for many iterations over similar data before good predictions can be made. As our method is memory-based, it alleviates several shortcomings of neural networks, such as catastrophic forgetting, fast, stable acquisition of new knowledge, learning with an imbalanced class labels, and fast learning during evaluation. We demonstrate this on a range of supervised tasks: large-scale image classification and language modelling.

LGNov 10, 2016
Disentangling factors of variation in deep representations using adversarial training

Michael Mathieu, Junbo Zhao, Pablo Sprechmann et al.

We introduce a conditional generative model for learning to disentangle the hidden factors of variation within a set of labeled observations, and separate them into complementary codes. One code summarizes the specified factors of variation associated with the labels. The other summarizes the remaining unspecified variability. During training, the only available source of supervision comes from our ability to distinguish among different observations belonging to the same class. Examples of such observations include images of a set of labeled objects captured at different viewpoints, or recordings of set of speakers dictating multiple phrases. In both instances, the intra-class diversity is the source of the unspecified factors of variation: each object is observed at multiple viewpoints, and each speaker dictates multiple phrases. Learning to disentangle the specified factors from the unspecified ones becomes easier when strong supervision is possible. Suppose that during training, we have access to pairs of images, where each pair shows two different objects captured from the same viewpoint. This source of alignment allows us to solve our task using existing methods. However, labels for the unspecified factors are usually unavailable in realistic scenarios where data acquisition is not strictly controlled. We address the problem of disentanglement in this more general setting by combining deep convolutional autoencoders with a form of adversarial training. Both factors of variation are implicitly captured in the organization of the learned embedding space, and can be used for solving single-image analogies. Experimental results on synthetic and real datasets show that the proposed method is capable of generalizing to unseen classes and intra-class variabilities.

CVJul 13, 2016
Accelerating Eulerian Fluid Simulation With Convolutional Networks

Jonathan Tompson, Kristofer Schlachter, Pablo Sprechmann et al.

Efficient simulation of the Navier-Stokes equations for fluid flow is a long standing problem in applied mathematics, for which state-of-the-art methods require large compute resources. In this work, we propose a data-driven approach that leverages the approximation power of deep-learning with the precision of standard solvers to obtain fast and highly realistic simulations. Our method solves the incompressible Euler equations using the standard operator splitting method, in which a large sparse linear system with many free parameters must be solved. We use a Convolutional Network with a highly tailored architecture, trained using a novel unsupervised learning framework to solve the linear system. We present real-time 2D and 3D simulations that outperform recently proposed data-driven methods; the obtained results are realistic and show good generalization properties.

CVNov 18, 2015
Super-Resolution with Deep Convolutional Sufficient Statistics

Joan Bruna, Pablo Sprechmann, Yann LeCun

Inverse problems in image and audio, and super-resolution in particular, can be seen as high-dimensional structured prediction problems, where the goal is to characterize the conditional distribution of a high-resolution output given its low-resolution corrupted observation. When the scaling ratio is small, point estimates achieve impressive performance, but soon they suffer from the regression-to-the-mean problem, result of their inability to capture the multi-modality of this conditional distribution. Modeling high-dimensional image and audio distributions is a hard task, requiring both the ability to model complex geometrical structures and textured regions. In this paper, we propose to use as conditional model a Gibbs distribution, where its sufficient statistics are given by deep convolutional neural networks. The features computed by the network are stable to local deformation, and have reduced variance when the input is a stationary texture. These properties imply that the resulting sufficient statistics minimize the uncertainty of the target signals given the degraded observations, while being highly informative. The filters of the CNN are initialized by multiscale complex wavelets, and then we propose an algorithm to fine-tune them by estimating the gradient of the conditional log-likelihood, which bears some similarities with Generative Adversarial Networks. We evaluate experimentally the proposed approach in the image super-resolution task, but the approach is general and could be used in other challenging ill-posed problems such as audio bandwidth extension.

SDDec 22, 2014
Audio Source Separation with Discriminative Scattering Networks

Pablo Sprechmann, Joan Bruna, Yann LeCun

In this report we describe an ongoing line of research for solving single-channel source separation problems. Many monaural signal decomposition techniques proposed in the literature operate on a feature space consisting of a time-frequency representation of the input data. A challenge faced by these approaches is to effectively exploit the temporal dependencies of the signals at scales larger than the duration of a time-frame. In this work we propose to tackle this problem by modeling the signals using a time-frequency representation with multiple temporal resolutions. The proposed representation consists of a pyramid of wavelet scattering operators, which generalizes Constant Q Transforms (CQT) with extra layers of convolution and complex modulus. We first show that learning standard models with this multi-resolution setting improves source separation results over fixed-resolution methods. As study case, we use Non-Negative Matrix Factorizations (NMF) that has been widely considered in many audio application. Then, we investigate the inclusion of the proposed multi-resolution setting into a discriminative training regime. We discuss several alternatives using different deep neural network architectures.

CVDec 19, 2013
Sparse similarity-preserving hashing

Jonathan Masci, Alex M. Bronstein, Michael M. Bronstein et al.

In recent years, a lot of attention has been devoted to efficient nearest neighbor search by means of similarity-preserving hashing. One of the plights of existing hashing techniques is the intrinsic trade-off between performance and computational complexity: while longer hash codes allow for lower false positive rates, it is very difficult to increase the embedding dimensionality without incurring in very high false negatives rates or prohibiting computational costs. In this paper, we propose a way to overcome this limitation by enforcing the hash codes to be sparse. Sparse high-dimensional codes enjoy from the low false positive rates typical of long hashes, while keeping the false negative rates similar to those of a shorter dense hashing scheme with equal number of degrees of freedom. We use a tailored feed-forward neural network for the hashing function. Extensive experimental evaluation involving visual and multi-modal data shows the benefits of the proposed method.

OCNov 25, 2013
Robust Multimodal Graph Matching: Sparse Coding Meets Graph Matching

Marcelo Fiori, Pablo Sprechmann, Joshua Vogelstein et al.

Graph matching is a challenging problem with very important applications in a wide range of fields, from image and video analysis to biological and biomedical problems. We propose a robust graph matching algorithm inspired in sparsity-related techniques. We cast the problem, resembling group or collaborative sparsity formulations, as a non-smooth convex optimization problem that can be efficiently solved using augmented Lagrangian techniques. The method can deal with weighted or unweighted graphs, as well as multimodal data, where different graphs represent different types of data. The proposed approach is also naturally integrated with collaborative graph inference techniques, solving general network inference problems where the observed variables, possibly coming from different modalities, are not in correspondence. The algorithm is tested and compared with state-of-the-art graph matching techniques in both synthetic and real graphs. We also present results on multimodal graphs and applications to collaborative inference of brain connectivity from alignment-free functional magnetic resonance imaging (fMRI) data. The code is publicly available.

LGSep 27, 2012
Learning Robust Low-Rank Representations

Pablo Sprechmann, Alex M. Bronstein, Guillermo Sapiro

In this paper we present a comprehensive framework for learning robust low-rank representations by combining and extending recent ideas for learning fast sparse coding regressors with structured non-convex optimization techniques. This approach connects robust principal component analysis (RPCA) with dictionary learning techniques and allows its approximation via trainable encoders. We propose an efficient feed-forward architecture derived from an optimization algorithm designed to exactly solve robust low dimensional projections. This architecture, in combination with different training objective functions, allows the regressors to be used as online approximants of the exact offline RPCA problem or as RPCA-based neural networks. Simple modifications of these encoders can handle challenging extensions, such as the inclusion of geometric data transformations. We present several examples with real data from image, audio, and video processing. When used to approximate RPCA, our basic implementation shows several orders of magnitude speedup compared to the exact solvers with almost no performance degradation. We show the strength of the inclusion of learning to the RPCA approach on a music source separation application, where the encoders outperform the exact RPCA algorithms, which are already reported to produce state-of-the-art results on a benchmark database. Our preliminary implementation on an iPad shows faster-than-real-time performance with minimal latency.

LGJun 18, 2012
Learning Efficient Structured Sparse Models

Alex Bronstein, Pablo Sprechmann, Guillermo Sapiro

We present a comprehensive framework for structured sparse coding and modeling extending the recent ideas of using learnable fast regressors to approximate exact sparse codes. For this purpose, we develop a novel block-coordinate proximal splitting method for the iterative solution of hierarchical sparse coding problems, and show an efficient feed forward architecture derived from its iteration. This architecture faithfully approximates the exact structured sparse codes with a fraction of the complexity of the standard optimization methods. We also show that by using different training objective functions, learnable sparse encoders are no longer restricted to be mere approximants of the exact sparse code for a pre-given dictionary, as in earlier formulations, but can be rather used as full-featured sparse encoders or even modelers. A simple implementation shows several orders of magnitude speedup compared to the state-of-the-art at minimal performance degradation, making the proposed framework suitable for real time and large-scale applications.