CLMar 17, 2018
Argumentation theory for mathematical argumentJoseph Corneli, Ursula Martin, Dave Murray-Rust et al.
To adequately model mathematical arguments the analyst must be able to represent the mathematical objects under discussion and the relationships between them, as well as inferences drawn about these objects and relationships as the discourse unfolds. We introduce a framework with these properties, which has been used to analyse mathematical dialogues and expository texts. The framework can recover salient elements of discourse at, and within, the sentence level, as well as the way mathematical content connects to form larger argumentative structures. We show how the framework might be used to support computational reasoning, and argue that it provides a more natural way to examine the process of proving theorems than do Lamport's structured proofs.
AIJun 25, 2016
X575: writing rengas with web servicesDaniel Winterstein, Joseph Corneli
Our software system simulates the classical collaborative Japanese poetry form, renga, made of linked haikus. We used NLP methods wrapped up as web services. Our experiments were only a partial success, since results fail to satisfy classical constraints. To gather ideas for future work, we examine related research in semiotics, linguistics, and computing.
CLApr 29, 2016
Teaching natural language to computersJoseph Corneli, Miriam Corneli
"Natural Language," whether spoken and attended to by humans, or processed and generated by computers, requires networked structures that reflect creative processes in semantic, syntactic, phonetic, linguistic, social, emotional, and cultural modules. Being able to produce novel and useful behavior following repeated practice gets to the root of both artificial intelligence and human language. This paper investigates the modalities involved in language-like applications that computers -- and programmers -- engage with, and aims to fine tune the questions we ask to better account for context, self-awareness, and embodiment.
SDMar 6, 2016
An Argument-based Creative Assistant for Harmonic BlendingMaximos Kaliakatsos-Papakostas, Roberto Confalonieri, Joseph Corneli et al.
Conceptual blending is a powerful tool for computational creativity where, for example, the properties of two harmonic spaces may be combined in a consistent manner to produce a novel harmonic space. However, deciding about the importance of property features in the input spaces and evaluating the results of conceptual blending is a nontrivial task. In the specific case of musical harmony, defining the salient features of chord transitions and evaluating invented harmonic spaces requires deep musicological background knowledge. In this paper, we propose a creative tool that helps musicologists to evaluate and to enhance harmonic innovation. This tool allows a music expert to specify arguments over given transition properties. These arguments are then considered by the system when defining combinations of features in an idiom-blending process. A music expert can assess whether the new harmonic idiom makes musicological sense and re-adjust the arguments (selection of features) to explore alternative blends that can potentially produce better harmonic spaces. We conclude with a discussion of future work that would further automate the harmonisation process.
AIMay 26, 2015
Implementing feedback in creative systems: A workshop approachJoseph Corneli, Anna Jordanous
One particular challenge in AI is the computational modelling and simulation of creativity. Feedback and learning from experience are key aspects of the creative process. Here we investigate how we could implement feedback in creative systems using a social model. From the field of creative writing we borrow the concept of a Writers Workshop as a model for learning through feedback. The Writers Workshop encourages examination, discussion and debates of a piece of creative work using a prescribed format of activities. We propose a computational model of the Writers Workshop as a roadmap for incorporation of feedback in artificial creativity systems. We argue that the Writers Workshop setting describes the anatomy of the creative process. We support our claim with a case study that describes how to implement the Writers Workshop model in a computational creativity system. We present this work using patterns other people can follow to implement similar designs in their own systems. We conclude by discussing the broader relevance of this model to other aspects of AI.
NEJan 31, 2015
The Search for Computational IntelligenceJoseph Corneli, Ewen Maclean
We define and explore in simulation several rules for the local evolution of generative rules for 1D and 2D cellular automata. Our implementation uses strategies from conceptual blending. We discuss potential applications to modelling social dynamics.
AINov 3, 2014
Modelling serendipity in a computational contextJoseph Corneli, Anna Jordanous, Christian Guckelsberger et al.
The term serendipity describes a creative process that develops, in context, with the active participation of a creative agent, but not entirely within that agent's control. While a system cannot be made to perform serendipitously on demand, we argue that its $\mathit{serendipity\ potential}$ can be increased by means of a suitable system architecture and other design choices. We distil a unified description of serendipitous occurrences from historical theorisations of serendipity and creativity. This takes the form of a framework with six phases: $\mathit{perception}$, $\mathit{attention}$, $\mathit{interest}$, $\mathit{explanation}$, $\mathit{bridge}$, and $\mathit{valuation}$. We then use this framework to organise a survey of literature in cognitive science, philosophy, and computing, which yields practical definitions of the six phases, along with heuristics for implementation. We use the resulting model to evaluate the serendipity potential of four existing systems developed by others, and two systems previously developed by two of the authors. Most existing research that considers serendipity in a computing context deals with serendipity as a service; here we relate theories of serendipity to the development of autonomous systems and computational creativity practice. We argue that serendipity is not teleologically blind, and outline representative directions for future applications of our model. We conclude that it is feasible to equip computational systems with the potential for serendipity, and that this could be beneficial in varied computational creativity/AI applications, particularly those designed to operate responsively in real-world contexts.