QUANT-PHMay 28, 2021
18.8 Gbps real-time quantum random number generator with a photonic integrated chipBing Bai, Jianyao Huang, Guan-Ru Qiao et al.
Quantum random number generators (QRNGs) can produce true random numbers. Yet, the two most important QRNG parameters highly desired for practical applications, i.e., speed and size, have to be compromised during implementations. Here, we present the fastest and miniaturized QRNG with a record real-time output rate as high as 18.8 Gbps by combining a photonic integrated chip and the technology of optimized randomness extraction. We assemble the photonic integrated circuit designed for vacuum state QRNG implementation, InGaAs homodyne detector and high-bandwidth transimpedance amplifier into a single chip using hybrid packaging, which exhibits the excellent characteristics of integration and high-frequency response. With a sample rate of 2.5 GSa/s in a 10-bit analog-to-digital converter and subsequent paralleled postprocessing in a field programmable gate array, the QRNG outputs ultrafast random bitstreams via a fiber optic transceiver, whose real-time speed is validated in a personal computer.
ROMar 11, 2018
An Efficient Volumetric Mesh Representation for Real-time Scene Reconstruction using Spatial HashingWei Dong, Jieqi Shi, Weijie Tang et al.
Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for online mesh storage and manipulation is missing. We propose a novel framework to compactly generate, update, and refine mesh for scene reconstruction upon a volumetric representation. Maintaining a spatial-hashed field of cubes, we distribute vertices with continuous value on discrete edges that support O(1) vertex accessing and forbid memory redundancy. By introducing Hamming distance in mesh refinement, we further improve the mesh quality regarding the triangle type consistency with a low cost. Lock-based and lock-free operations were applied to avoid thread conflicts in GPU parallel computation. Experiments demonstrate that the mesh memory consumption is significantly reduced while the running speed is kept in the online reconstruction process.