h-index117
31papers
14,745citations
Novelty55%
AI Score54

31 Papers

LGOct 12, 2023Code
Offline Retraining for Online RL: Decoupled Policy Learning to Mitigate Exploration Bias

Max Sobol Mark, Archit Sharma, Fahim Tajwar et al. · stanford

It is desirable for policies to optimistically explore new states and behaviors during online reinforcement learning (RL) or fine-tuning, especially when prior offline data does not provide enough state coverage. However, exploration bonuses can bias the learned policy, and our experiments find that naive, yet standard use of such bonuses can fail to recover a performant policy. Concurrently, pessimistic training in offline RL has enabled recovery of performant policies from static datasets. Can we leverage offline RL to recover better policies from online interaction? We make a simple observation that a policy can be trained from scratch on all interaction data with pessimistic objectives, thereby decoupling the policies used for data collection and for evaluation. Specifically, we propose offline retraining, a policy extraction step at the end of online fine-tuning in our Offline-to-Online-to-Offline (OOO) framework for reinforcement learning (RL). An optimistic (exploration) policy is used to interact with the environment, and a separate pessimistic (exploitation) policy is trained on all the observed data for evaluation. Such decoupling can reduce any bias from online interaction (intrinsic rewards, primacy bias) in the evaluation policy, and can allow more exploratory behaviors during online interaction which in turn can generate better data for exploitation. OOO is complementary to several offline-to-online RL and online RL methods, and improves their average performance by 14% to 26% in our fine-tuning experiments, achieves state-of-the-art performance on several environments in the D4RL benchmarks, and improves online RL performance by 165% on two OpenAI gym environments. Further, OOO can enable fine-tuning from incomplete offline datasets where prior methods can fail to recover a performant policy. Implementation: https://github.com/MaxSobolMark/OOO

ROJul 26, 2023
Waypoint-Based Imitation Learning for Robotic Manipulation

Lucy Xiaoyang Shi, Archit Sharma, Tony Z. Zhao et al. · stanford

While imitation learning methods have seen a resurgent interest for robotic manipulation, the well-known problem of compounding errors continues to afflict behavioral cloning (BC). Waypoints can help address this problem by reducing the horizon of the learning problem for BC, and thus, the errors compounded over time. However, waypoint labeling is underspecified, and requires additional human supervision. Can we generate waypoints automatically without any additional human supervision? Our key insight is that if a trajectory segment can be approximated by linear motion, the endpoints can be used as waypoints. We propose Automatic Waypoint Extraction (AWE) for imitation learning, a preprocessing module to decompose a demonstration into a minimal set of waypoints which when interpolated linearly can approximate the trajectory up to a specified error threshold. AWE can be combined with any BC algorithm, and we find that AWE can increase the success rate of state-of-the-art algorithms by up to 25% in simulation and by 4-28% on real-world bimanual manipulation tasks, reducing the decision making horizon by up to a factor of 10. Videos and code are available at https://lucys0.github.io/awe/

LGOct 17, 2022
You Only Live Once: Single-Life Reinforcement Learning

Annie S. Chen, Archit Sharma, Sergey Levine et al. · stanford

Reinforcement learning algorithms are typically designed to learn a performant policy that can repeatedly and autonomously complete a task, usually starting from scratch. However, in many real-world situations, the goal might not be to learn a policy that can do the task repeatedly, but simply to perform a new task successfully once in a single trial. For example, imagine a disaster relief robot tasked with retrieving an item from a fallen building, where it cannot get direct supervision from humans. It must retrieve this object within one test-time trial, and must do so while tackling unknown obstacles, though it may leverage knowledge it has of the building before the disaster. We formalize this problem setting, which we call single-life reinforcement learning (SLRL), where an agent must complete a task within a single episode without interventions, utilizing its prior experience while contending with some form of novelty. SLRL provides a natural setting to study the challenge of autonomously adapting to unfamiliar situations, and we find that algorithms designed for standard episodic reinforcement learning often struggle to recover from out-of-distribution states in this setting. Motivated by this observation, we propose an algorithm, $Q$-weighted adversarial learning (QWALE), which employs a distribution matching strategy that leverages the agent's prior experience as guidance in novel situations. Our experiments on several single-life continuous control problems indicate that methods based on our distribution matching formulation are 20-60% more successful because they can more quickly recover from novel states.

ROMar 2, 2023
Self-Improving Robots: End-to-End Autonomous Visuomotor Reinforcement Learning

Archit Sharma, Ahmed M. Ahmed, Rehaan Ahmad et al. · stanford

In imitation and reinforcement learning, the cost of human supervision limits the amount of data that robots can be trained on. An aspirational goal is to construct self-improving robots: robots that can learn and improve on their own, from autonomous interaction with minimal human supervision or oversight. Such robots could collect and train on much larger datasets, and thus learn more robust and performant policies. While reinforcement learning offers a framework for such autonomous learning via trial-and-error, practical realizations end up requiring extensive human supervision for reward function design and repeated resetting of the environment between episodes of interactions. In this work, we propose MEDAL++, a novel design for self-improving robotic systems: given a small set of expert demonstrations at the start, the robot autonomously practices the task by learning to both do and undo the task, simultaneously inferring the reward function from the demonstrations. The policy and reward function are learned end-to-end from high-dimensional visual inputs, bypassing the need for explicit state estimation or task-specific pre-training for visual encoders used in prior work. We first evaluate our proposed algorithm on a simulated non-episodic benchmark EARL, finding that MEDAL++ is both more data efficient and gets up to 30% better final performance compared to state-of-the-art vision-based methods. Our real-robot experiments show that MEDAL++ can be applied to manipulation problems in larger environments than those considered in prior work, and autonomous self-improvement can improve the success rate by 30-70% over behavior cloning on just the expert data. Code, training and evaluation videos along with a brief overview is available at: https://architsharma97.github.io/self-improving-robots/

LGMay 11, 2022
A State-Distribution Matching Approach to Non-Episodic Reinforcement Learning

Archit Sharma, Rehaan Ahmad, Chelsea Finn · stanford

While reinforcement learning (RL) provides a framework for learning through trial and error, translating RL algorithms into the real world has remained challenging. A major hurdle to real-world application arises from the development of algorithms in an episodic setting where the environment is reset after every trial, in contrast with the continual and non-episodic nature of the real-world encountered by embodied agents such as humans and robots. Prior works have considered an alternating approach where a forward policy learns to solve the task and the backward policy learns to reset the environment, but what initial state distribution should the backward policy reset the agent to? Assuming access to a few demonstrations, we propose a new method, MEDAL, that trains the backward policy to match the state distribution in the provided demonstrations. This keeps the agent close to the task-relevant states, allowing for a mix of easy and difficult starting states for the forward policy. Our experiments show that MEDAL matches or outperforms prior methods on three sparse-reward continuous control tasks from the EARL benchmark, with 40% gains on the hardest task, while making fewer assumptions than prior works.

LGOct 19, 2022
When to Ask for Help: Proactive Interventions in Autonomous Reinforcement Learning

Annie Xie, Fahim Tajwar, Archit Sharma et al. · stanford

A long-term goal of reinforcement learning is to design agents that can autonomously interact and learn in the world. A critical challenge to such autonomy is the presence of irreversible states which require external assistance to recover from, such as when a robot arm has pushed an object off of a table. While standard agents require constant monitoring to decide when to intervene, we aim to design proactive agents that can request human intervention only when needed. To this end, we propose an algorithm that efficiently learns to detect and avoid states that are irreversible, and proactively asks for help in case the agent does enter them. On a suite of continuous control environments with unknown irreversible states, we find that our algorithm exhibits better sample- and intervention-efficiency compared to existing methods. Our code is publicly available at https://sites.google.com/view/proactive-interventions

ROOct 23, 2023
Robot Fine-Tuning Made Easy: Pre-Training Rewards and Policies for Autonomous Real-World Reinforcement Learning

Jingyun Yang, Max Sobol Mark, Brandon Vu et al. · stanford

The pre-train and fine-tune paradigm in machine learning has had dramatic success in a wide range of domains because the use of existing data or pre-trained models on the internet enables quick and easy learning of new tasks. We aim to enable this paradigm in robotic reinforcement learning, allowing a robot to learn a new task with little human effort by leveraging data and models from the Internet. However, reinforcement learning often requires significant human effort in the form of manual reward specification or environment resets, even if the policy is pre-trained. We introduce RoboFuME, a reset-free fine-tuning system that pre-trains a multi-task manipulation policy from diverse datasets of prior experiences and self-improves online to learn a target task with minimal human intervention. Our insights are to utilize calibrated offline reinforcement learning techniques to ensure efficient online fine-tuning of a pre-trained policy in the presence of distribution shifts and leverage pre-trained vision language models (VLMs) to build a robust reward classifier for autonomously providing reward signals during the online fine-tuning process. In a diverse set of five real robot manipulation tasks, we show that our method can incorporate data from an existing robot dataset collected at a different institution and improve on a target task within as little as 3 hours of autonomous real-world experience. We also demonstrate in simulation experiments that our method outperforms prior works that use different RL algorithms or different approaches for predicting rewards. Project website: https://robofume.github.io

CLOct 19, 2023
An Emulator for Fine-Tuning Large Language Models using Small Language Models

Eric Mitchell, Rafael Rafailov, Archit Sharma et al. · stanford

Widely used language models (LMs) are typically built by scaling up a two-stage training pipeline: a pre-training stage that uses a very large, diverse dataset of text and a fine-tuning (sometimes, 'alignment') stage that uses targeted examples or other specifications of desired behaviors. While it has been hypothesized that knowledge and skills come from pre-training, and fine-tuning mostly filters this knowledge and skillset, this intuition has not been extensively tested. To aid in doing so, we introduce a novel technique for decoupling the knowledge and skills gained in these two stages, enabling a direct answer to the question, "What would happen if we combined the knowledge learned by a large model during pre-training with the knowledge learned by a small model during fine-tuning (or vice versa)?" Using an RL-based framework derived from recent developments in learning from human preferences, we introduce emulated fine-tuning (EFT), a principled and practical method for sampling from a distribution that approximates (or 'emulates') the result of pre-training and fine-tuning at different scales. Our experiments with EFT show that scaling up fine-tuning tends to improve helpfulness, while scaling up pre-training tends to improve factuality. Beyond decoupling scale, we show that EFT enables test-time adjustment of competing behavioral traits like helpfulness and harmlessness without additional training. Finally, a special case of emulated fine-tuning, which we call LM up-scaling, avoids resource-intensive fine-tuning of large pre-trained models by ensembling them with small fine-tuned models, essentially emulating the result of fine-tuning the large pre-trained model. Up-scaling consistently improves helpfulness and factuality of instruction-following models in the Llama, Llama-2, and Falcon families, without additional hyperparameters or training.

RONov 2, 2023
Adapt On-the-Go: Behavior Modulation for Single-Life Robot Deployment

Annie S. Chen, Govind Chada, Laura Smith et al. · stanford

To succeed in the real world, robots must cope with situations that differ from those seen during training. We study the problem of adapting on-the-fly to such novel scenarios during deployment, by drawing upon a diverse repertoire of previouslylearned behaviors. Our approach, RObust Autonomous Modulation (ROAM), introduces a mechanism based on the perceived value of pre-trained behaviors to select and adapt pre-trained behaviors to the situation at hand. Crucially, this adaptation process all happens within a single episode at test time, without any human supervision. We demonstrate that ROAM enables a robot to adapt rapidly to changes in dynamics both in simulation and on a real Go1 quadruped, even successfully moving forward with roller skates on its feet. Our approach adapts over 2x as efficiently compared to existing methods when facing a variety of out-of-distribution situations during deployment by effectively choosing and adapting relevant behaviors on-the-fly.

AISep 15, 2024
Towards Data-Centric RLHF: Simple Metrics for Preference Dataset Comparison

Judy Hanwen Shen, Archit Sharma, Jun Qin · stanford

The goal of aligning language models to human preferences requires data that reveal these preferences. Ideally, time and money can be spent carefully collecting and tailoring bespoke preference data to each downstream application. However, in practice, a select few publicly available preference datasets are often used to train reward models for reinforcement learning from human feedback (RLHF). While new preference datasets are being introduced with increasing frequency, there are currently no existing efforts to measure and compare these datasets. In this paper, we systematically study preference datasets through three perspectives: scale, label noise, and information content. We propose specific metrics for each of these perspectives and uncover different axes of comparison for a better understanding of preference datasets. Our work is a first step towards a data-centric approach to alignment by providing perspectives that aid in training efficiency and iterative data collection for RLHF.

ROJan 29, 2024Code
SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning

Jianlan Luo, Zheyuan Hu, Charles Xu et al. · stanford

In recent years, significant progress has been made in the field of robotic reinforcement learning (RL), enabling methods that handle complex image observations, train in the real world, and incorporate auxiliary data, such as demonstrations and prior experience. However, despite these advances, robotic RL remains hard to use. It is acknowledged among practitioners that the particular implementation details of these algorithms are often just as important (if not more so) for performance as the choice of algorithm. We posit that a significant challenge to widespread adoption of robotic RL, as well as further development of robotic RL methods, is the comparative inaccessibility of such methods. To address this challenge, we developed a carefully implemented library containing a sample efficient off-policy deep RL method, together with methods for computing rewards and resetting the environment, a high-quality controller for a widely-adopted robot, and a number of challenging example tasks. We provide this library as a resource for the community, describe its design choices, and present experimental results. Perhaps surprisingly, we find that our implementation can achieve very efficient learning, acquiring policies for PCB board assembly, cable routing, and object relocation between 25 to 50 minutes of training per policy on average, improving over state-of-the-art results reported for similar tasks in the literature. These policies achieve perfect or near-perfect success rates, extreme robustness even under perturbations, and exhibit emergent recovery and correction behaviors. We hope that these promising results and our high-quality open-source implementation will provide a tool for the robotics community to facilitate further developments in robotic RL. Our code, documentation, and videos can be found at https://serl-robot.github.io/

LGFeb 19, 2024Code
A Critical Evaluation of AI Feedback for Aligning Large Language Models

Archit Sharma, Sedrick Keh, Eric Mitchell et al. · cmu, stanford

Reinforcement learning with AI feedback (RLAIF) is a popular paradigm for improving the instruction-following abilities of powerful pre-trained language models. RLAIF first performs supervised fine-tuning (SFT) using demonstrations from a teacher model and then further fine-tunes the model with reinforcement learning (RL), using feedback from a critic model. While recent popular open-source models have demonstrated substantial improvements in performance from the RL step, in this paper we question whether the complexity of this RL step is truly warranted for AI feedback. We show that the improvements of the RL step are virtually entirely due to the widespread practice of using a weaker teacher model (e.g. GPT-3.5) for SFT data collection than the critic (e.g., GPT-4) used for AI feedback generation. Specifically, we show that simple supervised fine-tuning with GPT-4 as the teacher outperforms existing RLAIF pipelines. More generally, we find that the gains from RLAIF vary substantially across base model families, test-time evaluation protocols, and critic models. Finally, we provide a mechanistic explanation for when SFT may outperform the full two-step RLAIF pipeline as well as suggestions for making RLAIF maximally useful in practice.

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

ROFeb 10
RoboSubtaskNet: Temporal Sub-task Segmentation for Human-to-Robot Skill Transfer in Real-World Environments

Dharmendra Sharma, Archit Sharma, John Rebeiro et al.

Temporally locating and classifying fine-grained sub-task segments in long, untrimmed videos is crucial to safe human-robot collaboration. Unlike generic activity recognition, collaborative manipulation requires sub-task labels that are directly robot-executable. We present RoboSubtaskNet, a multi-stage human-to-robot sub-task segmentation framework that couples attention-enhanced I3D features (RGB plus optical flow) with a modified MS-TCN employing a Fibonacci dilation schedule to capture better short-horizon transitions such as reach-pick-place. The network is trained with a composite objective comprising cross-entropy and temporal regularizers (truncated MSE and a transition-aware term) to reduce over-segmentation and to encourage valid sub-task progressions. To close the gap between vision benchmarks and control, we introduce RoboSubtask, a dataset of healthcare and industrial demonstrations annotated at the sub-task level and designed for deterministic mapping to manipulator primitives. Empirically, RoboSubtaskNet outperforms MS-TCN and MS-TCN++ on GTEA and our RoboSubtask benchmark (boundary-sensitive and sequence metrics), while remaining competitive on the long-horizon Breakfast benchmark. Specifically, RoboSubtaskNet attains F1 @ 50 = 79.5%, Edit = 88.6%, Acc = 78.9% on GTEA; F1 @ 50 = 30.4%, Edit = 52.0%, Acc = 53.5% on Breakfast; and F1 @ 50 = 94.2%, Edit = 95.6%, Acc = 92.2% on RoboSubtask. We further validate the full perception-to-execution pipeline on a 7-DoF Kinova Gen3 manipulator, achieving reliable end-to-end behavior in physical trials (overall task success approx 91.25%). These results demonstrate a practical path from sub-task level video understanding to deployed robotic manipulation in real-world settings.

ROFeb 10
Instruct2Act: From Human Instruction to Actions Sequencing and Execution via Robot Action Network for Robotic Manipulation

Archit Sharma, Dharmendra Sharma, John Rebeiro et al.

Robots often struggle to follow free-form human instructions in real-world settings due to computational and sensing limitations. We address this gap with a lightweight, fully on-device pipeline that converts natural-language commands into reliable manipulation. Our approach has two stages: (i) the instruction to actions module (Instruct2Act), a compact BiLSTM with a multi-head-attention autoencoder that parses an instruction into an ordered sequence of atomic actions (e.g., reach, grasp, move, place); and (ii) the robot action network (RAN), which uses the dynamic adaptive trajectory radial network (DATRN) together with a vision-based environment analyzer (YOLOv8) to generate precise control trajectories for each sub-action. The entire system runs on a modest system with no cloud services. On our custom proprietary dataset, Instruct2Act attains 91.5% sub-actions prediction accuracy while retaining a small footprint. Real-robot evaluations across four tasks (pick-place, pick-pour, wipe, and pick-give) yield an overall 90% success; sub-action inference completes in < 3.8s, with end-to-end executions in 30-60s depending on task complexity. These results demonstrate that fine-grained instruction-to-action parsing, coupled with DATRN-based trajectory generation and vision-guided grounding, provides a practical path to deterministic, real-time manipulation in resource-constrained, single-camera settings.

LGApr 22, 2024
Preference Fine-Tuning of LLMs Should Leverage Suboptimal, On-Policy Data

Fahim Tajwar, Anikait Singh, Archit Sharma et al. · stanford

Learning from preference labels plays a crucial role in fine-tuning large language models. There are several distinct approaches for preference fine-tuning, including supervised learning, on-policy reinforcement learning (RL), and contrastive learning. Different methods come with different implementation tradeoffs and performance differences, and existing empirical findings present different conclusions, for instance, some results show that online RL is quite important to attain good fine-tuning results, while others find (offline) contrastive or even purely supervised methods sufficient. This raises a natural question: what kind of approaches are important for fine-tuning with preference data and why? In this paper, we answer this question by performing a rigorous analysis of a number of fine-tuning techniques on didactic and full-scale LLM problems. Our main finding is that, in general, approaches that use on-policy sampling or attempt to push down the likelihood on certain responses (i.e., employ a "negative gradient") outperform offline and maximum likelihood objectives. We conceptualize our insights and unify methods that use on-policy sampling or negative gradient under a notion of mode-seeking objectives for categorical distributions. Mode-seeking objectives are able to alter probability mass on specific bins of a categorical distribution at a fast rate compared to maximum likelihood, allowing them to relocate masses across bins more effectively. Our analysis prescribes actionable insights for preference fine-tuning of LLMs and informs how data should be collected for maximal improvement.

LGApr 1, 2024
Stream of Search (SoS): Learning to Search in Language

Kanishk Gandhi, Denise Lee, Gabriel Grand et al.

Language models are rarely shown fruitful mistakes while training. They then struggle to look beyond the next token, suffering from a snowballing of errors and struggling to predict the consequence of their actions several steps ahead. In this paper, we show how language models can be taught to search by representing the process of search in language, as a flattened string -- a stream of search (SoS). We propose a unified language for search that captures an array of different symbolic search strategies. We demonstrate our approach using the simple yet difficult game of Countdown, where the goal is to combine input numbers with arithmetic operations to reach a target number. We pretrain a transformer-based language model from scratch on a dataset of streams of search generated by heuristic solvers. We find that SoS pretraining increases search accuracy by 25% over models trained to predict only the optimal search trajectory. We further finetune this model with two policy improvement methods: Advantage-Induced Policy Alignment (APA) and Self-Taught Reasoner (STaR). The finetuned SoS models solve 36% of previously unsolved problems, including problems that cannot be solved by any of the heuristic solvers. Our results indicate that language models can learn to solve problems via search, self-improve to flexibly use different search strategies, and potentially discover new ones.

LGDec 9, 2024
Policy Agnostic RL: Offline RL and Online RL Fine-Tuning of Any Class and Backbone

Max Sobol Mark, Tian Gao, Georgia Gabriela Sampaio et al. · stanford

Recent advances in learning decision-making policies can largely be attributed to training expressive policy models, largely via imitation learning. While imitation learning discards non-expert data, reinforcement learning (RL) can still learn from suboptimal data. However, instantiating RL training of a new policy class often presents a different challenge: most deep RL machinery is co-developed with assumptions on the policy class and backbone, resulting in poor performance when the policy class changes. For instance, SAC utilizes a low-variance reparameterization policy gradient for Gaussian policies, but this is unstable for diffusion policies and intractable for autoregressive categorical policies. To address this issue, we develop an offline RL and online fine-tuning approach called policy-agnostic RL (PA-RL) that can effectively train multiple policy classes, with varying architectures and sizes. We build off the basic idea that a universal supervised learning loss can replace the policy improvement step in RL, as long as it is applied on "optimized" actions. To obtain these optimized actions, we first sample multiple actions from a base policy, and run global optimization (i.e., re-ranking multiple action samples using the Q-function) and local optimization (i.e., running gradient steps on an action sample) to maximize the critic on these candidates. PA-RL enables fine-tuning diffusion and transformer policies with either autoregressive tokens or continuous action outputs, at different sizes, entirely via actor-critic RL. Moreover, PA-RL improves the performance and sample-efficiency by up to 2 times compared to existing offline RL and online fine-tuning methods. We show the first result that successfully fine-tunes OpenVLA, a 7B generalist robot policy, autonomously with Cal-QL, an online RL fine-tuning algorithm, improving from 40% to 70% in the real world in 40 minutes.

LGOct 30, 2024
Grounding by Trying: LLMs with Reinforcement Learning-Enhanced Retrieval

Sheryl Hsu, Omar Khattab, Chelsea Finn et al. · stanford

The hallucinations of large language models (LLMs) are increasingly mitigated by allowing LLMs to search for information and to ground their answers in real sources. Unfortunately, LLMs often struggle with posing the right search queries, especially when dealing with complex or otherwise indirect topics. Observing that LLMs can learn to search for relevant facts by $\textit{trying}$ different queries and learning to up-weight queries that successfully produce relevant results, we introduce $\underline{Le}$arning to $\underline{Re}$trieve by $\underline{T}$rying (LeReT), a reinforcement learning framework that explores search queries and uses preference-based optimization to improve their quality. LeReT can improve the absolute retrieval accuracy by up to 29% and the downstream generator evaluations by 17%. The simplicity and flexibility of LeReT allows it to be applied to arbitrary off-the-shelf retrievers and makes it a promising technique for improving general LLM pipelines. Project website: http://sherylhsu.com/LeReT/.

LGFeb 26, 2025
FSPO: Few-Shot Preference Optimization of Synthetic Preference Data in LLMs Elicits Effective Personalization to Real Users

Anikait Singh, Sheryl Hsu, Kyle Hsu et al. · stanford

Effective personalization of LLMs is critical for a broad range of user-interfacing applications such as virtual assistants and content curation. Inspired by the strong in-context learning capabilities of LLMs, we propose Few-Shot Preference Optimization (FSPO), which reframes reward modeling as a meta-learning problem. Under this framework, an LLM learns to quickly adapt to a user via a few labeled preferences from that user, constructing a personalized reward function for them. Additionally, since real-world preference data is scarce and challenging to collect at scale, we propose careful design choices to construct synthetic preference datasets for personalization, generating over 1M synthetic personalized preferences using publicly available LLMs. In particular, to successfully transfer from synthetic data to real users, we find it crucial for the data to exhibit both high diversity and coherent, self-consistent structure. We evaluate FSPO on personalized open-ended generation for up to 1,500 synthetic users across across three domains: movie reviews, pedagogical adaptation based on educational background, and general question answering, along with a controlled human study. Overall, FSPO achieves an 87% Alpaca Eval winrate on average in generating responses that are personalized to synthetic users and a 72% winrate with real human users in open-ended question answering.

LGFeb 16, 2024
RLVF: Learning from Verbal Feedback without Overgeneralization

Moritz Stephan, Alexander Khazatsky, Eric Mitchell et al. · stanford

The diversity of contexts in which large language models (LLMs) are deployed requires the ability to modify or customize default model behaviors to incorporate nuanced requirements and preferences. A convenient interface to specify such model adjustments is high-level verbal feedback, such as "Don't use emojis when drafting emails to my boss." However, while writing high-level feedback is far simpler than collecting annotations for reinforcement learning from human feedback (RLHF), we find that simply prompting a model with such feedback leads to overgeneralization of the feedback to contexts where it is not relevant. We study the problem of incorporating verbal feedback without such overgeneralization, inspiring a new method Contextualized Critiques with Constrained Preference Optimization (C3PO). C3PO uses a piece of high-level feedback to generate a small synthetic preference dataset specifying how the feedback should (and should not) be applied. It then fine-tunes the model in accordance with the synthetic preference data while minimizing the divergence from the original model for prompts where the feedback does not apply. Our experimental results indicate that our approach effectively applies verbal feedback to relevant scenarios while preserving existing behaviors for other contexts. For both human- and GPT-4-generated high-level feedback, C3PO effectively adheres to the given feedback comparably to in-context baselines while reducing overgeneralization by 30%.

LGDec 11, 2024
Test-Time Alignment via Hypothesis Reweighting

Yoonho Lee, Jonathan Williams, Henrik Marklund et al. · stanford

Large pretrained models often struggle with underspecified tasks -- situations where the training data does not fully define the desired behavior. For example, chatbots must handle diverse and often conflicting user preferences, requiring adaptability to various user needs. We propose a novel framework to address the general challenge of aligning models to test-time user intent, which is rarely fully specified during training. Our approach involves training an efficient ensemble, i.e., a single neural network with multiple prediction heads, each representing a different function consistent with the training data. Our main contribution is HyRe, a simple adaptation technique that dynamically reweights ensemble members at test time using a small set of labeled examples from the target distribution, which can be labeled in advance or actively queried from a larger unlabeled pool. By leveraging recent advances in scalable ensemble training, our method scales to large pretrained models, with computational costs comparable to fine-tuning a single model. We empirically validate HyRe in several underspecified scenarios, including personalization tasks and settings with distribution shifts. Additionally, with just five preference pairs from each target distribution, the same ensemble adapted via HyRe outperforms the prior state-of-the-art 2B-parameter reward model accuracy across 18 evaluation distributions.

ROMar 19, 2024
Yell At Your Robot: Improving On-the-Fly from Language Corrections

Lucy Xiaoyang Shi, Zheyuan Hu, Tony Z. Zhao et al.

Hierarchical policies that combine language and low-level control have been shown to perform impressively long-horizon robotic tasks, by leveraging either zero-shot high-level planners like pretrained language and vision-language models (LLMs/VLMs) or models trained on annotated robotic demonstrations. However, for complex and dexterous skills, attaining high success rates on long-horizon tasks still represents a major challenge -- the longer the task is, the more likely it is that some stage will fail. Can humans help the robot to continuously improve its long-horizon task performance through intuitive and natural feedback? In this paper, we make the following observation: high-level policies that index into sufficiently rich and expressive low-level language-conditioned skills can be readily supervised with human feedback in the form of language corrections. We show that even fine-grained corrections, such as small movements ("move a bit to the left"), can be effectively incorporated into high-level policies, and that such corrections can be readily obtained from humans observing the robot and making occasional suggestions. This framework enables robots not only to rapidly adapt to real-time language feedback, but also incorporate this feedback into an iterative training scheme that improves the high-level policy's ability to correct errors in both low-level execution and high-level decision-making purely from verbal feedback. Our evaluation on real hardware shows that this leads to significant performance improvement in long-horizon, dexterous manipulation tasks without the need for any additional teleoperation. Videos and code are available at https://yay-robot.github.io/.

LGMay 29, 2023
Direct Preference Optimization: Your Language Model is Secretly a Reward Model

Rafael Rafailov, Archit Sharma, Eric Mitchell et al.

While large-scale unsupervised language models (LMs) learn broad world knowledge and some reasoning skills, achieving precise control of their behavior is difficult due to the completely unsupervised nature of their training. Existing methods for gaining such steerability collect human labels of the relative quality of model generations and fine-tune the unsupervised LM to align with these preferences, often with reinforcement learning from human feedback (RLHF). However, RLHF is a complex and often unstable procedure, first fitting a reward model that reflects the human preferences, and then fine-tuning the large unsupervised LM using reinforcement learning to maximize this estimated reward without drifting too far from the original model. In this paper we introduce a new parameterization of the reward model in RLHF that enables extraction of the corresponding optimal policy in closed form, allowing us to solve the standard RLHF problem with only a simple classification loss. The resulting algorithm, which we call Direct Preference Optimization (DPO), is stable, performant, and computationally lightweight, eliminating the need for sampling from the LM during fine-tuning or performing significant hyperparameter tuning. Our experiments show that DPO can fine-tune LMs to align with human preferences as well as or better than existing methods. Notably, fine-tuning with DPO exceeds PPO-based RLHF in ability to control sentiment of generations, and matches or improves response quality in summarization and single-turn dialogue while being substantially simpler to implement and train.

CLMay 24, 2023
Just Ask for Calibration: Strategies for Eliciting Calibrated Confidence Scores from Language Models Fine-Tuned with Human Feedback

Katherine Tian, Eric Mitchell, Allan Zhou et al.

A trustworthy real-world prediction system should produce well-calibrated confidence scores; that is, its confidence in an answer should be indicative of the likelihood that the answer is correct, enabling deferral to an expert in cases of low-confidence predictions. Recent studies have shown that unsupervised pre-training produces large language models (LMs) whose conditional probabilities are remarkably well-calibrated. However, the most widely-used LMs are fine-tuned with reinforcement learning from human feedback (RLHF-LMs), and some studies have suggested that RLHF-LMs produce conditional probabilities that are very poorly calibrated. In light of this perceived weakness, we conduct a broad evaluation of methods for extracting confidence scores from RLHF-LMs. For RLHF-LMs such as ChatGPT, GPT-4, and Claude, we find that verbalized confidences emitted as output tokens are typically better-calibrated than the model's conditional probabilities on the TriviaQA, SciQ, and TruthfulQA benchmarks, often reducing the expected calibration error by a relative 50%.

LGDec 17, 2021
Autonomous Reinforcement Learning: Formalism and Benchmarking

Archit Sharma, Kelvin Xu, Nikhil Sardana et al.

Reinforcement learning (RL) provides a naturalistic framing for learning through trial and error, which is appealing both because of its simplicity and effectiveness and because of its resemblance to how humans and animals acquire skills through experience. However, real-world embodied learning, such as that performed by humans and animals, is situated in a continual, non-episodic world, whereas common benchmark tasks in RL are episodic, with the environment resetting between trials to provide the agent with multiple attempts. This discrepancy presents a major challenge when attempting to take RL algorithms developed for episodic simulated environments and run them on real-world platforms, such as robots. In this paper, we aim to address this discrepancy by laying out a framework for Autonomous Reinforcement Learning (ARL): reinforcement learning where the agent not only learns through its own experience, but also contends with lack of human supervision to reset between trials. We introduce a simulated benchmark EARL around this framework, containing a set of diverse and challenging simulated tasks reflective of the hurdles introduced to learning when only a minimal reliance on extrinsic intervention can be assumed. We show that standard approaches to episodic RL and existing approaches struggle as interventions are minimized, underscoring the need for developing new algorithms for reinforcement learning with a greater focus on autonomy.

LGJul 27, 2021
Autonomous Reinforcement Learning via Subgoal Curricula

Archit Sharma, Abhishek Gupta, Sergey Levine et al.

Reinforcement learning (RL) promises to enable autonomous acquisition of complex behaviors for diverse agents. However, the success of current reinforcement learning algorithms is predicated on an often under-emphasised requirement -- each trial needs to start from a fixed initial state distribution. Unfortunately, resetting the environment to its initial state after each trial requires substantial amount of human supervision and extensive instrumentation of the environment which defeats the goal of autonomous acquisition of complex behaviors. In this work, we propose Value-accelerated Persistent Reinforcement Learning (VaPRL), which generates a curriculum of initial states such that the agent can bootstrap on the success of easier tasks to efficiently learn harder tasks. The agent also learns to reach the initial states proposed by the curriculum, minimizing the reliance on human interventions into the learning. We observe that VaPRL reduces the interventions required by three orders of magnitude compared to episodic RL while outperforming prior state-of-the art methods for reset-free RL both in terms of sample efficiency and asymptotic performance on a variety of simulated robotics problems.

LGJun 2, 2021
Variational Empowerment as Representation Learning for Goal-Based Reinforcement Learning

Jongwook Choi, Archit Sharma, Honglak Lee et al.

Learning to reach goal states and learning diverse skills through mutual information (MI) maximization have been proposed as principled frameworks for self-supervised reinforcement learning, allowing agents to acquire broadly applicable multitask policies with minimal reward engineering. Starting from a simple observation that the standard goal-conditioned RL (GCRL) is encapsulated by the optimization objective of variational empowerment, we discuss how GCRL and MI-based RL can be generalized into a single family of methods, which we name variational GCRL (VGCRL), interpreting variational MI maximization, or variational empowerment, as representation learning methods that acquire functionally-aware state representations for goal reaching. This novel perspective allows us to: (1) derive simple but unexplored variants of GCRL to study how adding small representation capacity can already expand its capabilities; (2) investigate how discriminator function capacity and smoothness determine the quality of discovered skills, or latent goals, through modifying latent dimensionality and applying spectral normalization; (3) adapt techniques such as hindsight experience replay (HER) from GCRL to MI-based RL; and lastly, (4) propose a novel evaluation metric, named latent goal reaching (LGR), for comparing empowerment algorithms with different choices of latent dimensionality and discriminator parameterization. Through principled mathematical derivations and careful experimental studies, our work lays a novel foundation from which to evaluate, analyze, and develop representation learning techniques in goal-based RL.

LGMar 24, 2021
Discriminator Augmented Model-Based Reinforcement Learning

Behzad Haghgoo, Allan Zhou, Archit Sharma et al.

By planning through a learned dynamics model, model-based reinforcement learning (MBRL) offers the prospect of good performance with little environment interaction. However, it is common in practice for the learned model to be inaccurate, impairing planning and leading to poor performance. This paper aims to improve planning with an importance sampling framework that accounts and corrects for discrepancy between the true and learned dynamics. This framework also motivates an alternative objective for fitting the dynamics model: to minimize the variance of value estimation during planning. We derive and implement this objective, which encourages better prediction on trajectories with larger returns. We observe empirically that our approach improves the performance of current MBRL algorithms on two stochastic control problems, and provide a theoretical basis for our method.

ROApr 27, 2020
Emergent Real-World Robotic Skills via Unsupervised Off-Policy Reinforcement Learning

Archit Sharma, Michael Ahn, Sergey Levine et al.

Reinforcement learning provides a general framework for learning robotic skills while minimizing engineering effort. However, most reinforcement learning algorithms assume that a well-designed reward function is provided, and learn a single behavior for that single reward function. Such reward functions can be difficult to design in practice. Can we instead develop efficient reinforcement learning methods that acquire diverse skills without any reward function, and then repurpose these skills for downstream tasks? In this paper, we demonstrate that a recently proposed unsupervised skill discovery algorithm can be extended into an efficient off-policy method, making it suitable for performing unsupervised reinforcement learning in the real world. Firstly, we show that our proposed algorithm provides substantial improvement in learning efficiency, making reward-free real-world training feasible. Secondly, we move beyond the simulation environments and evaluate the algorithm on real physical hardware. On quadrupeds, we observe that locomotion skills with diverse gaits and different orientations emerge without any rewards or demonstrations. We also demonstrate that the learned skills can be composed using model predictive control for goal-oriented navigation, without any additional training.

LGJul 2, 2019
Dynamics-Aware Unsupervised Discovery of Skills

Archit Sharma, Shixiang Gu, Sergey Levine et al.

Conventionally, model-based reinforcement learning (MBRL) aims to learn a global model for the dynamics of the environment. A good model can potentially enable planning algorithms to generate a large variety of behaviors and solve diverse tasks. However, learning an accurate model for complex dynamical systems is difficult, and even then, the model might not generalize well outside the distribution of states on which it was trained. In this work, we combine model-based learning with model-free learning of primitives that make model-based planning easy. To that end, we aim to answer the question: how can we discover skills whose outcomes are easy to predict? We propose an unsupervised learning algorithm, Dynamics-Aware Discovery of Skills (DADS), which simultaneously discovers predictable behaviors and learns their dynamics. Our method can leverage continuous skill spaces, theoretically, allowing us to learn infinitely many behaviors even for high-dimensional state-spaces. We demonstrate that zero-shot planning in the learned latent space significantly outperforms standard MBRL and model-free goal-conditioned RL, can handle sparse-reward tasks, and substantially improves over prior hierarchical RL methods for unsupervised skill discovery.