LGNov 28, 2022
Offline Q-Learning on Diverse Multi-Task Data Both Scales And GeneralizesAviral Kumar, Rishabh Agarwal, Xinyang Geng et al. · deepmind
The potential of offline reinforcement learning (RL) is that high-capacity models trained on large, heterogeneous datasets can lead to agents that generalize broadly, analogously to similar advances in vision and NLP. However, recent works argue that offline RL methods encounter unique challenges to scaling up model capacity. Drawing on the learnings from these works, we re-examine previous design choices and find that with appropriate choices: ResNets, cross-entropy based distributional backups, and feature normalization, offline Q-learning algorithms exhibit strong performance that scales with model capacity. Using multi-task Atari as a testbed for scaling and generalization, we train a single policy on 40 games with near-human performance using up-to 80 million parameter networks, finding that model performance scales favorably with capacity. In contrast to prior work, we extrapolate beyond dataset performance even when trained entirely on a large (400M transitions) but highly suboptimal dataset (51% human-level performance). Compared to return-conditioned supervised approaches, offline Q-learning scales similarly with model capacity and has better performance, especially when the dataset is suboptimal. Finally, we show that offline Q-learning with a diverse dataset is sufficient to learn powerful representations that facilitate rapid transfer to novel games and fast online learning on new variations of a training game, improving over existing state-of-the-art representation learning approaches.
LGSep 19, 2024
Training Language Models to Self-Correct via Reinforcement LearningAviral Kumar, Vincent Zhuang, Rishabh Agarwal et al. · deepmind
Self-correction is a highly desirable capability of large language models (LLMs), yet it has consistently been found to be largely ineffective in modern LLMs. Current methods for training self-correction typically depend on either multiple models, a more advanced model, or additional forms of supervision. To address these shortcomings, we develop a multi-turn online reinforcement learning (RL) approach, SCoRe, that significantly improves an LLM's self-correction ability using entirely self-generated data. To build SCoRe, we first show that variants of supervised fine-tuning (SFT) on offline model-generated correction traces are often insufficient for instilling self-correction behavior. In particular, we observe that training via SFT falls prey to either a distribution mismatch between mistakes made by the data-collection policy and the model's own responses, or to behavior collapse, where learning implicitly prefers only a certain mode of correction behavior that is often not effective at self-correction on test problems. SCoRe addresses these challenges by training under the model's own distribution of self-generated correction traces and using appropriate regularization to steer the learning process into learning a self-correction behavior that is effective at test time as opposed to fitting high-reward responses for a given prompt. This regularization process includes an initial phase of multi-turn RL on a base model to generate a policy initialization that is less susceptible to collapse, followed by using a reward bonus to amplify self-correction. With Gemini 1.0 Pro and 1.5 Flash models, we find that SCoRe achieves state-of-the-art self-correction performance, improving the base models' self-correction by 15.6% and 9.1% respectively on MATH and HumanEval.
AIDec 21, 2022
Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving ScenariosYiren Lu, Justin Fu, George Tucker et al.
Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision likelihood. Our analysis shows that while imitation can perform well in low-difficulty scenarios that are well-covered by the demonstration data, our proposed approach significantly improves robustness on the most challenging scenarios (over 38% reduction in failures). To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.
ROOct 12, 2023
Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving ResearchCole Gulino, Justin Fu, Wenjie Luo et al.
Simulation is an essential tool to develop and benchmark autonomous vehicle planning software in a safe and cost-effective manner. However, realistic simulation requires accurate modeling of nuanced and complex multi-agent interactive behaviors. To address these challenges, we introduce Waymax, a new data-driven simulator for autonomous driving in multi-agent scenes, designed for large-scale simulation and testing. Waymax uses publicly-released, real-world driving data (e.g., the Waymo Open Motion Dataset) to initialize or play back a diverse set of multi-agent simulated scenarios. It runs entirely on hardware accelerators such as TPUs/GPUs and supports in-graph simulation for training, making it suitable for modern large-scale, distributed machine learning workflows. To support online training and evaluation, Waymax includes several learned and hard-coded behavior models that allow for realistic interaction within simulation. To supplement Waymax, we benchmark a suite of popular imitation and reinforcement learning algorithms with ablation studies on different design decisions, where we highlight the effectiveness of routes as guidance for planning agents and the ability of RL to overfit against simulated agents.
LGNov 3, 2022
Oracle Inequalities for Model Selection in Offline Reinforcement LearningJonathan N. Lee, George Tucker, Ofir Nachum et al.
In offline reinforcement learning (RL), a learner leverages prior logged data to learn a good policy without interacting with the environment. A major challenge in applying such methods in practice is the lack of both theoretically principled and practical tools for model selection and evaluation. To address this, we study the problem of model selection in offline RL with value function approximation. The learner is given a nested sequence of model classes to minimize squared Bellman error and must select among these to achieve a balance between approximation and estimation error of the classes. We propose the first model selection algorithm for offline RL that achieves minimax rate-optimal oracle inequalities up to logarithmic factors. The algorithm, ModBE, takes as input a collection of candidate model classes and a generic base offline RL algorithm. By successively eliminating model classes using a novel one-sided generalization test, ModBE returns a policy with regret scaling with the complexity of the minimally complete model class. In addition to its theoretical guarantees, it is conceptually simple and computationally efficient, amounting to solving a series of square loss regression problems and then comparing relative square loss between classes. We conclude with several numerical simulations showing it is capable of reliably selecting a good model class.
CLMar 8, 2024
Gemini 1.5: Unlocking multimodal understanding across millions of tokens of contextGemini Team, Petko Georgiev, Ving Ian Lei et al. · deepmind, mila
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.
CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic CapabilitiesGheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.
CLMar 13, 2024
Gemma: Open Models Based on Gemini Research and TechnologyGemma Team, Thomas Mesnard, Cassidy Hardin et al. · deepmind
This work introduces Gemma, a family of lightweight, state-of-the art open models built from the research and technology used to create Gemini models. Gemma models demonstrate strong performance across academic benchmarks for language understanding, reasoning, and safety. We release two sizes of models (2 billion and 7 billion parameters), and provide both pretrained and fine-tuned checkpoints. Gemma outperforms similarly sized open models on 11 out of 18 text-based tasks, and we present comprehensive evaluations of safety and responsibility aspects of the models, alongside a detailed description of model development. We believe the responsible release of LLMs is critical for improving the safety of frontier models, and for enabling the next wave of LLM innovations.
LGMar 30, 2021Code
Benchmarks for Deep Off-Policy EvaluationJustin Fu, Mohammad Norouzi, Ofir Nachum et al.
Off-policy evaluation (OPE) holds the promise of being able to leverage large, offline datasets for both evaluating and selecting complex policies for decision making. The ability to learn offline is particularly important in many real-world domains, such as in healthcare, recommender systems, or robotics, where online data collection is an expensive and potentially dangerous process. Being able to accurately evaluate and select high-performing policies without requiring online interaction could yield significant benefits in safety, time, and cost for these applications. While many OPE methods have been proposed in recent years, comparing results between papers is difficult because currently there is a lack of a comprehensive and unified benchmark, and measuring algorithmic progress has been challenging due to the lack of difficult evaluation tasks. In order to address this gap, we present a collection of policies that in conjunction with existing offline datasets can be used for benchmarking off-policy evaluation. Our tasks include a range of challenging high-dimensional continuous control problems, with wide selections of datasets and policies for performing policy selection. The goal of our benchmark is to provide a standardized measure of progress that is motivated from a set of principles designed to challenge and test the limits of existing OPE methods. We perform an evaluation of state-of-the-art algorithms and provide open-source access to our data and code to foster future research in this area.
LGJun 24, 2020Code
RL Unplugged: A Suite of Benchmarks for Offline Reinforcement LearningCaglar Gulcehre, Ziyu Wang, Alexander Novikov et al.
Offline methods for reinforcement learning have a potential to help bridge the gap between reinforcement learning research and real-world applications. They make it possible to learn policies from offline datasets, thus overcoming concerns associated with online data collection in the real-world, including cost, safety, or ethical concerns. In this paper, we propose a benchmark called RL Unplugged to evaluate and compare offline RL methods. RL Unplugged includes data from a diverse range of domains including games (e.g., Atari benchmark) and simulated motor control problems (e.g., DM Control Suite). The datasets include domains that are partially or fully observable, use continuous or discrete actions, and have stochastic vs. deterministic dynamics. We propose detailed evaluation protocols for each domain in RL Unplugged and provide an extensive analysis of supervised learning and offline RL methods using these protocols. We will release data for all our tasks and open-source all algorithms presented in this paper. We hope that our suite of benchmarks will increase the reproducibility of experiments and make it possible to study challenging tasks with a limited computational budget, thus making RL research both more systematic and more accessible across the community. Moving forward, we view RL Unplugged as a living benchmark suite that will evolve and grow with datasets contributed by the research community and ourselves. Our project page is available on https://git.io/JJUhd.
LGApr 15, 2020Code
D4RL: Datasets for Deep Data-Driven Reinforcement LearningJustin Fu, Aviral Kumar, Ofir Nachum et al.
The offline reinforcement learning (RL) setting (also known as full batch RL), where a policy is learned from a static dataset, is compelling as progress enables RL methods to take advantage of large, previously-collected datasets, much like how the rise of large datasets has fueled results in supervised learning. However, existing online RL benchmarks are not tailored towards the offline setting and existing offline RL benchmarks are restricted to data generated by partially-trained agents, making progress in offline RL difficult to measure. In this work, we introduce benchmarks specifically designed for the offline setting, guided by key properties of datasets relevant to real-world applications of offline RL. With a focus on dataset collection, examples of such properties include: datasets generated via hand-designed controllers and human demonstrators, multitask datasets where an agent performs different tasks in the same environment, and datasets collected with mixtures of policies. By moving beyond simple benchmark tasks and data collected by partially-trained RL agents, we reveal important and unappreciated deficiencies of existing algorithms. To facilitate research, we have released our benchmark tasks and datasets with a comprehensive evaluation of existing algorithms, an evaluation protocol, and open-source examples. This serves as a common starting point for the community to identify shortcomings in existing offline RL methods and a collaborative route for progress in this emerging area.
NEJun 26, 2018Code
Guided evolutionary strategies: Augmenting random search with surrogate gradientsNiru Maheswaranathan, Luke Metz, George Tucker et al.
Many applications in machine learning require optimizing a function whose true gradient is unknown, but where surrogate gradient information (directions that may be correlated with, but not necessarily identical to, the true gradient) is available instead. This arises when an approximate gradient is easier to compute than the full gradient (e.g. in meta-learning or unrolled optimization), or when a true gradient is intractable and is replaced with a surrogate (e.g. in certain reinforcement learning applications, or when using synthetic gradients). We propose Guided Evolutionary Strategies, a method for optimally using surrogate gradient directions along with random search. We define a search distribution for evolutionary strategies that is elongated along a guiding subspace spanned by the surrogate gradients. This allows us to estimate a descent direction which can then be passed to a first-order optimizer. We analytically and numerically characterize the tradeoffs that result from tuning how strongly the search distribution is stretched along the guiding subspace, and we use this to derive a setting of the hyperparameters that works well across problems. Finally, we apply our method to example problems, demonstrating an improvement over both standard evolutionary strategies and first-order methods (that directly follow the surrogate gradient). We provide a demo of Guided ES at https://github.com/brain-research/guided-evolutionary-strategies
LGFeb 27, 2018Code
The Mirage of Action-Dependent Baselines in Reinforcement LearningGeorge Tucker, Surya Bhupatiraju, Shixiang Gu et al.
Policy gradient methods are a widely used class of model-free reinforcement learning algorithms where a state-dependent baseline is used to reduce gradient estimator variance. Several recent papers extend the baseline to depend on both the state and action and suggest that this significantly reduces variance and improves sample efficiency without introducing bias into the gradient estimates. To better understand this development, we decompose the variance of the policy gradient estimator and numerically show that learned state-action-dependent baselines do not in fact reduce variance over a state-dependent baseline in commonly tested benchmark domains. We confirm this unexpected result by reviewing the open-source code accompanying these prior papers, and show that subtle implementation decisions cause deviations from the methods presented in the papers and explain the source of the previously observed empirical gains. Furthermore, the variance decomposition highlights areas for improvement, which we demonstrate by illustrating a simple change to the typical value function parameterization that can significantly improve performance.
LGFeb 8, 2024
Guided Evolution with Binary Discriminators for ML Program SearchJohn D. Co-Reyes, Yingjie Miao, George Tucker et al.
How to automatically design better machine learning programs is an open problem within AutoML. While evolution has been a popular tool to search for better ML programs, using learning itself to guide the search has been less successful and less understood on harder problems but has the promise to dramatically increase the speed and final performance of the optimization process. We propose guiding evolution with a binary discriminator, trained online to distinguish which program is better given a pair of programs. The discriminator selects better programs without having to perform a costly evaluation and thus speed up the convergence of evolution. Our method can encode a wide variety of ML components including symbolic optimizers, neural architectures, RL loss functions, and symbolic regression equations with the same directed acyclic graph representation. By combining this representation with modern GNNs and an adaptive mutation strategy, we demonstrate our method can speed up evolution across a set of diverse problems including a 3.7x speedup on the symbolic search for ML optimizers and a 4x speedup for RL loss functions.
CLDec 19, 2023
Gemini: A Family of Highly Capable Multimodal ModelsGemini Team, Rohan Anil, Sebastian Borgeaud et al.
This report introduces a new family of multimodal models, Gemini, that exhibit remarkable capabilities across image, audio, video, and text understanding. The Gemini family consists of Ultra, Pro, and Nano sizes, suitable for applications ranging from complex reasoning tasks to on-device memory-constrained use-cases. Evaluation on a broad range of benchmarks shows that our most-capable Gemini Ultra model advances the state of the art in 30 of 32 of these benchmarks - notably being the first model to achieve human-expert performance on the well-studied exam benchmark MMLU, and improving the state of the art in every one of the 20 multimodal benchmarks we examined. We believe that the new capabilities of the Gemini family in cross-modal reasoning and language understanding will enable a wide variety of use cases. We discuss our approach toward post-training and deploying Gemini models responsibly to users through services including Gemini, Gemini Advanced, Google AI Studio, and Cloud Vertex AI.
LGDec 23, 2021
Model Selection in Batch Policy OptimizationJonathan N. Lee, George Tucker, Ofir Nachum et al.
We study the problem of model selection in batch policy optimization: given a fixed, partial-feedback dataset and $M$ model classes, learn a policy with performance that is competitive with the policy derived from the best model class. We formalize the problem in the contextual bandit setting with linear model classes by identifying three sources of error that any model selection algorithm should optimally trade-off in order to be competitive: (1) approximation error, (2) statistical complexity, and (3) coverage. The first two sources are common in model selection for supervised learning, where optimally trading-off these properties is well-studied. In contrast, the third source is unique to batch policy optimization and is due to dataset shift inherent to the setting. We first show that no batch policy optimization algorithm can achieve a guarantee addressing all three simultaneously, revealing a stark contrast between difficulties in batch policy optimization and the positive results available in supervised learning. Despite this negative result, we show that relaxing any one of the three error sources enables the design of algorithms achieving near-oracle inequalities for the remaining two. We conclude with experiments demonstrating the efficacy of these algorithms.
LGDec 9, 2021
DR3: Value-Based Deep Reinforcement Learning Requires Explicit RegularizationAviral Kumar, Rishabh Agarwal, Tengyu Ma et al.
Despite overparameterization, deep networks trained via supervised learning are easy to optimize and exhibit excellent generalization. One hypothesis to explain this is that overparameterized deep networks enjoy the benefits of implicit regularization induced by stochastic gradient descent, which favors parsimonious solutions that generalize well on test inputs. It is reasonable to surmise that deep reinforcement learning (RL) methods could also benefit from this effect. In this paper, we discuss how the implicit regularization effect of SGD seen in supervised learning could in fact be harmful in the offline deep RL setting, leading to poor generalization and degenerate feature representations. Our theoretical analysis shows that when existing models of implicit regularization are applied to temporal difference learning, the resulting derived regularizer favors degenerate solutions with excessive "aliasing", in stark contrast to the supervised learning case. We back up these findings empirically, showing that feature representations learned by a deep network value function trained via bootstrapping can indeed become degenerate, aliasing the representations for state-action pairs that appear on either side of the Bellman backup. To address this issue, we derive the form of this implicit regularizer and, inspired by this derivation, propose a simple and effective explicit regularizer, called DR3, that counteracts the undesirable effects of this implicit regularizer. When combined with existing offline RL methods, DR3 substantially improves performance and stability, alleviating unlearning in Atari 2600 games, D4RL domains and robotic manipulation from images.
LGJun 15, 2021
Coupled Gradient Estimators for Discrete Latent VariablesZhe Dong, Andriy Mnih, George Tucker
Training models with discrete latent variables is challenging due to the high variance of unbiased gradient estimators. While low-variance reparameterization gradients of a continuous relaxation can provide an effective solution, a continuous relaxation is not always available or tractable. Dong et al. (2020) and Yin et al. (2020) introduced a performant estimator that does not rely on continuous relaxations; however, it is limited to binary random variables. We introduce a novel derivation of their estimator based on importance sampling and statistical couplings, which we extend to the categorical setting. Motivated by the construction of a stick-breaking coupling, we introduce gradient estimators based on reparameterizing categorical variables as sequences of binary variables and Rao-Blackwellization. In systematic experiments, we show that our proposed categorical gradient estimators provide state-of-the-art performance, whereas even with additional Rao-Blackwellization, previous estimators (Yin et al., 2019) underperform a simpler REINFORCE with a leave-one-out-baseline estimator (Kool et al., 2019).
LGApr 28, 2021
Autoregressive Dynamics Models for Offline Policy Evaluation and OptimizationMichael R. Zhang, Tom Le Paine, Ofir Nachum et al.
Standard dynamics models for continuous control make use of feedforward computation to predict the conditional distribution of next state and reward given current state and action using a multivariate Gaussian with a diagonal covariance structure. This modeling choice assumes that different dimensions of the next state and reward are conditionally independent given the current state and action and may be driven by the fact that fully observable physics-based simulation environments entail deterministic transition dynamics. In this paper, we challenge this conditional independence assumption and propose a family of expressive autoregressive dynamics models that generate different dimensions of the next state and reward sequentially conditioned on previous dimensions. We demonstrate that autoregressive dynamics models indeed outperform standard feedforward models in log-likelihood on heldout transitions. Furthermore, we compare different model-based and model-free off-policy evaluation (OPE) methods on RL Unplugged, a suite of offline MuJoCo datasets, and find that autoregressive dynamics models consistently outperform all baselines, achieving a new state-of-the-art. Finally, we show that autoregressive dynamics models are useful for offline policy optimization by serving as a way to enrich the replay buffer through data augmentation and improving performance using model-based planning.
LGDec 12, 2020
Offline Policy Selection under UncertaintyMengjiao Yang, Bo Dai, Ofir Nachum et al.
The presence of uncertainty in policy evaluation significantly complicates the process of policy ranking and selection in real-world settings. We formally consider offline policy selection as learning preferences over a set of policy prospects given a fixed experience dataset. While one can select or rank policies based on point estimates of their policy values or high-confidence intervals, access to the full distribution over one's belief of the policy value enables more flexible selection algorithms under a wider range of downstream evaluation metrics. We propose BayesDICE for estimating this belief distribution in terms of posteriors of distribution correction ratios derived from stochastic constraints (as opposed to explicit likelihood, which is not available). Empirically, BayesDICE is highly competitive to existing state-of-the-art approaches in confidence interval estimation. More importantly, we show how the belief distribution estimated by BayesDICE may be used to rank policies with respect to any arbitrary downstream policy selection metric, and we empirically demonstrate that this selection procedure significantly outperforms existing approaches, such as ranking policies according to mean or high-confidence lower bound value estimates.
LGJun 18, 2020
DisARM: An Antithetic Gradient Estimator for Binary Latent VariablesZhe Dong, Andriy Mnih, George Tucker
Training models with discrete latent variables is challenging due to the difficulty of estimating the gradients accurately. Much of the recent progress has been achieved by taking advantage of continuous relaxations of the system, which are not always available or even possible. The Augment-REINFORCE-Merge (ARM) estimator provides an alternative that, instead of relaxation, uses continuous augmentation. Applying antithetic sampling over the augmenting variables yields a relatively low-variance and unbiased estimator applicable to any model with binary latent variables. However, while antithetic sampling reduces variance, the augmentation process increases variance. We show that ARM can be improved by analytically integrating out the randomness introduced by the augmentation process, guaranteeing substantial variance reduction. Our estimator, DisARM, is simple to implement and has the same computational cost as ARM. We evaluate DisARM on several generative modeling benchmarks and show that it consistently outperforms ARM and a strong independent sample baseline in terms of both variance and log-likelihood. Furthermore, we propose a local version of DisARM designed for optimizing the multi-sample variational bound, and show that it outperforms VIMCO, the current state-of-the-art method.
LGJun 8, 2020
Conservative Q-Learning for Offline Reinforcement LearningAviral Kumar, Aurick Zhou, George Tucker et al.
Effectively leveraging large, previously collected datasets in reinforcement learning (RL) is a key challenge for large-scale real-world applications. Offline RL algorithms promise to learn effective policies from previously-collected, static datasets without further interaction. However, in practice, offline RL presents a major challenge, and standard off-policy RL methods can fail due to overestimation of values induced by the distributional shift between the dataset and the learned policy, especially when training on complex and multi-modal data distributions. In this paper, we propose conservative Q-learning (CQL), which aims to address these limitations by learning a conservative Q-function such that the expected value of a policy under this Q-function lower-bounds its true value. We theoretically show that CQL produces a lower bound on the value of the current policy and that it can be incorporated into a policy learning procedure with theoretical improvement guarantees. In practice, CQL augments the standard Bellman error objective with a simple Q-value regularizer which is straightforward to implement on top of existing deep Q-learning and actor-critic implementations. On both discrete and continuous control domains, we show that CQL substantially outperforms existing offline RL methods, often learning policies that attain 2-5 times higher final return, especially when learning from complex and multi-modal data distributions.
LGMay 4, 2020
Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open ProblemsSergey Levine, Aviral Kumar, George Tucker et al.
In this tutorial article, we aim to provide the reader with the conceptual tools needed to get started on research on offline reinforcement learning algorithms: reinforcement learning algorithms that utilize previously collected data, without additional online data collection. Offline reinforcement learning algorithms hold tremendous promise for making it possible to turn large datasets into powerful decision making engines. Effective offline reinforcement learning methods would be able to extract policies with the maximum possible utility out of the available data, thereby allowing automation of a wide range of decision-making domains, from healthcare and education to robotics. However, the limitations of current algorithms make this difficult. We will aim to provide the reader with an understanding of these challenges, particularly in the context of modern deep reinforcement learning methods, and describe some potential solutions that have been explored in recent work to mitigate these challenges, along with recent applications, and a discussion of perspectives on open problems in the field.
LGDec 9, 2019
Meta-Learning without MemorizationMingzhang Yin, George Tucker, Mingyuan Zhou et al.
The ability to learn new concepts with small amounts of data is a critical aspect of intelligence that has proven challenging for deep learning methods. Meta-learning has emerged as a promising technique for leveraging data from previous tasks to enable efficient learning of new tasks. However, most meta-learning algorithms implicitly require that the meta-training tasks be mutually-exclusive, such that no single model can solve all of the tasks at once. For example, when creating tasks for few-shot image classification, prior work uses a per-task random assignment of image classes to N-way classification labels. If this is not done, the meta-learner can ignore the task training data and learn a single model that performs all of the meta-training tasks zero-shot, but does not adapt effectively to new image classes. This requirement means that the user must take great care in designing the tasks, for example by shuffling labels or removing task identifying information from the inputs. In some domains, this makes meta-learning entirely inapplicable. In this paper, we address this challenge by designing a meta-regularization objective using information theory that places precedence on data-driven adaptation. This causes the meta-learner to decide what must be learned from the task training data and what should be inferred from the task testing input. By doing so, our algorithm can successfully use data from non-mutually-exclusive tasks to efficiently adapt to novel tasks. We demonstrate its applicability to both contextual and gradient-based meta-learning algorithms, and apply it in practical settings where applying standard meta-learning has been difficult. Our approach substantially outperforms standard meta-learning algorithms in these settings.
LGNov 26, 2019
Behavior Regularized Offline Reinforcement LearningYifan Wu, George Tucker, Ofir Nachum
In reinforcement learning (RL) research, it is common to assume access to direct online interactions with the environment. However in many real-world applications, access to the environment is limited to a fixed offline dataset of logged experience. In such settings, standard RL algorithms have been shown to diverge or otherwise yield poor performance. Accordingly, recent work has suggested a number of remedies to these issues. In this work, we introduce a general framework, behavior regularized actor critic (BRAC), to empirically evaluate recently proposed methods as well as a number of simple baselines across a variety of offline continuous control tasks. Surprisingly, we find that many of the technical complexities introduced in recent methods are unnecessary to achieve strong performance. Additional ablations provide insights into which design choices matter most in the offline RL setting.
LGNov 6, 2019
Don't Blame the ELBO! A Linear VAE Perspective on Posterior CollapseJames Lucas, George Tucker, Roger Grosse et al.
Posterior collapse in Variational Autoencoders (VAEs) arises when the variational posterior distribution closely matches the prior for a subset of latent variables. This paper presents a simple and intuitive explanation for posterior collapse through the analysis of linear VAEs and their direct correspondence with Probabilistic PCA (pPCA). We explain how posterior collapse may occur in pPCA due to local maxima in the log marginal likelihood. Unexpectedly, we prove that the ELBO objective for the linear VAE does not introduce additional spurious local maxima relative to log marginal likelihood. We show further that training a linear VAE with exact variational inference recovers an identifiable global maximum corresponding to the principal component directions. Empirically, we find that our linear analysis is predictive even for high-capacity, non-linear VAEs and helps explain the relationship between the observation noise, local maxima, and posterior collapse in deep Gaussian VAEs.
LGOct 31, 2019
Energy-Inspired Models: Learning with Sampler-Induced DistributionsDieterich Lawson, George Tucker, Bo Dai et al.
Energy-based models (EBMs) are powerful probabilistic models, but suffer from intractable sampling and density evaluation due to the partition function. As a result, inference in EBMs relies on approximate sampling algorithms, leading to a mismatch between the model and inference. Motivated by this, we consider the sampler-induced distribution as the model of interest and maximize the likelihood of this model. This yields a class of energy-inspired models (EIMs) that incorporate learned energy functions while still providing exact samples and tractable log-likelihood lower bounds. We describe and evaluate three instantiations of such models based on truncated rejection sampling, self-normalized importance sampling, and Hamiltonian importance sampling. These models outperform or perform comparably to the recently proposed Learned Accept/Reject Sampling algorithm and provide new insights on ranking Noise Contrastive Estimation and Contrastive Predictive Coding. Moreover, EIMs allow us to generalize a recent connection between multi-sample variational lower bounds and auxiliary variable variational inference. We show how recent variational bounds can be unified with EIMs as the variational family.
LGJun 16, 2019
Reinforcement Learning Driven Heuristic OptimizationQingpeng Cai, Will Hang, Azalia Mirhoseini et al.
Heuristic algorithms such as simulated annealing, Concorde, and METIS are effective and widely used approaches to find solutions to combinatorial optimization problems. However, they are limited by the high sample complexity required to reach a reasonable solution from a cold-start. In this paper, we introduce a novel framework to generate better initial solutions for heuristic algorithms using reinforcement learning (RL), named RLHO. We augment the ability of heuristic algorithms to greedily improve upon an existing initial solution generated by RL, and demonstrate novel results where RL is able to leverage the performance of heuristics as a learning signal to generate better initialization. We apply this framework to Proximal Policy Optimization (PPO) and Simulated Annealing (SA). We conduct a series of experiments on the well-known NP-complete bin packing problem, and show that the RLHO method outperforms our baselines. We show that on the bin packing problem, RL can learn to help heuristics perform even better, allowing us to combine the best parts of both approaches.
LGJun 3, 2019
Stabilizing Off-Policy Q-Learning via Bootstrapping Error ReductionAviral Kumar, Justin Fu, George Tucker et al.
Off-policy reinforcement learning aims to leverage experience collected from prior policies for sample-efficient learning. However, in practice, commonly used off-policy approximate dynamic programming methods based on Q-learning and actor-critic methods are highly sensitive to the data distribution, and can make only limited progress without collecting additional on-policy data. As a step towards more robust off-policy algorithms, we study the setting where the off-policy experience is fixed and there is no further interaction with the environment. We identify bootstrapping error as a key source of instability in current methods. Bootstrapping error is due to bootstrapping from actions that lie outside of the training data distribution, and it accumulates via the Bellman backup operator. We theoretically analyze bootstrapping error, and demonstrate how carefully constraining action selection in the backup can mitigate it. Based on our analysis, we propose a practical algorithm, bootstrapping error accumulation reduction (BEAR). We demonstrate that BEAR is able to learn robustly from different off-policy distributions, including random and suboptimal demonstrations, on a range of continuous control tasks.
LGMay 16, 2019
On Variational Bounds of Mutual InformationBen Poole, Sherjil Ozair, Aaron van den Oord et al.
Estimating and optimizing Mutual Information (MI) is core to many problems in machine learning; however, bounding MI in high dimensions is challenging. To establish tractable and scalable objectives, recent work has turned to variational bounds parameterized by neural networks, but the relationships and tradeoffs between these bounds remains unclear. In this work, we unify these recent developments in a single framework. We find that the existing variational lower bounds degrade when the MI is large, exhibiting either high bias or high variance. To address this problem, we introduce a continuum of lower bounds that encompasses previous bounds and flexibly trades off bias and variance. On high-dimensional, controlled problems, we empirically characterize the bias and variance of the bounds and their gradients and demonstrate the effectiveness of our new bounds for estimation and representation learning.
LGMar 1, 2019
Model-Based Reinforcement Learning for AtariLukasz Kaiser, Mohammad Babaeizadeh, Piotr Milos et al.
Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.
LGDec 26, 2018
Learning to Walk via Deep Reinforcement LearningTuomas Haarnoja, Sehoon Ha, Aurick Zhou et al.
Deep reinforcement learning (deep RL) holds the promise of automating the acquisition of complex controllers that can map sensory inputs directly to low-level actions. In the domain of robotic locomotion, deep RL could enable learning locomotion skills with minimal engineering and without an explicit model of the robot dynamics. Unfortunately, applying deep RL to real-world robotic tasks is exceptionally difficult, primarily due to poor sample complexity and sensitivity to hyperparameters. While hyperparameters can be easily tuned in simulated domains, tuning may be prohibitively expensive on physical systems, such as legged robots, that can be damaged through extensive trial-and-error learning. In this paper, we propose a sample-efficient deep RL algorithm based on maximum entropy RL that requires minimal per-task tuning and only a modest number of trials to learn neural network policies. We apply this method to learning walking gaits on a real-world Minitaur robot. Our method can acquire a stable gait from scratch directly in the real world in about two hours, without relying on any model or simulation, and the resulting policy is robust to moderate variations in the environment. We further show that our algorithm achieves state-of-the-art performance on simulated benchmarks with a single set of hyperparameters. Videos of training and the learned policy can be found on the project website.
LGDec 13, 2018
Soft Actor-Critic Algorithms and ApplicationsTuomas Haarnoja, Aurick Zhou, Kristian Hartikainen et al.
Model-free deep reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. However, these methods typically suffer from two major challenges: high sample complexity and brittleness to hyperparameters. Both of these challenges limit the applicability of such methods to real-world domains. In this paper, we describe Soft Actor-Critic (SAC), our recently introduced off-policy actor-critic algorithm based on the maximum entropy RL framework. In this framework, the actor aims to simultaneously maximize expected return and entropy. That is, to succeed at the task while acting as randomly as possible. We extend SAC to incorporate a number of modifications that accelerate training and improve stability with respect to the hyperparameters, including a constrained formulation that automatically tunes the temperature hyperparameter. We systematically evaluate SAC on a range of benchmark tasks, as well as real-world challenging tasks such as locomotion for a quadrupedal robot and robotic manipulation with a dexterous hand. With these improvements, SAC achieves state-of-the-art performance, outperforming prior on-policy and off-policy methods in sample-efficiency and asymptotic performance. Furthermore, we demonstrate that, in contrast to other off-policy algorithms, our approach is very stable, achieving similar performance across different random seeds. These results suggest that SAC is a promising candidate for learning in real-world robotics tasks.
LGOct 10, 2018
The Laplacian in RL: Learning Representations with Efficient ApproximationsYifan Wu, George Tucker, Ofir Nachum
The smallest eigenvectors of the graph Laplacian are well-known to provide a succinct representation of the geometry of a weighted graph. In reinforcement learning (RL), where the weighted graph may be interpreted as the state transition process induced by a behavior policy acting on the environment, approximating the eigenvectors of the Laplacian provides a promising approach to state representation learning. However, existing methods for performing this approximation are ill-suited in general RL settings for two main reasons: First, they are computationally expensive, often requiring operations on large matrices. Second, these methods lack adequate justification beyond simple, tabular, finite-state settings. In this paper, we present a fully general and scalable method for approximating the eigenvectors of the Laplacian in a model-free RL context. We systematically evaluate our approach and empirically show that it generalizes beyond the tabular, finite-state setting. Even in tabular, finite-state settings, its ability to approximate the eigenvectors outperforms previous proposals. Finally, we show the potential benefits of using a Laplacian representation learned using our method in goal-achieving RL tasks, providing evidence that our technique can be used to significantly improve the performance of an RL agent.
LGOct 9, 2018
Doubly Reparameterized Gradient Estimators for Monte Carlo ObjectivesGeorge Tucker, Dieterich Lawson, Shixiang Gu et al.
Deep latent variable models have become a popular model choice due to the scalable learning algorithms introduced by (Kingma & Welling, 2013; Rezende et al., 2014). These approaches maximize a variational lower bound on the intractable log likelihood of the observed data. Burda et al. (2015) introduced a multi-sample variational bound, IWAE, that is at least as tight as the standard variational lower bound and becomes increasingly tight as the number of samples increases. Counterintuitively, the typical inference network gradient estimator for the IWAE bound performs poorly as the number of samples increases (Rainforth et al., 2018; Le et al., 2018). Roeder et al. (2017) propose an improved gradient estimator, however, are unable to show it is unbiased. We show that it is in fact biased and that the bias can be estimated efficiently with a second application of the reparameterization trick. The doubly reparameterized gradient (DReG) estimator does not suffer as the number of samples increases, resolving the previously raised issues. The same idea can be used to improve many recently introduced training techniques for latent variable models. In particular, we show that this estimator reduces the variance of the IWAE gradient, the reweighted wake-sleep update (RWS) (Bornschein & Bengio, 2014), and the jackknife variational inference (JVI) gradient (Nowozin, 2018). Finally, we show that this computationally efficient, unbiased drop-in gradient estimator translates to improved performance for all three objectives on several modeling tasks.
LGJul 4, 2018
Sample-Efficient Reinforcement Learning with Stochastic Ensemble Value ExpansionJacob Buckman, Danijar Hafner, George Tucker et al.
Integrating model-free and model-based approaches in reinforcement learning has the potential to achieve the high performance of model-free algorithms with low sample complexity. However, this is difficult because an imperfect dynamics model can degrade the performance of the learning algorithm, and in sufficiently complex environments, the dynamics model will almost always be imperfect. As a result, a key challenge is to combine model-based approaches with model-free learning in such a way that errors in the model do not degrade performance. We propose stochastic ensemble value expansion (STEVE), a novel model-based technique that addresses this issue. By dynamically interpolating between model rollouts of various horizon lengths for each individual example, STEVE ensures that the model is only utilized when doing so does not introduce significant errors. Our approach outperforms model-free baselines on challenging continuous control benchmarks with an order-of-magnitude increase in sample efficiency, and in contrast to previous model-based approaches, performance does not degrade in complex environments.
LGMar 6, 2018
Smoothed Action Value Functions for Learning Gaussian PoliciesOfir Nachum, Mohammad Norouzi, George Tucker et al.
State-action value functions (i.e., Q-values) are ubiquitous in reinforcement learning (RL), giving rise to popular algorithms such as SARSA and Q-learning. We propose a new notion of action value defined by a Gaussian smoothed version of the expected Q-value. We show that such smoothed Q-values still satisfy a Bellman equation, making them learnable from experience sampled from an environment. Moreover, the gradients of expected reward with respect to the mean and covariance of a parameterized Gaussian policy can be recovered from the gradient and Hessian of the smoothed Q-value function. Based on these relationships, we develop new algorithms for training a Gaussian policy directly from a learned smoothed Q-value approximator. The approach is additionally amenable to proximal optimization by augmenting the objective with a penalty on KL-divergence from a previous policy. We find that the ability to learn both a mean and covariance during training leads to significantly improved results on standard continuous control benchmarks.
MLFeb 26, 2018
Deep Bayesian Bandits Showdown: An Empirical Comparison of Bayesian Deep Networks for Thompson SamplingCarlos Riquelme, George Tucker, Jasper Snoek
Recent advances in deep reinforcement learning have made significant strides in performance on applications such as Go and Atari games. However, developing practical methods to balance exploration and exploitation in complex domains remains largely unsolved. Thompson Sampling and its extension to reinforcement learning provide an elegant approach to exploration that only requires access to posterior samples of the model. At the same time, advances in approximate Bayesian methods have made posterior approximation for flexible neural network models practical. Thus, it is attractive to consider approximate Bayesian neural networks in a Thompson Sampling framework. To understand the impact of using an approximate posterior on Thompson Sampling, we benchmark well-established and recently developed methods for approximate posterior sampling combined with Thompson Sampling over a series of contextual bandit problems. We found that many approaches that have been successful in the supervised learning setting underperformed in the sequential decision-making scenario. In particular, we highlight the challenge of adapting slowly converging uncertainty estimates to the online setting.
CLJun 16, 2017
An online sequence-to-sequence model for noisy speech recognitionChung-Cheng Chiu, Dieterich Lawson, Yuping Luo et al.
Generative models have long been the dominant approach for speech recognition. The success of these models however relies on the use of sophisticated recipes and complicated machinery that is not easily accessible to non-practitioners. Recent innovations in Deep Learning have given rise to an alternative - discriminative models called Sequence-to-Sequence models, that can almost match the accuracy of state of the art generative models. While these models are easy to train as they can be trained end-to-end in a single step, they have a practical limitation that they can only be used for offline recognition. This is because the models require that the entirety of the input sequence be available at the beginning of inference, an assumption that is not valid for instantaneous speech recognition. To address this problem, online sequence-to-sequence models were recently introduced. These models are able to start producing outputs as data arrives, and the model feels confident enough to output partial transcripts. These models, like sequence-to-sequence are causal - the output produced by the model until any time, $t$, affects the features that are computed subsequently. This makes the model inherently more powerful than generative models that are unable to change features that are computed from the data. This paper highlights two main contributions - an improvement to online sequence-to-sequence model training, and its application to noisy settings with mixed speech from two speakers.
LGMay 25, 2017
Filtering Variational ObjectivesChris J. Maddison, Dieterich Lawson, George Tucker et al.
When used as a surrogate objective for maximum likelihood estimation in latent variable models, the evidence lower bound (ELBO) produces state-of-the-art results. Inspired by this, we consider the extension of the ELBO to a family of lower bounds defined by a particle filter's estimator of the marginal likelihood, the filtering variational objectives (FIVOs). FIVOs take the same arguments as the ELBO, but can exploit a model's sequential structure to form tighter bounds. We present results that relate the tightness of FIVO's bound to the variance of the particle filter's estimator by considering the generic case of bounds defined as log-transformed likelihood estimators. Experimentally, we show that training with FIVO results in substantial improvements over training the same model architecture with the ELBO on sequential data.
AIMay 16, 2017
Learning Hard Alignments with Variational InferenceDieterich Lawson, Chung-Cheng Chiu, George Tucker et al.
There has recently been significant interest in hard attention models for tasks such as object recognition, visual captioning and speech recognition. Hard attention can offer benefits over soft attention such as decreased computational cost, but training hard attention models can be difficult because of the discrete latent variables they introduce. Previous work used REINFORCE and Q-learning to approach these issues, but those methods can provide high-variance gradient estimates and be slow to train. In this paper, we tackle the problem of learning hard attention for a sequential task using variational inference methods, specifically the recently introduced VIMCO and NVIL. Furthermore, we propose a novel baseline that adapts VIMCO to this setting. We demonstrate our method on a phoneme recognition task in clean and noisy environments and show that our method outperforms REINFORCE, with the difference being greater for a more complicated task.
CLMay 5, 2017
Max-Pooling Loss Training of Long Short-Term Memory Networks for Small-Footprint Keyword SpottingMing Sun, Anirudh Raju, George Tucker et al.
We propose a max-pooling based loss function for training Long Short-Term Memory (LSTM) networks for small-footprint keyword spotting (KWS), with low CPU, memory, and latency requirements. The max-pooling loss training can be further guided by initializing with a cross-entropy loss trained network. A posterior smoothing based evaluation approach is employed to measure keyword spotting performance. Our experimental results show that LSTM models trained using cross-entropy loss or max-pooling loss outperform a cross-entropy loss trained baseline feed-forward Deep Neural Network (DNN). In addition, max-pooling loss trained LSTM with randomly initialized network performs better compared to cross-entropy loss trained LSTM. Finally, the max-pooling loss trained LSTM initialized with a cross-entropy pre-trained network shows the best performance, which yields $67.6\%$ relative reduction compared to baseline feed-forward DNN in Area Under the Curve (AUC) measure.
LGMar 21, 2017
REBAR: Low-variance, unbiased gradient estimates for discrete latent variable modelsGeorge Tucker, Andriy Mnih, Chris J. Maddison et al.
Learning in models with discrete latent variables is challenging due to high variance gradient estimators. Generally, approaches have relied on control variates to reduce the variance of the REINFORCE estimator. Recent work (Jang et al. 2016, Maddison et al. 2016) has taken a different approach, introducing a continuous relaxation of discrete variables to produce low-variance, but biased, gradient estimates. In this work, we combine the two approaches through a novel control variate that produces low-variance, \emph{unbiased} gradient estimates. Then, we introduce a modification to the continuous relaxation and show that the tightness of the relaxation can be adapted online, removing it as a hyperparameter. We show state-of-the-art variance reduction on several benchmark generative modeling tasks, generally leading to faster convergence to a better final log-likelihood.
LGMar 16, 2017
Particle Value FunctionsChris J. Maddison, Dieterich Lawson, George Tucker et al.
The policy gradients of the expected return objective can react slowly to rare rewards. Yet, in some cases agents may wish to emphasize the low or high returns regardless of their probability. Borrowing from the economics and control literature, we review the risk-sensitive value function that arises from an exponential utility and illustrate its effects on an example. This risk-sensitive value function is not always applicable to reinforcement learning problems, so we introduce the particle value function defined by a particle filter over the distributions of an agent's experience, which bounds the risk-sensitive one. We illustrate the benefit of the policy gradients of this objective in Cliffworld.
NEJan 23, 2017
Regularizing Neural Networks by Penalizing Confident Output DistributionsGabriel Pereyra, George Tucker, Jan Chorowski et al.
We systematically explore regularizing neural networks by penalizing low entropy output distributions. We show that penalizing low entropy output distributions, which has been shown to improve exploration in reinforcement learning, acts as a strong regularizer in supervised learning. Furthermore, we connect a maximum entropy based confidence penalty to label smoothing through the direction of the KL divergence. We exhaustively evaluate the proposed confidence penalty and label smoothing on 6 common benchmarks: image classification (MNIST and Cifar-10), language modeling (Penn Treebank), machine translation (WMT'14 English-to-German), and speech recognition (TIMIT and WSJ). We find that both label smoothing and the confidence penalty improve state-of-the-art models across benchmarks without modifying existing hyperparameters, suggesting the wide applicability of these regularizers.
MLNov 18, 2016
Compacting Neural Network Classifiers via Dropout TrainingYotaro Kubo, George Tucker, Simon Wiesler
We introduce dropout compaction, a novel method for training feed-forward neural networks which realizes the performance gains of training a large model with dropout regularization, yet extracts a compact neural network for run-time efficiency. In the proposed method, we introduce a sparsity-inducing prior on the per unit dropout retention probability so that the optimizer can effectively prune hidden units during training. By changing the prior hyperparameters, we can control the size of the resulting network. We performed a systematic comparison of dropout compaction and competing methods on several real-world speech recognition tasks and found that dropout compaction achieved comparable accuracy with fewer than 50% of the hidden units, translating to a 2.5x speedup in run-time.