Paul Henderson

CV
h-index26
49papers
1,122citations
Novelty52%
AI Score58

49 Papers

CVNov 17, 2022
RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation

Titas Anciukevičius, Zexiang Xu, Matthew Fisher et al.

Diffusion models currently achieve state-of-the-art performance for both conditional and unconditional image generation. However, so far, image diffusion models do not support tasks required for 3D understanding, such as view-consistent 3D generation or single-view object reconstruction. In this paper, we present RenderDiffusion, the first diffusion model for 3D generation and inference, trained using only monocular 2D supervision. Central to our method is a novel image denoising architecture that generates and renders an intermediate three-dimensional representation of a scene in each denoising step. This enforces a strong inductive structure within the diffusion process, providing a 3D consistent representation while only requiring 2D supervision. The resulting 3D representation can be rendered from any view. We evaluate RenderDiffusion on FFHQ, AFHQ, ShapeNet and CLEVR datasets, showing competitive performance for generation of 3D scenes and inference of 3D scenes from 2D images. Additionally, our diffusion-based approach allows us to use 2D inpainting to edit 3D scenes.

CVSep 16, 2024Code
Learning Semi-Supervised Medical Image Segmentation from Spatial Registration

Qianying Liu, Paul Henderson, Xiao Gu et al.

Semi-supervised medical image segmentation has shown promise in training models with limited labeled data and abundant unlabeled data. However, state-of-the-art methods ignore a potentially valuable source of unsupervised semantic information -- spatial registration transforms between image volumes. To address this, we propose CCT-R, a contrastive cross-teaching framework incorporating registration information. To leverage the semantic information available in registrations between volume pairs, CCT-R incorporates two proposed modules: Registration Supervision Loss (RSL) and Registration-Enhanced Positive Sampling (REPS). The RSL leverages segmentation knowledge derived from transforms between labeled and unlabeled volume pairs, providing an additional source of pseudo-labels. REPS enhances contrastive learning by identifying anatomically-corresponding positives across volumes using registration transforms. Experimental results on two challenging medical segmentation benchmarks demonstrate the effectiveness and superiority of CCT-R across various semi-supervised settings, with as few as one labeled case. Our code is available at https://github.com/kathyliu579/ContrastiveCross-teachingWithRegistration.

CVJun 25, 2023
Multi-Scale Cross Contrastive Learning for Semi-Supervised Medical Image Segmentation

Qianying Liu, Xiao Gu, Paul Henderson et al. · oxford

Semi-supervised learning has demonstrated great potential in medical image segmentation by utilizing knowledge from unlabeled data. However, most existing approaches do not explicitly capture high-level semantic relations between distant regions, which limits their performance. In this paper, we focus on representation learning for semi-supervised learning, by developing a novel Multi-Scale Cross Supervised Contrastive Learning (MCSC) framework, to segment structures in medical images. We jointly train CNN and Transformer models, regularising their features to be semantically consistent across different scales. Our approach contrasts multi-scale features based on ground-truth and cross-predicted labels, in order to extract robust feature representations that reflect intra- and inter-slice relationships across the whole dataset. To tackle class imbalance, we take into account the prevalence of each class to guide contrastive learning and ensure that features adequately capture infrequent classes. Extensive experiments on two multi-structure medical segmentation datasets demonstrate the effectiveness of MCSC. It not only outperforms state-of-the-art semi-supervised methods by more than 3.0% in Dice, but also greatly reduces the performance gap with fully supervised methods.

MES-HALLOct 12, 2022
Deep learning extraction of band structure parameters from density of states: a case study on trilayer graphene

Paul Henderson, Areg Ghazaryan, Alexander A. Zibrov et al.

The development of two-dimensional materials has resulted in a diverse range of novel, high-quality compounds with increasing complexity. A key requirement for a comprehensive quantitative theory is the accurate determination of these materials' band structure parameters. However, this task is challenging due to the intricate band structures and the indirect nature of experimental probes. In this work, we introduce a general framework to derive band structure parameters from experimental data using deep neural networks. We applied our method to the penetration field capacitance measurement of trilayer graphene, an effective probe of its density of states. First, we demonstrate that a trained deep network gives accurate predictions for the penetration field capacitance as a function of tight-binding parameters. Next, we use the fast and accurate predictions from the trained network to automatically determine tight-binding parameters directly from experimental data, with extracted parameters being in a good agreement with values in the literature. We conclude by discussing potential applications of our method to other materials and experimental techniques beyond penetration field capacitance.

CVNov 25, 2023
Elucidating and Overcoming the Challenges of Label Noise in Supervised Contrastive Learning

Zijun Long, George Killick, Lipeng Zhuang et al.

Image classification datasets exhibit a non-negligible fraction of mislabeled examples, often due to human error when one class superficially resembles another. This issue poses challenges in supervised contrastive learning (SCL), where the goal is to cluster together data points of the same class in the embedding space while distancing those of disparate classes. While such methods outperform those based on cross-entropy, they are not immune to labeling errors. However, while the detrimental effects of noisy labels in supervised learning are well-researched, their influence on SCL remains largely unexplored. Hence, we analyse the effect of label errors and examine how they disrupt the SCL algorithm's ability to distinguish between positive and negative sample pairs. Our analysis reveals that human labeling errors manifest as easy positive samples in around 99% of cases. We, therefore, propose D-SCL, a novel Debiased Supervised Contrastive Learning objective designed to mitigate the bias introduced by labeling errors. We demonstrate that D-SCL consistently outperforms state-of-the-art techniques for representation learning across diverse vision benchmarks, offering improved robustness to label errors.

CVJan 30Code
Is Training Necessary for Anomaly Detection?

Xingwu Zhang, Guanxuan Li, Paul Henderson et al.

Current state-of-the-art multi-class unsupervised anomaly detection (MUAD) methods rely on training encoder-decoder models to reconstruct anomaly-free features. We first show these approaches have an inherent fidelity-stability dilemma in how they detect anomalies via reconstruction residuals. We then abandon the reconstruction paradigm entirely and propose Retrieval-based Anomaly Detection (RAD). RAD is a training-free approach that stores anomaly-free features in a memory and detects anomalies through multi-level retrieval, matching test patches against the memory. Experiments demonstrate that RAD achieves state-of-the-art performance across four established benchmarks (MVTec-AD, VisA, Real-IAD, 3D-ADAM) under both standard and few-shot settings. On MVTec-AD, RAD reaches 96.7\% Pixel AUROC with just a single anomaly-free image compared to 98.5\% of RAD's full-data performance. We further prove that retrieval-based scores theoretically upper-bound reconstruction-residual scores. Collectively, these findings overturn the assumption that MUAD requires task-specific training, showing that state-of-the-art anomaly detection is feasible with memory-based retrieval. Our code is available at https://github.com/longkukuhi/RAD.

CVJan 26Code
Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting

Tong Shi, Melonie de Almeida, Daniela Ivanova et al.

Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion representation priors to animate talking motions, yet still produce inaccurate 3D avatar reconstructions, thus undermining the realism of generated animations. We introduce Splat-Portrait, a Gaussian-splatting-based method that addresses the challenges of 3D head reconstruction and lip motion synthesis. Our approach automatically learns to disentangle a single portrait image into a static 3D reconstruction represented as static Gaussian Splatting, and a predicted whole-image 2D background. It then generates natural lip motion conditioned on input audio, without any motion driven priors. Training is driven purely by 2D reconstruction and score-distillation losses, without 3D supervision nor landmarks. Experimental results demonstrate that Splat-Portrait exhibits superior performance on talking head generation and novel view synthesis, achieving better visual quality compared to previous works. Our project code and supplementary documents are public available at https://github.com/stonewalking/Splat-portrait.

CVMar 29
Ink Detection from Surface Topography of the Herculaneum Papyri

Giorgio Angelotti, Federica Nicolardi, Paul Henderson et al.

Reading the Herculaneum papyri is challenging because both the scrolls and the ink, which is carbon-based, are carbonized. In X-ray radiography and tomography, ink detection typically relies on density- or composition-driven contrast, but carbon ink on carbonized papyrus provides little attenuation contrast. Building on the morphological hypothesis, we show that the surface morphology of written regions contains enough signal to distinguish ink from papyrus. To this end, we train machine learning models on three-dimensional optical profilometry from mechanically opened Herculaneum papyri to separate inked and uninked areas. We further quantify how lateral sampling governs learnability and how a native-resolution model behaves on coarsened inputs. We show that high-resolution topography alone contains a usable signal for ink detection. Diminishing segmentation performance with decreasing lateral resolution provides insight into the characteristic spatial scales that must be resolved on our dataset to exploit the morphological signal. These findings inform spatial resolution targets for morphology-based reading of closed scrolls through X-ray tomography.

CVFeb 20, 2023
Simulating analogue film damage to analyse and improve artefact restoration on high-resolution scans

Daniela Ivanova, John Williamson, Paul Henderson

Digital scans of analogue photographic film typically contain artefacts such as dust and scratches. Automated removal of these is an important part of preservation and dissemination of photographs of historical and cultural importance. While state-of-the-art deep learning models have shown impressive results in general image inpainting and denoising, film artefact removal is an understudied problem. It has particularly challenging requirements, due to the complex nature of analogue damage, the high resolution of film scans, and potential ambiguities in the restoration. There are no publicly available high-quality datasets of real-world analogue film damage for training and evaluation, making quantitative studies impossible. We address the lack of ground-truth data for evaluation by collecting a dataset of 4K damaged analogue film scans paired with manually-restored versions produced by a human expert, allowing quantitative evaluation of restoration performance. We construct a larger synthetic dataset of damaged images with paired clean versions using a statistical model of artefact shape and occurrence learnt from real, heavily-damaged images. We carefully validate the realism of the simulated damage via a human perceptual study, showing that even expert users find our synthetic damage indistinguishable from real. In addition, we demonstrate that training with our synthetically damaged dataset leads to improved artefact segmentation performance when compared to previously proposed synthetic analogue damage. Finally, we use these datasets to train and analyse the performance of eight state-of-the-art image restoration methods on high-resolution scans. We compare both methods which directly perform the restoration task on scans with artefacts, and methods which require a damage mask to be provided for the inpainting of artefacts.

CVApr 14
Neural 3D Reconstruction of Planetary Surfaces from Descent-Phase Wide-Angle Imagery

Melonie de Almeida, George Brydon, Divya M. Persaud et al.

Digital elevation modeling of planetary surfaces is essential for studying past and ongoing geological processes. Wide-angle imagery acquired during spacecraft descent promises to offer a low-cost option for high-resolution terrain reconstruction. However, accurate 3D reconstruction from such imagery is challenging due to strong radial distortion and limited parallax from vertically descending, predominantly nadir-facing cameras. Conventional multi-view stereo exhibits limited depth range and reduced fidelity under these conditions and also lacks domain-specific priors. We present the first study of modern neural reconstruction methods for planetary descent imaging. We also develop a novel approach that incorporates an explicit neural height field representation, which provides a strong prior since planetary surfaces are generally continuous, smooth, solid, and free from floating objects. This study demonstrates that neural approaches offer a strong and competitive alternative to traditional multi-view stereo (MVS) methods. Experiments on simulated descent sequences over high-fidelity lunar and Mars terrains demonstrate that the proposed approach achieves increased spatial coverage while maintaining satisfactory estimation accuracy.

ROSep 26, 2024
Flat'n'Fold: A Diverse Multi-Modal Dataset for Garment Perception and Manipulation

Lipeng Zhuang, Shiyu Fan, Yingdong Ru et al.

We present Flat'n'Fold, a novel large-scale dataset for garment manipulation that addresses critical gaps in existing datasets. Comprising 1,212 human and 887 robot demonstrations of flattening and folding 44 unique garments across 8 categories, Flat'n'Fold surpasses prior datasets in size, scope, and diversity. Our dataset uniquely captures the entire manipulation process from crumpled to folded states, providing synchronized multi-view RGB-D images, point clouds, and action data, including hand or gripper positions and rotations. We quantify the dataset's diversity and complexity compared to existing benchmarks and show that our dataset features natural and diverse manipulations of real-world demonstrations of human and robot demonstrations in terms of visual and action information. To showcase Flat'n'Fold's utility, we establish new benchmarks for grasping point prediction and subtask decomposition. Our evaluation of state-of-the-art models on these tasks reveals significant room for improvement. This underscores Flat'n'Fold's potential to drive advances in robotic perception and manipulation of deformable objects. Our dataset can be downloaded at https://cvas-ug.github.io/flat-n-fold

CVFeb 1, 2025Code
MIND: Microstructure INverse Design with Generative Hybrid Neural Representation

Tianyang Xue, Haochen Li, Longdu Liu et al.

The inverse design of microstructures plays a pivotal role in optimizing metamaterials with specific, targeted physical properties. While traditional forward design methods are constrained by their inability to explore the vast combinatorial design space, inverse design offers a compelling alternative by directly generating structures that fulfill predefined performance criteria. However, achieving precise control over both geometry and material properties remains a significant challenge due to their intricate interdependence. Existing approaches, which typically rely on voxel or parametric representations, often limit design flexibility and structural diversity. In this work, we present a novel generative model that integrates latent diffusion with Holoplane, an advanced hybrid neural representation that simultaneously encodes both geometric and physical properties. This combination ensures superior alignment between geometry and properties. Our approach generalizes across multiple microstructure classes, enabling the generation of diverse, tileable microstructures with significantly improved property accuracy and enhanced control over geometric validity, surpassing the performance of existing methods. We introduce a multi-class dataset encompassing a variety of geometric morphologies, including truss, shell, tube, and plate structures, to train and validate our model. Experimental results demonstrate the model's ability to generate microstructures that meet target properties, maintain geometric validity, and integrate seamlessly into complex assemblies. Additionally, we explore the potential of our framework through the generation of new microstructures, cross-class interpolation, and the infilling of heterogeneous microstructures. The dataset and source code will be open-sourced upon publication.

GRMay 12
Generative Motion In-betweening by Diffusion over Continuous Implicit Representations

Shiyu Fan, Paul Henderson, Edmond S. L. Ho

Recent advances in generative models have yielded impressive progress on motion in-betweening, allowing for more complex, varied, and realistic motion transitions. However, recent methods still exhibit noticeable limitations in preserving keyframe information and ensuring motion continuity. In this paper, we propose a novel pipeline and sampling optimization strategy for latent diffusion models (LDM) based on motion implicit neural representations (INR). By establishing a mapping between INR and sparse spatial or temporal information within latent diffusion, our model can sample the INR parameters from extremely sparse and ambiguous keyframe data and reconstruct plausible and smooth motions from the manifold. Our experiments demonstrate the superior performance of our model, which significantly improves motion generation quality in scenarios with few keyframes while ensuring both keyframe accuracy and diversity of in-between motions.

CVAug 23, 2024
State-of-the-Art Fails in the Art of Damage Detection

Daniela Ivanova, Marco Aversa, Paul Henderson et al.

Accurately detecting and classifying damage in analogue media such as paintings, photographs, textiles, mosaics, and frescoes is essential for cultural heritage preservation. While machine learning models excel in correcting global degradation if the damage operator is known a priori, we show that they fail to predict where the damage is even after supervised training; thus, reliable damage detection remains a challenge. We introduce DamBench, a dataset for damage detection in diverse analogue media, with over 11,000 annotations covering 15 damage types across various subjects and media. We evaluate CNN, Transformer, and text-guided diffusion segmentation models, revealing their limitations in generalising across media types.

RODec 9, 2025
Masked Generative Policy for Robotic Control

Lipeng Zhuang, Shiyu Fan, Florent P. Audonnet et al.

We present Masked Generative Policy (MGP), a novel framework for visuomotor imitation learning. We represent actions as discrete tokens, and train a conditional masked transformer that generates tokens in parallel and then rapidly refines only low-confidence tokens. We further propose two new sampling paradigms: MGP-Short, which performs parallel masked generation with score-based refinement for Markovian tasks, and MGP-Long, which predicts full trajectories in a single pass and dynamically refines low-confidence action tokens based on new observations. With globally coherent prediction and robust adaptive execution capabilities, MGP-Long enables reliable control on complex and non-Markovian tasks that prior methods struggle with. Extensive evaluations on 150 robotic manipulation tasks spanning the Meta-World and LIBERO benchmarks show that MGP achieves both rapid inference and superior success rates compared to state-of-the-art diffusion and autoregressive policies. Specifically, MGP increases the average success rate by 9% across 150 tasks while cutting per-sequence inference time by up to 35x. It further improves the average success rate by 60% in dynamic and missing-observation environments, and solves two non-Markovian scenarios where other state-of-the-art methods fail.

LGMay 12, 2025Code
ICE-Pruning: An Iterative Cost-Efficient Pruning Pipeline for Deep Neural Networks

Wenhao Hu, Paul Henderson, José Cano

Pruning is a widely used method for compressing Deep Neural Networks (DNNs), where less relevant parameters are removed from a DNN model to reduce its size. However, removing parameters reduces model accuracy, so pruning is typically combined with fine-tuning, and sometimes other operations such as rewinding weights, to recover accuracy. A common approach is to repeatedly prune and then fine-tune, with increasing amounts of model parameters being removed in each step. While straightforward to implement, pruning pipelines that follow this approach are computationally expensive due to the need for repeated fine-tuning. In this paper we propose ICE-Pruning, an iterative pruning pipeline for DNNs that significantly decreases the time required for pruning by reducing the overall cost of fine-tuning, while maintaining a similar accuracy to existing pruning pipelines. ICE-Pruning is based on three main components: i) an automatic mechanism to determine after which pruning steps fine-tuning should be performed; ii) a freezing strategy for faster fine-tuning in each pruning step; and iii) a custom pruning-aware learning rate scheduler to further improve the accuracy of each pruning step and reduce the overall time consumption. We also propose an efficient auto-tuning stage for the hyperparameters (e.g., freezing percentage) introduced by the three components. We evaluate ICE-Pruning on several DNN models and datasets, showing that it can accelerate pruning by up to 9.61x. Code is available at https://github.com/gicLAB/ICE-Pruning

CVJan 2
Pixel-to-4D: Camera-Controlled Image-to-Video Generation with Dynamic 3D Gaussians

Melonie de Almeida, Daniela Ivanova, Tong Shi et al.

Humans excel at forecasting the future dynamics of a scene given just a single image. Video generation models that can mimic this ability are an essential component for intelligent systems. Recent approaches have improved temporal coherence and 3D consistency in single-image-conditioned video generation. However, these methods often lack robust user controllability, such as modifying the camera path, limiting their applicability in real-world applications. Most existing camera-controlled image-to-video models struggle with accurately modeling camera motion, maintaining temporal consistency, and preserving geometric integrity. Leveraging explicit intermediate 3D representations offers a promising solution by enabling coherent video generation aligned with a given camera trajectory. Although these methods often use 3D point clouds to render scenes and introduce object motion in a later stage, this two-step process still falls short in achieving full temporal consistency, despite allowing precise control over camera movement. We propose a novel framework that constructs a 3D Gaussian scene representation and samples plausible object motion, given a single image in a single forward pass. This enables fast, camera-guided video generation without the need for iterative denoising to inject object motion into render frames. Extensive experiments on the KITTI, Waymo, RealEstate10K and DL3DV-10K datasets demonstrate that our method achieves state-of-the-art video quality and inference efficiency. The project page is available at https://melonienimasha.github.io/Pixel-to-4D-Website.

AIMar 18
Efficient Dense Crowd Trajectory Prediction Via Dynamic Clustering

Antonius Bima Murti Wijaya, Paul Henderson, Marwa Mahmoud

Crowd trajectory prediction plays a crucial role in public safety and management, where it can help prevent disasters such as stampedes. Recent works address the problem by predicting individual trajectories and considering surrounding objects based on manually annotated data. However, these approaches tend to overlook dense crowd scenarios, where the challenges of automation become more pronounced due to the massiveness, noisiness, and inaccuracy of the tracking outputs, resulting in high computational costs. To address these challenges, we propose and extensively evaluate a novel cluster-based approach that groups individuals based on similar attributes over time, enabling faster execution through accurate group summarisation. Our plug-and-play method can be combined with existing trajectory predictors by using our output centroid in place of their pedestrian input. We evaluate our proposed method on several challenging dense crowd scenes. We demonstrated that our approach leads to faster processing and lower memory usage when compared with state-of-the-art methods, while maintaining the accuracy

CVDec 22, 2025
A Convolutional Neural Deferred Shader for Physics Based Rendering

Zhuo He, Yingdong Ru, Qianying Liu et al.

Recent advances in neural rendering have achieved impressive results on photorealistic shading and relighting, by using a multilayer perceptron (MLP) as a regression model to learn the rendering equation from a real-world dataset. Such methods show promise for photorealistically relighting real-world objects, which is difficult to classical rendering, as there is no easy-obtained material ground truth. However, significant challenges still remain the dense connections in MLPs result in a large number of parameters, which requires high computation resources, complicating the training, and reducing performance during rendering. Data driven approaches require large amounts of training data for generalization; unbalanced data might bias the model to ignore the unusual illumination conditions, e.g. dark scenes. This paper introduces pbnds+: a novel physics-based neural deferred shading pipeline utilizing convolution neural networks to decrease the parameters and improve the performance in shading and relighting tasks; Energy regularization is also proposed to restrict the model reflection during dark illumination. Extensive experiments demonstrate that our approach outperforms classical baselines, a state-of-the-art neural shading model, and a diffusion-based method.

CVFeb 5, 2024
Denoising Diffusion via Image-Based Rendering

Titas Anciukevičius, Fabian Manhardt, Federico Tombari et al.

Generating 3D scenes is a challenging open problem, which requires synthesizing plausible content that is fully consistent in 3D space. While recent methods such as neural radiance fields excel at view synthesis and 3D reconstruction, they cannot synthesize plausible details in unobserved regions since they lack a generative capability. Conversely, existing generative methods are typically not capable of reconstructing detailed, large-scale scenes in the wild, as they use limited-capacity 3D scene representations, require aligned camera poses, or rely on additional regularizers. In this work, we introduce the first diffusion model able to perform fast, detailed reconstruction and generation of real-world 3D scenes. To achieve this, we make three contributions. First, we introduce a new neural scene representation, IB-planes, that can efficiently and accurately represent large 3D scenes, dynamically allocating more capacity as needed to capture details visible in each image. Second, we propose a denoising-diffusion framework to learn a prior over this novel 3D scene representation, using only 2D images without the need for any additional supervision signal such as masks or depths. This supports 3D reconstruction and generation in a unified architecture. Third, we develop a principled approach to avoid trivial 3D solutions when integrating the image-based rendering with the diffusion model, by dropping out representations of some images. We evaluate the model on several challenging datasets of real and synthetic images, and demonstrate superior results on generation, novel view synthesis and 3D reconstruction.

ITDec 4, 2025
Environment-Aware Channel Inference via Cross-Modal Flow: From Multimodal Sensing to Wireless Channels

Guangming Liang, Mingjie Yang, Dongzhu Liu et al.

Accurate channel state information (CSI) underpins reliable and efficient wireless communication. However, acquiring CSI via pilot estimation incurs substantial overhead, especially in massive multiple-input multiple-output (MIMO) systems operating in high-Doppler environments. By leveraging the growing availability of environmental sensing data, this treatise investigates pilot-free channel inference that estimates complete CSI directly from multimodal observations, including camera images, LiDAR point clouds, and GPS coordinates. In contrast to prior studies that rely on predefined channel models, we develop a data-driven framework that formulates the sensing-to-channel mapping as a cross-modal flow matching problem. The framework fuses multimodal features into a latent distribution within the channel domain, and learns a velocity field that continuously transforms the latent distribution toward the channel distribution. To make this formulation tractable and efficient, we reformulate the problem as an equivalent conditional flow matching objective and incorporate a modality alignment loss, while adopting low-latency inference mechanisms to enable real-time CSI estimation. In experiments, we build a procedural data generator based on Sionna and Blender to support realistic modeling of sensing scenes and wireless propagation. System-level evaluations demonstrate significant improvements over pilot- and sensing-based benchmarks in both channel estimation accuracy and spectral efficiency for the downstream beamforming task.

CVNov 4, 2024
Differentially Private Integrated Decision Gradients (IDG-DP) for Radar-based Human Activity Recognition

Idris Zakariyya, Linda Tran, Kaushik Bhargav Sivangi et al.

Human motion analysis offers significant potential for healthcare monitoring and early detection of diseases. The advent of radar-based sensing systems has captured the spotlight for they are able to operate without physical contact and they can integrate with pre-existing Wi-Fi networks. They are also seen as less privacy-invasive compared to camera-based systems. However, recent research has shown high accuracy in recognizing subjects or gender from radar gait patterns, raising privacy concerns. This study addresses these issues by investigating privacy vulnerabilities in radar-based Human Activity Recognition (HAR) systems and proposing a novel method for privacy preservation using Differential Privacy (DP) driven by attributions derived with Integrated Decision Gradient (IDG) algorithm. We investigate Black-box Membership Inference Attack (MIA) Models in HAR settings across various levels of attacker-accessible information. We extensively evaluated the effectiveness of the proposed IDG-DP method by designing a CNN-based HAR model and rigorously assessing its resilience against MIAs. Experimental results demonstrate the potential of IDG-DP in mitigating privacy attacks while maintaining utility across all settings, particularly excelling against label-only and shadow model black-box MIA attacks. This work represents a crucial step towards balancing the need for effective radar-based HAR with robust privacy protection in healthcare environments.

GRMay 23, 2025
Multi-Person Interaction Generation from Two-Person Motion Priors

Wenning Xu, Shiyu Fan, Paul Henderson et al.

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other's motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.

IRJan 26, 2025
Diffusion Augmented Retrieval: A Training-Free Approach to Interactive Text-to-Image Retrieval

Zijun Long, Kangheng Liang, Gerardo Aragon-Camarasa et al.

Interactive Text-to-image retrieval (I-TIR) is an important enabler for a wide range of state-of-the-art services in domains such as e-commerce and education. However, current methods rely on finetuned Multimodal Large Language Models (MLLMs), which are costly to train and update, and exhibit poor generalizability. This latter issue is of particular concern, as: 1) finetuning narrows the pretrained distribution of MLLMs, thereby reducing generalizability; and 2) I-TIR introduces increasing query diversity and complexity. As a result, I-TIR solutions are highly likely to encounter queries and images not well represented in any training dataset. To address this, we propose leveraging Diffusion Models (DMs) for text-to-image mapping, to avoid finetuning MLLMs while preserving robust performance on complex queries. Specifically, we introduce Diffusion Augmented Retrieval (DAR), a framework that generates multiple intermediate representations via LLM-based dialogue refinements and DMs, producing a richer depiction of the user's information needs. This augmented representation facilitates more accurate identification of semantically and visually related images. Extensive experiments on four benchmarks show that for simple queries, DAR achieves results on par with finetuned I-TIR models, yet without incurring their tuning overhead. Moreover, as queries become more complex through additional conversational turns, DAR surpasses finetuned I-TIR models by up to 7.61% in Hits@10 after ten turns, illustrating its improved generalization for more intricate queries.

CVMar 10, 2025
Divide and Conquer Self-Supervised Learning for High-Content Imaging

Lucas Farndale, Paul Henderson, Edward W Roberts et al.

Self-supervised representation learning methods often fail to learn subtle or complex features, which can be dominated by simpler patterns which are much easier to learn. This limitation is particularly problematic in applications to science and engineering, as complex features can be critical for discovery and analysis. To address this, we introduce Split Component Embedding Registration (SpliCER), a novel architecture which splits the image into sections and distils information from each section to guide the model to learn more subtle and complex features without compromising on simpler features. SpliCER is compatible with any self-supervised loss function and can be integrated into existing methods without modification. The primary contributions of this work are as follows: i) we demonstrate that existing self-supervised methods can learn shortcut solutions when simple and complex features are both present; ii) we introduce a novel self-supervised training method, SpliCER, to overcome the limitations of existing methods, and achieve significant downstream performance improvements; iii) we demonstrate the effectiveness of SpliCER in cutting-edge medical and geospatial imaging settings. SpliCER offers a powerful new tool for representation learning, enabling models to uncover complex features which could be overlooked by other methods.

CVJan 17, 2025
On the Benefits of Instance Decomposition in Video Prediction Models

Eliyas Suleyman, Paul Henderson, Nicolas Pugeault

Video prediction is a crucial task for intelligent agents such as robots and autonomous vehicles, since it enables them to anticipate and act early on time-critical incidents. State-of-the-art video prediction methods typically model the dynamics of a scene jointly and implicitly, without any explicit decomposition into separate objects. This is challenging and potentially sub-optimal, as every object in a dynamic scene has their own pattern of movement, typically somewhat independent of others. In this paper, we investigate the benefit of explicitly modeling the objects in a dynamic scene separately within the context of latent-transformer video prediction models. We conduct detailed and carefully-controlled experiments on both synthetic and real-world datasets; our results show that decomposing a dynamic scene leads to higher quality predictions compared with models of a similar capacity that lack such decomposition.

CVMar 10, 2024
Understanding and Mitigating Human-Labelling Errors in Supervised Contrastive Learning

Zijun Long, Lipeng Zhuang, George Killick et al.

Human-annotated vision datasets inevitably contain a fraction of human mislabelled examples. While the detrimental effects of such mislabelling on supervised learning are well-researched, their influence on Supervised Contrastive Learning (SCL) remains largely unexplored. In this paper, we show that human-labelling errors not only differ significantly from synthetic label errors, but also pose unique challenges in SCL, different to those in traditional supervised learning methods. Specifically, our results indicate they adversely impact the learning process in the ~99% of cases when they occur as false positive samples. Existing noise-mitigating methods primarily focus on synthetic label errors and tackle the unrealistic setting of very high synthetic noise rates (40-80%), but they often underperform on common image datasets due to overfitting. To address this issue, we introduce a novel SCL objective with robustness to human-labelling errors, SCL-RHE. SCL-RHE is designed to mitigate the effects of real-world mislabelled examples, typically characterized by much lower noise rates (<5%). We demonstrate that SCL-RHE consistently outperforms state-of-the-art representation learning and noise-mitigating methods across various vision benchmarks, by offering improved resilience against human-labelling errors.

CVDec 4, 2025
Virtually Unrolling the Herculaneum Papyri by Diffeomorphic Spiral Fitting

Paul Henderson

The Herculaneum Papyri are a collection of rolled papyrus documents that were charred and buried by the famous eruption of Mount Vesuvius. They promise to contain a wealth of previously unseen Greek and Latin texts, but are extremely fragile and thus most cannot be unrolled physically. A solution to access these texts is virtual unrolling, where the papyrus surface is digitally traced out in a CT scan of the scroll, to create a flattened representation. This tracing is very laborious to do manually in gigavoxel-sized scans, so automated approaches are desirable. We present the first top-down method that automatically fits a surface model to a CT scan of a severely damaged scroll. We take a novel approach that globally fits an explicit parametric model of the deformed scroll to existing neural network predictions of where the rolled papyrus likely passes. Our method guarantees the resulting surface is a single continuous 2D sheet, even passing through regions where the surface is not detectable in the CT scan. We conduct comprehensive experiments on high-resolution CT scans of two scrolls, showing that our approach successfully unrolls large regions, and exceeds the performance of the only existing automated unrolling method suitable for this data.

CVNov 20, 2025
Flow and Depth Assisted Video Prediction with Latent Transformer

Eliyas Suleyman, Paul Henderson, Eksan Firkat et al.

Video prediction is a fundamental task for various downstream applications, including robotics and world modeling. Although general video prediction models have achieved remarkable performance in standard scenarios, occlusion is still an inherent challenge in video prediction. We hypothesize that providing explicit information about motion (via point-flow) and geometric structure (via depth-maps) will enable video prediction models to perform better in situations with occlusion and the background motion. To investigate this, we present the first systematic study dedicated to occluded video prediction. We use a standard multi-object latent transformer architecture to predict future frames, but modify this to incorporate information from depth and point-flow. We evaluate this model in a controlled setting on both synthetic and real-world datasets with not only appearance-based metrics but also Wasserstein distances on object masks, which can effectively measure the motion distribution of the prediction. We find that when the prediction model is assisted with point flow and depth, it performs better in occluded scenarios and predicts more accurate background motion compared to models without the help of these modalities.

CVNov 24, 2025
ReMatch: Boosting Representation through Matching for Multimodal Retrieval

Qianying Liu, Xiao Liang, Zhiqiang Zhang et al.

We present ReMatch, a framework that leverages the generative strength of MLLMs for multimodal retrieval. Previous approaches treated an MLLM as a simple encoder, ignoring its generative nature, and under-utilising its compositional reasoning and world knowledge. We instead train the embedding MLLM end-to-end with a chat-style generative matching stage. The matching stage uses the same MLLM to autoregressively decide relevance from multi-view inputs, including both raw data and its own projected embeddings for each query and document. It provides instance-wise discrimination supervision that complements a standard contrastive loss, offering stronger gradients on hard negatives and preserving the compositional strengths of the original MLLM. To obtain semantically richer multimodal embeddings, we use multiple learnable tokens to augment each input, generating fine-grained contextual, mutually orthogonal embeddings with low inference cost. Leveraging our established high-performance baseline,we assemble the ideas mentioned above into a powerful training recipe and achieve a new state-of-the-art on the Massive Multimodal Embedding Benchmark (MMEB). Our experiments show particularly strong zero-shot generalization results on five datasets, highlighting the robustness and transferability of ReMatch.

CVJul 10, 2025
3D-ADAM: A Dataset for 3D Anomaly Detection in Additive Manufacturing

Paul McHard, Florent P. Audonnet, Oliver Summerell et al.

Surface defects are a primary source of yield loss in manufacturing, yet existing anomaly detection methods often fail in real-world deployment due to limited and unrepresentative datasets. To overcome this, we introduce 3D-ADAM, a 3D Anomaly Detection in Additive Manufacturing dataset, that is the first large-scale, industry-relevant dataset for RGB+3D surface defect detection in additive manufacturing. 3D-ADAM comprises 14,120 high-resolution scans of 217 unique parts, captured with four industrial depth sensors, and includes 27,346 annotated defects across 12 categories along with 27,346 annotations of machine element features in 16 classes. 3D-ADAM is captured in a real industrial environment and as such reflects real production conditions, including variations in part placement, sensor positioning, lighting, and partial occlusion. Benchmarking state-of-the-art models demonstrates that 3D-ADAM presents substantial challenges beyond existing datasets. Validation through expert labelling surveys with industry partners further confirms its industrial relevance. By providing this benchmark, 3D-ADAM establishes a foundation for advancing robust 3D anomaly detection capable of meeting manufacturing demands.

CVApr 24, 2025
Generative Fields: Uncovering Hierarchical Feature Control for StyleGAN via Inverted Receptive Fields

Zhuo He, Paul Henderson, Nicolas Pugeault

StyleGAN has demonstrated the ability of GANs to synthesize highly-realistic faces of imaginary people from random noise. One limitation of GAN-based image generation is the difficulty of controlling the features of the generated image, due to the strong entanglement of the low-dimensional latent space. Previous work that aimed to control StyleGAN with image or text prompts modulated sampling in W latent space, which is more expressive than Z latent space. However, W space still has restricted expressivity since it does not control the feature synthesis directly; also the feature embedding in W space requires a pre-training process to reconstruct the style signal, limiting its application. This paper introduces the concept of "generative fields" to explain the hierarchical feature synthesis in StyleGAN, inspired by the receptive fields of convolution neural networks (CNNs). Additionally, we propose a new image editing pipeline for StyleGAN using generative field theory and the channel-wise style latent space S, utilizing the intrinsic structural feature of CNNs to achieve disentangled control of feature synthesis at synthesis time.

CVApr 16, 2025
Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Rendering

Zhuo He, Paul Henderson, Nicolas Pugeault

Deep learning based rendering has achieved major improvements in photo-realistic image synthesis, with potential applications including visual effects in movies and photo-realistic scene building in video games. However, a significant limitation is the difficulty of decomposing the illumination and material parameters, which limits such methods to reconstructing an input scene, without any possibility to control these parameters. This paper introduces a novel physics based neural deferred shading pipeline to decompose the data-driven rendering process, learn a generalizable shading function to produce photo-realistic results for shading and relighting tasks; we also propose a shadow estimator to efficiently mimic shadowing effects. Our model achieves improved performance compared to classical models and a state-of-art neural shading model, and enables generalizable photo-realistic shading from arbitrary illumination input.

CVApr 14, 2025
Differentially Private 2D Human Pose Estimation

Kaushik Bhargav Sivangi, Paul Henderson, Fani Deligianni

Human pose estimation (HPE) has become essential in numerous applications including healthcare, activity recognition, and human-computer interaction. However, the privacy implications of processing sensitive visual data present significant deployment barriers in critical domains. While traditional anonymization techniques offer limited protection and often compromise data utility for broader motion analysis, Differential Privacy (DP) provides formal privacy guarantees but typically degrades model performance when applied naively. In this work, we present the first comprehensive framework for differentially private 2D human pose estimation (2D-HPE) by applying Differentially Private Stochastic Gradient Descent (DP-SGD) to this task. To effectively balance privacy with performance, we adopt Projected DP-SGD (PDP-SGD), which projects the noisy gradients to a low-dimensional subspace. Next, we incorporate Feature Differential Privacy(FDP) to selectively privatize only sensitive features while retaining public visual cues. Finally, we propose a hybrid feature-projective DP framework that combines both approaches to balance privacy and accuracy for HPE. We evaluate our approach on the MPII dataset across varying privacy budgets, training strategies, and clipping norms. Our combined feature-projective method consistently outperforms vanilla DP-SGD and individual baselines, achieving up to 82.61\% mean PCKh@0.5 at $ε= 0.8$, substantially closing the gap to the non-private performance. This work lays foundation for privacy-preserving human pose estimation in real-world, sensitive applications.

LGFeb 25, 2025
Actively Inferring Optimal Measurement Sequences

Catherine F. Higham, Paul Henderson, Roderick Murray-Smith

Measurement of a physical quantity such as light intensity is an integral part of many reconstruction and decision scenarios but can be costly in terms of acquisition time, invasion of or damage to the environment and storage. Data minimisation and compliance with data protection laws is also an important consideration. Where there are a range of measurements that can be made, some may be more informative and compliant with the overall measurement objective than others. We develop an active sequential inference algorithm that uses the low dimensional representational latent space from a variational autoencoder (VAE) to choose which measurement to make next. Our aim is to recover high dimensional data by making as few measurements as possible. We adapt the VAE encoder to map partial data measurements on to the latent space of the complete data. The algorithm draws samples from this latent space and uses the VAE decoder to generate data conditional on the partial measurements. Estimated measurements are made on the generated data and fed back through the partial VAE encoder to the latent space where they can be evaluated prior to making a measurement. Starting from no measurements and a normal prior on the latent space, we consider alternative strategies for choosing the next measurement and updating the predictive posterior prior for the next step. The algorithm is illustrated using the Fashion MNIST dataset and a novel convolutional Hadamard pattern measurement basis. We see that useful patterns are chosen within 10 steps, leading to the convergence of the guiding generative images. Compared with using stochastic variational inference to infer the parameters of the posterior distribution for each generated data point individually, the partial VAE framework can efficiently process batches of generated data and obtains superior results with minimal measurements.

LGDec 12, 2024
DQA: An Efficient Method for Deep Quantization of Deep Neural Network Activations

Wenhao Hu, Paul Henderson, José Cano

Quantization of Deep Neural Network (DNN) activations is a commonly used technique to reduce compute and memory demands during DNN inference, which can be particularly beneficial on resource-constrained devices. To achieve high accuracy, existing methods for quantizing activations rely on complex mathematical computations or perform extensive searches for the best hyper-parameters. However, these expensive operations are impractical on devices with limited computation capabilities, memory capacities, and energy budgets. Furthermore, many existing methods do not focus on sub-6-bit (or deep) quantization. To fill these gaps, in this paper we propose DQA (Deep Quantization of DNN Activations), a new method that focuses on sub-6-bit quantization of activations and leverages simple shifting-based operations and Huffman coding to be efficient and achieve high accuracy. We evaluate DQA with 3, 4, and 5-bit quantization levels and three different DNN models for two different tasks, image classification and image segmentation, on two different datasets. DQA shows significantly better accuracy (up to 29.28%) compared to the direct quantization method and the state-of-the-art NoisyQuant for sub-6-bit quantization.

CVDec 6, 2024
Unsupervised Segmentation by Diffusing, Walking and Cutting

Daniela Ivanova, Marco Aversa, Paul Henderson et al.

We propose an unsupervised image segmentation method using features from pre-trained text-to-image diffusion models. Inspired by classic spectral clustering approaches, we construct adjacency matrices from self-attention layers between image patches and recursively partition using Normalised Cuts. A key insight is that self-attention probability distributions, which capture semantic relations between patches, can be interpreted as a transition matrix for random walks across the image. We leverage this by first using Random Walk Normalized Cuts directly on these self-attention activations to partition the image, minimizing transition probabilities between clusters while maximizing coherence within clusters. Applied recursively, this yields a hierarchical segmentation that reflects the rich semantics in the pre-trained attention layers, without any additional training. Next, we explore other ways to build the NCuts adjacency matrix from features, and how we can use the random walk interpretation of self-attention to capture long-range relationships. Finally, we propose an approach to automatically determine the NCut cost criterion, avoiding the need to tune this manually. We quantitatively analyse the effect incorporating different features, a constant versus dynamic NCut threshold, and incorporating multi-node paths when constructing the NCuts adjacency matrix. We show that our approach surpasses all existing methods for zero-shot unsupervised segmentation, achieving state-of-the-art results on COCO-Stuff-27 and Cityscapes.

CVDec 5, 2024
ARTeFACT: Benchmarking Segmentation Models on Diverse Analogue Media Damage

Daniela Ivanova, Marco Aversa, Paul Henderson et al.

Accurately detecting and classifying damage in analogue media such as paintings, photographs, textiles, mosaics, and frescoes is essential for cultural heritage preservation. While machine learning models excel in correcting degradation if the damage operator is known a priori, we show that they fail to robustly predict where the damage is even after supervised training; thus, reliable damage detection remains a challenge. Motivated by this, we introduce ARTeFACT, a dataset for damage detection in diverse types analogue media, with over 11,000 annotations covering 15 kinds of damage across various subjects, media, and historical provenance. Furthermore, we contribute human-verified text prompts describing the semantic contents of the images, and derive additional textual descriptions of the annotated damage. We evaluate CNN, Transformer, diffusion-based segmentation models, and foundation vision models in zero-shot, supervised, unsupervised and text-guided settings, revealing their limitations in generalising across media types. Our dataset is available at $\href{https://daniela997.github.io/ARTeFACT/}{https://daniela997.github.io/ARTeFACT/}$ as the first-of-its-kind benchmark for analogue media damage detection and restoration.

CVJun 18, 2024
Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models

Paul Henderson, Melonie de Almeida, Daniela Ivanova et al.

We present a latent diffusion model over 3D scenes, that can be trained using only 2D image data. To achieve this, we first design an autoencoder that maps multi-view images to 3D Gaussian splats, and simultaneously builds a compressed latent representation of these splats. Then, we train a multi-view diffusion model over the latent space to learn an efficient generative model. This pipeline does not require object masks nor depths, and is suitable for complex scenes with arbitrary camera positions. We conduct careful experiments on two large-scale datasets of complex real-world scenes -- MVImgNet and RealEstate10K. We show that our approach enables generating 3D scenes in as little as 0.2 seconds, either from scratch, from a single input view, or from sparse input views. It produces diverse and high-quality results while running an order of magnitude faster than non-latent diffusion models and earlier NeRF-based generative models

CVJun 16, 2021
Unsupervised Video Prediction from a Single Frame by Estimating 3D Dynamic Scene Structure

Paul Henderson, Christoph H. Lampert, Bernd Bickel

Our goal in this work is to generate realistic videos given just one initial frame as input. Existing unsupervised approaches to this task do not consider the fact that a video typically shows a 3D environment, and that this should remain coherent from frame to frame even as the camera and objects move. We address this by developing a model that first estimates the latent 3D structure of the scene, including the segmentation of any moving objects. It then predicts future frames by simulating the object and camera dynamics, and rendering the resulting views. Importantly, it is trained end-to-end using only the unsupervised objective of predicting future frames, without any 3D information nor segmentation annotations. Experiments on two challenging datasets of natural videos show that our model can estimate 3D structure and motion segmentation from a single frame, and hence generate plausible and varied predictions.

GRSep 8, 2020
Computational Design of Cold Bent Glass Façades

Konstantinos Gavriil, Ruslan Guseinov, Jesús Pérez et al.

Cold bent glass is a promising and cost-efficient method for realizing doubly curved glass façades. They are produced by attaching planar glass sheets to curved frames and require keeping the occurring stress within safe limits. However, it is very challenging to navigate the design space of cold bent glass panels due to the fragility of the material, which impedes the form-finding for practically feasible and aesthetically pleasing cold bent glass façades. We propose an interactive, data-driven approach for designing cold bent glass façades that can be seamlessly integrated into a typical architectural design pipeline. Our method allows non-expert users to interactively edit a parametric surface while providing real-time feedback on the deformed shape and maximum stress of cold bent glass panels. Designs are automatically refined to minimize several fairness criteria while maximal stresses are kept within glass limits. We achieve interactive frame rates by using a differentiable Mixture Density Network trained from more than a million simulations. Given a curved boundary, our regression model is capable of handling multistable configurations and accurately predicting the equilibrium shape of the panel and its corresponding maximal stress. We show predictions are highly accurate and validate our results with a physical realization of a cold bent glass surface.

CVJul 7, 2020
Unsupervised object-centric video generation and decomposition in 3D

Paul Henderson, Christoph H. Lampert

A natural approach to generative modeling of videos is to represent them as a composition of moving objects. Recent works model a set of 2D sprites over a slowly-varying background, but without considering the underlying 3D scene that gives rise to them. We instead propose to model a video as the view seen while moving through a scene with multiple 3D objects and a 3D background. Our model is trained from monocular videos without any supervision, yet learns to generate coherent 3D scenes containing several moving objects. We conduct detailed experiments on two datasets, going beyond the visual complexity supported by state-of-the-art generative approaches. We evaluate our method on depth-prediction and 3D object detection -- tasks which cannot be addressed by those earlier works -- and show it out-performs them even on 2D instance segmentation and tracking.

CVApr 8, 2020
Leveraging 2D Data to Learn Textured 3D Mesh Generation

Paul Henderson, Vagia Tsiminaki, Christoph H. Lampert

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first generative model of textured 3D meshes. Training such a model would traditionally require a large dataset of textured meshes, but unfortunately, existing datasets of meshes lack detailed textures. We instead propose a new training methodology that allows learning from collections of 2D images without any 3D information. To do so, we train our model to explain a distribution of images by modelling each image as a 3D foreground object placed in front of a 2D background. Thus, it learns to generate meshes that when rendered, produce images similar to those in its training set. A well-known problem when generating meshes with deep networks is the emergence of self-intersections, which are problematic for many use-cases. As a second contribution we therefore introduce a new generation process for 3D meshes that guarantees no self-intersections arise, based on the physical intuition that faces should push one another out of the way as they move. We conduct extensive experiments on our approach, reporting quantitative and qualitative results on both synthetic data and natural images. These show our method successfully learns to generate plausible and diverse textured 3D samples for five challenging object classes.

LGApr 1, 2020
Object-Centric Image Generation with Factored Depths, Locations, and Appearances

Titas Anciukevicius, Christoph H. Lampert, Paul Henderson

We present a generative model of images that explicitly reasons over the set of objects they show. Our model learns a structured latent representation that separates objects from each other and from the background; unlike prior works, it explicitly represents the 2D position and depth of each object, as well as an embedding of its segmentation mask and appearance. The model can be trained from images alone in a purely unsupervised fashion without the need for object masks or depth information. Moreover, it always generates complete objects, even though a significant fraction of training images contain occlusions. Finally, we show that our model can infer decompositions of novel images into their constituent objects, including accurate prediction of depth ordering and segmentation of occluded parts.

CVJan 19, 2019
Learning single-image 3D reconstruction by generative modelling of shape, pose and shading

Paul Henderson, Vittorio Ferrari

We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, most existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to existing approaches, while also supporting weaker supervision. Importantly, it can be trained purely from 2D images, without pose annotations, and with only a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to reason over lighting parameters and exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach in various settings, showing that: (i) it learns to disentangle shape from pose and lighting; (ii) using shading in the loss improves performance compared to just silhouettes; (iii) when using a standard single white light, our model outperforms state-of-the-art 2D-supervised methods, both with and without pose supervision, thanks to exploiting shading cues; (iv) performance improves further when using multiple coloured lights, even approaching that of state-of-the-art 3D-supervised methods; (v) shapes produced by our model capture smooth surfaces and fine details better than voxel-based approaches; and (vi) our approach supports concave classes such as bathtubs and sofas, which methods based on silhouettes cannot learn.

CVJul 24, 2018
Learning to Generate and Reconstruct 3D Meshes with only 2D Supervision

Paul Henderson, Vittorio Ferrari

We present a unified framework tackling two problems: class-specific 3D reconstruction from a single image, and generation of new 3D shape samples. These tasks have received considerable attention recently; however, existing approaches rely on 3D supervision, annotation of 2D images with keypoints or poses, and/or training with multiple views of each object instance. Our framework is very general: it can be trained in similar settings to these existing approaches, while also supporting weaker supervision scenarios. Importantly, it can be trained purely from 2D images, without ground-truth pose annotations, and with a single view per instance. We employ meshes as an output representation, instead of voxels used in most prior work. This allows us to exploit shading information during training, which previous 2D-supervised methods cannot. Thus, our method can learn to generate and reconstruct concave object classes. We evaluate our approach on synthetic data in various settings, showing that (i) it learns to disentangle shape from pose; (ii) using shading in the loss improves performance; (iii) our model is comparable or superior to state-of-the-art voxel-based approaches on quantitative metrics, while producing results that are visually more pleasing; (iv) it still performs well when given supervision weaker than in prior works.

CVNov 29, 2017
Automatic Generation of Constrained Furniture Layouts

Paul Henderson, Kartic Subr, Vittorio Ferrari

Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments. Our method is simple, efficient, human-interpretable and amenable to a wide variety of constraints. We model the composition of rooms into classes of objects and learn joint (co-occurrence) statistics from a database of training layouts. We generate new layouts by performing a sequence of conditional sampling steps, exploiting the statistics learned from the database. The generated layouts are specified as 3D object models, along with their positions and orientations. We show they are of equivalent perceived quality to the training layouts, and compare favorably to a state-of-the-art method. We incorporate constraints using a general mechanism -- rejection sampling -- which provides great flexibility at the cost of extra computation. We demonstrate the versatility of our method by applying a wide variety of constraints relevant to real-world applications.

CVJul 12, 2016
End-to-end training of object class detectors for mean average precision

Paul Henderson, Vittorio Ferrari

We present a method for training CNN-based object class detectors directly using mean average precision (mAP) as the training loss, in a truly end-to-end fashion that includes non-maximum suppression (NMS) at training time. This contrasts with the traditional approach of training a CNN for a window classification loss, then applying NMS only at test time, when mAP is used as the evaluation metric in place of classification accuracy. However, mAP following NMS forms a piecewise-constant structured loss over thousands of windows, with gradients that do not convey useful information for gradient descent. Hence, we define new, general gradient-like quantities for piecewise constant functions, which have wide applicability. We describe how to calculate these efficiently for mAP following NMS, enabling to train a detector based on Fast R-CNN directly for mAP. This model achieves equivalent performance to the standard Fast R-CNN on the PASCAL VOC 2007 and 2012 datasets, while being conceptually more appealing as the very same model and loss are used at both training and test time.

CVNov 19, 2015
Automatically selecting inference algorithms for discrete energy minimisation

Paul Henderson, Vittorio Ferrari

Minimisation of discrete energies defined over factors is an important problem in computer vision, and a vast number of MAP inference algorithms have been proposed. Different inference algorithms perform better on factor graph models (GMs) from different underlying problem classes, and in general it is difficult to know which algorithm will yield the lowest energy for a given GM. To mitigate this difficulty, survey papers advise the practitioner on what algorithms perform well on what classes of models. We take the next step forward, and present a technique to automatically select the best inference algorithm for an input GM. We validate our method experimentally on an extended version of the OpenGM2 benchmark, containing a diverse set of vision problems. On average, our method selects an inference algorithm yielding labellings with 96% of variables the same as the best available algorithm.