Nick Young

CL
h-index117
3papers
3,174citations
Novelty55%
AI Score40

3 Papers

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

ROMar 13, 2024
Scaling Instructable Agents Across Many Simulated Worlds

SIMA Team, Maria Abi Raad, Arun Ahuja et al. · deepmind, stanford

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.

CLJan 13, 2025
Enhancing Talent Employment Insights Through Feature Extraction with LLM Finetuning

Karishma Thakrar, Nick Young

This paper explores the application of large language models (LLMs) to extract nuanced and complex job features from unstructured job postings. Using a dataset of 1.2 million job postings provided by AdeptID, we developed a robust pipeline to identify and classify variables such as remote work availability, remuneration structures, educational requirements, and work experience preferences. Our methodology combines semantic chunking, retrieval-augmented generation (RAG), and fine-tuning DistilBERT models to overcome the limitations of traditional parsing tools. By leveraging these techniques, we achieved significant improvements in identifying variables often mislabeled or overlooked, such as non-salary-based compensation and inferred remote work categories. We present a comprehensive evaluation of our fine-tuned models and analyze their strengths, limitations, and potential for scaling. This work highlights the promise of LLMs in labor market analytics, providing a foundation for more accurate and actionable insights into job data.