30.8CVMar 19, 2024
SceneScript: Reconstructing Scenes With An Autoregressive Structured Language ModelArmen Avetisyan, Christopher Xie, Henry Howard-Jenkins et al.
We introduce SceneScript, a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Aria Synthetic Environments consisting of 100k high-quality in-door scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.
0.9CVJul 18, 2017
Robust Monocular SLAM for Egocentric VideosSuvam Patra, Kartikeya Gupta, Faran Ahmad et al.
Regardless of the tremendous progress, a truly general purpose pipeline for Simultaneous Localization and Mapping (SLAM) remains a challenge. We investigate the reported failure of state of the art (SOTA) SLAM techniques on egocentric videos. We find that the dominant 3D rotations, low parallax between successive frames, and primarily forward motion in egocentric videos are the most common causes of failures. The incremental nature of SOTA SLAM, in the presence of unreliable pose and 3D estimates in egocentric videos, with no opportunities for global loop closures, generates drifts and leads to the eventual failures of such techniques. Taking inspiration from batch mode Structure from Motion (SFM) techniques, we propose to solve SLAM as an SFM problem over the sliding temporal windows. This makes the problem well constrained. Further, we propose to initialize the camera poses using 2D rotation averaging, followed by translation averaging before structure estimation using bundle adjustment. This helps in stabilizing the camera poses when 3D estimates are not reliable. We show that the proposed SLAM technique, incorporating the two key ideas works successfully for long, shaky egocentric videos where other SOTA techniques have been reported to fail. Qualitative and quantitative comparisons on publicly available egocentric video datasets validate our results.
1.7CVJan 17, 2017
Computing Egomotion with Local Loop Closures for Egocentric VideosSuvam Patra, Himanshu Aggarwal, Himani Arora et al.
Finding the camera pose is an important step in many egocentric video applications. It has been widely reported that, state of the art SLAM algorithms fail on egocentric videos. In this paper, we propose a robust method for camera pose estimation, designed specifically for egocentric videos. In an egocentric video, the camera views the same scene point multiple times as the wearer's head sweeps back and forth. We use this specific motion profile to perform short loop closures aligned with wearer's footsteps. For egocentric videos, depth estimation is usually noisy. In an important departure, we use 2D computations for rotation averaging which do not rely upon depth estimates. The two modification results in much more stable algorithm as is evident from our experiments on various egocentric video datasets for different egocentric applications. The proposed algorithm resolves a long standing problem in egocentric vision and unlocks new usage scenarios for future applications.