Karol Gregor

LG
h-index117
23papers
9,362citations
Novelty62%
AI Score49

23 Papers

LGJan 18, 2023
Human-Timescale Adaptation in an Open-Ended Task Space

Adaptive Agent Team, Jakob Bauer, Kate Baumli et al. · oxford

Foundation models have shown impressive adaptation and scalability in supervised and self-supervised learning problems, but so far these successes have not fully translated to reinforcement learning (RL). In this work, we demonstrate that training an RL agent at scale leads to a general in-context learning algorithm that can adapt to open-ended novel embodied 3D problems as quickly as humans. In a vast space of held-out environment dynamics, our adaptive agent (AdA) displays on-the-fly hypothesis-driven exploration, efficient exploitation of acquired knowledge, and can successfully be prompted with first-person demonstrations. Adaptation emerges from three ingredients: (1) meta-reinforcement learning across a vast, smooth and diverse task distribution, (2) a policy parameterised as a large-scale attention-based memory architecture, and (3) an effective automated curriculum that prioritises tasks at the frontier of an agent's capabilities. We demonstrate characteristic scaling laws with respect to network size, memory length, and richness of the training task distribution. We believe our results lay the foundation for increasingly general and adaptive RL agents that perform well across ever-larger open-ended domains.

AIDec 4, 2025
SIMA 2: A Generalist Embodied Agent for Virtual Worlds

SIMA team, Adrian Bolton, Alexander Lerchner et al.

We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

ROMar 13, 2024
Scaling Instructable Agents Across Many Simulated Worlds

SIMA Team, Maria Abi Raad, Arun Ahuja et al. · deepmind, stanford

Building embodied AI systems that can follow arbitrary language instructions in any 3D environment is a key challenge for creating general AI. Accomplishing this goal requires learning to ground language in perception and embodied actions, in order to accomplish complex tasks. The Scalable, Instructable, Multiworld Agent (SIMA) project tackles this by training agents to follow free-form instructions across a diverse range of virtual 3D environments, including curated research environments as well as open-ended, commercial video games. Our goal is to develop an instructable agent that can accomplish anything a human can do in any simulated 3D environment. Our approach focuses on language-driven generality while imposing minimal assumptions. Our agents interact with environments in real-time using a generic, human-like interface: the inputs are image observations and language instructions and the outputs are keyboard-and-mouse actions. This general approach is challenging, but it allows agents to ground language across many visually complex and semantically rich environments while also allowing us to readily run agents in new environments. In this paper we describe our motivation and goal, the initial progress we have made, and promising preliminary results on several diverse research environments and a variety of commercial video games.

NEJan 19, 2021
Self-Organizing Intelligent Matter: A blueprint for an AI generating algorithm

Karol Gregor, Frederic Besse

We propose an artificial life framework aimed at facilitating the emergence of intelligent organisms. In this framework there is no explicit notion of an agent: instead there is an environment made of atomic elements. These elements contain neural operations and interact through exchanges of information and through physics-like rules contained in the environment. We discuss how an evolutionary process can lead to the emergence of different organisms made of many such atomic elements which can coexist and thrive in the environment. We discuss how this forms the basis of a general AI generating algorithm. We provide a simplified implementation of such system and discuss what advances need to be made to scale it up further.

LGMar 6, 2020
Finding online neural update rules by learning to remember

Karol Gregor

We investigate learning of the online local update rules for neural activations (bodies) and weights (synapses) from scratch. We represent the states of each weight and activation by small vectors, and parameterize their updates using (meta-) neural networks. Different neuron types are represented by different embedding vectors which allows the same two functions to be used for all neurons. Instead of training directly for the objective using evolution or long term back-propagation, as is commonly done in similar systems, we motivate and study a different objective: That of remembering past snippets of experience. We explain how this objective relates to standard back-propagation training and other forms of learning. We train for this objective using short term back-propagation and analyze the performance as a function of both the different network types and the difficulty of the problem. We find that this analysis gives interesting insights onto what constitutes a learning rule. We also discuss how such system could form a natural substrate for addressing topics such as episodic memories, meta-learning and auxiliary objectives.

LGFeb 7, 2020
Causally Correct Partial Models for Reinforcement Learning

Danilo J. Rezende, Ivo Danihelka, George Papamakarios et al.

In reinforcement learning, we can learn a model of future observations and rewards, and use it to plan the agent's next actions. However, jointly modeling future observations can be computationally expensive or even intractable if the observations are high-dimensional (e.g. images). For this reason, previous works have considered partial models, which model only part of the observation. In this paper, we show that partial models can be causally incorrect: they are confounded by the observations they don't model, and can therefore lead to incorrect planning. To address this, we introduce a general family of partial models that are provably causally correct, yet remain fast because they do not need to fully model future observations.

LGJun 21, 2019
Shaping Belief States with Generative Environment Models for RL

Karol Gregor, Danilo Jimenez Rezende, Frederic Besse et al.

When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-states in visually rich and dynamic 3D environments. More precisely, we show that the learned representation captures the layout of the environment as well as the position and orientation of the agent. Our experiments show that the model substantially improves data-efficiency on a number of reinforcement learning (RL) tasks compared with strong model-free baseline agents. We find that predicting multiple steps into the future (overshooting), in combination with an expressive generative model, is critical for stable representations to emerge. In practice, using expressive generative models in RL is computationally expensive and we propose a scheme to reduce this computational burden, allowing us to build agents that are competitive with model-free baselines.

LGJan 11, 2019
An investigation of model-free planning

Arthur Guez, Mehdi Mirza, Karol Gregor et al.

The field of reinforcement learning (RL) is facing increasingly challenging domains with combinatorial complexity. For an RL agent to address these challenges, it is essential that it can plan effectively. Prior work has typically utilized an explicit model of the environment, combined with a specific planning algorithm (such as tree search). More recently, a new family of methods have been proposed that learn how to plan, by providing the structure for planning via an inductive bias in the function approximator (such as a tree structured neural network), trained end-to-end by a model-free RL algorithm. In this paper, we go even further, and demonstrate empirically that an entirely model-free approach, without special structure beyond standard neural network components such as convolutional networks and LSTMs, can learn to exhibit many of the characteristics typically associated with a model-based planner. We measure our agent's effectiveness at planning in terms of its ability to generalize across a combinatorial and irreversible state space, its data efficiency, and its ability to utilize additional thinking time. We find that our agent has many of the characteristics that one might expect to find in a planning algorithm. Furthermore, it exceeds the state-of-the-art in challenging combinatorial domains such as Sokoban and outperforms other model-free approaches that utilize strong inductive biases toward planning.

LGNov 23, 2018
Learning Attractor Dynamics for Generative Memory

Yan Wu, Greg Wayne, Karol Gregor et al.

A central challenge faced by memory systems is the robust retrieval of a stored pattern in the presence of interference due to other stored patterns and noise. A theoretically well-founded solution to robust retrieval is given by attractor dynamics, which iteratively clean up patterns during recall. However, incorporating attractor dynamics into modern deep learning systems poses difficulties: attractor basins are characterised by vanishing gradients, which are known to make training neural networks difficult. In this work, we avoid the vanishing gradient problem by training a generative distributed memory without simulating the attractor dynamics. Based on the idea of memory writing as inference, as proposed in the Kanerva Machine, we show that a likelihood-based Lyapunov function emerges from maximising the variational lower-bound of a generative memory. Experiments shows it converges to correct patterns upon iterative retrieval and achieves competitive performance as both a memory model and a generative model.

LGJun 8, 2018
Temporal Difference Variational Auto-Encoder

Karol Gregor, George Papamakarios, Frederic Besse et al.

To act and plan in complex environments, we posit that agents should have a mental simulator of the world with three characteristics: (a) it should build an abstract state representing the condition of the world; (b) it should form a belief which represents uncertainty on the world; (c) it should go beyond simple step-by-step simulation, and exhibit temporal abstraction. Motivated by the absence of a model satisfying all these requirements, we propose TD-VAE, a generative sequence model that learns representations containing explicit beliefs about states several steps into the future, and that can be rolled out directly without single-step transitions. TD-VAE is trained on pairs of temporally separated time points, using an analogue of temporal difference learning used in reinforcement learning.

LGFeb 8, 2018
Learning and Querying Fast Generative Models for Reinforcement Learning

Lars Buesing, Theophane Weber, Sebastien Racaniere et al.

A key challenge in model-based reinforcement learning (RL) is to synthesize computationally efficient and accurate environment models. We show that carefully designed generative models that learn and operate on compact state representations, so-called state-space models, substantially reduce the computational costs for predicting outcomes of sequences of actions. Extensive experiments establish that state-space models accurately capture the dynamics of Atari games from the Arcade Learning Environment from raw pixels. The computational speed-up of state-space models while maintaining high accuracy makes their application in RL feasible: We demonstrate that agents which query these models for decision making outperform strong model-free baselines on the game MSPACMAN, demonstrating the potential of using learned environment models for planning.

LGNov 22, 2016
Variational Intrinsic Control

Karol Gregor, Danilo Jimenez Rezende, Daan Wierstra

In this paper we introduce a new unsupervised reinforcement learning method for discovering the set of intrinsic options available to an agent. This set is learned by maximizing the number of different states an agent can reliably reach, as measured by the mutual information between the set of options and option termination states. To this end, we instantiate two policy gradient based algorithms, one that creates an explicit embedding space of options and one that represents options implicitly. The algorithms also provide an explicit measure of empowerment in a given state that can be used by an empowerment maximizing agent. The algorithm scales well with function approximation and we demonstrate the applicability of the algorithm on a range of tasks.

CVJun 5, 2016
What is the Best Feature Learning Procedure in Hierarchical Recognition Architectures?

Kevin Jarrett, Koray Kvukcuoglu, Karol Gregor et al.

(This paper was written in November 2011 and never published. It is posted on arXiv.org in its original form in June 2016). Many recent object recognition systems have proposed using a two phase training procedure to learn sparse convolutional feature hierarchies: unsupervised pre-training followed by supervised fine-tuning. Recent results suggest that these methods provide little improvement over purely supervised systems when the appropriate nonlinearities are included. This paper presents an empirical exploration of the space of learning procedures for sparse convolutional networks to assess which method produces the best performance. In our study, we introduce an augmentation of the Predictive Sparse Decomposition method that includes a discriminative term (DPSD). We also introduce a new single phase supervised learning procedure that places an L1 penalty on the output state of each layer of the network. This forces the network to produce sparse codes without the expensive pre-training phase. Using DPSD with a new, complex predictor that incorporates lateral inhibition, combined with multi-scale feature pooling, and supervised refinement, the system achieves a 70.6\% recognition rate on Caltech-101. With the addition of convolutional training, a 77\% recognition was obtained on the CIfAR-10 dataset.

LGMay 7, 2016
Neural Autoregressive Distribution Estimation

Benigno Uria, Marc-Alexandre Côté, Karol Gregor et al.

We present Neural Autoregressive Distribution Estimation (NADE) models, which are neural network architectures applied to the problem of unsupervised distribution and density estimation. They leverage the probability product rule and a weight sharing scheme inspired from restricted Boltzmann machines, to yield an estimator that is both tractable and has good generalization performance. We discuss how they achieve competitive performance in modeling both binary and real-valued observations. We also present how deep NADE models can be trained to be agnostic to the ordering of input dimensions used by the autoregressive product rule decomposition. Finally, we also show how to exploit the topological structure of pixels in images using a deep convolutional architecture for NADE.

MLApr 29, 2016
Towards Conceptual Compression

Karol Gregor, Frederic Besse, Danilo Jimenez Rezende et al.

We introduce a simple recurrent variational auto-encoder architecture that significantly improves image modeling. The system represents the state-of-the-art in latent variable models for both the ImageNet and Omniglot datasets. We show that it naturally separates global conceptual information from lower level details, thus addressing one of the fundamentally desired properties of unsupervised learning. Furthermore, the possibility of restricting ourselves to storing only global information about an image allows us to achieve high quality 'conceptual compression'.

MLMar 16, 2016
One-Shot Generalization in Deep Generative Models

Danilo Jimenez Rezende, Shakir Mohamed, Ivo Danihelka et al.

Humans have an impressive ability to reason about new concepts and experiences from just a single example. In particular, humans have an ability for one-shot generalization: an ability to encounter a new concept, understand its structure, and then be able to generate compelling alternative variations of the concept. We develop machine learning systems with this important capacity by developing new deep generative models, models that combine the representational power of deep learning with the inferential power of Bayesian reasoning. We develop a class of sequential generative models that are built on the principles of feedback and attention. These two characteristics lead to generative models that are among the state-of-the art in density estimation and image generation. We demonstrate the one-shot generalization ability of our models using three tasks: unconditional sampling, generating new exemplars of a given concept, and generating new exemplars of a family of concepts. In all cases our models are able to generate compelling and diverse samples---having seen new examples just once---providing an important class of general-purpose models for one-shot machine learning.

LGNov 19, 2015
Towards Principled Unsupervised Learning

Ilya Sutskever, Rafal Jozefowicz, Karol Gregor et al.

General unsupervised learning is a long-standing conceptual problem in machine learning. Supervised learning is successful because it can be solved by the minimization of the training error cost function. Unsupervised learning is not as successful, because the unsupervised objective may be unrelated to the supervised task of interest. For an example, density modelling and reconstruction have often been used for unsupervised learning, but they did not produced the sought-after performance gains, because they have no knowledge of the supervised tasks. In this paper, we present an unsupervised cost function which we name the Output Distribution Matching (ODM) cost, which measures a divergence between the distribution of predictions and distributions of labels. The ODM cost is appealing because it is consistent with the supervised cost in the following sense: a perfect supervised classifier is also perfect according to the ODM cost. Therefore, by aggressively optimizing the ODM cost, we are almost guaranteed to improve our supervised performance whenever the space of possible predictions is exponentially large. We demonstrate that the ODM cost works well on number of small and semi-artificial datasets using no (or almost no) labelled training cases. Finally, we show that the ODM cost can be used for one-shot domain adaptation, which allows the model to classify inputs that differ from the input distribution in significant ways without the need for prior exposure to the new domain.

CVFeb 16, 2015
DRAW: A Recurrent Neural Network For Image Generation

Karol Gregor, Ivo Danihelka, Alex Graves et al.

This paper introduces the Deep Recurrent Attentive Writer (DRAW) neural network architecture for image generation. DRAW networks combine a novel spatial attention mechanism that mimics the foveation of the human eye, with a sequential variational auto-encoding framework that allows for the iterative construction of complex images. The system substantially improves on the state of the art for generative models on MNIST, and, when trained on the Street View House Numbers dataset, it generates images that cannot be distinguished from real data with the naked eye.

LGFeb 12, 2015
MADE: Masked Autoencoder for Distribution Estimation

Mathieu Germain, Karol Gregor, Iain Murray et al.

There has been a lot of recent interest in designing neural network models to estimate a distribution from a set of examples. We introduce a simple modification for autoencoder neural networks that yields powerful generative models. Our method masks the autoencoder's parameters to respect autoregressive constraints: each input is reconstructed only from previous inputs in a given ordering. Constrained this way, the autoencoder outputs can be interpreted as a set of conditional probabilities, and their product, the full joint probability. We can also train a single network that can decompose the joint probability in multiple different orderings. Our simple framework can be applied to multiple architectures, including deep ones. Vectorized implementations, such as on GPUs, are simple and fast. Experiments demonstrate that this approach is competitive with state-of-the-art tractable distribution estimators. At test time, the method is significantly faster and scales better than other autoregressive estimators.

LGJan 31, 2014
Neural Variational Inference and Learning in Belief Networks

Andriy Mnih, Karol Gregor

Highly expressive directed latent variable models, such as sigmoid belief networks, are difficult to train on large datasets because exact inference in them is intractable and none of the approximate inference methods that have been applied to them scale well. We propose a fast non-iterative approximate inference method that uses a feedforward network to implement efficient exact sampling from the variational posterior. The model and this inference network are trained jointly by maximizing a variational lower bound on the log-likelihood. Although the naive estimator of the inference model gradient is too high-variance to be useful, we make it practical by applying several straightforward model-independent variance reduction techniques. Applying our approach to training sigmoid belief networks and deep autoregressive networks, we show that it outperforms the wake-sleep algorithm on MNIST and achieves state-of-the-art results on the Reuters RCV1 document dataset.

LGOct 31, 2013
Deep AutoRegressive Networks

Karol Gregor, Ivo Danihelka, Andriy Mnih et al.

We introduce a deep, generative autoencoder capable of learning hierarchies of distributed representations from data. Successive deep stochastic hidden layers are equipped with autoregressive connections, which enable the model to be sampled from quickly and exactly via ancestral sampling. We derive an efficient approximate parameter estimation method based on the minimum description length (MDL) principle, which can be seen as maximising a variational lower bound on the log-likelihood, with a feedforward neural network implementing approximate inference. We demonstrate state-of-the-art generative performance on a number of classic data sets: several UCI data sets, MNIST and Atari 2600 games.

CVFeb 28, 2012
Fast approximations to structured sparse coding and applications to object classification

Arthur Szlam, Karol Gregor, Yann LeCun

We describe a method for fast approximation of sparse coding. The input space is subdivided by a binary decision tree, and we simultaneously learn a dictionary and assignment of allowed dictionary elements for each leaf of the tree. We store a lookup table with the assignments and the pseudoinverses for each node, allowing for very fast inference. We give an algorithm for learning the tree, the dictionary and the dictionary element assignment, and In the process of describing this algorithm, we discuss the more general problem of learning the groups in group structured sparse modelling. We show that our method creates good sparse representations by using it in the object recognition framework of \cite{lazebnik06,yang-cvpr-09}. Implementing our own fast version of the SIFT descriptor the whole system runs at 20 frames per second on $321 \times 481$ sized images on a laptop with a quad-core cpu, while sacrificing very little accuracy on the Caltech 101 and 15 scenes benchmarks.