HCJun 27, 2020
Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual EnvironmentsThiago Porcino, Esteban Clua, Daniela Trevisan et al.
Virtual reality (VR) is an imminent trend in games, education, entertainment, military, and health applications, as the use of head-mounted displays is becoming accessible to the mass market. Virtual reality provides immersive experiences but still does not offer an entirely perfect situation, mainly due to Cybersickness (CS) issues. In this work, we first present a detailed review about possible causes of CS. Following, we propose a novel CS prediction solution. Our system is able to suggest if the user may be entering in the next moments of the application into an illness situation. We use Random Forest classifiers, based on a dataset we have produced. The CSPQ (Cybersickness Profile Questionnaire) is also proposed, which is used to identify the player's susceptibility to CS and the dataset construction. In addition, we designed two immersive environments for empirical studies where participants are asked to complete the questionnaire and describe (orally) the degree of discomfort during their gaming experience. Our data was achieved through 84 individuals on different days, using VR devices. Our proposal also allows us to identify which are the most frequent attributes (causes) in the observed discomfort situations.
ROApr 15, 2018
FPR -- Fast Path Risk Algorithm to Evaluate Collision ProbabilityAndrew Blake, Alejandro Bordallo, Kamen Brestnichki et al.
As mobile robots and autonomous vehicles become increasingly prevalent in human-centred environments, there is a need to control the risk of collision. Perceptual modules, for example machine vision, provide uncertain estimates of object location. In that context, the frequently made assumption of an exactly known free-space is invalid. Clearly, no paths can be guaranteed to be collision free. Instead, it is necessary to compute the probabilistic risk of collision on any proposed path. The FPR algorithm, proposed here, efficiently calculates an upper bound on the risk of collision for a robot moving on the plane. That computation orders candidate trajectories according to (the bound on) their degree of risk. Then paths within a user-defined threshold of primary risk could be selected according to secondary criteria such as comfort and efficiency. The key contribution of this paper is the FPR algorithm and its `convolution trick' to factor the integrals used to bound the risk of collision. As a consequence of the convolution trick, given $K$ obstacles and $N$ candidate paths, the computational load is reduced from the naive $O(NK)$, to the qualitatively faster $O(N+K)$.