Víctor Campos

LG
h-index117
6papers
3,351citations
Novelty48%
AI Score40

6 Papers

LGSep 15, 2022
Human-level Atari 200x faster

Steven Kapturowski, Víctor Campos, Ray Jiang et al.

The task of building general agents that perform well over a wide range of tasks has been an important goal in reinforcement learning since its inception. The problem has been subject of research of a large body of work, with performance frequently measured by observing scores over the wide range of environments contained in the Atari 57 benchmark. Agent57 was the first agent to surpass the human benchmark on all 57 games, but this came at the cost of poor data-efficiency, requiring nearly 80 billion frames of experience to achieve. Taking Agent57 as a starting point, we employ a diverse set of strategies to achieve a 200-fold reduction of experience needed to out perform the human baseline. We investigate a range of instabilities and bottlenecks we encountered while reducing the data regime, and propose effective solutions to build a more robust and efficient agent. We also demonstrate competitive performance with high-performing methods such as Muesli and MuZero. The four key components to our approach are (1) an approximate trust region method which enables stable bootstrapping from the online network, (2) a normalisation scheme for the loss and priorities which improves robustness when learning a set of value functions with a wide range of scales, (3) an improved architecture employing techniques from NFNets in order to leverage deeper networks without the need for normalization layers, and (4) a policy distillation method which serves to smooth out the instantaneous greedy policy overtime.

CLJul 7, 2025
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

Gheorghe Comanici, Eric Bieber, Mike Schaekermann et al. · amazon-science, baidu

In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our most capable model yet, achieving SoTA performance on frontier coding and reasoning benchmarks. In addition to its incredible coding and reasoning skills, Gemini 2.5 Pro is a thinking model that excels at multimodal understanding and it is now able to process up to 3 hours of video content. Its unique combination of long context, multimodal and reasoning capabilities can be combined to unlock new agentic workflows. Gemini 2.5 Flash provides excellent reasoning abilities at a fraction of the compute and latency requirements and Gemini 2.0 Flash and Flash-Lite provide high performance at low latency and cost. Taken together, the Gemini 2.X model generation spans the full Pareto frontier of model capability vs cost, allowing users to explore the boundaries of what is possible with complex agentic problem solving.

LGFeb 10, 2020Code
Explore, Discover and Learn: Unsupervised Discovery of State-Covering Skills

Víctor Campos, Alexander Trott, Caiming Xiong et al.

Acquiring abilities in the absence of a task-oriented reward function is at the frontier of reinforcement learning research. This problem has been studied through the lens of empowerment, which draws a connection between option discovery and information theory. Information-theoretic skill discovery methods have garnered much interest from the community, but little research has been conducted in understanding their limitations. Through theoretical analysis and empirical evidence, we show that existing algorithms suffer from a common limitation -- they discover options that provide a poor coverage of the state space. In light of this, we propose 'Explore, Discover and Learn' (EDL), an alternative approach to information-theoretic skill discovery. Crucially, EDL optimizes the same information-theoretic objective derived from the empowerment literature, but addresses the optimization problem using different machinery. We perform an extensive evaluation of skill discovery methods on controlled environments and show that EDL offers significant advantages, such as overcoming the coverage problem, reducing the dependence of learned skills on the initial state, and allowing the user to define a prior over which behaviors should be learned. Code is publicly available at https://github.com/victorcampos7/edl.

LGFeb 24, 2021
Beyond Fine-Tuning: Transferring Behavior in Reinforcement Learning

Víctor Campos, Pablo Sprechmann, Steven Hansen et al.

Designing agents that acquire knowledge autonomously and use it to solve new tasks efficiently is an important challenge in reinforcement learning. Knowledge acquired during an unsupervised pre-training phase is often transferred by fine-tuning neural network weights once rewards are exposed, as is common practice in supervised domains. Given the nature of the reinforcement learning problem, we argue that standard fine-tuning strategies alone are not enough for efficient transfer in challenging domains. We introduce Behavior Transfer (BT), a technique that leverages pre-trained policies for exploration and that is complementary to transferring neural network weights. Our experiments show that, when combined with large-scale pre-training in the absence of rewards, existing intrinsic motivation objectives can lead to the emergence of complex behaviors. These pre-trained policies can then be leveraged by BT to discover better solutions than without pre-training, and combining BT with standard fine-tuning strategies results in additional benefits. The largest gains are generally observed in domains requiring structured exploration, including settings where the behavior of the pre-trained policies is misaligned with the downstream task.

MLNov 12, 2018
Importance Weighted Evolution Strategies

Víctor Campos, Xavier Giro-i-Nieto, Jordi Torres

Evolution Strategies (ES) emerged as a scalable alternative to popular Reinforcement Learning (RL) techniques, providing an almost perfect speedup when distributed across hundreds of CPU cores thanks to a reduced communication overhead. Despite providing large improvements in wall-clock time, ES is data inefficient when compared to competing RL methods. One of the main causes of such inefficiency is the collection of large batches of experience, which are discarded after each policy update. In this work, we study how to perform more than one update per batch of experience by means of Importance Sampling while preserving the scalability of the original method. The proposed method, Importance Weighted Evolution Strategies (IW-ES), shows promising results and is a first step towards designing efficient ES algorithms.

NEMar 21, 2018
Comparing Fixed and Adaptive Computation Time for Recurrent Neural Networks

Daniel Fojo, Víctor Campos, Xavier Giro-i-Nieto

Adaptive Computation Time for Recurrent Neural Networks (ACT) is one of the most promising architectures for variable computation. ACT adapts to the input sequence by being able to look at each sample more than once, and learn how many times it should do it. In this paper, we compare ACT to Repeat-RNN, a novel architecture based on repeating each sample a fixed number of times. We found surprising results, where Repeat-RNN performs as good as ACT in the selected tasks. Source code in TensorFlow and PyTorch is publicly available at https://imatge-upc.github.io/danifojo-2018-repeatrnn/