Haitian Pang

MM
3papers
12citations
Novelty33%
AI Score18

3 Papers

MMMay 6, 2021
Multimedia Edge Computing

Zhi Wang, Wenwu Zhu, Lifeng Sun et al.

In this paper, we investigate the recent studies on multimedia edge computing, from sensing not only traditional visual/audio data but also individuals' geographical preference and mobility behaviors, to performing distributed machine learning over such data using the joint edge and cloud infrastructure and using evolutional strategies like reinforcement learning and online learning at edge devices to optimize the quality of experience for multimedia services at the last mile proactively. We provide both a retrospective view of recent rapid migration (resp. merge) of cloud multimedia to (resp. and) edge-aware multimedia and insights on the fundamental guidelines for designing multimedia edge computing strategies that target satisfying the changing demand of quality of experience. By showing the recent research studies and industrial solutions, we also provide future directions towards high-quality multimedia services over edge computing.

MMMay 21, 2018
Performance Bound Analysis for Crowdsourced Mobile Video Streaming

Lin Gao, Ming Tang, Haitian Pang et al.

Adaptive bitrate (ABR) streaming enables video users to adapt the playing bitrate to the real-time network conditions to achieve the desirable quality of experience (QoE). In this work, we propose a novel crowdsourced streaming framework for multi-user ABR video streaming over wireless networks. This framework enables the nearby mobile video users to crowdsource their radio links and resources for cooperative video streaming. We focus on analyzing the social welfare performance bound of the proposed crowdsourced streaming system. Directly solving this bound is challenging due to the asynchronous operations of users. To this end, we introduce a virtual time-slotted system with the synchronized operations, and formulate the associated social welfare optimization problem as a linear programming. We show that the optimal social welfare performance of the virtual system provides effective upper-bound and lower-bound for the optimal performance (bound) of the original asynchronous system, hence characterizes the feasible performance region of the proposed crowdsourced streaming system. The performance bounds derived in this work can serve as a benchmark for the future online algorithm design and incentive mechanism design.

MMJun 14, 2016
Social- and Mobility-Aware Device-to-Device Content Delivery

Zhi Wang, Lifeng Sun, Miao Zhang et al.

Mobile online social network services have seen a rapid increase, in which the huge amount of user-generated social media contents propagating between users via social connections has significantly challenged the traditional content delivery paradigm: First, replicating all of the contents generated by users to edge servers that well "fit" the receivers becomes difficult due to the limited bandwidth and storage capacities. Motivated by device-to-device (D2D) communication that allows users with smart devices to transfer content directly, we propose replicating bandwidth-intensive social contents in a device-to-device manner. Based on large-scale measurement studies on social content propagation and user mobility patterns in edge-network regions, we observe that (1) Device-to-device replication can significantly help users download social contents from nearby neighboring peers; (2) Both social propagation and mobility patterns affect how contents should be replicated; (3) The replication strategies depend on regional characteristics ({\em e.g.}, how users move across regions). Using these measurement insights, we propose a joint \emph{propagation- and mobility-aware} content replication strategy for edge-network regions, in which social contents are assigned to users in edge-network regions according to a joint consideration of social graph, content propagation and user mobility. We formulate the replication scheduling as an optimization problem and design distributed algorithm only using historical, local and partial information to solve it. Trace-driven experiments further verify the superiority of our proposal: compared with conventional pure movement-based and popularity-based approach, our design can significantly ($2-4$ times) improve the amount of social contents successfully delivered by device-to-device replication.