Dan Tu

2papers

2 Papers

AIJan 28, 2020Code
Bringing Stories Alive: Generating Interactive Fiction Worlds

Prithviraj Ammanabrolu, Wesley Cheung, Dan Tu et al.

World building forms the foundation of any task that requires narrative intelligence. In this work, we focus on procedurally generating interactive fiction worlds---text-based worlds that players "see" and "talk to" using natural language. Generating these worlds requires referencing everyday and thematic commonsense priors in addition to being semantically consistent, interesting, and coherent throughout. Using existing story plots as inspiration, we present a method that first extracts a partial knowledge graph encoding basic information regarding world structure such as locations and objects. This knowledge graph is then automatically completed utilizing thematic knowledge and used to guide a neural language generation model that fleshes out the rest of the world. We perform human participant-based evaluations, testing our neural model's ability to extract and fill-in a knowledge graph and to generate language conditioned on it against rule-based and human-made baselines. Our code is available at https://github.com/rajammanabrolu/WorldGeneration.

OCMay 18, 2018
Blended Conditional Gradients: the unconditioning of conditional gradients

Gábor Braun, Sebastian Pokutta, Dan Tu et al.

We present a blended conditional gradient approach for minimizing a smooth convex function over a polytope P, combining the Frank--Wolfe algorithm (also called conditional gradient) with gradient-based steps, different from away steps and pairwise steps, but still achieving linear convergence for strongly convex functions, along with good practical performance. Our approach retains all favorable properties of conditional gradient algorithms, notably avoidance of projections onto P and maintenance of iterates as sparse convex combinations of a limited number of extreme points of P. The algorithm is lazy, making use of inexpensive inexact solutions of the linear programming subproblem that characterizes the conditional gradient approach. It decreases measures of optimality (primal and dual gaps) rapidly, both in the number of iterations and in wall-clock time, outperforming even the lazy conditional gradient algorithms of [arXiv:1410.8816]. We also present a streamlined version of the algorithm for the probability simplex.