Jaerock Kwon

RO
h-index5
15papers
17citations
Novelty38%
AI Score50

15 Papers

ROJul 23, 2024Code
PLM-Net: Perception Latency Mitigation Network for Vision-Based Lateral Control of Autonomous Vehicles

Aws Khalil, Jaerock Kwon

This study introduces the Perception Latency Mitigation Network (PLM-Net), a novel deep learning approach for addressing perception latency in vision-based Autonomous Vehicle (AV) lateral control systems. Perception latency is the delay between capturing the environment through vision sensors (e.g., cameras) and applying an action (e.g., steering). This issue is understudied in both classical and neural-network-based control methods. Reducing this latency with powerful GPUs and FPGAs is possible but impractical for automotive platforms. PLM-Net comprises the Base Model (BM) and the Timed Action Prediction Model (TAPM). BM represents the original Lane Keeping Assist (LKA) system, while TAPM predicts future actions for different latency values. By integrating these models, PLM-Net mitigates perception latency. The final output is determined through linear interpolation of BM and TAPM outputs based on real-time latency. This design addresses both constant and varying latency, improving driving trajectories and steering control. Experimental results validate the efficacy of PLM-Net across various latency conditions. Source code: https://github.com/AwsKhalil/oscar/tree/devel-plm-net.

17.4ROMay 1Code
MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation

Ali Al-Bustami, Jaerock Kwon

We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav

27.1HCApr 24
Analytical Study on the Exposedness of Potential Positions for External Human-Machine Interfaces

Jose Gonzalez-Belmonte, Jaerock Kwon

As we move towards a future of autonomous vehicles, questions regarding their method of communication have arisen. One of the common questions concerns the placement of the signaling used to communicate with pedestrians and road users, but few works have been fully dedicated to the matter. This paper uses a simulation made in the Unity game engine to record the fifteen different vehicles under fifty-seven different scenarios each for the first time, in order to find how often its forward-facing exterior surfaces can be seen by a pedestrian on the sidewalk. Variables include the vehicle type, position, number of vehicles on the road, camera position and direction, as well as its minimum and maximum distance from the recorded points. It was concluded that the areas of the vehicle most often seen by pedestrians on the sidewalk attempting to cross the road were the wheels, front fenders, and headlights. Based on these results, a suggestion is made to implement displays on at least two of the following regions: windshield, front fenders, side mirrors. These findings are valuable in the future design of signaling for autonomous vehicles in order to ensure pedestrians are able to see them on approaching vehicles. The software used provides a platform for similar works in the future to be conducted.

ROJul 10, 2024
Towards Human-Like Driving: Active Inference in Autonomous Vehicle Control

Elahe Delavari, John Moore, Junho Hong et al.

This paper presents a novel approach to Autonomous Vehicle (AV) control through the application of active inference, a theory derived from neuroscience that conceptualizes the brain as a predictive machine. Traditional autonomous driving systems rely heavily on Modular Pipelines, Imitation Learning, or Reinforcement Learning, each with inherent limitations in adaptability, generalization, and computational efficiency. Active inference addresses these challenges by minimizing prediction error (termed "surprise") through a dynamic model that balances perception and action. Our method integrates active inference with deep learning to manage lateral control in AVs, enabling them to perform lane following maneuvers within a simulated urban environment. We demonstrate that our model, despite its simplicity, effectively learns and generalizes from limited data without extensive retraining, significantly reducing computational demands. The proposed approach not only enhances the adaptability and performance of AVs in dynamic scenarios but also aligns closely with human-like driving behavior, leveraging a generative model to predict and adapt to environmental changes. Results from extensive experiments in the CARLA simulator show promising outcomes, outperforming traditional methods in terms of adaptability and efficiency, thereby advancing the potential of active inference in real-world autonomous driving applications.

ROMar 2, 2025Code
CARIL: Confidence-Aware Regression in Imitation Learning for Autonomous Driving

Elahe Delavari, Aws Khalil, Jaerock Kwon

End-to-end vision-based imitation learning has demonstrated promising results in autonomous driving by learning control commands directly from expert demonstrations. However, traditional approaches rely on either regressionbased models, which provide precise control but lack confidence estimation, or classification-based models, which offer confidence scores but suffer from reduced precision due to discretization. This limitation makes it challenging to quantify the reliability of predicted actions and apply corrections when necessary. In this work, we introduce a dual-head neural network architecture that integrates both regression and classification heads to improve decision reliability in imitation learning. The regression head predicts continuous driving actions, while the classification head estimates confidence, enabling a correction mechanism that adjusts actions in low-confidence scenarios, enhancing driving stability. We evaluate our approach in a closed-loop setting within the CARLA simulator, demonstrating its ability to detect uncertain actions, estimate confidence, and apply real-time corrections. Experimental results show that our method reduces lane deviation and improves trajectory accuracy by up to 50%, outperforming conventional regression-only models. These findings highlight the potential of classification-guided confidence estimation in enhancing the robustness of vision-based imitation learning for autonomous driving. The source code is available at https://github.com/ElaheDlv/Confidence_Aware_IL.

1.8ROMay 10
Towards Generative Predictive Display for Vision-Based Teleoperation: A Zero-Shot Benchmark of Off-the-Shelf Video Models

Aws Khalil, Jaerock Kwon

Teleoperation systems are fundamentally limited by communication latency, which degrades situational awareness and control performance. Predictive display aims to mitigate this limitation by presenting an estimate of the current visual state rather than delayed observations. While recent advances in generative video models enable high-quality video synthesis, their suitability for latency-sensitive predictive display remains unclear. This paper presents a zero-shot benchmark of off-the-shelf generative video models for short-horizon predictive display, without task-specific fine-tuning. We formulate the problem as rollout-based future frame prediction and develop a unified benchmarking pipeline using simulated driving data from the CARLA simulator. Five publicly released video models spanning transformer-based and diffusion-based families are evaluated across two resolutions and two conditioning regimes (multi-frame and single-frame). Performance is assessed using prediction accuracy (mean absolute difference), per-rollout latency, peak GPU memory usage, and temporal error evolution across the prediction horizon. On this zero-shot benchmark, no tested model simultaneously achieves low rollout error, non-divergent per-step error behavior, and real-time inference at the source frame rate. Increasing model scale or resolution yields limited and, in some cases, inverted improvements. These findings highlight a gap between general-purpose generative video synthesis and the requirements of predictive display in teleoperation, suggesting that practical deployment will require either explicit short-horizon temporal supervision, in-domain adaptation, or aggressive inference optimization rather than direct application of off-the-shelf models. Code, configurations, and qualitative results are released on the project page: https://bimilab.github.io/paper-GenPD

ROJul 10, 2024
NDST: Neural Driving Style Transfer for Human-Like Vision-Based Autonomous Driving

Donghyun Kim, Aws Khalil, Haewoon Nam et al.

Autonomous Vehicles (AV) and Advanced Driver Assistant Systems (ADAS) prioritize safety over comfort. The intertwining factors of safety and comfort emerge as pivotal elements in ensuring the effectiveness of Autonomous Driving (AD). Users often experience discomfort when AV or ADAS drive the vehicle on their behalf. Providing a personalized human-like AD experience, tailored to match users' unique driving styles while adhering to safety prerequisites, presents a significant opportunity to boost the acceptance of AVs. This paper proposes a novel approach, Neural Driving Style Transfer (NDST), inspired by Neural Style Transfer (NST), to address this issue. NDST integrates a Personalized Block (PB) into the conventional Baseline Driving Model (BDM), allowing for the transfer of a user's unique driving style while adhering to safety parameters. The PB serves as a self-configuring system, learning and adapting to an individual's driving behavior without requiring modifications to the BDM. This approach enables the personalization of AV models, aligning the driving style more closely with user preferences while ensuring baseline safety critical actuation. Two contrasting driving styles (Style A and Style B) were used to validate the proposed NDST methodology, demonstrating its efficacy in transferring personal driving styles to the AV system. Our work highlights the potential of NDST to enhance user comfort in AVs by providing a personalized and familiar driving experience. The findings affirm the feasibility of integrating NDST into existing AV frameworks to bridge the gap between safety and individualized driving styles, promoting wider acceptance and improved user experiences.

16.6ROApr 14
Defining and Evaluation Method for External Human-Machine Interfaces

Jose Gonzalez-Belmonte, Jaerock Kwon

As the number of fatalities involving Autonomous Vehicles increase, the need for a universal method of communicating between vehicles and other agents on the road has also increased. Over the past decade, numerous proposals of external Human-Machine Interfaces (eHMIs) have been brought forward with the purpose of bridging this communication gap, with none yet to be determined as the ideal one. This work proposes a universal evaluation method conformed of 223 questions to objectively evaluate and compare different proposals and arrive at a conclusion. The questionnaire is divided into 7 categories that evaluate different aspects of any given proposal that uses eHMIs: ease of standardization, cost effectiveness, accessibility, ease of understanding, multifacetedness in communication, positioning, and readability. In order to test the method it was used on four existing proposals, plus a baseline using only kinematic motions, in order to both exemplify the application of the evaluation method and offer a baseline score for future comparison. The result of this testing suggests that the ideal method of machine-human communication is a combination of intentionally-designed vehicle kinematics and distributed well-placed text-based displays, but it also reveals knowledge gaps in the readability of eHMIs and the speed at which different observers may learn their meaning. This paper proposes future work related to these uncertainties, along with future testing with the proposed method.

14.1ROApr 13
Using Unwrapped Full Color Space Palette Recording to Measure Exposedness of a Vehicle Exterior Parts for External Human Machine Interfaces

Jaerock Kwon, Jose Gonzalez-Belmonte

One of the concerns with autonomous vehicles is their ability to communicate their intent to other road users, specially pedestrians, in order to prevent accidents. External Human-Machine Interfaces (eHMIs) are the proposed solution to this issue, through the introduction of electronic devices on the exterior of a vehicle that communicate when the vehicle is planning on slowing down or yielding. This paper uses the technique of unwrapping the faces of a mesh onto a texture where every pixel is a unique color, as well as a series of animated simulations made and ran in the Unity game engine, to measure how many times is each point on a 2015 Ford F-150 King Ranch is unobstructed to a pedestrian attempting to cross the road at a four-way intersection. By cross-referencing the results with a color-coded map of the labeled parts on the exterior of the vehicle, it was concluded that while the bumper, grill, and hood were the parts of the vehicle visible to the crossing pedestrian most often, the existence of other vehicles on the same lane that might obstruct the view of these makes them insufficient. The study recommends instead a distributive approach to eHMIs by using both the windshield and frontal fenders as simultaneous placements for these devices.

22.8ROApr 30
Dreaming Across Towns: Semantic Rollout and Town-Adversarial Regularization for Zero-Shot Held-Out-Town Fixed-Route Driving in CARLA

Feeza Khan Khanzada, Jaerock Kwon

Learned driving agents often degrade when deployed in unseen environments. This paper studies a deliberately bounded instance of that problem in the CARLA simulator: zero-shot transfer of a closed-loop fixed-route driving agent from Town05 and Town06 to unseen Town03 and Town04. The study isolates structural town shift by keeping weather fixed to ClearNoon and removing traffic and pedestrians. We build on a Dreamer-style latent world-model agent and add two training-only auxiliary losses: multi-horizon prediction of future visual-semantic embeddings along imagined rollouts and town-adversarial supervision on a semantic projection of the recurrent latent state. A causal context feature conditions the semantic rollout predictor, while the actor and critic retain the standard control feature. The policy receives no navigation command, route polyline, goal pose, or map input; the reference route is used only by the environment for reward, progress, success, and termination. Across the evaluated held-out towns, the proposed model achieves the highest mean success rate among the included Dreamer-family methods. Secondary safety and lane-keeping metrics are mixed across towns. These results support a bounded conclusion: in this controlled fixed-weather CARLA setting, semantic rollout supervision combined with town-adversarial regularization improves mean held-out-town route completion.

ROJul 7, 2025
Action Space Reduction Strategies for Reinforcement Learning in Autonomous Driving

Elahe Delavari, Feeza Khan Khanzada, Jaerock Kwon

Reinforcement Learning (RL) offers a promising framework for autonomous driving by enabling agents to learn control policies through interaction with environments. However, large and high-dimensional action spaces often used to support fine-grained control can impede training efficiency and increase exploration costs. In this study, we introduce and evaluate two novel structured action space modification strategies for RL in autonomous driving: dynamic masking and relative action space reduction. These approaches are systematically compared against fixed reduction schemes and full action space baselines to assess their impact on policy learning and performance. Our framework leverages a multimodal Proximal Policy Optimization agent that processes both semantic image sequences and scalar vehicle states. The proposed dynamic and relative strategies incorporate real-time action masking based on context and state transitions, preserving action consistency while eliminating invalid or suboptimal choices. Through comprehensive experiments across diverse driving routes, we show that action space reduction significantly improves training stability and policy performance. The dynamic and relative schemes, in particular, achieve a favorable balance between learning speed, control precision, and generalization. These findings highlight the importance of context-aware action space design for scalable and reliable RL in autonomous driving tasks.

ROMar 7, 2025
InDRiVE: Intrinsic Disagreement based Reinforcement for Vehicle Exploration through Curiosity Driven Generalized World Model

Feeza Khan Khanzada, Jaerock Kwon

Model-based Reinforcement Learning (MBRL) has emerged as a promising paradigm for autonomous driving, where data efficiency and robustness are critical. Yet, existing solutions often rely on carefully crafted, task specific extrinsic rewards, limiting generalization to new tasks or environments. In this paper, we propose InDRiVE (Intrinsic Disagreement based Reinforcement for Vehicle Exploration), a method that leverages purely intrinsic, disagreement based rewards within a Dreamer based MBRL framework. By training an ensemble of world models, the agent actively explores high uncertainty regions of environments without any task specific feedback. This approach yields a task agnostic latent representation, allowing for rapid zero shot or few shot fine tuning on downstream driving tasks such as lane following and collision avoidance. Experimental results in both seen and unseen environments demonstrate that InDRiVE achieves higher success rates and fewer infractions compared to DreamerV2 and DreamerV3 baselines despite using significantly fewer training steps. Our findings highlight the effectiveness of purely intrinsic exploration for learning robust vehicle control behaviors, paving the way for more scalable and adaptable autonomous driving systems.

ROMar 3, 2025
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control

Elahe Delavari, John Moore, Junho Hong et al.

This paper presents a novel Perceptual Motor Learning (PML) framework integrated with Active Inference (AIF) to enhance lateral control in Highly Automated Vehicles (HAVs). PML, inspired by human motor learning, emphasizes the seamless integration of perception and action, enabling efficient decision-making in dynamic environments. Traditional autonomous driving approaches--including modular pipelines, imitation learning, and reinforcement learning--struggle with adaptability, generalization, and computational efficiency. In contrast, PML with AIF leverages a generative model to minimize prediction error ("surprise") and actively shape vehicle control based on learned perceptual-motor representations. Our approach unifies deep learning with active inference principles, allowing HAVs to perform lane-keeping maneuvers with minimal data and without extensive retraining across different environments. Extensive experiments in the CARLA simulator demonstrate that PML with AIF enhances adaptability without increasing computational overhead while achieving performance comparable to conventional methods. These findings highlight the potential of PML-driven active inference as a robust alternative for real-world autonomous driving applications.

ROMay 6, 2025
Systematic Evaluation of Initial States and Exploration-Exploitation Strategies in PID Auto-Tuning: A Framework-Driven Approach Applied on Mobile Robots

Zaid Ghazal, Ali Al-Bustami, Khouloud Gaaloul et al.

PID controllers are widely used in control systems because of their simplicity and effectiveness. Although advanced optimization techniques such as Bayesian Optimization and Differential Evolution have been applied to address the challenges of automatic tuning of PID controllers, the influence of initial system states on convergence and the balance between exploration and exploitation remains underexplored. Moreover, experimenting the influence directly on real cyber-physical systems such as mobile robots is crucial for deriving realistic insights. In the present paper, a novel framework is introduced to evaluate the impact of systematically varying these factors on the PID auto-tuning processes that utilize Bayesian Optimization and Differential Evolution. Testing was conducted on two distinct PID-controlled robotic platforms, an omnidirectional robot and a differential drive mobile robot, to assess the effects on convergence rate, settling time, rise time, and overshoot percentage. As a result, the experimental outcomes yield evidence on the effects of the systematic variations, thereby providing an empirical basis for future research studies in the field.

RODec 31, 2019
MIR-Vehicle: Cost-Effective Research Platform for Autonomous Vehicle Applications

Ahmed Abdelhamed, Balakrishna Yadav Peddagolla, Girma Tewolde et al.

This paper illustrates the MIR (Mobile Intelligent Robotics) Vehicle: a feasible option of transforming an electric ride-on-car into a modular Graphics Processing Unit (GPU) powered autonomous platform equipped with the capability that supports test and deployment of various intelligent autonomous vehicles algorithms. To use a platform for research, two components must be provided: perception and control. The sensors such as incremental encoders, an Inertial Measurement Unit (IMU), a camera, and a LIght Detection And Ranging (LIDAR) must be able to be installed on the platform to add the capability of environmental perception. A microcontroller-powered control box is designed to properly respond to the environmental changes by regulating drive and steering motors. This drive-by-wire capability is controlled by a GPU powered laptop computer where high-level perception algorithms are processed and complex actions are generated by various methods including behavior cloning using deep neural networks. The main goal of this paper is to provide an adequate and comprehensive approach for fabricating a cost-effective platform that would contribute to the research quality from the wider community. The proposed platform is to use a modular and hierarchical software architecture where the lower and simpler motor controls are taken care of by microcontroller programs, and the higher and complex algorithms are processed by a GPU powered laptop computer. The platform uses the Robot Operating System (ROS) as middleware to maintain the modularity of the perceptions and decision-making modules. It is expected that the level three and above autonomous vehicle systems and Advanced Driver Assistance Systems (ADAS) can be tested on and deployed to the platform with a decent real-time system behavior due to the capabilities and affordability of the proposed platform.