Arvid Kappas

HC
4papers
44citations
Novelty33%
AI Score19

4 Papers

ROApr 16, 2020
A Robot by Any Other Frame: Framing and Behaviour Influence Mind Perception in Virtual but not Real-World Environments

Sebastian Wallkotter, Rebecca Stower, Arvid Kappas et al.

Mind perception in robots has been an understudied construct in human-robot interaction (HRI) compared to similar concepts such as anthropomorphism and the intentional stance. In a series of three experiments, we identify two factors that could potentially influence mind perception and moral concern in robots: how the robot is introduced (framing), and how the robot acts (social behaviour). In the first two online experiments, we show that both framing and behaviour independently influence participants' mind perception. However, when we combined both variables in the following real-world experiment, these effects failed to replicate. We hence identify a third factor post-hoc: the online versus real-world nature of the interactions. After analysing potential confounds, we tentatively suggest that mind perception is harder to influence in real-world experiments, as manipulations are harder to isolate compared to virtual experiments, which only provide a slice of the interaction.

CVMay 2, 2018
Estimating Gradual-Emotional Behavior in One-Minute Videos with ESNs

Tianlin Liu, Arvid Kappas

In this paper, we describe our approach for the OMG- Emotion Challenge 2018. The goal is to produce utterance-level valence and arousal estimations for videos of approximately 1 minute length. We tackle this problem by first extracting facial expressions features of videos as time series data, and then using Recurrent Neural Networks of the Echo State Network type to model the correspondence between the time series data and valence-arousal values. Experimentally we show that the proposed approach surpasses the baseline methods provided by the organizers.

HCMay 12, 2016
The Dynamics of Emotions in Online Interaction

David Garcia, Arvid Kappas, Dennis Küster et al.

We study the changes in emotional states induced by reading and participating in online discussions, empirically testing a computational model of online emotional interaction. Using principles of dynamical systems, we quantify changes in valence and arousal through subjective reports, as recorded in three independent studies including 207 participants (110 female). In the context of online discussions, the dynamics of valence and arousal are composed of two forces: an internal relaxation towards baseline values independent of the emotional charge of the discussion, and a driving force of emotional states that depends on the content of the discussion. The dynamics of valence show the existence of positive and negative tendencies, while arousal increases when reading emotional content regardless of its polarity. The tendency of participants to take part in the discussion increases with positive arousal. When participating in an online discussion, the content of participants' expression depends on their valence, and their arousal significantly decreases afterwards as a regulation mechanism. We illustrate how these results allow the design of agent-based models to reproduce and analyze emotions in online communities. Our work empirically validates the microdynamics of a model of online collective emotions, bridging online data analysis with research in the laboratory.

HCApr 28, 2014
Applying a Text-Based Affective Dialogue System in Psychological Research: Case Studies on the Effects of System Behavior, Interaction Context and Social Exclusion

Marcin Skowron, Stefan Rank, Aleksandra Świderska et al.

This article presents two studies conducted with an affective dialogue system in which text-based system-user communication was used to model, generate, and present different affective and social interaction scenarios. We specifically investigated the influence of interaction context and roles assigned to the system and the participants, as well as the impact of pre-structured social interaction patterns that were modelled to mimic aspects of 'social exclusion' scenarios. The results of the first study demonstrate that both the social context of the interaction and the roles assigned to the system influence the system evaluation, interaction patterns, textual expressions of affective states, as well as emotional self-reports. The results observed for the second study show the system's ability to partially exclude a participant from a triadic conversation without triggering significantly different affective reactions or a more negative system evaluation. The experimental evidence provides insights on the perception, modelling and generation of affective and social cues in artificial systems that can be realized in different modalities, including the text modality, thus delivering valuable input for applying affective dialogue systems as tools for studying affect and social aspects in online communication.