Dongge Han

LG
h-index4
7papers
88citations
Novelty49%
AI Score37

7 Papers

24.7ROApr 22, 2024
LLM-Personalize: Aligning LLM Planners with Human Preferences via Reinforced Self-Training for Housekeeping Robots

Dongge Han, Trevor McInroe, Adam Jelley et al.

Large language models (LLMs) have shown significant potential for robotics applications, particularly task planning, by harnessing their language comprehension and text generation capabilities. However, in applications such as household robotics, a critical gap remains in the personalization of these models to individual user preferences. We introduce LLM-Personalize, a novel framework with an optimization pipeline designed to personalize LLM planners for household robotics. Our LLM-Personalize framework features an LLM planner that performs iterative planning in multi-room, partially-observable household scenarios, making use of a scene graph constructed with local observations. The generated plan consists of a sequence of high-level actions which are subsequently executed by a controller. Central to our approach is the optimization pipeline, which combines imitation learning and iterative self-training to personalize the LLM planner. In particular, the imitation learning phase performs initial LLM alignment from demonstrations, and bootstraps the model to facilitate effective iterative self-training, which further explores and aligns the model to user preferences. We evaluate LLM-Personalize on Housekeep, a challenging simulated real-world 3D benchmark for household rearrangements, and show that LLM-Personalize achieves more than a 30 percent increase in success rate over existing LLM planners, showcasing significantly improved alignment with human preferences. Project page: https://gdg94.github.io/projectllmpersonalize/.

23.4AIOct 6, 2025
LEGOMem: Modular Procedural Memory for Multi-agent LLM Systems for Workflow Automation

Dongge Han, Camille Couturier, Daniel Madrigal Diaz et al.

We introduce LEGOMem, a modular procedural memory framework for multi-agent large language model (LLM) systems in workflow automation. LEGOMem decomposes past task trajectories into reusable memory units and flexibly allocates them across orchestrators and task agents to support planning and execution. To explore the design space of memory in multi-agent systems, we use LEGOMem as a lens and conduct a systematic study of procedural memory in multi-agent systems, examining where memory should be placed, how it should be retrieved, and which agents benefit most. Experiments on the OfficeBench benchmark show that orchestrator memory is critical for effective task decomposition and delegation, while fine-grained agent memory improves execution accuracy. We find that even teams composed of smaller language models can benefit substantially from procedural memory, narrowing the performance gap with stronger agents by leveraging prior execution traces for more accurate planning and tool use. These results position LEGOMem as both a practical framework for memory-augmented agent systems and a research tool for understanding memory design in multi-agent workflow automation.

4.1LGJun 10, 2025
Enhancing Reasoning Capabilities of Small Language Models with Blueprints and Prompt Template Search

Dongge Han, Menglin Xia, Daniel Madrigal Diaz et al.

Small language models (SLMs) offer promising and efficient alternatives to large language models (LLMs). However, SLMs' limited capacity restricts their reasoning capabilities and makes them sensitive to prompt variations. To address these challenges, we propose a novel framework that enhances SLM reasoning capabilities through LLM generated blueprints. The blueprints provide structured, high-level reasoning guides that help SLMs systematically tackle related problems. Furthermore, our framework integrates a prompt template search mechanism to mitigate the SLMs' sensitivity to prompt variations. Our framework demonstrates improved SLM performance across various tasks, including math (GSM8K), coding (MBPP), and logic reasoning (BBH). Our approach improves the reasoning capabilities of SLMs without increasing model size or requiring additional training, offering a lightweight and deployment-friendly solution for on-device or resource-constrained environments.

6.1AIDec 27, 2021
Multiagent Model-based Credit Assignment for Continuous Control

Dongge Han, Chris Xiaoxuan Lu, Tomasz Michalak et al.

Deep reinforcement learning (RL) has recently shown great promise in robotic continuous control tasks. Nevertheless, prior research in this vein center around the centralized learning setting that largely relies on the communication availability among all the components of a robot. However, agents in the real world often operate in a decentralised fashion without communication due to latency requirements, limited power budgets and safety concerns. By formulating robotic components as a system of decentralised agents, this work presents a decentralised multiagent reinforcement learning framework for continuous control. To this end, we first develop a cooperative multiagent PPO framework that allows for centralized optimisation during training and decentralised operation during execution. However, the system only receives a global reward signal which is not attributed towards each agent. To address this challenge, we further propose a generic game-theoretic credit assignment framework which computes agent-specific reward signals. Last but not least, we also incorporate a model-based RL module into our credit assignment framework, which leads to significant improvement in sample efficiency. We demonstrate the effectiveness of our framework on experimental results on Mujoco locomotion control tasks. For a demo video please visit: https://youtu.be/gFyVPm4svEY.

4.4LGOct 18, 2021
Option Transfer and SMDP Abstraction with Successor Features

Dongge Han, Sebastian Tschiatschek

Abstraction plays an important role in the generalisation of knowledge and skills and is key to sample efficient learning. In this work, we study joint temporal and state abstraction in reinforcement learning, where temporally-extended actions in the form of options induce temporal abstractions, while aggregation of similar states with respect to abstract options induces state abstractions. Many existing abstraction schemes ignore the interplay of state and temporal abstraction. Consequently, the considered option policies often cannot be directly transferred to new environments due to changes in the state space and transition dynamics. To address this issue, we propose a novel abstraction scheme building on successor features. This includes an algorithm for transferring abstract options across different environments and a state abstraction mechanism that allows us to perform efficient planning with the transferred options.

9.6LGJun 25, 2020
Replication-Robust Payoff-Allocation for Machine Learning Data Markets

Dongge Han, Michael Wooldridge, Alex Rogers et al.

Submodular functions have been a powerful mathematical model for a wide range of real-world applications. Recently, submodular functions are becoming increasingly important in machine learning (ML) for modelling notions such as information and redundancy among entities such as data and features. Among these applications, a key question is payoff allocation, i.e., how to evaluate the importance of each entity towards the collective objective? To this end, classic solution concepts from cooperative game theory offer principled approaches to payoff allocation. However, despite the extensive body of game-theoretic literature, payoff allocation in submodular games are relatively under-researched. In particular, an important notion that arises in the emerging submodular applications is redundancy, which may occur from various sources such as abundant data or malicious manipulations where a player replicates its resource and act under multiple identities. Though many game-theoretic solution concepts can be directly used in submodular games, naively applying them for payoff allocation in these settings may incur robustness issues against replication. In this paper, we systematically study the replication manipulation in submodular games and investigate replication robustness, a metric that quantitatively measures the robustness of solution concepts against replication. Using this metric, we present conditions which theoretically characterise the robustness of semivalues, a wide family of solution concepts including the Shapley and Banzhaf value. Moreover, we empirically validate our theoretical results on an emerging submodular ML application, i.e., the ML data market.

8.6MAOct 21, 2019
Multi-agent Hierarchical Reinforcement Learning with Dynamic Termination

Dongge Han, Wendelin Boehmer, Michael Wooldridge et al.

In a multi-agent system, an agent's optimal policy will typically depend on the policies chosen by others. Therefore, a key issue in multi-agent systems research is that of predicting the behaviours of others, and responding promptly to changes in such behaviours. One obvious possibility is for each agent to broadcast their current intention, for example, the currently executed option in a hierarchical reinforcement learning framework. However, this approach results in inflexibility of agents if options have an extended duration and are dynamic. While adjusting the executed option at each step improves flexibility from a single-agent perspective, frequent changes in options can induce inconsistency between an agent's actual behaviour and its broadcast intention. In order to balance flexibility and predictability, we propose a dynamic termination Bellman equation that allows the agents to flexibly terminate their options. We evaluate our model empirically on a set of multi-agent pursuit and taxi tasks, and show that our agents learn to adapt flexibly across scenarios that require different termination behaviours.