Zhan Yang

CV
7papers
101citations
Novelty49%
AI Score24

7 Papers

CVMar 29, 2019
Asymmetric Deep Semantic Quantization for Image Retrieval

Zhan Yang, Osolo Ian Raymond, WuQing Sun et al.

Due to its fast retrieval and storage efficiency capabilities, hashing has been widely used in nearest neighbor retrieval tasks. By using deep learning based techniques, hashing can outperform non-learning based hashing technique in many applications. However, we argue that the current deep learning based hashing methods ignore some critical problems (e.g., the learned hash codes are not discriminative due to the hashing methods being unable to discover rich semantic information and the training strategy having difficulty optimizing the discrete binary codes). In this paper, we propose a novel image hashing method, termed as \textbf{\underline{A}}symmetric \textbf{\underline{D}}eep \textbf{\underline{S}}emantic \textbf{\underline{Q}}uantization (\textbf{ADSQ}). \textbf{ADSQ} is implemented using three stream frameworks, which consist of one \emph{LabelNet} and two \emph{ImgNets}. The \emph{LabelNet} leverages the power of three fully-connected layers, which are used to capture rich semantic information between image pairs. For the two \emph{ImgNets}, they each adopt the same convolutional neural network structure, but with different weights (i.e., asymmetric convolutional neural networks). The two \emph{ImgNets} are used to generate discriminative compact hash codes. Specifically, the function of the \emph{LabelNet} is to capture rich semantic information that is used to guide the two \emph{ImgNets} in minimizing the gap between the real-continuous features and the discrete binary codes. Furthermore, \textbf{ADSQ} can utilize the most critical semantic information to guide the feature learning process and consider the consistency of the common semantic space and Hamming space. Experimental results on three benchmarks (i.e., CIFAR-10, NUS-WIDE, and ImageNet) demonstrate that the proposed \textbf{ADSQ} can outperforms current state-of-the-art methods.

CVMar 13, 2019
Asymmetric Residual Neural Network for Accurate Human Activity Recognition

Jun Long, WuQing Sun, Zhan Yang et al.

Human Activity Recognition (HAR) using deep neural network has become a hot topic in human-computer interaction. Machine can effectively identify human naturalistic activities by learning from a large collection of sensor data. Activity recognition is not only an interesting research problem, but also has many real-world practical applications. Based on the success of residual networks in achieving a high level of aesthetic representation of the automatic learning, we propose a novel \textbf{A}symmetric \textbf{R}esidual \textbf{N}etwork, named ARN. ARN is implemented using two identical path frameworks consisting of (1) a short time window, which is used to capture spatial features, and (2) a long time window, which is used to capture fine temporal features. The long time window path can be made very lightweight by reducing its channel capacity, yet still being able to learn useful temporal representations for activity recognition. In this paper, we mainly focus on proposing a new model to improve the accuracy of HAR. In order to demonstrate the effectiveness of ARN model, we carried out extensive experiments on benchmark datasets (i.e., OPPORTUNITY, UniMiB-SHAR) and compared with some conventional and state-of-the-art learning-based methods. Then, we discuss the influence of networks parameters on performance to provide insights about its optimization. Results from our experiments show that ARN is effective in recognizing human activities via wearable datasets.

IRDec 4, 2018
Deep Attention-guided Hashing

Zhan Yang, Osolo Ian Raymond, Wuqing Sun et al.

With the rapid growth of multimedia data (e.g., image, audio and video etc.) on the web, learning-based hashing techniques such as Deep Supervised Hashing (DSH) have proven to be very efficient for large-scale multimedia search. The recent successes seen in Learning-based hashing methods are largely due to the success of deep learning-based hashing methods. However, there are some limitations to previous learning-based hashing methods (e.g., the learned hash codes containing repetitive and highly correlated information). In this paper, we propose a novel learning-based hashing method, named Deep Attention-guided Hashing (DAgH). DAgH is implemented using two stream frameworks. The core idea is to use guided hash codes which are generated by the hashing network of the first stream framework (called first hashing network) to guide the training of the hashing network of the second stream framework (called second hashing network). Specifically, in the first network, it leverages an attention network and hashing network to generate the attention-guided hash codes from the original images. The loss function we propose contains two components: the semantic loss and the attention loss. The attention loss is used to punish the attention network to obtain the salient region from pairs of images; in the second network, these attention-guided hash codes are used to guide the training of the second hashing network (i.e., these codes are treated as supervised labels to train the second network). By doing this, DAgH can make full use of the most critical information contained in images to guide the second hashing network in order to learn efficient hash codes in a true end-to-end fashion. Results from our experiments demonstrate that DAgH can generate high quality hash codes and it outperforms current state-of-the-art methods on three benchmark datasets, CIFAR-10, NUS-WIDE, and ImageNet.

MMAug 20, 2018
An Efficient Approach for Geo-Multimedia Cross-Modal Retrieval

Lei Zhu, Jun Long, Chengyuan Zhang et al.

Due to the rapid development of mobile Internet techniques, cloud computation and popularity of online social networking and location-based services, massive amount of multimedia data with geographical information is generated and uploaded to the Internet. In this paper, we propose a novel type of cross-modal multimedia retrieval called geo-multimedia cross-modal retrieval which aims to search out a set of geo-multimedia objects based on geographical distance proximity and semantic similarity between different modalities. Previous studies for cross-modal retrieval and spatial keyword search cannot address this problem effectively because they do not consider multimedia data with geo-tags and do not focus on this type of query. In order to address this problem efficiently, we present the definition of $k$NN geo-multimedia cross-modal query at the first time and introduce relevant conceptions such as cross-modal semantic representation space. To bridge the semantic gap between different modalities, we propose a method named cross-modal semantic matching which contains two important component, i.e., CorrProj and LogsTran, which aims to construct a common semantic representation space for cross-modal semantic similarity measurement. Besides, we designed a framework based on deep learning techniques to implement common semantic representation space construction. In addition, a novel hybrid indexing structure named GMR-Tree combining geo-multimedia data and R-Tree is presented and a efficient $k$NN search algorithm called $k$GMCMS is designed. Comprehensive experimental evaluation on real and synthetic dataset clearly demonstrates that our solution outperforms the-state-of-the-art methods.

LGJul 31, 2018
DFTerNet: Towards 2-bit Dynamic Fusion Networks for Accurate Human Activity Recognition

Zhan Yang, Osolo Ian Raymond, ChengYuan Zhang et al.

Deep Convolutional Neural Networks (DCNNs) are currently popular in human activity recognition applications. However, in the face of modern artificial intelligence sensor-based games, many research achievements cannot be practically applied on portable devices. DCNNs are typically resource-intensive and too large to be deployed on portable devices, thus this limits the practical application of complex activity detection. In addition, since portable devices do not possess high-performance Graphic Processing Units (GPUs), there is hardly any improvement in Action Game (ACT) experience. Besides, in order to deal with multi-sensor collaboration, all previous human activity recognition models typically treated the representations from different sensor signal sources equally. However, distinct types of activities should adopt different fusion strategies. In this paper, a novel scheme is proposed. This scheme is used to train 2-bit Convolutional Neural Networks with weights and activations constrained to {-0.5,0,0.5}. It takes into account the correlation between different sensor signal sources and the activity types. This model, which we refer to as DFTerNet, aims at producing a more reliable inference and better trade-offs for practical applications. Our basic idea is to exploit quantization of weights and activations directly in pre-trained filter banks and adopt dynamic fusion strategies for different activity types. Experiments demonstrate that by using dynamic fusion strategy can exceed the baseline model performance by up to ~5% on activity recognition like OPPORTUNITY and PAMAP2 datasets. Using the quantization method proposed, we were able to achieve performances closer to that of full-precision counterpart. These results were also verified using the UniMiB-SHAR dataset. In addition, the proposed method can achieve ~9x acceleration on CPUs and ~11x memory saving.

SIJun 23, 2018
Temporal Activity Path Based Character Correction in Social Networks

Jun Long, Lei Zhu, Zhan Yang et al.

Vast amount of multimedia data contains massive and multifarious social information which is used to construct large-scale social networks. In a complex social network, a character should be ideally denoted by one and only one vertex. However, it is pervasive that a character is denoted by two or more vertices with different names, thus it is usually considered as multiple, different characters. This problem causes incorrectness of results in network analysis and mining. The factual challenge is that character uniqueness is hard to correctly confirm due to lots of complicated factors, e.g. name changing and anonymization, leading to character duplication. Early, limited research has shown that previous methods depended overly upon supplementary attribute information from databases. In this paper, we propose a novel method to merge the character vertices which refer to as the same entity but are denoted with different names. With this method, we firstly build the relationship network among characters based on records of social activities participated, which are extracted from multimedia sources. Then define temporal activity paths (TAPs) for each character over time. After that, we measure similarity of the TAPs for any two characters. If the similarity is high enough, the two vertices should be considered to the same character. Based on TAPs, we can determine whether to merge the two character vertices. Our experiments shown that this solution can accurately confirm character uniqueness in large-scale social network.

MMJun 2, 2018
Efficient Interactive Search for Geo-tagged Multimedia Data

Jun Long, Lei Zhu, Chengyuan Zhang et al.

Due to the advances in mobile computing and multimedia techniques, there are vast amount of multimedia data with geographical information collected in multifarious applications. In this paper, we propose a novel type of image search named interactive geo-tagged image search which aims to find out a set of images based on geographical proximity and similarity of visual content, as well as the preference of users. Existing approaches for spatial keyword query and geo-image query cannot address this problem effectively since they do not consider these three type of information together for query. In order to solve this challenge efficiently, we propose the definition of interactive top-$k$ geo-tagged image query and then present a framework including candidate search stage , interaction stage and termination stage. To enhance the searching efficiency in a large-scale database, we propose the candidate search algorithm named GI-SUPER Search based on a new notion called superior relationship and GIR-Tree, a novel index structure. Furthermore, two candidate selection methods are proposed for learning the preferences of the user during the interaction. At last, the termination procedure and estimation procedure are introduced in brief. Experimental evaluation on real multimedia dataset demonstrates that our solution has a really high performance.