OCApr 16, 2011
Consensus Computation in Unreliable Networks: A System Theoretic ApproachFabio Pasqualetti, Antonio Bicchi, Francesco Bullo
This work addresses the problem of ensuring trustworthy computation in a linear consensus network. A solution to this problem is relevant for several tasks in multi-agent systems including motion coordination, clock synchronization, and cooperative estimation. In a linear consensus network, we allow for the presence of misbehaving agents, whose behavior deviate from the nominal consensus evolution. We model misbehaviors as unknown and unmeasurable inputs affecting the network, and we cast the misbehavior detection and identification problem into an unknown-input system theoretic framework. We consider two extreme cases of misbehaving agents, namely faulty (non-colluding) and malicious (Byzantine) agents. First, we characterize the set of inputs that allow misbehaving agents to affect the consensus network while remaining undetected and/or unidentified from certain observing agents. Second, we provide worst-case bounds for the number of concurrent faulty or malicious agents that can be detected and identified. Precisely, the consensus network needs to be 2k+1 (resp. k+1) connected for k malicious (resp. faulty) agents to be generically detectable and identifiable by every well behaving agent. Third, we quantify the effect of undetectable inputs on the final consensus value. Fourth, we design three algorithms to detect and identify misbehaving agents. The first and the second algorithm apply fault detection techniques, and affords complete detection and identification if global knowledge of the network is available to each agent, at a high computational cost. The third algorithm is designed to exploit the presence in the network of weakly interconnected subparts, and provides local detection and identification of misbehaving agents whose behavior deviates more than a threshold, which is quantified in terms of the interconnection structure.
OCMar 21, 2011
Left invertibility of discrete-time output-quantized systems: the linear case with finite inputsNevio Dubbini, Benedetto Piccoli, Antonio Bicchi
This paper studies left invertibility of discrete-time linear output-quantized systems. Quantized outputs are generated according to a given partition of the state-space, while inputs are sequences on a finite alphabet. Left invertibility, i.e. injectivity of I/O map, is reduced to left D-invertibility, under suitable conditions. While left invertibility takes into account membership to sets of a given partition, left D-invertibility considers only membership to a single set, and is much easier to detect. The condition under which left invertibility and left D-invertibility are equivalent is that the elements of the dynamic matrix of the system form an algebraically independent set. Our main result is a method to compute left D-invertibility for all linear systems with no eigenvalue of modulus one. Therefore we are able to check left invertibility of output-quantized linear systems for a full measure set of matrices. Some examples are presented to show the application of the proposed method.
ROJan 24, 2024
Investigating the Performance of Soft Robotic Adaptive Feet with Longitudinal and Transverse ArchesAnna Pace, Giorgio Grioli, Alice Ghezzi et al.
Biped robots usually adopt feet with a rigid structure that simplifies walking on flat grounds and yet hinders ground adaptation in unstructured environments, thus jeopardizing stability. We recently explored in the SoftFoot the idea of adapting a robotic foot to ground irregularities along the sagittal plane. Building on the previous results, we propose in this paper a novel robotic foot able to adapt both in the sagittal and frontal planes, similarly to the human foot. It features five parallel modules with intrinsic longitudinal adaptability that can be combined in many possible designs through optional rigid or elastic connections. By following a methodological design approach, we narrow down the design space to five candidate foot designs and implement them on a modular system. Prototypes are tested experimentally via controlled application of force, through a robotic arm, onto a sensorized plate endowed with different obstacles. Their performance is compared, using also a rigid foot and the previous SoftFoot as a baseline. Analysis of footprint stability shows that the introduction of the transverse arch, by elastically connecting the five parallel modules, is advantageous for obstacle negotiation, especially when obstacles are located under the forefoot. In addition to biped robots' locomotion, this finding might also benefit lower-limb prostheses design.
17.9ROApr 29
Alter-Art: Exploring Embodied Artistic Creation through a Robot AvatarDo Won Park, Samuele Bordini, Giorgio Grioli et al.
As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
ROJun 21, 2018
Using Nonlinear Normal Modes for Execution of Efficient Cyclic Motions in Articulated Soft RobotsCosimo Della Santina, Dominic Lakatos, Antonio Bicchi et al.
Inspired by the vertebrate branch of the animal kingdom, articulated soft robots are robotic systems embedding elastic elements into a classic rigid (skeleton-like) structure. Leveraging on their bodies elasticity, soft robots promise to push their limits far beyond the barriers that affect their rigid counterparts. However, existing control strategies aiming at achieving this goal are either tailored on specific examples, or rely on model cancellations -- thus defeating the purpose of introducing elasticity in the first place. In a series of recent works, we proposed to implement efficient oscillatory motions in robots subject to a potential field, aimed at solving these issues. A main component of this theory are Eigenmanifolds, that we defined as nonlinear continuations of the classic linear eigenspaces. When the soft robot is initialized on one of these manifolds, it evolves autonomously while presenting regular -- and thus practically useful -- evolutions, called normal modes. In addition to that, we proposed a control strategy making modal manifolds attractors for the system, and acting on the total energy of the soft robot to move from a modal evolution to the other. In this way, a large class of autonomous behaviors can be excited, which are direct expression of the embodied intelligence of the soft robot. Despite the fact that the idea behind our work comes from physical intuition and preliminary experimental validations, the formulation that we have provided so far is however rather theoretical, and very much in need of an experimental validation. The aim of this paper is to provide such an experimental validation using as testbed the articulated soft leg. We will introduce a simplified control strategy, and we will test its effectiveness on this system, to implement swing-like oscillations. We plan to extend this validation with a soft quadruped.
NCJul 5, 2017
Cerebellar-Inspired Learning Rule for Gain Adaptation of Feedback ControllersIvan Herreros, Xerxes D. Arsiwalla, Cosimo Della Santina et al.
How does our nervous system successfully acquire feedback control strategies in spite of a wide spectrum of response dynamics from different musculo-skeletal systems? The cerebellum is a crucial brain structure in enabling precise motor control in animals. Recent advances suggest that synaptic plasticity of cerebellar Purkinje cells involves molecular mechanisms that mimic the dynamics of the efferent motor system that they control allowing them to match the timing of their learning rule to behavior. Counter-Factual Predictive Control (CFPC) is a cerebellum-based feed-forward control scheme that exploits that principle for acquiring anticipatory actions. CFPC extends the classical Widrow-Hoff/Least Mean Squares by inserting a forward model of the downstream closed-loop system in its learning rule. Here we apply that same insight to the problem of learning the gains of a feedback controller. To that end, we frame a Model-Reference Adaptive Control (MRAC) problem and derive an adaptive control scheme treating the gains of a feedback controller as if they were the weights of an adaptive linear unit. Our results demonstrate that rather than being exclusively confined to cerebellar learning, the approach of controlling plasticity with a forward model of the subsystem controlled, an approach that we term as Model-Enhanced Least Mean Squares (ME-LMS), can provide a solution to wide set of adaptive control problems.
ROJun 4, 2012
Synergy-Based Hand Pose Sensing: Optimal Glove DesignMatteo Bianchi, Paolo Salaris, Antonio Bicchi
In this paper we study the problem of improving human hand pose sensing device performance by exploiting the knowledge on how humans most frequently use their hands in grasping tasks. In a companion paper we studied the problem of maximizing the reconstruction accuracy of the hand pose from partial and noisy data provided by any given pose sensing device (a sensorized "glove") taking into account statistical a priori information. In this paper we consider the dual problem of how to design pose sensing devices, i.e. how and where to place sensors on a glove, to get maximum information about the actual hand posture. We study the continuous case, whereas individual sensing elements in the glove measure a linear combination of joint angles, the discrete case, whereas each measure corresponds to a single joint angle, and the most general hybrid case, whereas both continuous and discrete sensing elements are available. The objective is to provide, for given a priori information and fixed number of measurements, the optimal design minimizing in average the reconstruction error. Solutions relying on the geometrical synergy definition as well as gradient flow-based techniques are provided. Simulations of reconstruction performance show the effectiveness of the proposed optimal design.
ROJun 4, 2012
Synergy-based Hand Pose Sensing: Reconstruction EnhancementMatteo Bianchi, Paolo Salaris, Antonio Bicchi
Low-cost sensing gloves for reconstruction posture provide measurements which are limited under several regards. They are generated through an imperfectly known model, are subject to noise, and may be less than the number of Degrees of Freedom (DoFs) of the hand. Under these conditions, direct reconstruction of the hand posture is an ill-posed problem, and performance can be very poor. This paper examines the problem of estimating the posture of a human hand using(low-cost) sensing gloves, and how to improve their performance by exploiting the knowledge on how humans most frequently use their hands. To increase the accuracy of pose reconstruction without modifying the glove hardware - hence basically at no extra cost - we propose to collect, organize, and exploit information on the probabilistic distribution of human hand poses in common tasks. We discuss how a database of such an a priori information can be built, represented in a hierarchy of correlation patterns or postural synergies, and fused with glove data in a consistent way, so as to provide a good hand pose reconstruction in spite of insufficient and inaccurate sensing data. Simulations and experiments on a low-cost glove are reported which demonstrate the effectiveness of the proposed techniques.