Daisuke Sakurai

DM
4papers
8citations
Novelty35%
AI Score37

4 Papers

HCApr 21
LatentGandr: Visual Exploration of Generative AI Latent Space via Local Embeddings

Mingwei Li, Suyang Li, Daisuke Sakurai et al.

Generative AI has demonstrated significant potential in creative design, enabling the rapid generation of visual content and imaginative concepts. Although deep AI models achieve effective featurization in the latent space, navigating the space remains a challenge. Current techniques, such as GANSlider and SliderSpace, use multiple sliders to generate high-dimensional vectors in generative AI's latent space. Despite applying (global) PCA to reduce the number of sliders, these approaches struggle with scalability and usability as the number of control dimensions increases. In this paper, we introduce LatentGandr, a visual analytics technique that facilitates latent space exploration by extracting locally linear dimensions from embeddings in high-dimensional latent spaces. By analyzing the topology and local curvature of the embeddings, LatentGandr automatically identifies local neighborhoods and computes their principal components using localized PCA. These local principal components are visualized as interactive image grids, allowing users to efficiently explore and control the generative process, providing an intuitive means to refine the generation of novel content and concepts. To evaluate the effectiveness of LatentGandr, we conducted a study comparing it to GANSlider, the current state-of-the-art visualization interface for generative AI models. The results offer insights into how localized exploration techniques can enhance user interaction with these models.

DMJun 21, 2018Code
Topological Data Analysis Made Easy with the Topology ToolKit

Guillaume Favelier, Charles Gueunet, Attila Gyulassy et al.

This tutorial presents topological methods for the analysis and visualization of scientific data from a user's perspective, with the Topology ToolKit (TTK), a recently released open-source library for topological data analysis. Topological methods have gained considerably in popularity and maturity over the last twenty years and success stories of established methods have been documented in a wide range of applications (combustion, chemistry, astrophysics, material sciences, etc.) with both acquired and simulated data, in both post-hoc and in-situ contexts. While reference textbooks have been published on the topic, no tutorial at IEEE VIS has covered this area in recent years, and never at a software level and from a user's point-of-view. This tutorial fills this gap by providing a beginner's introduction to topological methods for practitioners, researchers, students, and lecturers. In particular, instead of focusing on theoretical aspects and algorithmic details, this tutorial focuses on how topological methods can be useful in practice for concrete data analysis tasks such as segmentation, feature extraction or tracking. The tutorial describes in detail how to achieve these tasks with TTK. First, after an introduction to topological methods and their application in data analysis, a brief overview of TTK's main entry point for end users, namely ParaView, will be presented. Second, an overview of TTK's main features will be given. A running example will be described in detail, showcasing how to access TTK's features via ParaView, Python, VTK/C++, and C++. Third, hands-on sessions will concretely show how to use TTK in ParaView for multiple, representative data analysis tasks. Fourth, the usage of TTK will be presented for developers, in particular by describing several examples of visualization and data analysis projects that were built on top of TTK. Finally, some feedback regarding the usage of TTK as a teaching platform for topological analysis will be given. Presenters of this tutorial include experts in topological methods, core authors of TTK as well as active users, coming from academia, labs, or industry. A large part of the tutorial will be dedicated to hands-on exercises and a rich material package (including TTK pre-installs in virtual machines, code, data, demos, video tutorials, etc.) will be provided to the participants. This tutorial mostly targets students, practitioners and researchers who are not experts in topological methods but who are interested in using them in their daily tasks. We also target researchers already familiar to topological methods and who are interested in using or contributing to TTK.

LGFeb 25, 2022
GenéLive! Generating Rhythm Actions in Love Live!

Atsushi Takada, Daichi Yamazaki, Likun Liu et al.

This article presents our generative model for rhythm action games together with applications in business operations. Rhythm action games are video games in which the player is challenged to issue commands at the right timings during a music session. The timings are rendered in the chart, which consists of visual symbols, called notes, flying through the screen. We introduce our deep generative model, GenéLive!, which outperforms the state-of-the-art model by taking into account musical structures through beats and temporal scales. Thanks to its favorable performance, GenéLive! was put into operation at KLab Inc., a Japan-based video game developer, and reduced the business cost of chart generation by as much as half. The application target included the phenomenal "Love Live!," which has more than 10 million users across Asia and beyond, and is one of the few rhythm action franchises that has led the online era of the genre. In this article, we evaluate the generative performance of GenéLive! using production datasets at KLab as well as open datasets for reproducibility, while the model continues to operate in their business. Our code and the model, tuned and trained using a supercomputer, are publicly available.

OCOct 7, 2021
Explicitly Multi-Modal Benchmarks for Multi-Objective Optimization

Ryosuke Ota, Reiya Hagiwara, Naoki Hamada et al.

In multi-objective optimization, designing good benchmark problems is an important issue for improving solvers. Controlling the global location of Pareto optima in existing benchmark problems has been problematic, and it is even more difficult when the design space is high-dimensional since visualization is extremely challenging. As a benchmarking with explicit local Pareto fronts, we introduce a benchmarking based on basin connectivity (3BC) by using basins of attraction. The 3BC allows for the specification of a multimodal landscape through a kind of topological analysis called the basin graph, effectively generating optimization problems from this graph. Various known indicators measure the performance of a solver in searching global Pareto optima, but using 3BC can make us localize them for each local Pareto front by restricting it to its basin. 3BC's mathematical formulation ensures the accurate representation of the specified optimization landscape, guaranteeing the existence of intended local and global Pareto optima.