Peter D. Turney

CL
14papers
3,142citations
Novelty40%
AI Score26

14 Papers

NEApr 2, 2021
Evolution of Symbiosis in the Game of Life: Three Characteristics of Successful Symbiotes

Peter D. Turney

In past work, we developed a computational model of the evolution of symbiotic entities (Model-S), based on Conway's Game of Life. In this article, we examine three trends that biologists have observed in the evolution of symbiotes. (1) Management: If one partner is able to control the symbiotic relation, this control can reduce conflict; thus, evolutionary selection favours symbiotes that have a manager. (2) Mutualism: Although partners in a symbiote often have conflicting needs, evolutionary selection favours symbiotes in which partners are better off together inside the symbiote than they would be as individuals outside of the symbiote. (3) Interaction: Repeated interaction among partners in symbiosis tends to promote increasing fitness due to evolutionary selection. We have added new components to Model-S that allow us to observe these three trends in runs of Model-S. The new components are analogous to the practice of staining cells in biology research, to reveal patterns that are not usually visible. When we measure the fitness of a symbiote by making it compete with other symbiotes, we find that fitter symbiotes have significantly more management, mutualism, and interaction than less fit symbiotes. These results confirm the trends observed in nature by biologists. Model-S allows biologists to study these evolutionary trends and other characteristics of symbiosis in ways that are not tractable with living organisms.

NEOct 16, 2020
Measuring Behavioural Similarity of Cellular Automata

Peter D. Turney

Conway's Game of Life is the best-known cellular automaton. It is a classic model of emergence and self-organization, it is Turing-complete, and it can simulate a universal constructor. The Game of Life belongs to the set of semi-totalistic cellular automata, a family with 262,144 members. Many of these automata may deserve as much attention as the Game of Life, if not more. The challenge we address here is to provide a structure for organizing this large family, to make it easier to find interesting automata, and to understand the relations between automata. Packard and Wolfram (1985) divided the family into four classes, based on the observed behaviours of the rules. Eppstein (2010) proposed an alternative four-class system, based on the forms of the rules. Instead of a class-based organization, we propose a continuous high-dimensional vector space, where each automaton is represented by a point in the space. The distance between two automata in this space corresponds to the differences in their behavioural characteristics. Nearest neighbours in the space have similar behaviours. This space should make it easier for researchers to see the structure of the family of semi-totalistic rules and to find the hidden gems in the family.

NESep 23, 2020
Evolution of Autopoiesis and Multicellularity in the Game of Life

Peter D. Turney

Recently we introduced a model of symbiosis, Model-S, based on the evolution of seed patterns in Conway's Game of Life. In the model, the fitness of a seed pattern is measured by one-on-one competitions in the Immigration Game, a two-player variation of the Game of Life. Our previous article showed that Model-S can serve as a highly abstract, simplified model of biological life: (1) The initial seed pattern is analogous to a genome. (2) The changes as the game runs are analogous to the development of the phenome. (3) Tournament selection in Model-S is analogous to natural selection in biology. (4) The Immigration Game in Model-S is analogous to competition in biology. (5) The first three layers in Model-S are analogous to biological reproduction. (6) The fusion of seed patterns in Model-S is analogous to symbiosis. The current article takes this analogy two steps further: (7) Autopoietic structures in the Game of Life (still lifes, oscillators, and spaceships -- collectively known as ashes) are analogous to cells in biology. (8) The seed patterns in the Game of Life give rise to multiple, diverse, cooperating autopoietic structures, analogous to multicellular biological life. We use the apgsearch software (Ash Pattern Generator Search), developed by Adam Goucher for the study of ashes, to analyze autopoiesis and multicellularity in Model-S. We find that the fitness of evolved seed patterns in Model-S is highly correlated with the diversity and quantity of multicellular autopoietic structures.

NEApr 6, 2020
Conditions for Open-Ended Evolution in Immigration Games

Peter D. Turney

The Immigration Game (invented by Don Woods in 1971) extends the solitaire Game of Life (invented by John Conway in 1970) to enable two-player competition. The Immigration Game can be used in a model of evolution by natural selection, where fitness is measured with competitions. The rules for the Game of Life belong to the family of semitotalistic rules, a family with 262,144 members. Woods' method for converting the Game of Life into a two-player game generalizes to 8,192 members of the family of semitotalistic rules. In this paper, we call the original Immigration Game the Life Immigration Game and we call the 8,192 generalizations Immigration Games (including the Life Immigration Game). The question we examine here is, what are the conditions for one of the 8,192 Immigration Games to be suitable for modeling open-ended evolution? Our focus here is specifically on conditions for the rules, as opposed to conditions for other aspects of the model of evolution. In previous work, it was conjectured that Turing-completeness of the rules for the Game of Life may have been necessary for the success of evolution using the Life Immigration Game. Here we present evidence that Turing-completeness is a sufficient condition on the rules of Immigration Games, but not a necessary condition. The evidence suggests that a necessary and sufficient condition on the rules of Immigration Games, for open-ended evolution, is that the rules should allow growth.

NEAug 19, 2019
Symbiosis Promotes Fitness Improvements in the Game of Life

Peter D. Turney

We present a computational simulation of evolving entities that includes symbiosis with shifting levels of selection. Evolution by natural selection shifts from the level of the original entities to the level of the new symbiotic entity. In the simulation, the fitness of an entity is measured by a series of one-on-one competitions in the Immigration Game, a two-player variation of Conway's Game of Life. Mutation, reproduction, and symbiosis are implemented as operations that are external to the Immigration Game. Because these operations are external to the game, we are able to freely manipulate the operations and observe the effects of the manipulations. The simulation is composed of four layers, each layer building on the previous layer. The first layer implements a simple form of asexual reproduction, the second layer introduces a more sophisticated form of asexual reproduction, the third layer adds sexual reproduction, and the fourth layer adds symbiosis. The experiments show that a small amount of symbiosis, added to the other layers, significantly increases the fitness of the population. We suggest that the model may provide new insights into symbiosis in biological and cultural evolution.

CLAug 19, 2019
The Natural Selection of Words: Finding the Features of Fitness

Peter D. Turney, Saif M. Mohammad

We introduce a dataset for studying the evolution of words, constructed from WordNet and the Google Books Ngram Corpus. The dataset tracks the evolution of 4,000 synonym sets (synsets), containing 9,000 English words, from 1800 AD to 2000 AD. We present a supervised learning algorithm that is able to predict the future leader of a synset: the word in the synset that will have the highest frequency. The algorithm uses features based on a word's length, the characters in the word, and the historical frequencies of the word. It can predict change of leadership (including the identity of the new leader) fifty years in the future, with an F-score considerably above random guessing. Analysis of the learned models provides insight into the causes of change in the leader of a synset. The algorithm confirms observations linguists have made, such as the trend to replace the -ise suffix with -ize, the rivalry between the -ity and -ness suffixes, and the struggle between economy (shorter words are easier to remember and to write) and clarity (longer words are more distinctive and less likely to be confused with one another). The results indicate that integration of the Google Books Ngram Corpus with WordNet has significant potential for improving our understanding of how language evolves.

NEJun 20, 2018
Conditions for Major Transitions in Biological and Cultural Evolution

Peter D. Turney

Evolution by natural selection can be seen an algorithm for generating creative solutions to difficult problems. More precisely, evolution by natural selection is a class of algorithms that share a set of properties. The question we address here is, what are the conditions that define this class of algorithms? There is a standard answer to this question: Briefly, the conditions are variation, heredity, and selection. We agree that these three conditions are sufficient for a limited type of evolution, but they are not sufficient for open-ended evolution. By open-ended evolution, we mean evolution that generates a continuous stream of creative solutions, without stagnating. We propose a set of conditions for open-ended evolution. The new conditions build on the standard conditions by adding fission, fusion, and cooperation. We test the proposed conditions by applying them to major transitions in the evolution of life and culture. We find that the proposed conditions are able to account for the major transitions.

IRApr 11, 2017
Leveraging Term Banks for Answering Complex Questions: A Case for Sparse Vectors

Peter D. Turney

While open-domain question answering (QA) systems have proven effective for answering simple questions, they struggle with more complex questions. Our goal is to answer more complex questions reliably, without incurring a significant cost in knowledge resource construction to support the QA. One readily available knowledge resource is a term bank, enumerating the key concepts in a domain. We have developed an unsupervised learning approach that leverages a term bank to guide a QA system, by representing the terminological knowledge with thousands of specialized vector spaces. In experiments with complex science questions, we show that this approach significantly outperforms several state-of-the-art QA systems, demonstrating that significant leverage can be gained from continuous vector representations of domain terminology.

CLMay 30, 2014
Semantic Composition and Decomposition: From Recognition to Generation

Peter D. Turney

Semantic composition is the task of understanding the meaning of text by composing the meanings of the individual words in the text. Semantic decomposition is the task of understanding the meaning of an individual word by decomposing it into various aspects (factors, constituents, components) that are latent in the meaning of the word. We take a distributional approach to semantics, in which a word is represented by a context vector. Much recent work has considered the problem of recognizing compositions and decompositions, but we tackle the more difficult generation problem. For simplicity, we focus on noun-modifier bigrams and noun unigrams. A test for semantic composition is, given context vectors for the noun and modifier in a noun-modifier bigram ("red salmon"), generate a noun unigram that is synonymous with the given bigram ("sockeye"). A test for semantic decomposition is, given a context vector for a noun unigram ("snifter"), generate a noun-modifier bigram that is synonymous with the given unigram ("brandy glass"). With a vocabulary of about 73,000 unigrams from WordNet, there are 73,000 candidate unigram compositions for a bigram and 5,300,000,000 (73,000 squared) candidate bigram decompositions for a unigram. We generate ranked lists of potential solutions in two passes. A fast unsupervised learning algorithm generates an initial list of candidates and then a slower supervised learning algorithm refines the list. We evaluate the candidate solutions by comparing them to WordNet synonym sets. For decomposition (unigram to bigram), the top 100 most highly ranked bigrams include a WordNet synonym of the given unigram 50.7% of the time. For composition (bigram to unigram), the top 100 most highly ranked unigrams include a WordNet synonym of the given bigram 77.8% of the time.

CLJan 31, 2014
Experiments with Three Approaches to Recognizing Lexical Entailment

Peter D. Turney, Saif M. Mohammad

Inference in natural language often involves recognizing lexical entailment (RLE); that is, identifying whether one word entails another. For example, "buy" entails "own". Two general strategies for RLE have been proposed: One strategy is to manually construct an asymmetric similarity measure for context vectors (directional similarity) and another is to treat RLE as a problem of learning to recognize semantic relations using supervised machine learning techniques (relation classification). In this paper, we experiment with two recent state-of-the-art representatives of the two general strategies. The first approach is an asymmetric similarity measure (an instance of the directional similarity strategy), designed to capture the degree to which the contexts of a word, a, form a subset of the contexts of another word, b. The second approach (an instance of the relation classification strategy) represents a word pair, a:b, with a feature vector that is the concatenation of the context vectors of a and b, and then applies supervised learning to a training set of labeled feature vectors. Additionally, we introduce a third approach that is a new instance of the relation classification strategy. The third approach represents a word pair, a:b, with a feature vector in which the features are the differences in the similarities of a and b to a set of reference words. All three approaches use vector space models (VSMs) of semantics, based on word-context matrices. We perform an extensive evaluation of the three approaches using three different datasets. The proposed new approach (similarity differences) performs significantly better than the other two approaches on some datasets and there is no dataset for which it is significantly worse. Our results suggest it is beneficial to make connections between the research in lexical entailment and the research in semantic relation classification.

LGOct 18, 2013
Distributional semantics beyond words: Supervised learning of analogy and paraphrase

Peter D. Turney

There have been several efforts to extend distributional semantics beyond individual words, to measure the similarity of word pairs, phrases, and sentences (briefly, tuples; ordered sets of words, contiguous or noncontiguous). One way to extend beyond words is to compare two tuples using a function that combines pairwise similarities between the component words in the tuples. A strength of this approach is that it works with both relational similarity (analogy) and compositional similarity (paraphrase). However, past work required hand-coding the combination function for different tasks. The main contribution of this paper is that combination functions are generated by supervised learning. We achieve state-of-the-art results in measuring relational similarity between word pairs (SAT analogies and SemEval~2012 Task 2) and measuring compositional similarity between noun-modifier phrases and unigrams (multiple-choice paraphrase questions).

CLSep 16, 2013
Domain and Function: A Dual-Space Model of Semantic Relations and Compositions

Peter D. Turney

Given appropriate representations of the semantic relations between carpenter and wood and between mason and stone (for example, vectors in a vector space model), a suitable algorithm should be able to recognize that these relations are highly similar (carpenter is to wood as mason is to stone; the relations are analogous). Likewise, with representations of dog, house, and kennel, an algorithm should be able to recognize that the semantic composition of dog and house, dog house, is highly similar to kennel (dog house and kennel are synonymous). It seems that these two tasks, recognizing relations and compositions, are closely connected. However, up to now, the best models for relations are significantly different from the best models for compositions. In this paper, we introduce a dual-space model that unifies these two tasks. This model matches the performance of the best previous models for relations and compositions. The dual-space model consists of a space for measuring domain similarity and a space for measuring function similarity. Carpenter and wood share the same domain, the domain of carpentry. Mason and stone share the same domain, the domain of masonry. Carpenter and mason share the same function, the function of artisans. Wood and stone share the same function, the function of materials. In the composition dog house, kennel has some domain overlap with both dog and house (the domains of pets and buildings). The function of kennel is similar to the function of house (the function of shelters). By combining domain and function similarities in various ways, we can model relations, compositions, and other aspects of semantics.

CLAug 28, 2013
Computing Lexical Contrast

Saif M. Mohammad, Bonnie J. Dorr, Graeme Hirst et al.

Knowing the degree of semantic contrast between words has widespread application in natural language processing, including machine translation, information retrieval, and dialogue systems. Manually-created lexicons focus on opposites, such as {\rm hot} and {\rm cold}. Opposites are of many kinds such as antipodals, complementaries, and gradable. However, existing lexicons often do not classify opposites into the different kinds. They also do not explicitly list word pairs that are not opposites but yet have some degree of contrast in meaning, such as {\rm warm} and {\rm cold} or {\rm tropical} and {\rm freezing}. We propose an automatic method to identify contrasting word pairs that is based on the hypothesis that if a pair of words, $A$ and $B$, are contrasting, then there is a pair of opposites, $C$ and $D$, such that $A$ and $C$ are strongly related and $B$ and $D$ are strongly related. (For example, there exists the pair of opposites {\rm hot} and {\rm cold} such that {\rm tropical} is related to {\rm hot,} and {\rm freezing} is related to {\rm cold}.) We will call this the contrast hypothesis. We begin with a large crowdsourcing experiment to determine the amount of human agreement on the concept of oppositeness and its different kinds. In the process, we flesh out key features of different kinds of opposites. We then present an automatic and empirical measure of lexical contrast that relies on the contrast hypothesis, corpus statistics, and the structure of a {\it Roget}-like thesaurus. We show that the proposed measure of lexical contrast obtains high precision and large coverage, outperforming existing methods.

CLAug 28, 2013
Crowdsourcing a Word-Emotion Association Lexicon

Saif M. Mohammad, Peter D. Turney

Even though considerable attention has been given to the polarity of words (positive and negative) and the creation of large polarity lexicons, research in emotion analysis has had to rely on limited and small emotion lexicons. In this paper we show how the combined strength and wisdom of the crowds can be used to generate a large, high-quality, word-emotion and word-polarity association lexicon quickly and inexpensively. We enumerate the challenges in emotion annotation in a crowdsourcing scenario and propose solutions to address them. Most notably, in addition to questions about emotions associated with terms, we show how the inclusion of a word choice question can discourage malicious data entry, help identify instances where the annotator may not be familiar with the target term (allowing us to reject such annotations), and help obtain annotations at sense level (rather than at word level). We conducted experiments on how to formulate the emotion-annotation questions, and show that asking if a term is associated with an emotion leads to markedly higher inter-annotator agreement than that obtained by asking if a term evokes an emotion.