Jihong Zhu

RO
h-index9
26papers
931citations
Novelty48%
AI Score57

26 Papers

CVNov 2, 2022Code
Improving transferability of 3D adversarial attacks with scale and shear transformations

Jinali Zhang, Yinpeng Dong, Jun Zhu et al.

Previous work has shown that 3D point cloud classifiers can be vulnerable to adversarial examples. However, most of the existing methods are aimed at white-box attacks, where the parameters and other information of the classifiers are known in the attack, which is unrealistic for real-world applications. In order to improve the attack performance of the black-box classifiers, the research community generally uses the transfer-based black-box attack. However, the transferability of current 3D attacks is still relatively low. To this end, this paper proposes Scale and Shear (SS) Attack to generate 3D adversarial examples with strong transferability. Specifically, we randomly scale or shear the input point cloud, so that the attack will not overfit the white-box model, thereby improving the transferability of the attack. Extensive experiments show that the SS attack proposed in this paper can be seamlessly combined with the existing state-of-the-art (SOTA) 3D point cloud attack methods to form more powerful attack methods, and the SS attack improves the transferability over 3.6 times compare to the baseline. Moreover, while substantially outperforming the baseline methods, the SS attack achieves SOTA transferability under various defenses. Our code will be available online at https://github.com/cuge1995/SS-attack

CVMar 1, 2022Code
Adversarial samples for deep monocular 6D object pose estimation

Jinlai Zhang, Weiming Li, Shuang Liang et al.

Estimating 6D object pose from an RGB image is important for many real-world applications such as autonomous driving and robotic grasping. Recent deep learning models have achieved significant progress on this task but their robustness received little research attention. In this work, for the first time, we study adversarial samples that can fool deep learning models with imperceptible perturbations to input image. In particular, we propose a Unified 6D pose estimation Attack, namely U6DA, which can successfully attack several state-of-the-art (SOTA) deep learning models for 6D pose estimation. The key idea of our U6DA is to fool the models to predict wrong results for object instance localization and shape that are essential for correct 6D pose estimation. Specifically, we explore a transfer-based black-box attack to 6D pose estimation. We design the U6DA loss to guide the generation of adversarial examples, the loss aims to shift the segmentation attention map away from its original position. We show that the generated adversarial samples are not only effective for direct 6D pose estimation models, but also are able to attack two-stage models regardless of their robust RANSAC modules. Extensive experiments were conducted to demonstrate the effectiveness, transferability, and anti-defense capability of our U6DA on large-scale public benchmarks. We also introduce a new U6DA-Linemod dataset for robustness study of the 6D pose estimation task. Our codes and dataset will be available at \url{https://github.com/cuge1995/U6DA}.

CVJul 23, 2024Code
QPT V2: Masked Image Modeling Advances Visual Scoring

Qizhi Xie, Kun Yuan, Yunpeng Qu et al.

Quality assessment and aesthetics assessment aim to evaluate the perceived quality and aesthetics of visual content. Current learning-based methods suffer greatly from the scarcity of labeled data and usually perform sub-optimally in terms of generalization. Although masked image modeling (MIM) has achieved noteworthy advancements across various high-level tasks (e.g., classification, detection etc.). In this work, we take on a novel perspective to investigate its capabilities in terms of quality- and aesthetics-awareness. To this end, we propose Quality- and aesthetics-aware pretraining (QPT V2), the first pretraining framework based on MIM that offers a unified solution to quality and aesthetics assessment. To perceive the high-level semantics and fine-grained details, pretraining data is curated. To comprehensively encompass quality- and aesthetics-related factors, degradation is introduced. To capture multi-scale quality and aesthetic information, model structure is modified. Extensive experimental results on 11 downstream benchmarks clearly show the superior performance of QPT V2 in comparison with current state-of-the-art approaches and other pretraining paradigms. Code and models will be released at \url{https://github.com/KeiChiTse/QPT-V2}.

ROMar 8, 2023
Robotic Fabric Flattening with Wrinkle Direction Detection

Yulei Qiu, Jihong Zhu, Cosimo Della Santina et al.

Deformable Object Manipulation (DOM) is an important field of research as it contributes to practical tasks such as automatic cloth handling, cable routing, surgical operation, etc. Perception is considered one of the major challenges in DOM due to the complex dynamics and high degree of freedom of deformable objects. In this paper, we develop a novel image-processing algorithm based on Gabor filters to extract useful features from cloth, and based on this, devise a strategy for cloth flattening tasks. We also evaluate the overall framework experimentally and compare it with three human operators. The results show that our algorithm can determine the direction of wrinkles on the cloth accurately in simulation as well as in real robot experiments. Furthermore, our dewrinkling strategy compares favorably to baseline methods. The experiment video is available on https://sites.google.com/view/robotic-fabric-flattening/home

CVJan 22, 2023
DASTSiam: Spatio-Temporal Fusion and Discriminative Augmentation for Improved Siamese Tracking

Yucheng Huang, Eksan Firkat, Ziwang Xiao et al.

Tracking tasks based on deep neural networks have greatly improved with the emergence of Siamese trackers. However, the appearance of targets often changes during tracking, which can reduce the robustness of the tracker when facing challenges such as aspect ratio change, occlusion, and scale variation. In addition, cluttered backgrounds can lead to multiple high response points in the response map, leading to incorrect target positioning. In this paper, we introduce two transformer-based modules to improve Siamese tracking called DASTSiam: the spatio-temporal (ST) fusion module and the Discriminative Augmentation (DA) module. The ST module uses cross-attention based accumulation of historical cues to improve robustness against object appearance changes, while the DA module associates semantic information between the template and search region to improve target discrimination. Moreover, Modifying the label assignment of anchors also improves the reliability of the object location. Our modules can be used with all Siamese trackers and show improved performance on several public datasets through comparative and ablation experiments.

67.2CVMar 27
Pioneering Perceptual Video Fluency Assessment: A Novel Task with Benchmark Dataset and Baseline

Qizhi Xie, Kun Yuan, Yunpeng Qu et al.

Accurately estimating humans' subjective feedback on video fluency, e.g., motion consistency and frame continuity, is crucial for various applications like streaming and gaming. Yet, it has long been overlooked, as prior arts have focused on solving it in the video quality assessment (VQA) task, merely as a sub-dimension of overall quality. In this work, we conduct pilot experiments and reveal that current VQA predictions largely underrepresent fluency, thereby limiting their applicability. To this end, we pioneer Video Fluency Assessment (VFA) as a standalone perceptual task focused on the temporal dimension. To advance VFA research, 1) we construct a fluency-oriented dataset, FluVid, comprising 4,606 in-the-wild videos with balanced fluency distribution, featuring the first-ever scoring criteria and human study for VFA. 2) We develop a large-scale benchmark of 23 methods, the most comprehensive one thus far on FluVid, gathering insights for VFA-tailored model designs. 3) We propose a baseline model called FluNet, which deploys temporal permuted self-attention (T-PSA) to enrich input fluency information and enhance long-range inter-frame interactions. Our work not only achieves state-of-the-art performance but, more importantly, offers the community a roadmap to explore solutions for VFA.

ROJul 6, 2025Code
MLLM-Fabric: Multimodal Large Language Model-Driven Robotic Framework for Fabric Sorting and Selection

Liman Wang, Hanyang Zhong, Tianyuan Wang et al.

Choosing appropriate fabrics is critical for meeting functional and quality demands in robotic textile manufacturing, apparel production, and smart retail. We propose MLLM-Fabric, a robotic framework leveraging multimodal large language models (MLLMs) for fabric sorting and selection. Built on a multimodal robotic platform, the system is trained through supervised fine-tuning and explanation-guided distillation to rank fabric properties. We also release a dataset of 220 diverse fabrics, each with RGB images and synchronized visuotactile and pressure data. Experiments show that our Fabric-Llama-90B consistently outperforms pretrained vision-language baselines in both attribute ranking and selection reliability. Code and dataset are publicly available at https://github.com/limanwang/MLLM-Fabric.

CVApr 25, 2021Code
3D Adversarial Attacks Beyond Point Cloud

Jinlai Zhang, Lyujie Chen, Binbin Liu et al.

Recently, 3D deep learning models have been shown to be susceptible to adversarial attacks like their 2D counterparts. Most of the state-of-the-art (SOTA) 3D adversarial attacks perform perturbation to 3D point clouds. To reproduce these attacks in the physical scenario, a generated adversarial 3D point cloud need to be reconstructed to mesh, which leads to a significant drop in its adversarial effect. In this paper, we propose a strong 3D adversarial attack named Mesh Attack to address this problem by directly performing perturbation on mesh of a 3D object. In order to take advantage of the most effective gradient-based attack, a differentiable sample module that back-propagate the gradient of point cloud to mesh is introduced. To further ensure the adversarial mesh examples without outlier and 3D printable, three mesh losses are adopted. Extensive experiments demonstrate that the proposed scheme outperforms SOTA 3D attacks by a significant margin. We also achieved SOTA performance under various defenses. Our code is available at: https://github.com/cuge1995/Mesh-Attack.

CVApr 7, 2021Code
The art of defense: letting networks fool the attacker

Jinlai Zhang, Yinpeng Dong, Binbin Liu et al.

Robust environment perception is critical for autonomous cars, and adversarial defenses are the most effective and widely studied ways to improve the robustness of environment perception. However, all of previous defense methods decrease the natural accuracy, and the nature of the DNNs itself has been overlooked. To this end, in this paper, we propose a novel adversarial defense for 3D point cloud classifier that makes full use of the nature of the DNNs. Due to the disorder of point cloud, all point cloud classifiers have the property of permutation invariant to the input point cloud. Based on this nature, we design invariant transformations defense (IT-Defense). We show that, even after accounting for obfuscated gradients, our IT-Defense is a resilient defense against state-of-the-art (SOTA) 3D attacks. Moreover, IT-Defense do not hurt clean accuracy compared to previous SOTA 3D defenses. Our code is available at: {\footnotesize{\url{https://github.com/cuge1995/IT-Defense}}}.

CVJan 5, 2021Code
PointCutMix: Regularization Strategy for Point Cloud Classification

Jinlai Zhang, Lyujie Chen, Bo Ouyang et al.

As 3D point cloud analysis has received increasing attention, the insufficient scale of point cloud datasets and the weak generalization ability of networks become prominent. In this paper, we propose a simple and effective augmentation method for the point cloud data, named PointCutMix, to alleviate those problems. It finds the optimal assignment between two point clouds and generates new training data by replacing the points in one sample with their optimal assigned pairs. Two replacement strategies are proposed to adapt to the accuracy or robustness requirement for different tasks, one of which is to randomly select all replacing points while the other one is to select k nearest neighbors of a single random point. Both strategies consistently and significantly improve the performance of various models on point cloud classification problems. By introducing the saliency maps to guide the selection of replacing points, the performance further improves. Moreover, PointCutMix is validated to enhance the model robustness against the point attack. It is worth noting that when using as a defense method, our method outperforms the state-of-the-art defense algorithms. The code is available at:https://github.com/cuge1995/PointCutMix

ROOct 22, 2023
Learning to bag with a simulation-free reinforcement learning framework for robots

Francisco Munguia-Galeano, Jihong Zhu, Juan David Hernández et al.

Bagging is an essential skill that humans perform in their daily activities. However, deformable objects, such as bags, are complex for robots to manipulate. This paper presents an efficient learning-based framework that enables robots to learn bagging. The novelty of this framework is its ability to perform bagging without relying on simulations. The learning process is accomplished through a reinforcement learning algorithm introduced in this work, designed to find the best grasping points of the bag based on a set of compact state representations. The framework utilizes a set of primitive actions and represents the task in five states. In our experiments, the framework reaches a 60 % and 80 % of success rate after around three hours of training in the real world when starting the bagging task from folded and unfolded, respectively. Finally, we test the trained model with two more bags of different sizes to evaluate its generalizability.

18.3ROMar 27
Addressing Ambiguity in Imitation Learning through Product of Experts based Negative Feedback

John Bateman, Andy M. Tyrrell, Jihong Zhu

Programming robots to perform complex tasks is often difficult and time consuming, requiring expert knowledge and skills in robot software and sometimes hardware. Imitation learning is a method for training robots to perform tasks by leveraging human expertise through demonstrations. Typically, the assumption is that those demonstrations are performed by a single, highly competent expert. However, in many real-world applications that use user demonstrations for tasks or incorporate both user data and pretrained data, such as home robotics including assistive robots, this is unlikely to be the case. This paper presents research towards a system which can leverage suboptimal demonstrations to solve ambiguous tasks; and particularly learn from its own failures. This is a negative-feedback system which achieves significant improvement over purely positive imitation learning for ambiguous tasks, achieving a 90% improvement in success rate against a system that does not utilise negative feedback, compared to a 50% improvement in success rate when utilised on a real robot, as well as demonstrating higher efficacy, memory efficiency and time efficiency than a comparable negative feedback scheme. The novel scheme presented in this paper is validated through simulated and real-robot experiments.

4.8ROApr 7
Hazard Management in Robot-Assisted Mammography Support

Ioannis Stefanakos, Roisin Bradley, Radu Calinescu et al.

Robotic and embodied-AI systems have the potential to improve accessibility and quality of care in clinical settings, but their deployment in close physical contact with vulnerable patients introduces significant safety risks. This paper presents a hazard management methodology for MammoBot, an assistive robotic system designed to support patients during X-ray mammography. To ensure safety from early development stages, we combine stakeholder-guided process modelling with Software Hazard Analysis and Resolution in Design (SHARD) and System-Theoretic Process Analysis (STPA). The robot-assisted workflow is defined collaboratively with clinicians, roboticists, and patient representatives to capture key human-robot interactions. SHARD is applied to identify technical and procedural deviations, while STPA is used to analyse unsafe control actions arising from user interaction. The results show that many hazards arise not from component failures, but from timing mismatches, premature actions, and misinterpretation of system state. These hazards are translated into refined and additional safety requirements that constrain system behaviour and reduce reliance on correct human timing or interpretation alone. The work demonstrates a structured and traceable approach to safety-driven design with potential applicability to assistive robotic systems in clinical environments.

CVJun 26, 2025
Bridging Video Quality Scoring and Justification via Large Multimodal Models

Qizhi Xie, Kun Yuan, Yunpeng Qu et al.

Classical video quality assessment (VQA) methods generate a numerical score to judge a video's perceived visual fidelity and clarity. Yet, a score fails to describe the video's complex quality dimensions, restricting its applicability. Benefiting from the linguistic output, adapting video large multimodal models (LMMs) to VQA via instruction tuning has the potential to address this issue. The core of the approach lies in the video quality-centric instruction data. Previous explorations mainly focus on the image domain, and their data generation processes heavily rely on human quality annotations and proprietary systems, limiting data scalability and effectiveness. To address these challenges, we propose the Score-based Instruction Generation (SIG) pipeline. Specifically, SIG first scores multiple quality dimensions of an unlabeled video and maps scores to text-defined levels. It then explicitly incorporates a hierarchical Chain-of-Thought (CoT) to model the correlation between specific dimensions and overall quality, mimicking the human visual system's reasoning process. The automated pipeline eliminates the reliance on expert-written quality descriptions and proprietary systems, ensuring data scalability and generation efficiency. To this end, the resulting Score2Instruct (S2I) dataset contains over 320K diverse instruction-response pairs, laying the basis for instruction tuning. Moreover, to advance video LMMs' quality scoring and justification abilities simultaneously, we devise a progressive tuning strategy to fully unleash the power of S2I. Built upon SIG, we further curate a benchmark termed S2I-Bench with 400 open-ended questions to better evaluate the quality justification capacity of video LMMs. Experimental results on the S2I-Bench and existing benchmarks indicate that our method consistently improves quality scoring and justification capabilities across multiple video LMMs.

RODec 23, 2023
DexDLO: Learning Goal-Conditioned Dexterous Policy for Dynamic Manipulation of Deformable Linear Objects

Sun Zhaole, Jihong Zhu, Robert B. Fisher

Deformable linear object (DLO) manipulation is needed in many fields. Previous research on deformable linear object (DLO) manipulation has primarily involved parallel jaw gripper manipulation with fixed grasping positions. However, the potential for dexterous manipulation of DLOs using an anthropomorphic hand is under-explored. We present DexDLO, a model-free framework that learns dexterous dynamic manipulation policies for deformable linear objects with a fixed-base dexterous hand in an end-to-end way. By abstracting several common DLO manipulation tasks into goal-conditioned tasks, our DexDLO can perform these tasks, such as DLO grabbing, DLO pulling, DLO end-tip position controlling, etc. Using the Mujoco physics simulator, we demonstrate that our framework can efficiently and effectively learn five different DLO manipulation tasks with the same framework parameters. We further provide a thorough analysis of learned policies, reward functions, and reduced observations for a comprehensive understanding of the framework.

CVJan 26, 2022
Boosting 3D Adversarial Attacks with Attacking On Frequency

Binbin Liu, Jinlai Zhang, Lyujie Chen et al.

Deep neural networks (DNNs) have been shown to be vulnerable to adversarial attacks. Recently, 3D adversarial attacks, especially adversarial attacks on point clouds, have elicited mounting interest. However, adversarial point clouds obtained by previous methods show weak transferability and are easy to defend. To address these problems, in this paper we propose a novel point cloud attack (dubbed AOF) that pays more attention on the low-frequency component of point clouds. We combine the losses from point cloud and its low-frequency component to craft adversarial samples. Extensive experiments validate that AOF can improve the transferability significantly compared to state-of-the-art (SOTA) attacks, and is more robust to SOTA 3D defense methods. Otherwise, compared to clean point clouds, adversarial point clouds obtained by AOF contain more deformation than outlier.

ROJan 24, 2022
Learning Task-Parameterized Skills from Few Demonstrations

Jihong Zhu, Michael Gienger, Jens Kober

Moving away from repetitive tasks, robots nowadays demand versatile skills that adapt to different situations. Task-parameterized learning improves the generalization of motion policies by encoding relevant contextual information in the task parameters, hence enabling flexible task executions. However, training such a policy often requires collecting multiple demonstrations in different situations. To comprehensively create different situations is non-trivial thus renders the method less applicable to real-world problems. Therefore, training with fewer demonstrations/situations is desirable. This paper presents a novel concept to augment the original training dataset with synthetic data for policy improvements, thus allows learning task-parameterized skills with few demonstrations.

ROJun 4, 2021
Contour Moments Based Manipulation of Composite Rigid-Deformable Objects with Finite Time Model Estimation and Shape/Position Control

Jiaming Qi, Guangfu Ma, Jihong Zhu et al.

The robotic manipulation of composite rigid-deformable objects (i.e. those with mixed non-homogeneous stiffness properties) is a challenging problem with clear practical applications that, despite the recent progress in the field, it has not been sufficiently studied in the literature. To deal with this issue, in this paper we propose a new visual servoing method that has the capability to manipulate this broad class of objects (which varies from soft to rigid) with the same adaptive strategy. To quantify the object's infinite-dimensional configuration, our new approach computes a compact feedback vector of 2D contour moments features. A sliding mode control scheme is then designed to simultaneously ensure the finite-time convergence of both the feedback shape error and the model estimation error. The stability of the proposed framework (including the boundedness of all the signals) is rigorously proved with Lyapunov theory. Detailed simulations and experiments are presented to validate the effectiveness of the proposed approach. To the best of the author's knowledge, this is the first time that contour moments along with finite-time control have been used to solve this difficult manipulation problem.

ROMay 4, 2021
Challenges and Outlook in Robotic Manipulation of Deformable Objects

Jihong Zhu, Andrea Cherubini, Claire Dune et al.

Deformable object manipulation (DOM) is an emerging research problem in robotics. The ability to manipulate deformable objects endows robots with higher autonomy and promises new applications in the industrial, services, and healthcare sectors. However, compared to rigid object manipulation, the manipulation of deformable objects is considerably more complex, and is still an open research problem. Addressing DOM challenges demand breakthroughs in almost all aspects of robotics, namely hardware design, sensing, (deformation) modeling, planning, and control. In this article, we review recent advances and highlight the main challenges when considering deformation in each sub-field. A particular focus of our paper lies in the discussions of these challenges and proposing future directions of research.

CVApr 13, 2021
Adaptive Logit Adjustment Loss for Long-Tailed Visual Recognition

Yan Zhao, Weicong Chen, Xu Tan et al.

Data in the real world tends to exhibit a long-tailed label distribution, which poses great challenges for the training of neural networks in visual recognition. Existing methods tackle this problem mainly from the perspective of data quantity, i.e., the number of samples in each class. To be specific, they pay more attention to tail classes, like applying larger adjustments to the logit. However, in the training process, the quantity and difficulty of data are two intertwined and equally crucial problems. For some tail classes, the features of their instances are distinct and discriminative, which can also bring satisfactory accuracy; for some head classes, although with sufficient samples, the high semantic similarity with other classes and lack of discriminative features will bring bad accuracy. Based on these observations, we propose Adaptive Logit Adjustment Loss (ALA Loss) to apply an adaptive adjusting term to the logit. The adaptive adjusting term is composed of two complementary factors: 1) quantity factor, which pays more attention to tail classes, and 2) difficulty factor, which adaptively pays more attention to hard instances in the training process. The difficulty factor can alleviate the over-optimization on tail yet easy instances and under-optimization on head yet hard instances. The synergy of the two factors can not only advance the performance on tail classes even further, but also promote the accuracy on head classes. Unlike previous logit adjusting methods that only concerned about data quantity, ALA Loss tackles the long-tailed problem from a more comprehensive, fine-grained and adaptive perspective. Extensive experimental results show that our method achieves the state-of-the-art performance on challenging recognition benchmarks, including ImageNet-LT, iNaturalist 2018, and Places-LT.

ROJan 6, 2021
Shape Control of Elastic Objects Based on Implicit Sensorimotor Models and Data-Driven Geometric Features

Wanyu Ma, Jihong Zhu, David Navarro-Alarcon

This paper proposes a general approach to design automatic controls to manipulate elastic objects into desired shapes. The object's geometric model is defined as the shape feature based on the specific task to globally describe the deformation. Raw visual feedback data is processed using classic regression methods to identify parameters of data-driven geometric models in real-time. Our proposed method is able to analytically compute a pose-shape Jacobian matrix based on implicit functions. This model is then used to derive a shape servoing controller. To validate the proposed method, we report a detailed experimental study with robotic manipulators deforming an elastic rod.

RODec 10, 2020
LaSeSOM: A Latent and Semantic Representation Framework for Soft Object Manipulation

Peng Zhou, Jihong Zhu, Shengzeng Huo et al.

Soft object manipulation has recently gained popularity within the robotics community due to its potential applications in many economically important areas. Although great progress has been recently achieved in these types of tasks, most state-of-the-art methods are case-specific; They can only be used to perform a single deformation task (e.g. bending), as their shape representation algorithms typically rely on "hard-coded" features. In this paper, we present LaSeSOM, a new feedback latent representation framework for semantic soft object manipulation. Our new method introduces internal latent representation layers between low-level geometric feature extraction and high-level semantic shape analysis; This allows the identification of each compressed semantic function and the formation of a valid shape classifier from different feature extraction levels. The proposed latent framework makes soft object representation more generic (independent from the object's geometry and its mechanical properties) and scalable (it can work with 1D/2D/3D tasks). Its high-level semantic layer enables to perform (quasi) shape planning tasks with soft objects, a valuable and underexplored capability in many soft manipulation tasks. To validate this new methodology, we report a detailed experimental study with robotic manipulators.

RONov 27, 2020
Robust Autonomous Landing of UAV in Non-Cooperative Environments based on Dynamic Time Camera-LiDAR Fusion

Lyujie Chen, Xiaming Yuan, Yao Xiao et al.

Selecting safe landing sites in non-cooperative environments is a key step towards the full autonomy of UAVs. However, the existing methods have the common problems of poor generalization ability and robustness. Their performance in unknown environments is significantly degraded and the error cannot be self-detected and corrected. In this paper, we construct a UAV system equipped with low-cost LiDAR and binocular cameras to realize autonomous landing in non-cooperative environments by detecting the flat and safe ground area. Taking advantage of the non-repetitive scanning and high FOV coverage characteristics of LiDAR, we come up with a dynamic time depth completion algorithm. In conjunction with the proposed self-evaluation method of the depth map, our model can dynamically select the LiDAR accumulation time at the inference phase to ensure an accurate prediction result. Based on the depth map, the high-level terrain information such as slope, roughness, and the size of the safe area are derived. We have conducted extensive autonomous landing experiments in a variety of familiar or completely unknown environments, verifying that our model can adaptively balance the accuracy and speed, and the UAV can robustly select a safe landing site.

ROJun 16, 2020
Vision-based Manipulation of Deformable and Rigid Objects Using Subspace Projections of 2D Contours

Jihong Zhu, David Navarro-Alarcon, Robin Passama et al.

This paper proposes a unified vision-based manipulation framework using image contours of deformable/rigid objects. Instead of using human-defined cues, the robot automatically learns the features from processed vision data. Our method simultaneously generates -- from the same data -- both, visual features and the interaction matrix that relates them to the robot control inputs. Extraction of the feature vector and control commands is done online and adaptively, with little data for initialization. The method allows the robot to manipulate an object without knowing whether it is rigid or deformable. To validate our approach, we conduct numerical simulations and experiments with both deformable and rigid objects.

ROApr 25, 2020
A Lyapunov-Stable Adaptive Method to Approximate Sensorimotor Models for Sensor-Based Control

David Navarro-Alarcon, Jiaming Qi, Jihong Zhu et al.

In this article, we present a new scheme that approximates unknown sensorimotor models of robots by using feedback signals only. The formulation of the uncalibrated sensor-based regulation problem is first formulated, then, we develop a computational method that distributes the model estimation problem amongst multiple adaptive units that specialise in a local sensorimotor map. Different from traditional estimation algorithms, the proposed method requires little data to train and constrain it (the number of required data points can be analytically determined) and has rigorous stability properties (the conditions to satisfy Lyapunov stability are derived). Numerical simulations and experimental results are presented to validate the proposed method.

ROJun 10, 2018
Learning Transferable UAV for Forest Visual Perception

Lyujie Chen, Wufan Wang, Jihong Zhu

In this paper, we propose a new pipeline of training a monocular UAV to fly a collision-free trajectory along the dense forest trail. As gathering high-precision images in the real world is expensive and the off-the-shelf dataset has some deficiencies, we collect a new dense forest trail dataset in a variety of simulated environment in Unreal Engine. Then we formulate visual perception of forests as a classification problem. A ResNet-18 model is trained to decide the moving direction frame by frame. To transfer the learned strategy to the real world, we construct a ResNet-18 adaptation model via multi-kernel maximum mean discrepancies to leverage the relevant labelled data and alleviate the discrepancy between simulated and real environment. Simulation and real-world flight with a variety of appearance and environment changes are both tested. The ResNet-18 adaptation and its variant model achieve the best result of 84.08% accuracy in reality.