Lyujie Chen

CV
5papers
271citations
Novelty49%
AI Score29

5 Papers

CVApr 25, 2021Code
3D Adversarial Attacks Beyond Point Cloud

Jinlai Zhang, Lyujie Chen, Binbin Liu et al.

Recently, 3D deep learning models have been shown to be susceptible to adversarial attacks like their 2D counterparts. Most of the state-of-the-art (SOTA) 3D adversarial attacks perform perturbation to 3D point clouds. To reproduce these attacks in the physical scenario, a generated adversarial 3D point cloud need to be reconstructed to mesh, which leads to a significant drop in its adversarial effect. In this paper, we propose a strong 3D adversarial attack named Mesh Attack to address this problem by directly performing perturbation on mesh of a 3D object. In order to take advantage of the most effective gradient-based attack, a differentiable sample module that back-propagate the gradient of point cloud to mesh is introduced. To further ensure the adversarial mesh examples without outlier and 3D printable, three mesh losses are adopted. Extensive experiments demonstrate that the proposed scheme outperforms SOTA 3D attacks by a significant margin. We also achieved SOTA performance under various defenses. Our code is available at: https://github.com/cuge1995/Mesh-Attack.

CVJan 5, 2021Code
PointCutMix: Regularization Strategy for Point Cloud Classification

Jinlai Zhang, Lyujie Chen, Bo Ouyang et al.

As 3D point cloud analysis has received increasing attention, the insufficient scale of point cloud datasets and the weak generalization ability of networks become prominent. In this paper, we propose a simple and effective augmentation method for the point cloud data, named PointCutMix, to alleviate those problems. It finds the optimal assignment between two point clouds and generates new training data by replacing the points in one sample with their optimal assigned pairs. Two replacement strategies are proposed to adapt to the accuracy or robustness requirement for different tasks, one of which is to randomly select all replacing points while the other one is to select k nearest neighbors of a single random point. Both strategies consistently and significantly improve the performance of various models on point cloud classification problems. By introducing the saliency maps to guide the selection of replacing points, the performance further improves. Moreover, PointCutMix is validated to enhance the model robustness against the point attack. It is worth noting that when using as a defense method, our method outperforms the state-of-the-art defense algorithms. The code is available at:https://github.com/cuge1995/PointCutMix

CVJan 26, 2022
Boosting 3D Adversarial Attacks with Attacking On Frequency

Binbin Liu, Jinlai Zhang, Lyujie Chen et al.

Deep neural networks (DNNs) have been shown to be vulnerable to adversarial attacks. Recently, 3D adversarial attacks, especially adversarial attacks on point clouds, have elicited mounting interest. However, adversarial point clouds obtained by previous methods show weak transferability and are easy to defend. To address these problems, in this paper we propose a novel point cloud attack (dubbed AOF) that pays more attention on the low-frequency component of point clouds. We combine the losses from point cloud and its low-frequency component to craft adversarial samples. Extensive experiments validate that AOF can improve the transferability significantly compared to state-of-the-art (SOTA) attacks, and is more robust to SOTA 3D defense methods. Otherwise, compared to clean point clouds, adversarial point clouds obtained by AOF contain more deformation than outlier.

RONov 27, 2020
Robust Autonomous Landing of UAV in Non-Cooperative Environments based on Dynamic Time Camera-LiDAR Fusion

Lyujie Chen, Xiaming Yuan, Yao Xiao et al.

Selecting safe landing sites in non-cooperative environments is a key step towards the full autonomy of UAVs. However, the existing methods have the common problems of poor generalization ability and robustness. Their performance in unknown environments is significantly degraded and the error cannot be self-detected and corrected. In this paper, we construct a UAV system equipped with low-cost LiDAR and binocular cameras to realize autonomous landing in non-cooperative environments by detecting the flat and safe ground area. Taking advantage of the non-repetitive scanning and high FOV coverage characteristics of LiDAR, we come up with a dynamic time depth completion algorithm. In conjunction with the proposed self-evaluation method of the depth map, our model can dynamically select the LiDAR accumulation time at the inference phase to ensure an accurate prediction result. Based on the depth map, the high-level terrain information such as slope, roughness, and the size of the safe area are derived. We have conducted extensive autonomous landing experiments in a variety of familiar or completely unknown environments, verifying that our model can adaptively balance the accuracy and speed, and the UAV can robustly select a safe landing site.

ROJun 10, 2018
Learning Transferable UAV for Forest Visual Perception

Lyujie Chen, Wufan Wang, Jihong Zhu

In this paper, we propose a new pipeline of training a monocular UAV to fly a collision-free trajectory along the dense forest trail. As gathering high-precision images in the real world is expensive and the off-the-shelf dataset has some deficiencies, we collect a new dense forest trail dataset in a variety of simulated environment in Unreal Engine. Then we formulate visual perception of forests as a classification problem. A ResNet-18 model is trained to decide the moving direction frame by frame. To transfer the learned strategy to the real world, we construct a ResNet-18 adaptation model via multi-kernel maximum mean discrepancies to leverage the relevant labelled data and alleviate the discrepancy between simulated and real environment. Simulation and real-world flight with a variety of appearance and environment changes are both tested. The ResNet-18 adaptation and its variant model achieve the best result of 84.08% accuracy in reality.