24.0CLFeb 27, 2024
Deep Learning Based Named Entity Recognition Models for RecipesMansi Goel, Ayush Agarwal, Shubham Agrawal et al.
Food touches our lives through various endeavors, including flavor, nourishment, health, and sustainability. Recipes are cultural capsules transmitted across generations via unstructured text. Automated protocols for recognizing named entities, the building blocks of recipe text, are of immense value for various applications ranging from information extraction to novel recipe generation. Named entity recognition is a technique for extracting information from unstructured or semi-structured data with known labels. Starting with manually-annotated data of 6,611 ingredient phrases, we created an augmented dataset of 26,445 phrases cumulatively. Simultaneously, we systematically cleaned and analyzed ingredient phrases from RecipeDB, the gold-standard recipe data repository, and annotated them using the Stanford NER. Based on the analysis, we sampled a subset of 88,526 phrases using a clustering-based approach while preserving the diversity to create the machine-annotated dataset. A thorough investigation of NER approaches on these three datasets involving statistical, fine-tuning of deep learning-based language models and few-shot prompting on large language models (LLMs) provides deep insights. We conclude that few-shot prompting on LLMs has abysmal performance, whereas the fine-tuned spaCy-transformer emerges as the best model with macro-F1 scores of 95.9%, 96.04%, and 95.71% for the manually-annotated, augmented, and machine-annotated datasets, respectively.
2.6LGMay 22, 2024
Challenging Gradient Boosted Decision Trees with Tabular Transformers for Fraud Detection at Booking.comSergei Krutikov, Bulat Khaertdinov, Rodion Kiriukhin et al.
Transformer-based neural networks, empowered by Self-Supervised Learning (SSL), have demonstrated unprecedented performance across various domains. However, related literature suggests that tabular Transformers may struggle to outperform classical Machine Learning algorithms, such as Gradient Boosted Decision Trees (GBDT). In this paper, we aim to challenge GBDTs with tabular Transformers on a typical task faced in e-commerce, namely fraud detection. Our study is additionally motivated by the problem of selection bias, often occurring in real-life fraud detection systems. It is caused by the production system affecting which subset of traffic becomes labeled. This issue is typically addressed by sampling randomly a small part of the whole production data, referred to as a Control Group. This subset follows a target distribution of production data and therefore is usually preferred for training classification models with standard ML algorithms. Our methodology leverages the capabilities of Transformers to learn transferable representations using all available data by means of SSL, giving it an advantage over classical methods. Furthermore, we conduct large-scale experiments, pre-training tabular Transformers on vast amounts of data instances and fine-tuning them on smaller target datasets. The proposed approach outperforms heavily tuned GBDTs by a considerable margin of the Average Precision (AP) score in offline evaluations. Finally, we report the results of an online A/B experiment. Experimental results confirm the superiority of tabular Transformers compared to GBDTs in production, demonstrated by a statistically significant improvement in our business metric.
Scene Editing as Teleoperation: A Case Study in 6DoF Kit AssemblyYulong Li, Shubham Agrawal, Jen-Shuo Liu et al.
Studies in robot teleoperation have been centered around action specifications -- from continuous joint control to discrete end-effector pose control. However, these robot-centric interfaces often require skilled operators with extensive robotics expertise. To make teleoperation accessible to non-expert users, we propose the framework "Scene Editing as Teleoperation" (SEaT), where the key idea is to transform the traditional "robot-centric" interface into a "scene-centric" interface -- instead of controlling the robot, users focus on specifying the task's goal by manipulating digital twins of the real-world objects. As a result, a user can perform teleoperation without any expert knowledge of the robot hardware. To achieve this goal, we utilize a category-agnostic scene-completion algorithm that translates the real-world workspace (with unknown objects) into a manipulable virtual scene representation and an action-snapping algorithm that refines the user input before generating the robot's action plan. To train the algorithms, we procedurally generated a large-scale, diverse kit-assembly dataset that contains object-kit pairs that mimic real-world object-kitting tasks. Our experiments in simulation and on a real-world system demonstrate that our framework improves both the efficiency and success rate for 6DoF kit-assembly tasks. A user study demonstrates that SEaT framework participants achieve a higher task success rate and report a lower subjective workload compared to an alternative robot-centric interface. Video can be found at https://www.youtube.com/watch?v=-NdR3mkPbQQ .
AdaGrasp: Learning an Adaptive Gripper-Aware Grasping PolicyZhenjia Xu, Beichun Qi, Shubham Agrawal et al.
This paper aims to improve robots' versatility and adaptability by allowing them to use a large variety of end-effector tools and quickly adapt to new tools. We propose AdaGrasp, a method to learn a single grasping policy that generalizes to novel grippers. By training on a large collection of grippers, our algorithm is able to acquire generalizable knowledge of how different grippers should be used in various tasks. Given a visual observation of the scene and the gripper, AdaGrasp infers the possible grasp poses and their grasp scores by computing the cross convolution between the shape encodings of the gripper and scene. Intuitively, this cross convolution operation can be considered as an efficient way of exhaustively matching the scene geometry with gripper geometry under different grasp poses (i.e., translations and orientations), where a good "match" of 3D geometry will lead to a successful grasp. We validate our methods in both simulation and real-world environments. Our experiment shows that AdaGrasp significantly outperforms the existing multi-gripper grasping policy method, especially when handling cluttered environments and partial observations. Video is available at https://youtu.be/kknTYTbORfs
17.9RONov 12, 2020
Fit2Form: 3D Generative Model for Robot Gripper Form DesignHuy Ha, Shubham Agrawal, Shuran Song
The 3D shape of a robot's end-effector plays a critical role in determining it's functionality and overall performance. Many industrial applications rely on task-specific gripper designs to ensure the system's robustness and accuracy. However, the process of manual hardware design is both costly and time-consuming, and the quality of the resulting design is dependent on the engineer's experience and domain expertise, which can easily be out-dated or inaccurate. The goal of this work is to use machine learning algorithms to automate the design of task-specific gripper fingers. We propose Fit2Form, a 3D generative design framework that generates pairs of finger shapes to maximize design objectives (i.e., grasp success, stability, and robustness) for target grasp objects. We model the design objectives by training a Fitness network to predict their values for pairs of gripper fingers and their corresponding grasp objects. This Fitness network then provides supervision to a 3D Generative network that produces a pair of 3D finger geometries for the target grasp object. Our experiments demonstrate that the proposed 3D generative design framework generates parallel jaw gripper finger shapes that achieve more stable and robust grasps compared to other general-purpose and task-specific gripper design algorithms. Video can be found at https://youtu.be/utKHP3qb1bg.
5.0CVMar 19, 2020
High Accuracy Face Geometry Capture using a Smartphone VideoShubham Agrawal, Anuj Pahuja, Simon Lucey
What's the most accurate 3D model of your face you can obtain while sitting at your desk? We attempt to answer this question in our work. High fidelity face reconstructions have so far been limited to either studio settings or through expensive 3D scanners. On the other hand, unconstrained reconstruction methods are typically limited by low-capacity models. Our method reconstructs accurate face geometry of a subject using a video shot from a smartphone in an unconstrained environment. Our approach takes advantage of recent advances in visual SLAM, keypoint detection, and object detection to improve accuracy and robustness. By not being constrained to a model subspace, our reconstructed meshes capture important details while being robust to noise and being topologically consistent. Our evaluations show that our method outperforms current single and multi-view baselines by a significant margin, both in terms of geometric accuracy and in capturing person-specific details important for making realistic looking models.
12.7CVMay 9, 2019
Interactive Image Generation Using Scene GraphsGaurav Mittal, Shubham Agrawal, Anuva Agarwal et al.
Recent years have witnessed some exciting developments in the domain of generating images from scene-based text descriptions. These approaches have primarily focused on generating images from a static text description and are limited to generating images in a single pass. They are unable to generate an image interactively based on an incrementally additive text description (something that is more intuitive and similar to the way we describe an image). We propose a method to generate an image incrementally based on a sequence of graphs of scene descriptions (scene-graphs). We propose a recurrent network architecture that preserves the image content generated in previous steps and modifies the cumulative image as per the newly provided scene information. Our model utilizes Graph Convolutional Networks (GCN) to cater to variable-sized scene graphs along with Generative Adversarial image translation networks to generate realistic multi-object images without needing any intermediate supervision during training. We experiment with Coco-Stuff dataset which has multi-object images along with annotations describing the visual scene and show that our model significantly outperforms other approaches on the same dataset in generating visually consistent images for incrementally growing scene graphs.
19.4CVMay 7, 2019
Learning Unsupervised Multi-View Stereopsis via Robust Photometric ConsistencyTejas Khot, Shubham Agrawal, Shubham Tulsiani et al.
We present a learning based approach for multi-view stereopsis (MVS). While current deep MVS methods achieve impressive results, they crucially rely on ground-truth 3D training data, and acquisition of such precise 3D geometry for supervision is a major hurdle. Our framework instead leverages photometric consistency between multiple views as supervisory signal for learning depth prediction in a wide baseline MVS setup. However, naively applying photo consistency constraints is undesirable due to occlusion and lighting changes across views. To overcome this, we propose a robust loss formulation that: a) enforces first order consistency and b) for each point, selectively enforces consistency with some views, thus implicitly handling occlusions. We demonstrate our ability to learn MVS without 3D supervision using a real dataset, and show that each component of our proposed robust loss results in a significant improvement. We qualitatively observe that our reconstructions are often more complete than the acquired ground truth, further showing the merits of this approach. Lastly, our learned model generalizes to novel settings, and our approach allows adaptation of existing CNNs to datasets without ground-truth 3D by unsupervised finetuning. Project webpage: https://tejaskhot.github.io/unsup_mvs
9.9CVJul 9, 2018
High Fidelity Semantic Shape Completion for Point Clouds using Latent OptimizationSwaminathan Gurumurthy, Shubham Agrawal
Semantic shape completion is a challenging problem in 3D computer vision where the task is to generate a complete 3D shape using a partial 3D shape as input. We propose a learning-based approach to complete incomplete 3D shapes through generative modeling and latent manifold optimization. Our algorithm works directly on point clouds. We use an autoencoder and a GAN to learn a distribution of embeddings for point clouds of object classes. An input point cloud with missing regions is first encoded to a feature vector. The representations learnt by the GAN are then used to find the best latent vector on the manifold using a combined optimization that finds a vector in the manifold of plausible vectors that is close to the original input (both in the feature space and the output space of the decoder). Experiments show that our algorithm is capable of successfully reconstructing point clouds with large missing regions with very high fidelity without having to rely on exemplar based database retrieval.