GTFeb 15, 2021
RPPLNS: Pay-per-last-N-shares with a Randomised TwistPhilip Lazos, Francisco J. Marmolejo-Cossío, Xinyu Zhou et al.
"Pay-per-last-$N$-shares" (PPLNS) is one of the most common payout strategies used by mining pools in Proof-of-Work (PoW) cryptocurrencies. As with any payment scheme, it is imperative to study issues of incentive compatibility of miners within the pool. For PPLNS this question has only been partially answered; we know that reasonably-sized miners within a PPLNS pool prefer following the pool protocol over employing specific deviations. In this paper, we present a novel modification to PPLNS where we randomise the protocol in a natural way. We call our protocol "Randomised pay-per-last-$N$-shares" (RPPLNS), and note that the randomised structure of the protocol greatly simplifies the study of its incentive compatibility. We show that RPPLNS maintains the strengths of PPLNS (i.e., fairness, variance reduction, and resistance to pool hopping), while also being robust against a richer class of strategic mining than what has been shown for PPLNS.
GTJun 11, 2020
Optimally Deceiving a Learning Leader in Stackelberg GamesGeorgios Birmpas, Jiarui Gan, Alexandros Hollender et al.
Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm operates by querying the best responses or the payoffs of the follower, who consequently can deceive the algorithm by responding as if his payoffs were much different than what they actually are. For this strategic behavior to be successful, the main challenge faced by the follower is to pinpoint the payoffs that would make the learning algorithm compute a commitment so that best responding to it maximizes the follower's utility, according to his true payoffs. While this problem has been considered before, the related literature only focused on the simplified scenario in which the payoff space is finite, thus leaving the general version of the problem unanswered. In this paper, we fill in this gap, by showing that it is always possible for the follower to compute (near-)optimal payoffs for various scenarios about the learning interaction between leader and follower.
CROct 4, 2019
Fairness and Efficiency in DAG-based CryptocurrenciesGeorgios Birmpas, Elias Koutsoupias, Philip Lazos et al.
Bitcoin is a decentralised digital currency that serves as an alternative to existing transaction systems based on an external central authority for security. Although Bitcoin has many desirable properties, one of its fundamental shortcomings is its inability to process transactions at high rates. To address this challenge, many subsequent protocols either modify the rules of block acceptance (longest chain rule) and reward, or alter the graphical structure of the public ledger from a tree to a directed acyclic graph (DAG). Motivated by these approaches, we introduce a new general framework that captures ledger growth for a large class of DAG-based implementations. With this in hand, and by assuming honest miner behaviour, we (experimentally) explore how different DAG-based protocols perform in terms of fairness, i.e., if the block reward of a miner is proportional to their hash power, as well as efficiency, i.e. what proportion of user transactions a ledger deems valid after a certain length of time. Our results demonstrate fundamental structural limits on how well DAG-based ledger protocols cope with a high transaction load. More specifically, we show that even in a scenario where every miner on the system is honest in terms of when they publish blocks, what they point to, and what transactions each block contains, fairness and efficiency of the ledger can break down at specific hash rates if miners have differing levels of connectivity to the P2P network sustaining the protocol.
GTJun 11, 2019
Competing (Semi)-Selfish Miners in BitcoinFrancisco J. Marmolejo-Cossío, Eric Brigham, Benjamin Sela et al.
The Bitcoin protocol prescribes certain behavior by the miners who are responsible for maintaining and extending the underlying blockchain; in particular, miners who successfully solve a puzzle, and hence can extend the chain by a block, are supposed to release that block immediately. Eyal and Sirer showed, however, that a selfish miner is incentivized to deviate from the protocol and withhold its blocks under certain conditions. The analysis by Eyal and Sirer, as well as in followup work, considers a \emph{single} deviating miner (who may control a large fraction of the hashing power in the network) interacting with a remaining pool of honest miners. Here, we extend this analysis to the case where there are \emph{multiple} (non-colluding) selfish miners. We find that with multiple strategic miners, specific deviations from honest mining by multiple strategic agents can outperform honest mining, even if individually miners would not be incentivised to be dishonest. This previous point effectively renders the Bitcoin protocol to be less secure than previously thought.
GTJul 17, 2018
Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response QueriesPaul W. Goldberg, Francisco J. Marmolejo-Cossío
Suppose that an $m$-simplex is partitioned into $n$ convex regions having disjoint interiors and distinct labels, and we may learn the label of any point by querying it. The learning objective is to know, for any point in the simplex, a label that occurs within some distance $ε$ from that point. We present two algorithms for this task: Constant-Dimension Generalised Binary Search (CD-GBS), which for constant $m$ uses $poly(n, \log \left( \frac{1}ε \right))$ queries, and Constant-Region Generalised Binary Search (CR-GBS), which uses CD-GBS as a subroutine and for constant $n$ uses $poly(m, \log \left( \frac{1}ε \right))$ queries. We show via Kakutani's fixed-point theorem that these algorithms provide bounds on the best-response query complexity of computing approximate well-supported equilibria of bimatrix games in which one of the players has a constant number of pure strategies. We also partially extend our results to games with multiple players, establishing further query complexity bounds for computing approximate well-supported equilibria in this setting.