Luca Fiorio

RO
4papers
123citations
Novelty25%
AI Score36

4 Papers

ROMay 26
Towards Shared Embodied Intelligence in Humanoid Robots through Optimization Development and Testing of the Human Aware ergoCub Robot

Carlotta Sartore, Mohamed Elobaid, Lorenzo Rapetti et al.

Collaboration is central to human behavior, enabling tasks beyond individual capability. This ability arises from coordinating actions through internal representations of others, a concept known as shared intelligence. Additionally, humans are characterized by physical bodies and cognitive abilities that are optimized in response to their environment, a phenomenon referred to as embodied cognition. Designing humanoid robots that collaborate safely and effectively with people requires unifying these principles. Here we propose an architecture that integrates shared intelligence and embodied cognition to enable robots to physically collaborate with humans, where robot hardware and control are optimized for human metrics, using representations of the human body and motion intelligence. The ultimate goal is to achieve a form of shared embodied intelligence. Specifically, our architecture optimizes robot hardware and physical intelligence parameters with respect to human ergonomic metrics. This is accomplished by modeling human-robot interaction as a function of hardware configurations and embedding human models into the robot's physical intelligence. As a concrete implementation, we present the humanoid robot ergoCub, whose morphology and control have been optimized for collaborative tasks with humans. Our approach provides a framework for designing humanoid robots that prioritize human ergonomics at both the hardware and physical intelligence levels, with applications in industrial and assistive robotics.

ROSep 29, 2019
Modeling, Identification and Control of Model Jet Engines for Jet Powered Robotics

Giuseppe L'Erario, Luca Fiorio, Gabriele Nava et al.

The paper contributes towards the modeling, identification, and control of model jet engines. We propose a nonlinear, second order model in order to capture the model jet engines governing dynamics. The model structure is identified by applying sparse identification of nonlinear dynamics, and then the parameters of the model are found via gray-box identification procedures. Once the model has been identified, we approached the control of the model jet engine by designing two control laws. The first one is based on the classical Feedback Linearization technique while the second one on the Sliding Mode control. The overall methodology has been verified by modeling, identifying and controlling two model jet engines, i.e. P100-RX and P220-RXi developed by JetCat, which provide a maximum thrust of 100 N and 220 N, respectively.

ROJul 14, 2018
A Control Architecture with Online Predictive Planning for Position and Torque Controlled Walking of Humanoid Robots

Stefano Dafarra, Gabriele Nava, Marie Charbonneau et al.

A common approach to the generation of walking patterns for humanoid robots consists in adopting a layered control architecture. This paper proposes an architecture composed of three nested control loops. The outer loop exploits a robot kinematic model to plan the footstep positions. In the mid layer, a predictive controller generates a Center of Mass trajectory according to the well-known table-cart model. Through a whole-body inverse kinematics algorithm, we can define joint references for position controlled walking. The outcomes of these two loops are then interpreted as inputs of a stack-of-task QP-based torque controller, which represents the inner loop of the presented control architecture. This resulting architecture allows the robot to walk also in torque control, guaranteeing higher level of compliance. Real world experiments have been carried on the humanoid robot iCub.

ROJul 27, 2016
Walking on Partial Footholds Including Line Contacts with the Humanoid Robot Atlas

Georg Wiedebach, Sylvain Bertrand, Tingfan Wu et al.

We present a method for humanoid robot walking on partial footholds such as small stepping stones and rocks with sharp surfaces. Our algorithm does not rely on prior knowledge of the foothold, but information about an expected foothold can be used to improve the stepping performance. After a step is taken, the robot explores the new contact surface by attempting to shift the center of pressure around the foot. The available foothold is inferred by the way in which the foot rotates about contact edges and/or by the achieved center of pressure locations on the foot during exploration. This estimated contact area is then used by a whole body momentum-based control algorithm. To walk and balance on partial footholds, we combine fast, dynamic stepping with the use of upper body angular momentum to regain balance. We applied this method to the Atlas humanoid designed by Boston Dynamics to walk over small contact surfaces, such as line and point contacts. We present experimental results and discuss performance limitations.