Yitao Jiang

h-index3
5papers
31citations

5 Papers

7.5ROJun 11
FlowMo-WM: A World Model with Object Momentum and Hidden Ambient Drift

Yitao Jiang, Luyang Zhao, Muhao Chen et al.

World models in robot learning predict future states from visual observations and actions, enabling agents to reason about the consequences of their controls. However, many action-conditioned models are evaluated in settings where motion is dominated by immediate control, whereas aquatic surface vehicles and other real-world objects continue moving under inertia and are displaced by hidden ambient drift, such as water currents or wind. We propose FlowMo-WM, an end-to-end trainable visual world model that infers object-centric motion state and a predictive long-history context associated with hidden drift from image-action histories without direct supervision of flow fields. FlowMo-WM factorizes image-action history into a short-history latent state, trained to summarize object-centric motion, and a longer-history context, trained to summarize slowly varying exogenous influences. A zero-context residual transition separates action-conditioned base dynamics from context-dependent drift effects during latent rollout. In simulated aquatic surface-vehicle environments with diverse hidden flows, disturbances, and randomized vehicle dynamics, FlowMo-WM improves long-horizon rollout accuracy over representative action-conditioned latent world models. Prediction-time context ablations, in which the inferred context is zeroed or shuffled during rollout, show that the ambient context is important for stable prediction under hidden drift, while frozen linear probes characterize information encoded in the learned factors.

2.2RONov 1, 2024Code
An Untethered Bioinspired Robotic Tensegrity Dolphin with Multi-Flexibility Design for Aquatic Locomotion

Luyang Zhao, Yitao Jiang, Chun-Yi She et al.

This paper presents the first steps toward a soft dolphin robot using a bio-inspired approach to mimic dolphin flexibility. The current dolphin robot uses a minimalist approach, with only two actuated cable-driven degrees of freedom actuated by a pair of motors. The actuated tail moves up and down in a swimming motion, but this first proof of concept does not permit controlled turns of the robot. While existing robotic dolphins typically use revolute joints to articulate rigid bodies, our design -- which will be made opensource -- incorporates a flexible tail with tunable silicone skin and actuation flexibility via a cable-driven system, which mimics muscle dynamics and design flexibility with a tunable skeleton structure. The design is also tunable since the backbone can be easily printed in various geometries. The paper provides insights into how a few such variations affect robot motion and efficiency, measured by speed and cost of transport (COT). This approach demonstrates the potential of achieving dolphin-like motion through enhanced flexibility in bio-inspired robotics.

2.2ROApr 29, 2024Code
SeePerSea: Multi-modal Perception Dataset of In-water Objects for Autonomous Surface Vehicles

Mingi Jeong, Arihant Chadda, Ziang Ren et al.

This paper introduces the first publicly accessible labeled multi-modal perception dataset for autonomous maritime navigation, focusing on in-water obstacles within the aquatic environment to enhance situational awareness for Autonomous Surface Vehicles (ASVs). This dataset, collected over 4 years and consisting of diverse objects encountered under varying environmental conditions, aims to bridge the research gap in autonomous surface vehicles by providing a multi-modal, annotated, and ego-centric perception dataset, for object detection and classification. We also show the applicability of the proposed dataset by training deep learning-based open-source perception algorithms that have shown success. We expect that our dataset will contribute to development of the marine autonomy pipelines and marine (field) robotics. This dataset is opensource and can be found at https://seepersea.github.io/.

8.7ROJun 19
Manipulider: A Multi-Engine Buoyancy-Controlled Robot for Thrusterless Underwater Gliding and Manipulation

Yitao Jiang, Yewei Huang, Weizhi Cao et al.

The Manipulider is a buoyancy-actuated underwater robot that enables thrusterless, glide-like locomotion and attitude-based manipulation, while providing a magnetic modular interface for rapid payload swapping (e.g., a gripper or sensors). Four syringe-based buoyancy engines distributed around the body jointly regulate net buoyancy and the center of buoyancy, allowing the vehicle to maintain large tilt angles through static force balance without continuous thrust and to avoid propeller entanglement risks. We present the mechanical and electrical design, calibration procedure, and control architecture. Experiments with a gripper attached (no external payload) show a controllable buoyancy-displacement range of 40 mL per engine ({\approx}160 g total buoyancy authority), maximum statically stable tilts of 64.6° (single-engine) and 61.8° (dual-engine), and representative vertical and tilt-transition dynamics. We further demonstrate tilt regulation, controlled ascent/descent primitives, and a proof-of-concept gripper-based payload-transport sequence without thrusters.

8.0ROJun 19
ASCII Art Turns LLMs into VLA Controllers

Yitao Jiang, Roy Xing, Luyang Zhao et al.

Vision--Language--Action (VLA) controllers are often built by extending vision--language models (VLMs) with action supervision, relying on multimodal backbones with large data and compute requirements. We demonstrate that a text-only large language model (LLM) can be adapted into a VLA-style controller when visual observations are rendered into a text input using an ASCII representation. This ASCII-as-vision interface enables existing training and deployment stacks for LLMs to efficiently condition on visual state, follow natural-language instructions, and produce constrained, executable actions. We fine-tune and compare multiple LLMs and VLMs across model families and scales, using both expert demonstrations from a planning-based teacher, as well as DAgger for iterative improvement. In a 2D manipulation benchmark, in both simulation and on a physical manipulator, the resulting controllers can identify task-relevant entities and plan feasible action sequences. Our results suggest that ASCII rendering can serve as a lightweight, interpretable modality bridge from images to text, complementing conventional VLA pipelines, and opening directions for VLA research with text-only backbones.