OCJul 12, 2018
Convergence Rate of Block-Coordinate Maximization Burer-Monteiro Method for Solving Large SDPsMurat A. Erdogdu, Asuman Ozdaglar, Pablo A. Parrilo et al.
Semidefinite programming (SDP) with diagonal constraints arise in many optimization problems, such as Max-Cut, community detection and group synchronization. Although SDPs can be solved to arbitrary precision in polynomial time, generic convex solvers do not scale well with the dimension of the problem. In order to address this issue, Burer and Monteiro proposed to reduce the dimension of the problem by appealing to a low-rank factorization and solve the subsequent non-convex problem instead. In this paper, we present coordinate ascent based methods to solve this non-convex problem with provable convergence guarantees. More specifically, we prove that the block-coordinate maximization algorithm applied to the non-convex Burer-Monteiro method globally converges to a first-order stationary point with a sublinear rate without any assumptions on the problem. We further show that this algorithm converges linearly around a local maximum provided that the objective function exhibits quadratic decay. We establish that this condition generically holds when the rank of the factorization is sufficiently large. Furthermore, incorporating Lanczos method to the block-coordinate maximization, we propose an algorithm that is guaranteed to return a solution that provides $1-O(1/r)$ approximation to the original SDP without any assumptions, where $r$ is the rank of the factorization. This approximation ratio is known to be optimal (up to constants) under the unique games conjecture, and we can explicitly quantify the number of iterations to obtain such a solution.
LGJan 6, 2016
Adaptive and Efficient Nonlinear Channel Equalization for Underwater Acoustic CommunicationDariush Kari, Nuri Denizcan Vanli, Suleyman Serdar Kozat
We investigate underwater acoustic (UWA) channel equalization and introduce hierarchical and adaptive nonlinear channel equalization algorithms that are highly efficient and provide significantly improved bit error rate (BER) performance. Due to the high complexity of nonlinear equalizers and poor performance of linear ones, to equalize highly difficult underwater acoustic channels, we employ piecewise linear equalizers. However, in order to achieve the performance of the best piecewise linear model, we use a tree structure to hierarchically partition the space of the received signal. Furthermore, the equalization algorithm should be completely adaptive, since due to the highly non-stationary nature of the underwater medium, the optimal MSE equalizer as well as the best piecewise linear equalizer changes in time. To this end, we introduce an adaptive piecewise linear equalization algorithm that not only adapts the linear equalizer at each region but also learns the complete hierarchical structure with a computational complexity only polynomial in the number of nodes of the tree. Furthermore, our algorithm is constructed to directly minimize the final squared error without introducing any ad-hoc parameters. We demonstrate the performance of our algorithms through highly realistic experiments performed on accurately simulated underwater acoustic channels.