Hongzi Mao

LG
6papers
1,071citations
Novelty57%
AI Score30

6 Papers

LGDec 9, 2020Code
Neural Rate Control for Video Encoding using Imitation Learning

Hongzi Mao, Chenjie Gu, Miaosen Wang et al.

In modern video encoders, rate control is a critical component and has been heavily engineered. It decides how many bits to spend to encode each frame, in order to optimize the rate-distortion trade-off over all video frames. This is a challenging constrained planning problem because of the complex dependency among decisions for different video frames and the bitrate constraint defined at the end of the episode. We formulate the rate control problem as a Partially Observable Markov Decision Process (POMDP), and apply imitation learning to learn a neural rate control policy. We demonstrate that by learning from optimal video encoding trajectories obtained through evolution strategies, our learned policy achieves better encoding efficiency and has minimal constraint violation. In addition to imitating the optimal actions, we find that additional auxiliary losses, data augmentation/refinement and inference-time policy improvements are critical for learning a good rate control policy. We evaluate the learned policy against the rate control policy in libvpx, a widely adopted open source VP9 codec library, in the two-pass variable bitrate (VBR) mode. We show that over a diverse set of real-world videos, our learned policy achieves 8.5% median bitrate reduction without sacrificing video quality.

NIAug 28, 2020
Real-world Video Adaptation with Reinforcement Learning

Hongzi Mao, Shannon Chen, Drew Dimmery et al.

Client-side video players employ adaptive bitrate (ABR) algorithms to optimize user quality of experience (QoE). We evaluate recently proposed RL-based ABR methods in Facebook's web-based video streaming platform. Real-world ABR contains several challenges that requires customized designs beyond off-the-shelf RL algorithms -- we implement a scalable neural network architecture that supports videos with arbitrary bitrate encodings; we design a training method to cope with the variance resulting from the stochasticity in network conditions; and we leverage constrained Bayesian optimization for reward shaping in order to optimize the conflicting QoE objectives. In a week-long worldwide deployment with more than 30 million video streaming sessions, our RL approach outperforms the existing human-engineered ABR algorithms.

NIOct 9, 2019
Interpreting Deep Learning-Based Networking Systems

Zili Meng, Minhu Wang, Jiasong Bai et al.

While many deep learning (DL)-based networking systems have demonstrated superior performance, the underlying Deep Neural Networks (DNNs) remain blackboxes and stay uninterpretable for network operators. The lack of interpretability makes DL-based networking systems prohibitive to deploy in practice. In this paper, we propose Metis, a framework that provides interpretability for two general categories of networking problems spanning local and global control. Accordingly, Metis introduces two different interpretation methods based on decision tree and hypergraph, where it converts DNN policies to interpretable rule-based controllers and highlight critical components based on analysis over hypergraph. We evaluate Metis over several state-of-the-art DL-based networking systems and show that Metis provides human-readable interpretations while preserving nearly no degradation in performance. We further present four concrete use cases of Metis, showcasing how Metis helps network operators to design, debug, deploy, and ad-hoc adjust DL-based networking systems.

LGJun 20, 2019
Placeto: Learning Generalizable Device Placement Algorithms for Distributed Machine Learning

Ravichandra Addanki, Shaileshh Bojja Venkatakrishnan, Shreyan Gupta et al.

We present Placeto, a reinforcement learning (RL) approach to efficiently find device placements for distributed neural network training. Unlike prior approaches that only find a device placement for a specific computation graph, Placeto can learn generalizable device placement policies that can be applied to any graph. We propose two key ideas in our approach: (1) we represent the policy as performing iterative placement improvements, rather than outputting a placement in one shot; (2) we use graph embeddings to capture relevant information about the structure of the computation graph, without relying on node labels for indexing. These ideas allow Placeto to train efficiently and generalize to unseen graphs. Our experiments show that Placeto requires up to 6.1x fewer training steps to find placements that are on par with or better than the best placements found by prior approaches. Moreover, Placeto is able to learn a generalizable placement policy for any given family of graphs, which can then be used without any retraining to predict optimized placements for unseen graphs from the same family. This eliminates the large overhead incurred by prior RL approaches whose lack of generalizability necessitates re-training from scratch every time a new graph is to be placed.

LGOct 3, 2018
Learning Scheduling Algorithms for Data Processing Clusters

Hongzi Mao, Malte Schwarzkopf, Shaileshh Bojja Venkatakrishnan et al.

Efficiently scheduling data processing jobs on distributed compute clusters requires complex algorithms. Current systems, however, use simple generalized heuristics and ignore workload characteristics, since developing and tuning a scheduling policy for each workload is infeasible. In this paper, we show that modern machine learning techniques can generate highly-efficient policies automatically. Decima uses reinforcement learning (RL) and neural networks to learn workload-specific scheduling algorithms without any human instruction beyond a high-level objective such as minimizing average job completion time. Off-the-shelf RL techniques, however, cannot handle the complexity and scale of the scheduling problem. To build Decima, we had to develop new representations for jobs' dependency graphs, design scalable RL models, and invent RL training methods for dealing with continuous stochastic job arrivals. Our prototype integration with Spark on a 25-node cluster shows that Decima improves the average job completion time over hand-tuned scheduling heuristics by at least 21%, achieving up to 2x improvement during periods of high cluster load.

LGJul 6, 2018
Variance Reduction for Reinforcement Learning in Input-Driven Environments

Hongzi Mao, Shaileshh Bojja Venkatakrishnan, Malte Schwarzkopf et al.

We consider reinforcement learning in input-driven environments, where an exogenous, stochastic input process affects the dynamics of the system. Input processes arise in many applications, including queuing systems, robotics control with disturbances, and object tracking. Since the state dynamics and rewards depend on the input process, the state alone provides limited information for the expected future returns. Therefore, policy gradient methods with standard state-dependent baselines suffer high variance during training. We derive a bias-free, input-dependent baseline to reduce this variance, and analytically show its benefits over state-dependent baselines. We then propose a meta-learning approach to overcome the complexity of learning a baseline that depends on a long sequence of inputs. Our experimental results show that across environments from queuing systems, computer networks, and MuJoCo robotic locomotion, input-dependent baselines consistently improve training stability and result in better eventual policies.