Amine Kerkeni

LG
4papers
92citations
Novelty55%
AI Score26

4 Papers

CLNov 25, 2021
TunBERT: Pretrained Contextualized Text Representation for Tunisian Dialect

Abir Messaoudi, Ahmed Cheikhrouhou, Hatem Haddad et al.

Pretrained contextualized text representation models learn an effective representation of a natural language to make it machine understandable. After the breakthrough of the attention mechanism, a new generation of pretrained models have been proposed achieving good performances since the introduction of the Transformer. Bidirectional Encoder Representations from Transformers (BERT) has become the state-of-the-art model for language understanding. Despite their success, most of the available models have been trained on Indo-European languages however similar research for under-represented languages and dialects remains sparse. In this paper, we investigate the feasibility of training monolingual Transformer-based language models for under represented languages, with a specific focus on the Tunisian dialect. We evaluate our language model on sentiment analysis task, dialect identification task and reading comprehension question-answering task. We show that the use of noisy web crawled data instead of structured data (Wikipedia, articles, etc.) is more convenient for such non-standardized language. Moreover, results indicate that a relatively small web crawled dataset leads to performances that are as good as those obtained using larger datasets. Finally, our best performing TunBERT model reaches or improves the state-of-the-art in all three downstream tasks. We release the TunBERT pretrained model and the datasets used for fine-tuning.

LGNov 6, 2021
On pseudo-absence generation and machine learning for locust breeding ground prediction in Africa

Ibrahim Salihu Yusuf, Kale-ab Tessera, Thomas Tumiel et al.

Desert locust outbreaks threaten the food security of a large part of Africa and have affected the livelihoods of millions of people over the years. Machine learning (ML) has been demonstrated as an effective approach to locust distribution modelling which could assist in early warning. ML requires a significant amount of labelled data to train. Most publicly available labelled data on locusts are presence-only data, where only the sightings of locusts being present at a location are recorded. Therefore, prior work using ML have resorted to pseudo-absence generation methods as a way to circumvent this issue. The most commonly used approach is to randomly sample points in a region of interest while ensuring that these sampled pseudo-absence points are at least a specific distance away from true presence points. In this paper, we compare this random sampling approach to more advanced pseudo-absence generation methods, such as environmental profiling and optimal background extent limitation, specifically for predicting desert locust breeding grounds in Africa. Interestingly, we find that for the algorithms we tested, namely logistic regression, gradient boosting, random forests and maximum entropy, all popular in prior work, the logistic model performed significantly better than the more sophisticated ensemble methods, both in terms of prediction accuracy and F1 score. Although background extent limitation combined with random sampling boosted performance for ensemble methods, for LR this was not the case, and instead, a significant improvement was obtained when using environmental profiling. In light of this, we conclude that a simpler ML approach such as logistic regression combined with more advanced pseudo-absence generation, specifically environmental profiling, can be a sensible and effective approach to predicting locust breeding grounds across Africa.

BMDec 3, 2020
Designing a Prospective COVID-19 Therapeutic with Reinforcement Learning

Marcin J. Skwark, Nicolás López Carranza, Thomas Pierrot et al.

The SARS-CoV-2 pandemic has created a global race for a cure. One approach focuses on designing a novel variant of the human angiotensin-converting enzyme 2 (ACE2) that binds more tightly to the SARS-CoV-2 spike protein and diverts it from human cells. Here we formulate a novel protein design framework as a reinforcement learning problem. We generate new designs efficiently through the combination of a fast, biologically-grounded reward function and sequential action-space formulation. The use of Policy Gradients reduces the compute budget needed to reach consistent, high-quality designs by at least an order of magnitude compared to standard methods. Complexes designed by this method have been validated by molecular dynamics simulations, confirming their increased stability. This suggests that combining leading protein design methods with modern deep reinforcement learning is a viable path for discovering a Covid-19 cure and may accelerate design of peptide-based therapeutics for other diseases.

LGJul 4, 2018
Ranked Reward: Enabling Self-Play Reinforcement Learning for Combinatorial Optimization

Alexandre Laterre, Yunguan Fu, Mohamed Khalil Jabri et al.

Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa, producing highly informative training data on the fly. However, the self-play training strategy is not directly applicable to single-player games. Recently, several practically important combinatorial optimisation problems, such as the travelling salesman problem and the bin packing problem, have been reformulated as reinforcement learning problems, increasing the importance of enabling the benefits of self-play beyond two-player games. We present the Ranked Reward (R2) algorithm which accomplishes this by ranking the rewards obtained by a single agent over multiple games to create a relative performance metric. Results from applying the R2 algorithm to instances of a two-dimensional and three-dimensional bin packing problems show that it outperforms generic Monte Carlo tree search, heuristic algorithms and integer programming solvers. We also present an analysis of the ranked reward mechanism, in particular, the effects of problem instances with varying difficulty and different ranking thresholds.